mlsanityData to 7 Oct 2026

Dropping Anchor and Spherical Harmonics for Sparse-view Gaussian Splatting

arXiv 2602.20933 ↗First posted 24 Feb 2026cs.CVcited by 5

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Abstract (arXiv)

Recent 3D Gaussian Splatting (3DGS) Dropout methods address overfitting under sparse-view conditions by randomly nullifying Gaussian opacities. However, we identify a neighbor compensation effect in these approaches: dropped Gaussians are often compensated by their neighbors, weakening the intended regularization. Moreover, these methods overlook the contribution of high-degree spherical harmonic coefficients (SH) to overfitting. To address these issues, we propose DropAnSH-GS, a novel anchor-based Dropout strategy. Rather than dropping Gaussians independently, our method randomly selects certain Gaussians as anchors and simultaneously removes their spatial neighbors. This effectively disrupts local redundancies near anchors and encourages the model to learn more robust, globally informed representations. Furthermore, we extend the Dropout to color attributes by randomly dropping higher-degree SH to concentrate appearance information in lower-degree SH. This strategy further mitigates overfitting and enables flexible post-training model compression via SH truncation. Experimental results demonstrate that DropAnSH-GS substantially outperforms existing Dropout methods with negligible computational overhead, and can be readily integrated into various 3DGS variants to enhance their performances. Project Website: https://sk-fun.fun/DropAnSH-GS

Key facts. Cited by 5 papers in the map (data through 7 Oct 2026). Builds on 51 of its 66 references that are in the map. First posted on arXiv 24 Feb 2026.

Builds on

51 of 66 references.

References · 51

  1. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,029
  2. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  3. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
  4. 2019DeepSDF: Learning Continuous Signed Distance Functions for Shape Representationcited by 2,682
  5. 2018Occupancy Networks: Learning 3D Reconstruction in Function Spacecited by 2,037
  6. 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,013
  7. 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,957
  8. 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,607
  9. 2020NeRF in the Wild: Neural Radiance Fields for Unconstrained Photo Collectionscited by 1,230
  10. 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,061
  11. 2021Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstructioncited by 961
  12. 2020Convolutional Occupancy Networkscited by 760
38 more
  1. 2023Scaffold-GS: Structured 3D Gaussians for View-Adaptive Renderingcited by 684
  2. 2021KiloNeRF: Speeding up Neural Radiance Fields with Thousands of Tiny MLPscited by 672
  3. 2023Mip-Splatting: Alias-free 3D Gaussian Splattingcited by 661
  4. 2021RegNeRF: Regularizing Neural Radiance Fields for View Synthesis from Sparse Inputscited by 614
  5. 2024MVSplat: Efficient 3D Gaussian Splatting from Sparse Multi-View Imagescited by 553
  6. 2021FastNeRF: High-Fidelity Neural Rendering at 200FPScited by 510
  7. 2022Point-NeRF: Point-based Neural Radiance Fieldscited by 503
  8. 2021Putting NeRF on a Diet: Semantically Consistent Few-Shot View Synthesiscited by 464
  9. 2023Gaussian Splatting SLAMcited by 410
  10. 2023Compact 3D Gaussian Representation for Radiance Fieldcited by 365
  11. 2023FreeNeRF: Improving Few-shot Neural Rendering with Free Frequency Regularizationcited by 310
  12. 2023FSGS: Real-Time Few-shot View Synthesis using Gaussian Splattingcited by 278
  13. 2024DNGaussian: Optimizing Sparse-View 3D Gaussian Radiance Fields with Global-Local Depth Normalizationcited by 256
  14. 2023GaussianShader: 3D Gaussian Splatting with Shading Functions for Reflective Surfacescited by 249
  15. 2023SparseNeRF: Distilling Depth Ranking for Few-shot Novel View Synthesiscited by 247
  16. 2024A Survey on 3D Gaussian Splattingcited by 221
  17. 2019Texture Fields: Learning Texture Representations in Function Spacecited by 210
  18. 2020AutoInt: Automatic Integration for Fast Neural Volume Renderingcited by 204
  19. 2024HAC: Hash-grid Assisted Context for 3D Gaussian Splatting Compressioncited by 202
  20. 2023COLMAP-Free 3D Gaussian Splattingcited by 193
  21. 2024CoR-GS: Sparse-View 3D Gaussian Splatting via Co-Regularizationcited by 120
  22. 2024RadSplat: Radiance Field-Informed Gaussian Splatting for Robust Real-Time Rendering with 900+ FPScited by 110
  23. 2024CompGS: Efficient 3D Scene Representation via Compressed Gaussian Splattingcited by 80
  24. 2019Controlling Neural Level Setscited by 76
  25. 20243DGS.zip: A survey on 3D Gaussian Splatting Compression Methodscited by 66
  26. 2025DropGaussian: Structural Regularization for Sparse-view Gaussian Splattingcited by 65
  27. 2023Neural Parametric Gaussians for Monocular Non-Rigid Object Reconstructioncited by 60
  28. 2024SplatFields: Neural Gaussian Splats for Sparse 3D and 4D Reconstructioncited by 52
  29. 2024Binocular-Guided 3D Gaussian Splatting with View Consistency for Sparse View Synthesiscited by 41
  30. 2024Relaxing Accurate Initialization Constraint for 3D Gaussian Splattingcited by 33
  31. 2023Gaussian Splatting with NeRF-based Color and Opacitycited by 30
  32. 2025DropoutGS: Dropping Out Gaussians for Better Sparse-view Renderingcited by 29
  33. 2022Ray Priors through Reprojection: Improving Neural Radiance Fields for Novel View Extrapolationcited by 26
  34. 2024Chat-Edit-3D: Interactive 3D Scene Editing via Text Promptscited by 19
  35. 2022One is All: Bridging the Gap Between Neural Radiance Fields Architectures with Progressive Volume Distillationcited by 18
  36. 2025NeRF Is a Valuable Assistant for 3D Gaussian Splattingcited by 15
  37. 2024Sharp-NeRF: Grid-based Fast Deblurring Neural Radiance Fields Using Sharpness Priorcited by 12
  38. 2023Editing 3D Scenes via Text Prompts without Retrainingcited by 8

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2026: 5.

5 papers.