mlsanityData to 14 Oct 2026

BillBoard Splatting (BBSplat): Learnable Textured Primitives for Novel View Synthesis

arXiv 2411.08508 ↗First posted 13 Nov 2024cs.CVcited by 25

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Abstract (arXiv)

We present billboard Splatting (BBSplat) - a novel approach for novel view synthesis based on textured geometric primitives. BBSplat represents the scene as a set of optimizable textured planar primitives with learnable RGB textures and alpha-maps to control their shape. BBSplat primitives can be used in any Gaussian Splatting pipeline as drop-in replacements for Gaussians. The proposed primitives close the rendering quality gap between 2D and 3D Gaussian Splatting (GS), enabling the accurate extraction of 3D mesh as in the 2DGS framework. Additionally, the explicit nature of planar primitives enables the use of the ray-tracing effects in rasterization. Our novel regularization term encourages textures to have a sparser structure, enabling an efficient compression that leads to a reduction in the storage space of the model up to x17 times compared to 3DGS. Our experiments show the efficiency of BBSplat on standard datasets of real indoor and outdoor scenes such as Tanks&Temples, DTU, and Mip-NeRF-360. Namely, we achieve a state-of-the-art PSNR of 29.72 for DTU at Full HD resolution.

Key facts. Cited by 25 papers in the map (data through 14 Oct 2026). Builds on 34 of its 63 references that are in the map. First posted on arXiv 13 Nov 2024.

Builds on

34 of 63 references.

References · 34

  1. 2014Adam: A Method for Stochastic Optimizationcited by 37,240
  2. 2019PyTorch: An Imperative Style, High-Performance Deep Learning Librarycited by 20,305
  3. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
  4. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  5. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
  6. 2019DeepSDF: Learning Continuous Signed Distance Functions for Shape Representationcited by 2,689
  7. 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,032
  8. 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,964
  9. 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,613
  10. 2017Quantization and Training of Neural Networks for Efficient Integer-Arithmetic-Only Inferencecited by 1,593
  11. 2022TensoRF: Tensorial Radiance Fieldscited by 1,280
  12. 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,076
22 more
  1. 2018Open3D: A Modern Library for 3D Data Processingcited by 721
  2. 2023Mip-Splatting: Alias-free 3D Gaussian Splattingcited by 667
  3. 2023SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Renderingcited by 616
  4. 2023Compact 3D Gaussian Representation for Radiance Fieldcited by 372
  5. 2022MobileNeRF: Exploiting the Polygon Rasterization Pipeline for Efficient Neural Field Rendering on Mobile Architecturescited by 311
  6. 2022Novel View Synthesis with Diffusion Modelscited by 300
  7. 2021Mixture of Volumetric Primitives for Efficient Neural Renderingcited by 277
  8. 20243D Gaussian Splatting as Markov Chain Monte Carlocited by 217
  9. 2024Mini-Splatting: Representing Scenes with a Constrained Number of Gaussianscited by 213
  10. 2023COLMAP-Free 3D Gaussian Splattingcited by 193
  11. 2023Gaussian-SLAM: Photo-realistic Dense SLAM with Gaussian Splattingcited by 154
  12. 2023Tri-MipRF: Tri-Mip Representation for Efficient Anti-Aliasing Neural Radiance Fieldscited by 143
  13. 2024Reducing the Memory Footprint of 3D Gaussian Splattingcited by 133
  14. 2024Revising Densification in Gaussian Splattingcited by 128
  15. 2023GART: Gaussian Articulated Template Modelscited by 121
  16. 2024RadSplat: Radiance Field-Informed Gaussian Splatting for Robust Real-Time Rendering with 900+ FPScited by 113
  17. 2024StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Renderingcited by 111
  18. 2024FreGS: 3D Gaussian Splatting with Progressive Frequency Regularizationcited by 105
  19. 2024Texture-GS: Disentangling the Geometry and Texture for 3D Gaussian Splatting Editingcited by 47
  20. 2024HAHA: Highly Articulated Gaussian Human Avatars with Textured Mesh Priorcited by 31
  21. 2024GStex: Per-Primitive Texturing of 2D Gaussian Splatting for Decoupled Appearance and Geometry Modelingcited by 30
  22. 2024Textured-GS: Gaussian Splatting with Spatially Defined Color and Opacitycited by 14

Built on by

Cited by year (2026 to 14 Oct)

Citing papers per year: 2024: 2; 2025: 11; 2026: 12.

25 papers.

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  1. 2025Triangle Splatting for Real-Time Radiance Field Renderingcited by 50
  2. 2024Textured Gaussians for Enhanced 3D Scene Appearance Modelingcited by 40
  3. 2024Quadratic Gaussian Splatting: High Quality Surface Reconstruction with Second-order Geometric Primitivescited by 20
  4. 2025Neural Shell Texture Splatting: More Details and Fewer Primitivescited by 14
  5. 2025TexGS-VolVis: Expressive Scene Editing for Volume Visualization via Textured Gaussian Splattingcited by 9
  6. 2025Content-Aware Texturing for Gaussian Splattingcited by 5
  7. 2025Nexels: Neurally-Textured Surfels for Real-Time Novel View Synthesis with Sparse Geometriescited by 4
  8. 2026DiffSoup: Direct Differentiable Rasterization of Triangle Soup for Extreme Radiance Field Simplificationcited by 4
  9. 2025TextureSplat: Per-Primitive Texture Mapping for Reflective Gaussian Splattingcited by 3
  10. 2025STRinGS: Selective Text Refinement in Gaussian Splattingcited by 2
  11. 2026Neural Gabor Splatting: Enhanced Gaussian Splatting with Neural Gabor for High-frequency Surface Reconstructioncited by 2
  12. 2026Depth Peeling for High-Fidelity Gaussian-Enhanced Surfel Renderingcited by 2
13 more
  1. 2025Frequency-Decomposed Avatar Representation for Varying Camera Distancescited by 1
  2. 2025GTAvatar: Bridging Gaussian Splatting and Texture Mapping for Relightable and Editable Gaussian Avatarscited by 1
  3. 2026NBAvatar: Neural Billboards Avatars with Realistic Hand-Face Interactioncited by 1
  4. 2025UTrice: Unifying Primitives in Differentiable Ray Tracing and Rasterization via Triangles for Particle-Based 3D Scenescited by 0
  5. 2025ASAP-Textured Gaussians: Enhancing Textured Gaussians with Adaptive Sampling and Anisotropic Parameterizationcited by 0
  6. 2026A Step to Decouple Optimization in 3DGScited by 0
  7. 2026Less Gaussians, Texture More: 4K Feed-Forward Textured Splattingcited by 0
  8. 2026Bake It Till You Make It: Ultrafast Spatial Texture-Atlas Splattingcited by 0
  9. 2026Deformable Triangle Splatting: Flexible Primitives for Real-Time Radiance Field Renderingcited by 0
  10. 2026PointGT: Simultaneous Geometry and Texture Editing for Point-Based Representationscited by 0
  11. 2026LiteTex-GS: Fast and Lightweight Texturing for Gaussian Splattingcited by 0
  12. 2026SCION: Scene Composition with Instanced Neural Primitivescited by 0
  13. 2026MicroSDF: Microfacet-Driven Hybrid Neural SDFs for Mixed-Reflectance Surface Reconstructioncited by 0