IDESplat: Iterative Depth Probability Estimation for Generalizable 3D Gaussian Splatting
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Abstract (arXiv)
Generalizable 3D Gaussian Splatting aims to directly predict Gaussian parameters using a feed-forward network for scene reconstruction. Among these parameters, Gaussian means are particularly difficult to predict, so depth is usually estimated first and then unprojected to obtain the Gaussian sphere centers. Existing methods typically rely solely on a single warp to estimate depth probability, which hinders their ability to fully leverage cross-view geometric cues, resulting in unstable and coarse depth maps. To address this limitation, we propose IDESplat, which iteratively applies warp operations to boost depth probability estimation for accurate Gaussian mean prediction. First, to eliminate the inherent instability of a single warp, we introduce a Depth Probability Boosting Unit (DPBU) that integrates epipolar attention maps produced by cascading warp operations in a multiplicative manner. Next, we construct an iterative depth estimation process by stacking multiple DPBUs, progressively identifying potential depth candidates with high likelihood. As IDESplat iteratively boosts depth probability estimates and updates the depth candidates, the depth map is gradually refined, resulting in accurate Gaussian means. We conduct experiments on RealEstate10K, ACID, and DL3DV. IDESplat achieves outstanding reconstruction quality and state-of-the-art performance with real-time efficiency. On RE10K, it outperforms DepthSplat by 0.33 dB in PSNR, using only 10.7% of the parameters and 70% of the memory. Additionally, our IDESplat improves PSNR by 2.95 dB over DepthSplat on the DTU dataset in cross-dataset experiments, demonstrating its strong generalization ability.
Key facts. Cited by 5 papers in the map (data through 14 Oct 2026). Builds on 48 of its 58 references that are in the map. First posted on arXiv 7 Jan 2026.
Builds on
48 of 58 references.
References · 48
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
- 2020RAFT: Recurrent All-Pairs Field Transforms for Optical Flowcited by 2,415
- 2020Implicit Neural Representations with Periodic Activation Functionscited by 2,238
- 2020pixelNeRF: Neural Radiance Fields from One or Few Imagescited by 1,584
- 2024Depth Anything V2cited by 1,422
- 2017PWC-Net: CNNs for Optical Flow Using Pyramid, Warping, and Cost Volumecited by 968
- 2016FlowNet 2.0: Evolution of Optical Flow Estimation with Deep Networkscited by 784
- 2018Deep Ordinal Regression Network for Monocular Depth Estimationcited by 723
- 2023pixelSplat: 3D Gaussian Splats from Image Pairs for Scalable Generalizable 3D Reconstructioncited by 684
- 2023Mip-Splatting: Alias-free 3D Gaussian Splattingcited by 667
- 2024MVSplat: Efficient 3D Gaussian Splatting from Sparse Multi-View Imagescited by 566
- 2021Neural Fields in Visual Computing and Beyondcited by 540
36 more
- 2021CSWin Transformer: A General Vision Transformer Backbone with Cross-Shaped Windowscited by 527
- 2023Splatter Image: Ultra-Fast Single-View 3D Reconstructioncited by 364
- 2021RAFT-Stereo: Multilevel Recurrent Field Transforms for Stereo Matchingcited by 353
- 2024DepthSplat: Connecting Gaussian Splatting and Depthcited by 286
- 2018DeepIM: Deep Iterative Matching for 6D Pose Estimationcited by 283
- 2022Unifying Flow, Stereo and Depth Estimationcited by 275
- 2020Infinite Nature: Perpetual View Generation of Natural Scenes from a Single Imagecited by 243
- 2024Street Gaussians: Modeling Dynamic Urban Scenes with Gaussian Splattingcited by 221
