OccluGaussian: Occlusion-Aware Gaussian Splatting for Large Scene Reconstruction and Rendering
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Abstract (arXiv)
In large-scale scene reconstruction using 3D Gaussian splatting, it is common to partition the scene into multiple smaller regions and reconstruct them individually. However, existing division methods are occlusion-agnostic, meaning that each region may contain areas with severe occlusions. As a result, the cameras within those regions are less correlated, leading to a low average contribution to the overall reconstruction. In this paper, we propose an occlusion-aware scene division strategy that clusters training cameras based on their positions and co-visibilities to acquire multiple regions. Cameras in such regions exhibit stronger correlations and a higher average contribution, facilitating high-quality scene reconstruction. We further propose a region-based rendering technique to accelerate large scene rendering, which culls Gaussians invisible to the region where the viewpoint is located. Such a technique significantly speeds up the rendering without compromising quality. Extensive experiments on multiple large scenes show that our method achieves superior reconstruction results with faster rendering speed compared to existing state-of-the-art approaches. Project page: https://occlugaussian.github.io.
Key facts. Cited by 10 papers in the map (data through 14 Oct 2026). Builds on 30 of its 57 references that are in the map. First posted on arXiv 20 Mar 2025.
Builds on
30 of 57 references.
References · 30
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- 2023EAGLES: Efficient Accelerated 3D Gaussians with Lightweight EncodingScited by 196
18 more
- 2024CityGaussian: Real-time High-quality Large-Scale Scene Rendering with Gaussianscited by 192
- 2023MatrixCity: A Large-scale City Dataset for City-scale Neural Rendering and Beyondcited by 185
- 2023Compact 3D Scene Representation via Self-Organizing Gaussian Gridscited by 151
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Built on by
Citing papers per year: 2025: 5; 2026: 5.
10 papers.
- 2025Proxy-GS: Unified Occlusion Priors for Training and Inference in Structured 3D Gaussian Splattingcited by 5
- 2025Learning Heterogeneous Mixture of Scene Experts for Large-scale Neural Radiance Fieldscited by 4
- 2026You Only Gaussian Once: Controllable 3D Gaussian Splatting for Ultra-Densely Sampled Scenescited by 4
- 2025A LoD of Gaussians: Unified Training and Rendering for Ultra-Large Scale Reconstruction with External Memorycited by 2
- 2025NVGS: Neural Visibility for Occlusion Culling in 3D Gaussian Splattingcited by 2
- 2025MatSpray: Fusing 2D Material World Knowledge on 3D Geometrycited by 2
- 2026TideGS: Scalable Training of Over One Billion 3D Gaussian Splatting Primitives via Out-of-Core Optimizationcited by 2
- 2026City-Level 3D Surface Reconstruction with Viewpoint Orientation Partitioning and Scene Completioncited by 1
- 2026TemporalGS: Training-Free Plug-and-Play Acceleration for 3D Gaussian Splatting Rendering via Temporal Priorscited by 0
- 2026RoofGS: Roofline-Guided End-to-End Acceleration of 3D Gaussian Splattingcited by 0
- 2026RoofGS: Roofline-Guided End-to-End Acceleration of 3D Gaussian Splatting16 Aug 2026
- 2026City-Level 3D Surface Reconstruction with Viewpoint Orientation Partitioning and Scene Completion4 Jul 2026
- 2026TemporalGS: Training-Free Plug-and-Play Acceleration for 3D Gaussian Splatting Rendering via Temporal Priors3 Jul 2026
- 2026TideGS: Scalable Training of Over One Billion 3D Gaussian Splatting Primitives via Out-of-Core Optimization19 May 2026
- 2026You Only Gaussian Once: Controllable 3D Gaussian Splatting for Ultra-Densely Sampled Scenes23 Apr 2026
- 2025MatSpray: Fusing 2D Material World Knowledge on 3D Geometry20 Dec 2025
- 2025NVGS: Neural Visibility for Occlusion Culling in 3D Gaussian Splatting24 Nov 2025
- 2025Proxy-GS: Unified Occlusion Priors for Training and Inference in Structured 3D Gaussian Splatting29 Sep 2025
- 2025A LoD of Gaussians: Unified Training and Rendering for Ultra-Large Scale Reconstruction with External Memory1 Jul 2025
- 2025Learning Heterogeneous Mixture of Scene Experts for Large-scale Neural Radiance Fields4 May 2025