MonoGSDF: Exploring Monocular Geometric Cues for Gaussian Splatting-Guided Implicit Surface Reconstruction
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Abstract (arXiv)
Accurate meshing from monocular images remains a key challenge in 3D vision. While state-of-the-art 3D Gaussian Splatting (3DGS) methods excel at synthesizing photorealistic novel views through rasterization-based rendering, their reliance on sparse, explicit primitives severely limits their ability to recover watertight and topologically consistent 3D surfaces.We introduce MonoGSDF, a novel method that couples Gaussian-based primitives with a neural Signed Distance Field (SDF) for high-quality reconstruction. During training, the SDF guides Gaussians' spatial distribution, while at inference, Gaussians serve as priors to reconstruct surfaces, eliminating the need for memory-intensive Marching Cubes. To handle arbitrary-scale scenes, we propose a scaling strategy for robust generalization. A multi-resolution training scheme further refines details and monocular geometric cues from off-the-shelf estimators enhance reconstruction quality. Experiments on real-world datasets show MonoGSDF outperforms prior methods while maintaining efficiency.
Key facts. Cited by 11 papers in the map (data through 14 Oct 2026). Builds on 48 of its 57 references that are in the map. First posted on arXiv 25 Nov 2024.
Builds on
48 of 57 references.
References · 48
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36 more
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Built on by
Citing papers per year: 2025: 6; 2026: 5.
11 papers.
- 2025GeoSVR: Taming Sparse Voxels for Geometrically Accurate Surface Reconstructioncited by 17
- 2025VA-GS: Enhancing the Geometric Representation of Gaussian Splatting via View Alignmentcited by 6
- 2025OracleGS: Grounding Generative Priors for Sparse-View Gaussian Splattingcited by 5
- 2026Intrinsic Geometry-Appearance Consistency Optimization for Sparse-View Gaussian Splattingcited by 3
- 2025SVRecon: Sparse Voxel Rasterization for Surface Reconstructioncited by 2
- 2026Advancing Structured Priors for Sparse-Voxel Surface Reconstructioncited by 1
- 2026Revisiting Photometric Ambiguity for Accurate Gaussian-Splatting Surface Reconstructioncited by 1
- 2025A Mixed-Primitive-based Gaussian Splatting Method for Surface Reconstructioncited by 0
- 2025COREA: Coupled Relightable 3D Gaussians and SDFs for Efficient Normal Alignmentcited by 0
- 2026First Shape, Then Meaning: Efficient Geometry and Semantics Learning for Indoor Reconstructioncited by 0
- 2026Surfsvr: 2D Surface Priors as 3D Geometric Regularizers for Sparse Voxel Reconstructioncited by 0
- 2026Surfsvr: 2D Surface Priors as 3D Geometric Regularizers for Sparse Voxel Reconstruction12 Aug 2026
- 2026Revisiting Photometric Ambiguity for Accurate Gaussian-Splatting Surface Reconstruction12 May 2026
- 2026First Shape, Then Meaning: Efficient Geometry and Semantics Learning for Indoor Reconstruction5 May 2026
- 2026Intrinsic Geometry-Appearance Consistency Optimization for Sparse-View Gaussian Splatting3 Mar 2026
- 2026Advancing Structured Priors for Sparse-Voxel Surface Reconstruction25 Jan 2026
- 2025COREA: Coupled Relightable 3D Gaussians and SDFs for Efficient Normal Alignment8 Dec 2025
- 2025SVRecon: Sparse Voxel Rasterization for Surface Reconstruction21 Nov 2025
- 2025VA-GS: Enhancing the Geometric Representation of Gaussian Splatting via View Alignment13 Oct 2025
- 2025OracleGS: Grounding Generative Priors for Sparse-View Gaussian Splatting27 Sep 2025
- 2025GeoSVR: Taming Sparse Voxels for Geometrically Accurate Surface Reconstruction22 Sep 2025
- 2025A Mixed-Primitive-based Gaussian Splatting Method for Surface Reconstruction15 Jul 2025