mlsanityData to 7 Oct 2026

ELMGS: Enhancing memory and computation scaLability through coMpression for 3D Gaussian Splatting

arXiv 2410.23213 ↗First posted 30 Oct 2024cs.CVcited by 19

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Abstract (arXiv)

3D models have recently been popularized by the potentiality of end-to-end training offered first by Neural Radiance Fields and most recently by 3D Gaussian Splatting models. The latter has the big advantage of naturally providing fast training convergence and high editability. However, as the research around these is still in its infancy, there is still a gap in the literature regarding the model's scalability. In this work, we propose an approach enabling both memory and computation scalability of such models. More specifically, we propose an iterative pruning strategy that removes redundant information encoded in the model. We also enhance compressibility for the model by including in the optimization strategy a differentiable quantization and entropy coding estimator. Our results on popular benchmarks showcase the effectiveness of the proposed approach and open the road to the broad deployability of such a solution even on resource-constrained devices.

Key facts. Cited by 19 papers in the map (data through 7 Oct 2026). Builds on 28 of its 40 references that are in the map. First posted on arXiv 30 Oct 2024.

Builds on

28 of 40 references.

References · 28

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  2. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
  3. 2013Estimating or Propagating Gradients Through Stochastic Neurons for Conditional Computationcited by 2,031
  4. 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,013
  5. 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,607
  6. 2022TensoRF: Tensorial Radiance Fieldscited by 1,275
  7. 2023K-Planes: Explicit Radiance Fields in Space, Time, and Appearancecited by 742
  8. 2023Scaffold-GS: Structured 3D Gaussians for View-Adaptive Renderingcited by 684
  9. 2019Learned Step Size Quantizationcited by 604
  10. 2020What is the State of Neural Network Pruning?cited by 578
  11. 2021Ref-NeRF: Structured View-Dependent Appearance for Neural Radiance Fieldscited by 569
  12. 2021Baking Neural Radiance Fields for Real-Time View Synthesiscited by 465
16 more
  1. 2018DeepVoxels: Learning Persistent 3D Feature Embeddingscited by 401
  2. 2023Compact 3D Gaussian Representation for Radiance Fieldcited by 365
  3. 2022MobileNeRF: Exploiting the Polygon Rasterization Pipeline for Efficient Neural Field Rendering on Mobile Architecturescited by 308
  4. 2020Kernel and Rich Regimes in Overparametrized Modelscited by 302
  5. 2023GaussianShader: 3D Gaussian Splatting with Shading Functions for Reflective Surfacescited by 249
  6. 2023Compressed 3D Gaussian Splatting for Accelerated Novel View Synthesiscited by 232
  7. 2024Mini-Splatting: Representing Scenes with a Constrained Number of Gaussianscited by 208
  8. 2024HAC: Hash-grid Assisted Context for 3D Gaussian Splatting Compressioncited by 202
  9. 2015DeepStereo: Learning to Predict New Views from the World's Imagerycited by 185
  10. 2024Reducing the Memory Footprint of 3D Gaussian Splattingcited by 129
  11. 2023GART: Gaussian Articulated Template Modelscited by 121
  12. 2024RadSplat: Radiance Field-Informed Gaussian Splatting for Robust Real-Time Rendering with 900+ FPScited by 110
  13. 2023GIR: 3D Gaussian Inverse Rendering for Relightable Scene Factorizationcited by 86
  14. 2021Nonuniform-to-Uniform Quantization: Towards Accurate Quantization via Generalized Straight-Through Estimationcited by 78
  15. 2022Compressing Volumetric Radiance Fields to 1 MBcited by 66
  16. 2022Compressing Explicit Voxel Grid Representations: fast NeRFs become also smallcited by 48

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2024: 1; 2025: 13; 2026: 5.

19 papers.

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  1. 2024Speedy-Splat: Fast 3D Gaussian Splatting with Sparse Pixels and Sparse Primitivescited by 90
  2. 2025FastGS: Training 3D Gaussian Splatting in 100 Secondscited by 39
  3. 2025PCGS: Progressive Compression of 3D Gaussian Splattingcited by 17
  4. 2025NeuralGS: Bridging Neural Fields and 3D Gaussian Splatting for Compact 3D Representationscited by 13
  5. 2025ReCon-GS: Continuum-Preserved Gaussian Streaming for Fast and Compact Reconstruction of Dynamic Scenescited by 12
  6. 2025GoDe: Gaussians on Demand for Progressive Level of Detail and Scalable Compressioncited by 11
  7. 2025Improving 3D Gaussian Splatting Compression by Scene-Adaptive Lattice Vector Quantizationcited by 6
  8. 2025Feed-Forward 3D Gaussian Splatting Compression with Long-Context Modelingcited by 5
  9. 2025SpeeDe3DGS: Speedy Deformable 3D Gaussian Splatting with Temporal Pruning and Motion Groupingcited by 4
  10. 2025ControlGS: Consistent Structural Compression Control for Deployment-Aware Gaussian Splattingcited by 2
  11. 2026GaussianPOP: Principled Simplification Framework for Compact 3D Gaussian Splatting via Error Quantificationcited by 2
  12. 2025GSta: Efficient Training Scheme with Siestaed Gaussians for Monocular 3D Scene Reconstructioncited by 1
7 more
  1. 2025Yesnt: Are Diffusion Relighting Models Ready for Capture Stage Compositing? A Hybrid Alternative to Bridge the Gapcited by 1
  2. 2026REFINE: Super-efficient 3D Gaussian Splatting Pruning via Rendering-Free Primitive Importancecited by 1
  3. 2026Monte Carlo Energy Aggregation for Mobile 3D Gaussian Splattingcited by 1
  4. 2026SPARE-GS: Structural Parsimony and Resource Efficiency for 3D Gaussian Splattingcited by 1
  5. 2025Neural-MMGS: Multi-modal Neural Gaussian Splats for Large-Scale Scene Reconstructioncited by 0
  6. 2025RAVE: Rate-Adaptive Visual Encoding for 3D Gaussian Splattingcited by 0
  7. 2026Compressing 3D Gaussian Splatting via Cross-Representation Priorscited by 0