- 2023Iterative Geometry Encoding Volume for Stereo Matchingcited by 190
- 2024Lotus: Diffusion-based Visual Foundation Model for High-quality Dense Predictioncited by 166
- 2017Solving ill-posed inverse problems using iterative deep neural networkscited by 145
- 2022Generalizable Patch-Based Neural Renderingcited by 122
- 2024latentSplat: Autoencoding Variational Gaussians for Fast Generalizable 3D Reconstructioncited by 118
- 2024RadSplat: Radiance Field-Informed Gaussian Splatting for Robust Real-Time Rendering with 900+ FPScited by 113
- 2023Learning to Render Novel Views from Wide-Baseline Stereo Pairscited by 104
- 2024FlashGS: Efficient 3D Gaussian Splatting for Large-scale and High-resolution Renderingcited by 88
- 2024MVSGaussian: Fast Generalizable Gaussian Splatting Reconstruction from Multi-View Stereocited by 87
- 2024TranSplat: Generalizable 3D Gaussian Splatting from Sparse Multi-View Images with Transformerscited by 75
- 2023MuRF: Multi-Baseline Radiance Fieldscited by 71
- 2024InstantSplat: Sparse-view Gaussian Splatting in Secondscited by 70
- 2024IGEV++: Iterative Multi-range Geometry Encoding Volumes for Stereo Matchingcited by 59
- 2024HiSplat: Hierarchical 3D Gaussian Splatting for Generalizable Sparse-View Reconstructioncited by 57
- 2021IterMVS: Iterative Probability Estimation for Efficient Multi-View Stereocited by 56
- 2023IEBins: Iterative Elastic Bins for Monocular Depth Estimationcited by 54
- 2022Multiview Stereo with Cascaded Epipolar RAFTcited by 51
- 2024MoCha-Stereo: Motif Channel Attention Network for Stereo Matchingcited by 48
- 2024G3R: Gradient Guided Generalizable Reconstructioncited by 31
- 2022A Closer Look at Learned Optimization: Stability, Robustness, and Inductive Biasescited by 30
- 2025Gaussian Graph Network: Learning Efficient and Generalizable Gaussian Representations from Multi-view Imagescited by 27
- 2025Progressive Focused Transformer for Single Image Super-Resolutioncited by 25
- 2024OGNI-DC: Robust Depth Completion with Optimization-Guided Neural Iterationscited by 24
- 2024Epipolar-Free 3D Gaussian Splatting for Generalizable Novel View Synthesiscited by 18
- 2025MonoSplat: Generalizable 3D Gaussian Splatting from Monocular Depth Foundation Modelscited by 16
- 2025ReSplat: Learning Recurrent Gaussian Splattingcited by 15
- 2025LIFe-GoM: Generalizable Human Rendering with Learned Iterative Feedback Over Multi-Resolution Gaussians-on-Meshcited by 11
- 2023Virtual Category Learning: A Semi-Supervised Learning Method for Dense Prediction with Extremely Limited Labelscited by 10
Built on by
Citing papers per year: 2026: 5.
5 papers.
- 2026GlobalSplat: Efficient Feed-Forward 3D Gaussian Splatting via Global Scene Tokenscited by 12
- 2026StereoVGGT: A Training-Free Visual Geometry Transformer for Stereo Visioncited by 1
- 2026AdaptSplat: Adapting Vision Foundation Models for Feed-Forward 3D Gaussian Splattingcited by 1
- 2026FlowBender: Feedback-Aware Training for Self-Correcting Conditional Flowscited by 0
- 2026GeoBridge: Evolving Transferable Decoder Topologies for Geometric Visioncited by 0
- 2026GeoBridge: Evolving Transferable Decoder Topologies for Geometric Vision11 Oct 2026
- 2026FlowBender: Feedback-Aware Training for Self-Correcting Conditional Flows18 Jun 2026
- 2026AdaptSplat: Adapting Vision Foundation Models for Feed-Forward 3D Gaussian Splatting11 May 2026
- 2026GlobalSplat: Efficient Feed-Forward 3D Gaussian Splatting via Global Scene Tokens16 Apr 2026
- 2026StereoVGGT: A Training-Free Visual Geometry Transformer for Stereo Vision31 Mar 2026