mlsanityData to 14 Oct 2026

Sparse Voxels Rasterization: Real-time High-fidelity Radiance Field Rendering

arXiv 2412.04459 ↗First posted 5 Dec 2024cs.CV cs.GRcited by 35

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Abstract (arXiv)

We propose an efficient radiance field rendering algorithm that incorporates a rasterization process on adaptive sparse voxels without neural networks or 3D Gaussians. There are two key contributions coupled with the proposed system. The first is to adaptively and explicitly allocate sparse voxels to different levels of detail within scenes, faithfully reproducing scene details with 655363 grid resolution while achieving high rendering frame rates. Second, we customize a rasterizer for efficient adaptive sparse voxels rendering. We render voxels in the correct depth order by using ray direction-dependent Morton ordering, which avoids the well-known popping artifact found in Gaussian splatting. Our method improves the previous neural-free voxel model by over 4db PSNR and more than 10x FPS speedup, achieving state-of-the-art comparable novel-view synthesis results. Additionally, our voxel representation is seamlessly compatible with grid-based 3D processing techniques such as Volume Fusion, Voxel Pooling, and Marching Cubes, enabling a wide range of future extensions and applications.

Key facts. Cited by 35 papers in the map (data through 14 Oct 2026). Builds on 46 of its 63 references that are in the map. First posted on arXiv 5 Dec 2024.

Builds on

46 of 63 references.

References · 46

  1. 2014Very Deep Convolutional Networks for Large-Scale Image Recognitioncited by 15,364
  2. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
  3. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  4. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
  5. 2021SegFormer: Simple and Efficient Design for Semantic Segmentation with Transformerscited by 2,940
  6. 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,032
  7. 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,964
  8. 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,712
  9. 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,613
  10. 2022TensoRF: Tensorial Radiance Fieldscited by 1,280
  11. 20194D Spatio-Temporal ConvNets: Minkowski Convolutional Neural Networkscited by 1,208
  12. 2021Efficient Geometry-aware 3D Generative Adversarial Networkscited by 1,205
34 more
  1. 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,076
  2. 2021Volume Rendering of Neural Implicit Surfacescited by 996
  3. 2021Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstructioncited by 964
  4. 2020Neural Sparse Voxel Fieldscited by 959
  5. 2021PlenOctrees for Real-time Rendering of Neural Radiance Fieldscited by 905
  6. 2023ScanNet++: A High-Fidelity Dataset of 3D Indoor Scenescited by 764
  7. 2021Depth-supervised NeRF: Fewer Views and Faster Training for Freecited by 735
  8. 2021KiloNeRF: Speeding up Neural Radiance Fields with Thousands of Tiny MLPscited by 673
  9. 2023Zip-NeRF: Anti-Aliased Grid-Based Neural Radiance Fieldscited by 671
  10. 2023SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Renderingcited by 616
  11. 2023Nerfstudio: A Modular Framework for Neural Radiance Field Developmentcited by 600
  12. 2023Neuralangelo: High-Fidelity Neural Surface Reconstructioncited by 467
  13. 2021Neural Geometric Level of Detail: Real-time Rendering with Implicit 3D Shapescited by 426
  14. 2022NeuS2: Fast Learning of Neural Implicit Surfaces for Multi-view Reconstructioncited by 314
  15. 2017Submanifold Sparse Convolutional Networkscited by 223
  16. 2023BakedSDF: Meshing Neural SDFs for Real-Time View Synthesiscited by 221
  17. 2022Geo-Neus: Geometry-Consistent Neural Implicit Surfaces Learning for Multi-view Reconstructioncited by 212
  18. 2023AM-RADIO: Agglomerative Vision Foundation Model -- Reduce All Domains Into Onecited by 169
  19. 20243D Gaussian Ray Tracing: Fast Tracing of Particle Scenescited by 139
  20. 2016BundleFusion: Real-time Globally Consistent 3D Reconstruction using On-the-fly Surface Re-integrationcited by 116
  21. 2024RadSplat: Radiance Field-Informed Gaussian Splatting for Robust Real-Time Rendering with 900+ FPScited by 113
  22. 2024StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Renderingcited by 111
  23. 2022Voxurf: Voxel-based Efficient and Accurate Neural Surface Reconstructioncited by 94
  24. 2023NerfAcc: Efficient Sampling Accelerates NeRFscited by 90
  25. 2022ReLU Fields: The Little Non-linearity That Couldcited by 87
  26. 2023Adaptive Shells for Efficient Neural Radiance Field Renderingcited by 69
  27. 2023SMERF: Streamable Memory Efficient Radiance Fields for Real-Time Large-Scene Explorationcited by 62
  28. 2024EVER: Exact Volumetric Ellipsoid Rendering for Real-time View Synthesiscited by 48
  29. 2023Neural-PBIR Reconstruction of Shape, Material, and Illuminationcited by 45
  30. 2024Binary Opacity Grids: Capturing Fine Geometric Detail for Mesh-Based View Synthesiscited by 41
  31. 2023HybridNeRF: Efficient Neural Rendering via Adaptive Volumetric Surfacescited by 28
  32. 2024fVDB: A Deep-Learning Framework for Sparse, Large-Scale, and High-Performance Spatial Intelligencecited by 23
  33. 2024Feature Splatting for Better Novel View Synthesis with Low Overlapcited by 9
  34. 2024RPBG: Towards Robust Neural Point-based Graphics in the Wildcited by 5

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 16; 2026: 19.

