BillBoard Splatting (BBSplat): Learnable Textured Primitives for Novel View Synthesis
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Abstract (arXiv)
We present billboard Splatting (BBSplat) - a novel approach for novel view synthesis based on textured geometric primitives. BBSplat represents the scene as a set of optimizable textured planar primitives with learnable RGB textures and alpha-maps to control their shape. BBSplat primitives can be used in any Gaussian Splatting pipeline as drop-in replacements for Gaussians. The proposed primitives close the rendering quality gap between 2D and 3D Gaussian Splatting (GS), enabling the accurate extraction of 3D mesh as in the 2DGS framework. Additionally, the explicit nature of planar primitives enables the use of the ray-tracing effects in rasterization. Our novel regularization term encourages textures to have a sparser structure, enabling an efficient compression that leads to a reduction in the storage space of the model up to x17 times compared to 3DGS. Our experiments show the efficiency of BBSplat on standard datasets of real indoor and outdoor scenes such as Tanks&Temples, DTU, and Mip-NeRF-360. Namely, we achieve a state-of-the-art PSNR of 29.72 for DTU at Full HD resolution.
Key facts. Cited by 25 papers in the map (data through 14 Oct 2026). Builds on 34 of its 63 references that are in the map. First posted on arXiv 13 Nov 2024.
Builds on
34 of 63 references.
References · 34
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- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
- 2019DeepSDF: Learning Continuous Signed Distance Functions for Shape Representationcited by 2,689
- 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,032
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- 2017Quantization and Training of Neural Networks for Efficient Integer-Arithmetic-Only Inferencecited by 1,593
- 2022TensoRF: Tensorial Radiance Fieldscited by 1,280
- 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,076
22 more
- 2018Open3D: A Modern Library for 3D Data Processingcited by 721
- 2023Mip-Splatting: Alias-free 3D Gaussian Splattingcited by 667
- 2023SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Renderingcited by 616
- 2023Compact 3D Gaussian Representation for Radiance Fieldcited by 372
- 2022MobileNeRF: Exploiting the Polygon Rasterization Pipeline for Efficient Neural Field Rendering on Mobile Architecturescited by 311
- 2022Novel View Synthesis with Diffusion Modelscited by 300
- 2021Mixture of Volumetric Primitives for Efficient Neural Renderingcited by 277
- 20243D Gaussian Splatting as Markov Chain Monte Carlocited by 217
- 2024Mini-Splatting: Representing Scenes with a Constrained Number of Gaussianscited by 213
- 2023COLMAP-Free 3D Gaussian Splattingcited by 193
- 2023Gaussian-SLAM: Photo-realistic Dense SLAM with Gaussian Splattingcited by 154
- 2023Tri-MipRF: Tri-Mip Representation for Efficient Anti-Aliasing Neural Radiance Fieldscited by 143
- 2024Reducing the Memory Footprint of 3D Gaussian Splattingcited by 133
- 2024Revising Densification in Gaussian Splattingcited by 128
- 2023GART: Gaussian Articulated Template Modelscited by 121
- 2024RadSplat: Radiance Field-Informed Gaussian Splatting for Robust Real-Time Rendering with 900+ FPScited by 113
- 2024StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Renderingcited by 111
- 2024FreGS: 3D Gaussian Splatting with Progressive Frequency Regularizationcited by 105
- 2024Texture-GS: Disentangling the Geometry and Texture for 3D Gaussian Splatting Editingcited by 47
- 2024HAHA: Highly Articulated Gaussian Human Avatars with Textured Mesh Priorcited by 31
- 2024GStex: Per-Primitive Texturing of 2D Gaussian Splatting for Decoupled Appearance and Geometry Modelingcited by 30
- 2024Textured-GS: Gaussian Splatting with Spatially Defined Color and Opacitycited by 14
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Citing papers per year: 2024: 2; 2025: 11; 2026: 12.
25 papers.
