mlsanityData to 14 Oct 2026

Efficient Confidence-Aware Densification for 3DGS

arXiv 2610.13541 ↗First posted 9 Oct 2026cs.CV cs.GRcited by 0

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Abstract (arXiv)

3DGS-MCMC has replaced the gradient-driven density control of 3D Gaussian Splatting with opacity-based sampling and relocation, and is now the de facto standard for prior-free densification under a fixed primitive budget. Because opacity stays high where the scene is already well reconstructed, this sampling sends most new primitives to the foreground and leaves the background under-reconstructed. At low budgets, prior-based methods such as ConeGS and EDGS outperform it, at the cost of a pre-trained radiance field or dense image matches and a separate initialization stage. We argue for a comeback of error-driven densification within the fixed-budget MCMC framework. Our confidence-aware densification keeps the fixed budget and gradual growth of 3DGS-MCMC, but places primitives by the image error instead of the opacity. New primitives are drawn mostly where screen-space gradients are large. We favor primitives with a low learned confidence, which marks regions the reconstruction still explains poorly, and relocate the primitives that contribute least to the rendered images to these places. Averaged over 24 scenes, our method outperforms 3DGS-MCMC in PSNR, SSIM and LPIPS at every budget from 100k to 2M primitives. At 100k, without a prior or an initialization stage, it recovers 0.84dB of the 1.05dB PSNR by which ConeGS leads 3DGS-MCMC, and from 500k on, it has the highest PSNR and SSIM of all fixed-budget methods we compare with, including ConeGS and EDGS. While inherently prior-free, our densification can also exploit priors: from the ConeGS or EDGS initialization, it matches ConeGS in PSNR and SSIM at 100k and is best in all three metrics at 500k.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 35 of its 41 references that are in the map. First posted on arXiv 9 Oct 2026.

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35 of 41 references.

References · 35

  1. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
  2. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  3. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
  4. 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,032
  5. 2023DUSt3R: Geometric 3D Vision Made Easycited by 1,567
  6. 2024Depth Anything V2cited by 1,422
  7. 2023Mip-Splatting: Alias-free 3D Gaussian Splattingcited by 667
  8. 2023DL3DV-10K: A Large-Scale Scene Dataset for Deep Learning-based 3D Visioncited by 537
  9. 2023LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPScited by 436
  10. 2024Gaussian Opacity Fields: Efficient Adaptive Surface Reconstruction in Unbounded Scenescited by 232
  11. 20243D Gaussian Splatting as Markov Chain Monte Carlocited by 217
  12. 2024Taming 3DGS: High-Quality Radiance Fields with Limited Resourcescited by 204
23 more
  1. 2024Reducing the Memory Footprint of 3D Gaussian Splattingcited by 133
  2. 2024RadSplat: Radiance Field-Informed Gaussian Splatting for Robust Real-Time Rendering with 900+ FPScited by 113
  3. 2024StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Renderingcited by 111
  4. 2024AbsGS: Recovering Fine Details for 3D Gaussian Splattingcited by 82
  5. 2024EVER: Exact Volumetric Ellipsoid Rendering for Real-time View Synthesiscited by 48
  6. 2025DashGaussian: Optimizing 3D Gaussian Splatting in 200 Secondscited by 38
  7. 2025MILo: Mesh-In-the-Loop Gaussian Splatting for Detailed and Efficient Surface Reconstructioncited by 37
  8. 2024Efficient Perspective-Correct 3D Gaussian Splatting Using Hybrid Transparencycited by 35
  9. 2025Radiant Foam: Real-Time Differentiable Ray Tracingcited by 34
  10. 2024GaussianSpa: An "Optimizing-Sparsifying" Simplification Framework for Compact and High-Quality 3D Gaussian Splattingcited by 29
  11. 2025EDGS: Eliminating Densification for Efficient Convergence of 3DGScited by 22
  12. 2026Faster-GS: Analyzing and Improving Gaussian Splatting Optimizationcited by 17
  13. 2024Efficient Scene Modeling via Structure-Aware and Region-Prioritized 3D Gaussianscited by 15
  14. 2025AAA-Gaussians: Anti-Aliased and Artifact-Free 3D Gaussian Renderingcited by 12
  15. 2025Spherical Voronoi: Directional Appearance as a Differentiable Partition of the Spherecited by 11
  16. 2025Radiance Meshes for Volumetric Reconstructioncited by 8
  17. 2025SOF: Sorted Opacity Fields for Fast Unbounded Surface Reconstructioncited by 7
  18. 2025ConeGS: Error-Guided Densification Using Pixel Cones for Improved Reconstruction With Fewer Primitivescited by 6
  19. 2026DiffSoup: Direct Differentiable Rasterization of Triangle Soup for Extreme Radiance Field Simplificationcited by 4
  20. 2026Neural Harmonic Textures for High-Quality Primitive Based Neural Reconstructioncited by 4
  21. 2026Confidence-Based Mesh Extraction from 3D Gaussianscited by 3
  22. 2026Power Foam: Unifying Real-Time Differentiable Ray Tracing and Rasterizationcited by 3
  23. 2025A LoD of Gaussians: Unified Training and Rendering for Ultra-Large Scale Reconstruction with External Memorycited by 2

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