35 papers.

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  1. 2025GeoSVR: Taming Sparse Voxels for Geometrically Accurate Surface Reconstructioncited by 17
  2. 2025Radiance Meshes for Volumetric Reconstructioncited by 8
  3. 2025DARB-Splatting: Generalizing Splatting with Decaying Anisotropic Radial Basis Functionscited by 5
  4. 2025Triangle Splatting+: Differentiable Rendering with Opaque Trianglescited by 5
  5. 2026OpenVoxel: Training-Free Grouping and Captioning Voxels for Open-Vocabulary 3D Scene Understandingcited by 5
  6. 2026Geometry-Grounded Gaussian Splattingcited by 5
  7. 2026Speeding Up the Learning of 3D Gaussians with Much Shorter Gaussian Listscited by 4
  8. 2025TextureSplat: Per-Primitive Texture Mapping for Reflective Gaussian Splattingcited by 3
  9. 2025WarpRF: Multi-View Consistency for Training-Free Uncertainty Quantification and Applications in Radiance Fieldscited by 3
  10. 2025SaLF: Sparse Local Fields for Multi-Sensor Rendering in Real-Timecited by 3
  11. 20252DGS-R: Revisiting the Normal Consistency Regularization in 2D Gaussian Splattingcited by 3
  12. 2026Confidence-Based Mesh Extraction from 3D Gaussianscited by 3
23 more
  1. 2025MinkOcc: Towards real-time label-efficient semantic occupancy predictioncited by 2
  2. 2025Open-Vocabulary Indoor Object Grounding with 3D Hierarchical Scene Graphcited by 2
  3. 2025SVRecon: Sparse Voxel Rasterization for Surface Reconstructioncited by 2
  4. 2026DVSM: Decoder-only View Synthesis Model Done Rightcited by 2
  5. 2025M3DMap: Object-aware Multimodal 3D Mapping for Dynamic Environmentscited by 1
  6. 2025A Bag of Tricks for Efficient Implicit Neural Point Cloudscited by 1
  7. 2025LiteVoxel: Low-memory Intelligent Thresholding for Efficient Voxel Rasterizationcited by 1
  8. 2026Radiant Foam Rendering on a Graph Processorcited by 1
  9. 2026Advancing Structured Priors for Sparse-Voxel Surface Reconstructioncited by 1
  10. 2026LESV: Language Embedded Sparse Voxel Fusion for Open-Vocabulary 3D Scene Understandingcited by 1
  11. 2026Revisiting Photometric Ambiguity for Accurate Gaussian-Splatting Surface Reconstructioncited by 1
  12. 2026Articulated Object Reconstruction from Rest-State Observationcited by 1
  13. 2026Transforming harmonic coefficients for 3D splat compressioncited by 1
  14. 20254D Neural Voxel Splatting: Dynamic Scene Rendering with Voxelized Guassian Splattingcited by 0
  15. 2025Quantile Rendering: Efficiently Embedding High-dimensional Feature on 3D Gaussian Splattingcited by 0
  16. 2026From Implicit Ambiguity to Explicit Solidity: Diagnosing Interior Geometric Degradation in Neural Radiance Fields for Dense 3D Scene Understandingcited by 0
  17. 2026Language and Geometry Grounded Sparse Voxel Representations for Holistic Scene Understandingcited by 0
  18. 2026EventHub: Data Factory for Generalizable Event-Based Stereo Networks without Active Sensorscited by 0
  19. 2026Fast Voxelization and Level of Detail for Microgeometry Renderingcited by 0
  20. 2026Gaussian-Voxel Duet: A Dual-Scaffolding Hybrid Representation for Fast and Accurate Monocular Surface Reconstructioncited by 0
  21. 2026City-Mesh3R: Simulation-Ready City-Scale 3D Mesh Reconstruction from Multi-View Imagescited by 0
  22. 2026DrivingVoxels: Compositional Sparse Voxel Rasterization for Dynamic Driving Scene Reconstructioncited by 0
  23. 2026Surfsvr: 2D Surface Priors as 3D Geometric Regularizers for Sparse Voxel Reconstructioncited by 0