Spherical Voronoi: Directional Appearance as a Differentiable Partition of the Sphere
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Abstract (arXiv)
Radiance field methods (e.g. 3D Gaussian Splatting) have emerged as a powerful paradigm for novel view synthesis, yet their appearance modeling often relies on Spherical Harmonics (SH), which impose fundamental limitations. SH struggle with high-frequency signals, exhibit Gibbs ringing artifacts, and fail to capture specular reflections - a key component of realistic rendering. Although alternatives like spherical Gaussians offer improvements, they add significant optimization complexity. We propose Spherical Voronoi (SV) as a unified framework for appearance representation in 3D Gaussian Splatting. SV partitions the directional domain into learnable regions with smooth boundaries, providing an intuitive and stable parameterization for view-dependent effects. For diffuse appearance, SV achieves competitive results while keeping optimization simpler than existing alternatives. For reflections - where SH fail - we leverage SV as learnable reflection probes, taking reflected directions as input following principles from classical graphics. This formulation attains state-of-the-art results on synthetic and real-world datasets, demonstrating that SV offers a principled, efficient, and general solution for appearance modeling in explicit 3D representations. Project page: https://sphericalvoronoi.github.io/
Key facts. Cited by 11 papers in the map (data through 14 Oct 2026). Builds on 28 of its 34 references that are in the map. First posted on arXiv 16 Dec 2025.
Builds on
28 of 34 references.
References · 28
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
- 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,032
- 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,613
- 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,076
- 2023Scaffold-GS: Structured 3D Gaussians for View-Adaptive Renderingcited by 695
- 2023Zip-NeRF: Anti-Aliased Grid-Based Neural Radiance Fieldscited by 671
- 2021Ref-NeRF: Structured View-Dependent Appearance for Neural Radiance Fieldscited by 575
- 2021Extracting Triangular 3D Models, Materials, and Lighting From Imagescited by 366
- 2021PhySG: Inverse Rendering with Spherical Gaussians for Physics-based Material Editing and Relightingcited by 335
- 2023GaussianShader: 3D Gaussian Splatting with Shading Functions for Reflective Surfacescited by 252
- 20243D Gaussian Splatting as Markov Chain Monte Carlocited by 217
- 2022Shape, Light, and Material Decomposition from Images using Monte Carlo Rendering and Denoisingcited by 163
16 more
- 2023NeRO: Neural Geometry and BRDF Reconstruction of Reflective Objects from Multiview Imagescited by 163
- 20243D Gaussian Ray Tracing: Fast Tracing of Particle Scenescited by 139
- 2024RadSplat: Radiance Field-Informed Gaussian Splatting for Robust Real-Time Rendering with 900+ FPScited by 113
- 2023ENVIDR: Implicit Differentiable Renderer with Neural Environment Lightingcited by 65
- 2024EVER: Exact Volumetric Ellipsoid Rendering for Real-time View Synthesiscited by 48
- 2023Neural Microfacet Fields for Inverse Renderingcited by 38
- 2025Deformable Beta Splattingcited by 38
- 2024EnvGS: Modeling View-Dependent Appearance with Environment Gaussiancited by 35
- 2025Radiant Foam: Real-Time Differentiable Ray Tracingcited by 34
- 2024NeRF-Casting: Improved View-Dependent Appearance with Consistent Reflectionscited by 33
- 2024Ref-GS: Directional Factorization for 2D Gaussian Splattingcited by 29
- 2024NerfBaselines: Consistent and Reproducible Evaluation of Novel View Synthesis Methodscited by 26
- 2024Neural Directional Encoding for Efficient and Accurate View-Dependent Appearance Modelingcited by 16
- 20243iGS: Factorised Tensorial Illumination for 3D Gaussian Splattingcited by 16
- 2019VoronoiNet: General Functional Approximators with Local Supportcited by 10
- 2023NeLF-Pro: Neural Light Field Probes for Multi-Scale Novel View Synthesiscited by 3
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Citing papers per year: 2026: 11.
11 papers.
- 2026Neural Harmonic Textures for High-Quality Primitive Based Neural Reconstructioncited by 4
- 2026Confidence-Based Mesh Extraction from 3D Gaussianscited by 3
- 2026Power Foam: Unifying Real-Time Differentiable Ray Tracing and Rasterizationcited by 3
- 2026Tessellating The Earthcited by 2
- 2026Beyond Spherical Harmonics: Rethinking Appearance Models for Radiance Reconstructioncited by 1
- 2026Soft Anisotropic Diagrams for Differentiable Image Representationcited by 0
- 2026MooMIns -- Monocular 3D Reconstruction and Object Pose Estimation from Multiple Instancescited by 0
- 2026Bake It Till You Make It: Ultrafast Spatial Texture-Atlas Splattingcited by 0
- 2026Compact Neural Appearance Models for Efficient Gaussian Splattingcited by 0
- 2026Chronosphere: Space-Time Tessellation of Local Climate Expertscited by 0
- 2026Efficient Confidence-Aware Densification for 3DGScited by 0
- 2026Efficient Confidence-Aware Densification for 3DGS9 Oct 2026
- 2026Chronosphere: Space-Time Tessellation of Local Climate Experts18 Sep 2026
- 2026Compact Neural Appearance Models for Efficient Gaussian Splatting4 Sep 2026
- 2026Bake It Till You Make It: Ultrafast Spatial Texture-Atlas Splatting15 Jul 2026
- 2026Tessellating The Earth25 Jun 2026
- 2026MooMIns -- Monocular 3D Reconstruction and Object Pose Estimation from Multiple Instances12 Jun 2026
- 2026Beyond Spherical Harmonics: Rethinking Appearance Models for Radiance Reconstruction8 Jun 2026
- 2026Power Foam: Unifying Real-Time Differentiable Ray Tracing and Rasterization27 Apr 2026
- 2026Soft Anisotropic Diagrams for Differentiable Image Representation23 Apr 2026
- 2026Neural Harmonic Textures for High-Quality Primitive Based Neural Reconstruction1 Apr 2026
- 2026Confidence-Based Mesh Extraction from 3D Gaussians25 Mar 2026