HybridSplat: Fast Reflection-baked Gaussian Tracing using Hybrid Splatting
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Abstract (arXiv)
Rendering complex reflection of real-world scenes using 3D Gaussian splatting has been a quite promising solution for photorealistic novel view synthesis, but still faces bottlenecks especially in rendering speed and memory storage. This paper proposes a new Hybrid Splatting(HybridSplat) mechanism for Gaussian primitives. Our key idea is a new reflection-baked Gaussian tracing, which bakes the view-dependent reflection within each Gaussian primitive while rendering the reflection using tile-based Gaussian splatting. Then we integrate the reflective Gaussian primitives with base Gaussian primitives using a unified hybrid splatting framework for high-fidelity scene reconstruction. Moreover, we further introduce a pipeline-level acceleration for the hybrid splatting, and reflection-sensitive Gaussian pruning to reduce the model size, thus achieving much faster rendering speed and lower memory storage while preserving the reflection rendering quality. By extensive evaluation, our HybridSplat accelerates about 7x rendering speed across complex reflective scenes from Ref-NeRF, NeRF-Casting with 4x fewer Gaussian primitives than similar ray-tracing based Gaussian splatting baselines, serving as a new state-of-the-art method especially for complex reflective scenes.
Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 48 of its 60 references that are in the map. First posted on arXiv 9 Dec 2025.
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48 of 60 references.
References · 48
- 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,029
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
- 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,013
- 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,957
- 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,701
- 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,607
- 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,061
- 2023Scaffold-GS: Structured 3D Gaussians for View-Adaptive Renderingcited by 684
- 2021KiloNeRF: Speeding up Neural Radiance Fields with Thousands of Tiny MLPscited by 672
- 2021Ref-NeRF: Structured View-Dependent Appearance for Neural Radiance Fieldscited by 569
- 2021Baking Neural Radiance Fields for Real-Time View Synthesiscited by 465
36 more
- 2023LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPScited by 420
- 2023Compact 3D Gaussian Representation for Radiance Fieldcited by 365
- 2023GaussianEditor: Swift and Controllable 3D Editing with Gaussian Splattingcited by 331
- 2023GaussianShader: 3D Gaussian Splatting with Shading Functions for Reflective Surfacescited by 249
- 2024Octree-GS: Towards Consistent Real-time Rendering with LOD-Structured 3D Gaussianscited by 225
- 2023GS-IR: 3D Gaussian Splatting for Inverse Renderingcited by 220
- 2024Mini-Splatting: Representing Scenes with a Constrained Number of Gaussianscited by 208
- 2024Taming 3DGS: High-Quality Radiance Fields with Limited Resourcescited by 198
- 2023Relightable 3D Gaussians: Realistic Point Cloud Relighting with BRDF Decomposition and Ray Tracingcited by 138
- 20243D Gaussian Ray Tracing: Fast Tracing of Particle Scenescited by 138
- 2024RadSplat: Radiance Field-Informed Gaussian Splatting for Robust Real-Time Rendering with 900+ FPScited by 110
- 2024Speedy-Splat: Fast 3D Gaussian Splatting with Sparse Pixels and Sparse Primitivescited by 90
- 20243DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splattingcited by 87
- 2024PUP 3D-GS: Principled Uncertainty Pruning for 3D Gaussian Splattingcited by 85
- 2024FlashGS: Efficient 3D Gaussian Splatting for Large-scale and High-resolution Renderingcited by 85
- 2024IRGS: Inter-Reflective Gaussian Splatting with 2D Gaussian Ray Tracingcited by 53
- 2024GS^3: Efficient Relighting with Triple Gaussian Splattingcited by 42
- 2024Reflective Gaussian Splattingcited by 39
- 2023Unifying Correspondence, Pose and NeRF for Pose-Free Novel View Synthesis from Stereo Pairscited by 37
- 2024EnvGS: Modeling View-Dependent Appearance with Environment Gaussiancited by 34
- 2025Radiant Foam: Real-Time Differentiable Ray Tracingcited by 33
- 2024NeRF-Casting: Improved View-Dependent Appearance with Consistent Reflectionscited by 32
- 2024MetaSapiens: Real-Time Neural Rendering with Efficiency-Aware Pruning and Accelerated Foveated Renderingcited by 25
- 2025MaterialRefGS: Reflective Gaussian Splatting with Multi-view Consistent Material Inferencecited by 22
- 2024FrugalNeRF: Fast Convergence for Extreme Few-shot Novel View Synthesis without Learned Priorscited by 18
- 2024GS-ID: Illumination Decomposition on Gaussian Splatting via Adaptive Light Aggregation and Diffusion-Guided Material Priorscited by 14
- 2024ReCap: Better Gaussian Relighting with Cross-Environment Capturescited by 14
- 2025RaySplats: Ray Tracing based Gaussian Splattingcited by 13
- 2025Gaussian Splatting with Discretized SDF for Relightable Assetscited by 12
- 2025Hardware-Rasterized Ray-Based Gaussian Splattingcited by 10
- 2025MeshSplats: Mesh-Based Rendering with Gaussian Splatting Initializationcited by 9
- 2023SC-NeuS: Consistent Neural Surface Reconstruction from Sparse and Noisy Viewscited by 8
- 2025GS-RoadPatching: Inpainting Gaussians via 3D Searching and Placing for Driving Scenescited by 5
- 2023EasyVolcap: Accelerating Neural Volumetric Video Researchcited by 4
- 20243D StreetUnveiler with Semantic-aware 2DGS -- a simple baselinecited by 4
- 2024G-NeRF: Geometry-enhanced Novel View Synthesis from Single-View Imagescited by 3
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