mlsanityData to 7 Oct 2026

Enhancing XR Auditory Realism via Multimodal Scene-Aware Acoustic Rendering

arXiv 2511.11930 ↗First posted 14 Nov 2025cs.HC cs.CV cs.LGcited by 2

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Abstract (arXiv)

In Extended Reality (XR), rendering sound that accurately simulates real-world acoustics is pivotal in creating lifelike and believable virtual experiences. However, existing XR spatial audio rendering methods often struggle with real-time adaptation to diverse physical scenes, causing a sensory mismatch between visual and auditory cues that disrupts user immersion. To address this, we introduce SAMOSA, a novel on-device system that renders spatially accurate sound by dynamically adapting to its physical environment. SAMOSA leverages a synergistic multimodal scene representation by fusing real-time estimations of room geometry, surface materials, and semantic-driven acoustic context. This rich representation then enables efficient acoustic calibration via scene priors, allowing the system to synthesize a highly realistic Room Impulse Response (RIR). We validate our system through technical evaluation using acoustic metrics for RIR synthesis across various room configurations and sound types, alongside an expert evaluation (N=12). Evaluation results demonstrate SAMOSA's feasibility and efficacy in enhancing XR auditory realism.

Key facts. Cited by 2 papers in the map (data through 7 Oct 2026). Builds on 22 of its 71 references that are in the map. First posted on arXiv 14 Nov 2025.

Builds on

22 of 71 references.

References · 22

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10 more
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Cited by year (2026 to 7 Oct)

Citing papers per year: 2025: 1; 2026: 1.

2 papers.