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- 2025Triangle Splatting for Real-Time Radiance Field Renderingcited by 50
- 2024Textured Gaussians for Enhanced 3D Scene Appearance Modelingcited by 40
- 2024Quadratic Gaussian Splatting: High Quality Surface Reconstruction with Second-order Geometric Primitivescited by 20
- 2025Neural Shell Texture Splatting: More Details and Fewer Primitivescited by 14
- 2025TexGS-VolVis: Expressive Scene Editing for Volume Visualization via Textured Gaussian Splattingcited by 9
- 2025Content-Aware Texturing for Gaussian Splattingcited by 5
- 2025Nexels: Neurally-Textured Surfels for Real-Time Novel View Synthesis with Sparse Geometriescited by 4
- 2026DiffSoup: Direct Differentiable Rasterization of Triangle Soup for Extreme Radiance Field Simplificationcited by 4
- 2025TextureSplat: Per-Primitive Texture Mapping for Reflective Gaussian Splattingcited by 3
- 2025STRinGS: Selective Text Refinement in Gaussian Splattingcited by 2
- 2026Neural Gabor Splatting: Enhanced Gaussian Splatting with Neural Gabor for High-frequency Surface Reconstructioncited by 2
- 2026Depth Peeling for High-Fidelity Gaussian-Enhanced Surfel Renderingcited by 2
13 more
- 2025Frequency-Decomposed Avatar Representation for Varying Camera Distancescited by 1
- 2025GTAvatar: Bridging Gaussian Splatting and Texture Mapping for Relightable and Editable Gaussian Avatarscited by 1
- 2026NBAvatar: Neural Billboards Avatars with Realistic Hand-Face Interactioncited by 1
- 2025UTrice: Unifying Primitives in Differentiable Ray Tracing and Rasterization via Triangles for Particle-Based 3D Scenescited by 0
- 2025ASAP-Textured Gaussians: Enhancing Textured Gaussians with Adaptive Sampling and Anisotropic Parameterizationcited by 0
- 2026A Step to Decouple Optimization in 3DGScited by 0
- 2026Less Gaussians, Texture More: 4K Feed-Forward Textured Splattingcited by 0
- 2026Bake It Till You Make It: Ultrafast Spatial Texture-Atlas Splattingcited by 0
- 2026Deformable Triangle Splatting: Flexible Primitives for Real-Time Radiance Field Renderingcited by 0
- 2026PointGT: Simultaneous Geometry and Texture Editing for Point-Based Representationscited by 0
- 2026LiteTex-GS: Fast and Lightweight Texturing for Gaussian Splattingcited by 0
- 2026SCION: Scene Composition with Instanced Neural Primitivescited by 0
- 2026MicroSDF: Microfacet-Driven Hybrid Neural SDFs for Mixed-Reflectance Surface Reconstructioncited by 0
- 2026MicroSDF: Microfacet-Driven Hybrid Neural SDFs for Mixed-Reflectance Surface Reconstruction14 Oct 2026
- 2026SCION: Scene Composition with Instanced Neural Primitives1 Oct 2026
- 2026LiteTex-GS: Fast and Lightweight Texturing for Gaussian Splatting20 Sep 2026
- 2026PointGT: Simultaneous Geometry and Texture Editing for Point-Based Representations3 Sep 2026
- 2026Deformable Triangle Splatting: Flexible Primitives for Real-Time Radiance Field Rendering24 Jul 2026
- 2026Bake It Till You Make It: Ultrafast Spatial Texture-Atlas Splatting15 Jul 2026
- 2026Depth Peeling for High-Fidelity Gaussian-Enhanced Surfel Rendering25 May 2026
- 2026Neural Gabor Splatting: Enhanced Gaussian Splatting with Neural Gabor for High-frequency Surface Reconstruction17 Apr 2026
- 2026DiffSoup: Direct Differentiable Rasterization of Triangle Soup for Extreme Radiance Field Simplification28 Mar 2026
- 2026Less Gaussians, Texture More: 4K Feed-Forward Textured Splatting26 Mar 2026
- 2026NBAvatar: Neural Billboards Avatars with Realistic Hand-Face Interaction12 Mar 2026
- 2026A Step to Decouple Optimization in 3DGS23 Jan 2026
13 more
