mlsanityData to 14 Oct 2026

ConeGS: Error-Guided Densification Using Pixel Cones for Improved Reconstruction With Fewer Primitives

arXiv 2511.06810 ↗First posted 10 Nov 2025cs.CVcited by 6

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Abstract (arXiv)

3D Gaussian Splatting (3DGS) achieves state-of-the-art image quality and real-time performance in novel view synthesis but often suffers from a suboptimal spatial distribution of primitives. This issue stems from cloning-based densification, which propagates Gaussians along existing geometry, limiting exploration and requiring many primitives to adequately cover the scene. We present ConeGS, an image-space-informed densification framework that is independent of existing scene geometry state. ConeGS first creates a fast Instant Neural Graphics Primitives (iNGP) reconstruction as a geometric proxy to estimate per-pixel depth. During the subsequent 3DGS optimization, it identifies high-error pixels and inserts new Gaussians along the corresponding viewing cones at the predicted depth values, initializing their size according to the cone diameter. A pre-activation opacity penalty rapidly removes redundant Gaussians, while a primitive budgeting strategy controls the total number of primitives, either by a fixed budget or by adapting to scene complexity, ensuring high reconstruction quality. Experiments show that ConeGS consistently enhances reconstruction quality and rendering performance across Gaussian budgets, with especially strong gains under tight primitive constraints where efficient placement is crucial.

Key facts. Cited by 6 papers in the map (data through 14 Oct 2026). Builds on 58 of its 66 references that are in the map. First posted on arXiv 10 Nov 2025.

Builds on

58 of 66 references.

References · 58

  1. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
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  6. 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,613
  7. 2022TensoRF: Tensorial Radiance Fieldscited by 1,280
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  10. 2021Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstructioncited by 964
  11. 2021PlenOctrees for Real-time Rendering of Neural Radiance Fieldscited by 905
  12. 2023DreamGaussian: Generative Gaussian Splatting for Efficient 3D Content Creationcited by 843
38 more
  1. 2023Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstructioncited by 759
  2. 2023Scaffold-GS: Structured 3D Gaussians for View-Adaptive Renderingcited by 695
  3. 2023pixelSplat: 3D Gaussian Splats from Image Pairs for Scalable Generalizable 3D Reconstructioncited by 684
  4. 2023Zip-NeRF: Anti-Aliased Grid-Based Neural Radiance Fieldscited by 671
  5. 2023Mip-Splatting: Alias-free 3D Gaussian Splattingcited by 667
  6. 2023SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Renderingcited by 616
  7. 2024MVSplat: Efficient 3D Gaussian Splatting from Sparse Multi-View Imagescited by 566
  8. 2023LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPScited by 436
  9. 2023Triplane Meets Gaussian Splatting: Fast and Generalizable Single-View 3D Reconstruction with Transformerscited by 258
  10. 2024DNGaussian: Optimizing Sparse-View 3D Gaussian Radiance Fields with Global-Local Depth Normalizationcited by 256
  11. 2023Compressed 3D Gaussian Splatting for Accelerated Novel View Synthesiscited by 239
  12. 2024Gaussian Opacity Fields: Efficient Adaptive Surface Reconstruction in Unbounded Scenescited by 232
  13. 2024Octree-GS: Towards Consistent Real-time Rendering with LOD-Structured 3D Gaussianscited by 230
  14. 20243D Gaussian Splatting as Markov Chain Monte Carlocited by 217
  15. 2024Mini-Splatting: Representing Scenes with a Constrained Number of Gaussianscited by 213
  16. 2024Taming 3DGS: High-Quality Radiance Fields with Limited Resourcescited by 204
  17. 2024GaussianPro: 3D Gaussian Splatting with Progressive Propagationcited by 200
  18. 2023Multi-Scale 3D Gaussian Splatting for Anti-Aliased Renderingcited by 138
  19. 2024Revising Densification in Gaussian Splattingcited by 128
  20. 2024RadSplat: Radiance Field-Informed Gaussian Splatting for Robust Real-Time Rendering with 900+ FPScited by 113
  21. 2024StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Renderingcited by 111
  22. 2024FreGS: 3D Gaussian Splatting with Progressive Frequency Regularizationcited by 105
  23. 2024GES: Generalized Exponential Splatting for Efficient Radiance Field Renderingcited by 92
  24. 2023NerfAcc: Efficient Sampling Accelerates NeRFscited by 90
  25. 20243D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexescited by 50
  26. 2024EVER: Exact Volumetric Ellipsoid Rendering for Real-time View Synthesiscited by 48
  27. 2025Deformable Beta Splattingcited by 38
  28. 2023A Large-Scale Outdoor Multi-modal Dataset and Benchmark for Novel View Synthesis and Implicit Scene Reconstructioncited by 32
  29. 2024GaussianSpa: An "Optimizing-Sparsifying" Simplification Framework for Compact and High-Quality 3D Gaussian Splattingcited by 29
  30. 2025EDGS: Eliminating Densification for Efficient Convergence of 3DGScited by 22
  31. 2025LinPrim: Linear Primitives for Differentiable Volumetric Renderingcited by 21
  32. 2024Generative Densification: Learning to Densify Gaussians for High-Fidelity Generalizable 3D Reconstructioncited by 18
  33. 2025NeRF Is a Valuable Assistant for 3D Gaussian Splattingcited by 15
  34. 2025DenseSplat: Densifying Gaussian Splatting SLAM with Neural Radiance Priorcited by 14
  35. 2025Neural Shell Texture Splatting: More Details and Fewer Primitivescited by 14
  36. 2024PyGS: Large-scale Scene Representation with Pyramidal 3D Gaussian Splattingcited by 13
  37. 2024Volumetrically Consistent 3D Gaussian Rasterizationcited by 12
  38. 2025Perceptual-GS: Scene-adaptive Perceptual Densification for Gaussian Splattingcited by 12

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2026: 6.

6 papers.