AAA-Gaussians: Anti-Aliased and Artifact-Free 3D Gaussian Rendering
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Abstract (arXiv)
Although 3D Gaussian Splatting (3DGS) has revolutionized 3D reconstruction, it still faces challenges such as aliasing, projection artifacts, and view inconsistencies, primarily due to the simplification of treating splats as 2D entities. We argue that incorporating full 3D evaluation of Gaussians throughout the 3DGS pipeline can effectively address these issues while preserving rasterization efficiency. Specifically, we introduce an adaptive 3D smoothing filter to mitigate aliasing and present a stable view-space bounding method that eliminates popping artifacts when Gaussians extend beyond the view frustum. Furthermore, we promote tile-based culling to 3D with screen-space planes, accelerating rendering and reducing sorting costs for hierarchical rasterization. Our method achieves state-of-the-art quality on in-distribution evaluation sets and significantly outperforms other approaches for out-of-distribution views. Our qualitative evaluations further demonstrate the effective removal of aliasing, distortions, and popping artifacts, ensuring real-time, artifact-free rendering.
Key facts. Cited by 12 papers in the map (data through 14 Oct 2026). Builds on 28 of its 41 references that are in the map. First posted on arXiv 17 Apr 2025.
Builds on
28 of 41 references.
References · 28
- 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
- 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,032
- 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,964
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- 2023Zip-NeRF: Anti-Aliased Grid-Based Neural Radiance Fieldscited by 671
- 2023Mip-Splatting: Alias-free 3D Gaussian Splattingcited by 667
- 2023LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPScited by 436
- 2021DONeRF: Towards Real-Time Rendering of Compact Neural Radiance Fields using Depth Oracle Networkscited by 232
- 2024Gaussian Opacity Fields: Efficient Adaptive Surface Reconstruction in Unbounded Scenescited by 232
- 20243D Gaussian Splatting as Markov Chain Monte Carlocited by 217
16 more
- 2024A Hierarchical 3D Gaussian Representation for Real-Time Rendering of Very Large Datasetscited by 216
- 2024Mini-Splatting: Representing Scenes with a Constrained Number of Gaussianscited by 213
- 2024Taming 3DGS: High-Quality Radiance Fields with Limited Resourcescited by 204
- 20243D Gaussian Ray Tracing: Fast Tracing of Particle Scenescited by 139
- 2023Multi-Scale 3D Gaussian Splatting for Anti-Aliased Renderingcited by 138
- 2024RadSplat: Radiance Field-Informed Gaussian Splatting for Robust Real-Time Rendering with 900+ FPScited by 113
- 2024StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Renderingcited by 111
- 20243DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splattingcited by 88
- 2024Analytic-Splatting: Anti-Aliased 3D Gaussian Splatting via Analytic Integrationcited by 67
- 2023SMERF: Streamable Memory Efficient Radiance Fields for Real-Time Large-Scene Explorationcited by 62
- 2024EVER: Exact Volumetric Ellipsoid Rendering for Real-time View Synthesiscited by 48
- 2024On the Error Analysis of 3D Gaussian Splatting and an Optimal Projection Strategycited by 39
- 2024Don't Splat your Gaussians: Volumetric Ray-Traced Primitives for Modeling and Rendering Scattering and Emissive Mediacited by 37
- 2024Efficient Perspective-Correct 3D Gaussian Splatting Using Hybrid Transparencycited by 35
- 2025Does 3D Gaussian Splatting Need Accurate Volumetric Rendering?cited by 19
- 2025RaySplats: Ray Tracing based Gaussian Splattingcited by 14
Built on by
Citing papers per year: 2025: 3; 2026: 9.
12 papers.
- 2026Faster-GS: Analyzing and Improving Gaussian Splatting Optimizationcited by 17
- 2025SOF: Sorted Opacity Fields for Fast Unbounded Surface Reconstructioncited by 7
- 2025SimULi: Real-Time LiDAR and Camera Simulation with Unscented Transformscited by 4
- 2026Confidence-Based Mesh Extraction from 3D Gaussianscited by 3
- 2026Power Foam: Unifying Real-Time Differentiable Ray Tracing and Rasterizationcited by 3
- 2025The Impact and Outlook of 3D Gaussian Splattingcited by 1
- 2026From ex(p) to poly: Gaussian Splatting with Polynomial Kernelscited by 0
- 2026AA-Splat: Anti-Aliased Feed-forward Gaussian Splattingcited by 0
- 2026Denoising-GS: Gaussian Splatting with Spatial-aware Denoisingcited by 0
- 2026GADA: Geometry-Aware Deformable Aggregation for Image-Based Gaussian Splattingcited by 0
- 2026Compact Neural Appearance Models for Efficient Gaussian Splattingcited by 0
- 2026Efficient Confidence-Aware Densification for 3DGScited by 0
- 2026Efficient Confidence-Aware Densification for 3DGS9 Oct 2026
- 2026Compact Neural Appearance Models for Efficient Gaussian Splatting4 Sep 2026
- 2026GADA: Geometry-Aware Deformable Aggregation for Image-Based Gaussian Splatting1 Jul 2026
- 2026Denoising-GS: Gaussian Splatting with Spatial-aware Denoising14 May 2026
- 2026Power Foam: Unifying Real-Time Differentiable Ray Tracing and Rasterization27 Apr 2026
- 2026AA-Splat: Anti-Aliased Feed-forward Gaussian Splatting31 Mar 2026
- 2026Confidence-Based Mesh Extraction from 3D Gaussians25 Mar 2026
- 2026From ex(p) to poly: Gaussian Splatting with Polynomial Kernels19 Mar 2026
- 2026Faster-GS: Analyzing and Improving Gaussian Splatting Optimization10 Feb 2026
- 2025The Impact and Outlook of 3D Gaussian Splatting30 Oct 2025
- 2025SimULi: Real-Time LiDAR and Camera Simulation with Unscented Transforms14 Oct 2025
- 2025SOF: Sorted Opacity Fields for Fast Unbounded Surface Reconstruction23 Jun 2025