mlsanityData to 14 Oct 2026

Faster and Better 3D Splatting via Group Training

arXiv 2412.07608 ↗First posted 10 Dec 2024cs.CVcited by 6

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Abstract (arXiv)

3D Gaussian Splatting (3DGS) has emerged as a powerful technique for novel view synthesis, demonstrating remarkable capability in high-fidelity scene reconstruction through its Gaussian primitive representations. However, the computational overhead induced by the massive number of primitives poses a significant bottleneck to training efficiency. To overcome this challenge, we propose Group Training, a simple yet effective strategy that organizes Gaussian primitives into manageable groups, optimizing training efficiency and improving rendering quality. This approach shows universal compatibility with existing 3DGS frameworks, including vanilla 3DGS and Mip-Splatting, consistently achieving accelerated training while maintaining superior synthesis quality. Extensive experiments reveal that our straightforward Group Training strategy achieves up to 30% faster convergence and improved rendering quality across diverse scenarios. Project Website: https://chengbo-wang.github.io/3DGS-with-Group-Training/

Key facts. Cited by 6 papers in the map (data through 14 Oct 2026). Builds on 30 of its 35 references that are in the map. First posted on arXiv 10 Dec 2024.

Builds on

30 of 35 references.

References · 30

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  2. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
  3. 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,032
  4. 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,613
  5. 2023Scaffold-GS: Structured 3D Gaussians for View-Adaptive Renderingcited by 695
  6. 2023Mip-Splatting: Alias-free 3D Gaussian Splattingcited by 667
  7. 2022Point-NeRF: Point-based Neural Radiance Fieldscited by 503
  8. 2023LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPScited by 436
  9. 2023DrivingGaussian: Composite Gaussian Splatting for Surrounding Dynamic Autonomous Driving Scenescited by 360
  10. 2023Spacetime Gaussian Feature Splatting for Real-Time Dynamic View Synthesiscited by 344
  11. 2023FSGS: Real-Time Few-shot View Synthesis using Gaussian Splattingcited by 279
  12. 2023Compressed 3D Gaussian Splatting for Accelerated Novel View Synthesiscited by 239
18 more
  1. 2024A Survey on 3D Gaussian Splattingcited by 224
  2. 2024Mini-Splatting: Representing Scenes with a Constrained Number of Gaussianscited by 213
  3. 2024Taming 3DGS: High-Quality Radiance Fields with Limited Resourcescited by 204
  4. 2023EAGLES: Efficient Accelerated 3D Gaussians with Lightweight EncodingScited by 196
  5. 2024CityGaussian: Real-time High-quality Large-Scale Scene Rendering with Gaussianscited by 192
  6. 2024VR-GS: A Physical Dynamics-Aware Interactive Gaussian Splatting System in Virtual Realitycited by 179
  7. 2023Depth-Regularized Optimization for 3D Gaussian Splatting in Few-Shot Imagescited by 173
  8. 2023Compact 3D Scene Representation via Self-Organizing Gaussian Gridscited by 151
  9. 2024Reducing the Memory Footprint of 3D Gaussian Splattingcited by 133
  10. 2023CompGS: Smaller and Faster Gaussian Splatting with Vector Quantizationcited by 130
  11. 2024Revising Densification in Gaussian Splattingcited by 128
  12. 2024RadSplat: Radiance Field-Informed Gaussian Splatting for Robust Real-Time Rendering with 900+ FPScited by 113
  13. 2024AbsGS: Recovering Fine Details for 3D Gaussian Splattingcited by 82
  14. 2024LP-3DGS: Learning to Prune 3D Gaussian Splattingcited by 55
  15. 20243DGS-LM: Faster Gaussian-Splatting Optimization with Levenberg-Marquardtcited by 43
  16. 2024SplatLoc: 3D Gaussian Splatting-based Visual Localization for Augmented Realitycited by 43
  17. 2024Mirror-3DGS: Incorporating Mirror Reflections into 3D Gaussian Splattingcited by 18
  18. 2024Poison-splat: Computation Cost Attack on 3D Gaussian Splattingcited by 18

Built on by

Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 2; 2026: 4.

6 papers.