mlsanityData to 14 Oct 2026

SVR-GS: Spatially Variant Regularization for Probabilistic Masks in 3D Gaussian Splatting

arXiv 2509.11116 ↗First posted 14 Sep 2025cs.CVcited by 2

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Abstract (arXiv)

3D Gaussian Splatting (3DGS) enables fast, high-quality novel view synthesis but typically relies on densification followed by pruning to optimize the number of Gaussians. Existing mask-based pruning, such as MaskGS, regularizes the global mean of the mask, which is misaligned with the local per-pixel (per-ray) reconstruction loss that determines image quality along individual camera rays. This paper introduces SVR-GS, a spatially variant regularizer that renders a per-pixel spatial mask from each Gaussian's effective contribution along the ray, thereby applying sparsity pressure where it matters: on low-importance Gaussians. We explore three spatial-mask aggregation strategies, implement them in CUDA, and conduct a gradient analysis to motivate our final design. Extensive experiments on Tanks&Temples, Deep Blending, and Mip-NeRF360 datasets demonstrate that, on average across the three datasets, the proposed SVR-GS reduces the number of Gaussians by 1.79(×) compared to MaskGS and 5.63(×) compared to 3DGS, while incurring only 0.50 dB and 0.40 dB PSNR drops, respectively. These gains translate into significantly smaller, faster, and more memory-efficient models, making them well-suited for real-time applications such as robotics, AR/VR, and mobile perception.

Key facts. Cited by 2 papers in the map (data through 14 Oct 2026). Builds on 36 of its 45 references that are in the map. First posted on arXiv 14 Sep 2025.

Builds on

36 of 45 references.

References · 36

  1. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
  2. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  3. 2016Categorical Reparameterization with Gumbel-Softmaxcited by 2,739
  4. 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,032
  5. 2023LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPScited by 436
  6. 2023Compact 3D Gaussian Representation for Radiance Fieldcited by 372
  7. 2023Compressed 3D Gaussian Splatting for Accelerated Novel View Synthesiscited by 239
  8. 2024Mini-Splatting: Representing Scenes with a Constrained Number of Gaussianscited by 213
  9. 2024Taming 3DGS: High-Quality Radiance Fields with Limited Resourcescited by 204
  10. 2023Compact 3D Scene Representation via Self-Organizing Gaussian Gridscited by 151
  11. 2024Reducing the Memory Footprint of 3D Gaussian Splattingcited by 133
  12. 2024RadSplat: Radiance Field-Informed Gaussian Splatting for Robust Real-Time Rendering with 900+ FPScited by 113
24 more
  1. 2024ContextGS: Compact 3D Gaussian Splatting with Anchor Level Context Modelcited by 102
  2. 2024PUP 3D-GS: Principled Uncertainty Pruning for 3D Gaussian Splattingcited by 95
  3. 2024GaussianGrasper: 3D Language Gaussian Splatting for Open-vocabulary Robotic Graspingcited by 78
  4. 2024End-to-End Rate-Distortion Optimized 3D Gaussian Representationcited by 75
  5. 2024SpotlessSplats: Ignoring Distractors in 3D Gaussian Splattingcited by 61
  6. 2023NeRF in the Palm of Your Hand: Corrective Augmentation for Robotics via Novel-View Synthesiscited by 57
  7. 2024LP-3DGS: Learning to Prune 3D Gaussian Splattingcited by 55
  8. 20243D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexescited by 50
  9. 2025Triangle Splatting for Real-Time Radiance Field Renderingcited by 50
  10. 2024EgoLifter: Open-world 3D Segmentation for Egocentric Perceptioncited by 47
  11. 20243D Gaussian Splatting in Robotics: A Surveycited by 45
  12. 2024MaskGaussian: Adaptive 3D Gaussian Representation from Probabilistic Maskscited by 41
  13. 2024DreamDrive: Generative 4D Scene Modeling from Street View Imagescited by 35
  14. 2024GaussianRoom: Improving 3D Gaussian Splatting with SDF Guidance and Monocular Cues for Indoor Scene Reconstructioncited by 31
  15. 2024GS-Planner: A Gaussian-Splatting-based Planning Framework for Active High-Fidelity Reconstructioncited by 30
  16. 2024EfficientGS: Streamlining Gaussian Splatting for Large-Scale High-Resolution Scene Representationcited by 27
  17. 2025LinPrim: Linear Primitives for Differentiable Volumetric Renderingcited by 21
  18. 2025COB-GS: Clear Object Boundaries in 3DGS Segmentation Based on Boundary-Adaptive Gaussian Splittingcited by 19
  19. 2025A Survey on 3D Gaussian Splatting Applications: Segmentation, Editing, and Generationcited by 19
  20. 2024FrugalNeRF: Fast Convergence for Extreme Few-shot Novel View Synthesis without Learned Priorscited by 18
  21. 2024LuSh-NeRF: Lighting up and Sharpening NeRFs for Low-light Scenescited by 16
  22. 2024High-Fidelity SLAM Using Gaussian Splatting with Rendering-Guided Densification and Regularized Optimizationcited by 15
  23. 2024HGS-Mapping: Online Dense Mapping Using Hybrid Gaussian Representation in Urban Scenescited by 11
  24. 2025Arbitrary-Scale 3D Gaussian Super-Resolutioncited by 5

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Citing papers per year: 2026: 2.

2 papers.