- 2025ASAP-Textured Gaussians: Enhancing Textured Gaussians with Adaptive Sampling and Anisotropic Parameterization16 Dec 2025
- 2025Nexels: Neurally-Textured Surfels for Real-Time Novel View Synthesis with Sparse Geometries15 Dec 2025
- 2025GTAvatar: Bridging Gaussian Splatting and Texture Mapping for Relightable and Editable Gaussian Avatars9 Dec 2025
- 2025STRinGS: Selective Text Refinement in Gaussian Splatting8 Dec 2025
- 2025UTrice: Unifying Primitives in Differentiable Ray Tracing and Rasterization via Triangles for Particle-Based 3D Scenes4 Dec 2025
- 2025Frequency-Decomposed Avatar Representation for Varying Camera Distances3 Dec 2025
- 2025Content-Aware Texturing for Gaussian Splatting2 Dec 2025
- 2025Neural Shell Texture Splatting: More Details and Fewer Primitives27 Jul 2025
- 2025TexGS-VolVis: Expressive Scene Editing for Volume Visualization via Textured Gaussian Splatting18 Jul 2025
- 2025TextureSplat: Per-Primitive Texture Mapping for Reflective Gaussian Splatting16 Jun 2025
- 2025Triangle Splatting for Real-Time Radiance Field Rendering25 May 2025
- 2024Textured Gaussians for Enhanced 3D Scene Appearance Modeling27 Nov 2024
- 2024Quadratic Gaussian Splatting: High Quality Surface Reconstruction with Second-order Geometric Primitives25 Nov 2024
- 2025Triangle Splatting for Real-Time Radiance Field Renderingcited by 50
- 2024Textured Gaussians for Enhanced 3D Scene Appearance Modelingcited by 40
- 2024Quadratic Gaussian Splatting: High Quality Surface Reconstruction with Second-order Geometric Primitivescited by 20
- 2025Neural Shell Texture Splatting: More Details and Fewer Primitivescited by 14
- 2025TexGS-VolVis: Expressive Scene Editing for Volume Visualization via Textured Gaussian Splattingcited by 9
- 2025Content-Aware Texturing for Gaussian Splattingcited by 5
- 2025Nexels: Neurally-Textured Surfels for Real-Time Novel View Synthesis with Sparse Geometriescited by 4
- 2026DiffSoup: Direct Differentiable Rasterization of Triangle Soup for Extreme Radiance Field Simplificationcited by 4
- 2025TextureSplat: Per-Primitive Texture Mapping for Reflective Gaussian Splattingcited by 3
- 2025STRinGS: Selective Text Refinement in Gaussian Splattingcited by 2
- 2026Neural Gabor Splatting: Enhanced Gaussian Splatting with Neural Gabor for High-frequency Surface Reconstructioncited by 2
- 2026Depth Peeling for High-Fidelity Gaussian-Enhanced Surfel Renderingcited by 2
12 most cited of 25 All 25 (JSON)
- 2026MicroSDF: Microfacet-Driven Hybrid Neural SDFs for Mixed-Reflectance Surface Reconstruction14 Oct 2026
- 2026SCION: Scene Composition with Instanced Neural Primitives1 Oct 2026
- 2026LiteTex-GS: Fast and Lightweight Texturing for Gaussian Splatting20 Sep 2026
- 2026PointGT: Simultaneous Geometry and Texture Editing for Point-Based Representations3 Sep 2026
- 2026Deformable Triangle Splatting: Flexible Primitives for Real-Time Radiance Field Rendering24 Jul 2026
- 2026Bake It Till You Make It: Ultrafast Spatial Texture-Atlas Splatting15 Jul 2026
- 2026Depth Peeling for High-Fidelity Gaussian-Enhanced Surfel Rendering25 May 2026
- 2026Neural Gabor Splatting: Enhanced Gaussian Splatting with Neural Gabor for High-frequency Surface Reconstruction17 Apr 2026
- 2026DiffSoup: Direct Differentiable Rasterization of Triangle Soup for Extreme Radiance Field Simplification28 Mar 2026
- 2026Less Gaussians, Texture More: 4K Feed-Forward Textured Splatting26 Mar 2026
- 2026NBAvatar: Neural Billboards Avatars with Realistic Hand-Face Interaction12 Mar 2026
- 2026A Step to Decouple Optimization in 3DGS23 Jan 2026
12 newest of 25 All 25 (JSON)