Mip-Splatting: Alias-free 3D Gaussian Splatting
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Cited by 28 in Diffusion models, but placed by its own abstract, which didn’t fit.
Abstract (arXiv)
Recently, 3D Gaussian Splatting has demonstrated impressive novel view synthesis results, reaching high fidelity and efficiency. However, strong artifacts can be observed when changing the sampling rate, eg, by changing focal length or camera distance. We find that the source for this phenomenon can be attributed to the lack of 3D frequency constraints and the usage of a 2D dilation filter. To address this problem, we introduce a 3D smoothing filter which constrains the size of the 3D Gaussian primitives based on the maximal sampling frequency induced by the input views, eliminating high-frequency artifacts when zooming in. Moreover, replacing 2D dilation with a 2D Mip filter, which simulates a 2D box filter, effectively mitigates aliasing and dilation issues. Our evaluation, including scenarios such a training on single-scale images and testing on multiple scales, validates the effectiveness of our approach.
Key facts. Cited by 667 papers in the map (data through 14 Oct 2026). Builds on 32 of its 61 references that are in the map. First posted on arXiv 27 Nov 2023.
Builds on
32 of 61 references.
References · 32
- 2019PyTorch: An Imperative Style, High-Performance Deep Learning Librarycited by 20,305
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
- 2019DeepSDF: Learning Continuous Signed Distance Functions for Shape Representationcited by 2,689
- 2018Occupancy Networks: Learning 3D Reconstruction in Function Spacecited by 2,041
- 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,032
- 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,964
- 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,613
- 2018Learning Implicit Fields for Generative Shape Modelingcited by 1,060
- 2021Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstructioncited by 964
- 2020Neural Sparse Voxel Fieldscited by 959
- 2021PlenOctrees for Real-time Rendering of Neural Radiance Fieldscited by 905
20 more
- 2020NeRF++: Analyzing and Improving Neural Radiance Fieldscited by 861
- 2021KiloNeRF: Speeding up Neural Radiance Fields with Thousands of Tiny MLPscited by 673
- 2023Zip-NeRF: Anti-Aliased Grid-Based Neural Radiance Fieldscited by 671
- 2022Point-NeRF: Point-based Neural Radiance Fieldscited by 503
- 2022MonoSDF: Exploring Monocular Geometric Cues for Neural Implicit Surface Reconstructioncited by 470
- 2021Baking Neural Radiance Fields for Real-Time View Synthesiscited by 468
- 2019SynSin: End-to-end View Synthesis from a Single Imagecited by 364
- 2021NeRF in the Dark: High Dynamic Range View Synthesis from Noisy Raw Imagescited by 336
- 2019Differentiable Surface Splatting for Point-based Geometry Processingcited by 239
- 2023BakedSDF: Meshing Neural SDFs for Real-Time View Synthesiscited by 221
- 2023MERF: Memory-Efficient Radiance Fields for Real-time View Synthesis in Unbounded Scenescited by 218
- 2021Shape As Points: A Differentiable Poisson Solvercited by 187
- 2022PointAvatar: Deformable Point-based Head Avatars from Videoscited by 184
- 2023Tri-MipRF: Tri-Mip Representation for Efficient Anti-Aliasing Neural Radiance Fieldscited by 143
- 2023NerfAcc: Efficient Sampling Accelerates NeRFscited by 90
- 2023NeuRBF: A Neural Fields Representation with Adaptive Radial Basis Functionscited by 65
- 2023Tetra-NeRF: Representing Neural Radiance Fields Using Tetrahedracited by 57
- 2023Dynamic Point Fieldscited by 37
- 2023Anti-Aliased Neural Implicit Surfaces with Encoding Level of Detailcited by 23
- 2023Neural Radiance Fields: Past, Present, and Futurecited by 8
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Citing papers per year: 2024: 200; 2025: 272; 2026: 195.
667 papers.
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- 2026GeoVerse: World-Consistent Novel View Synthesis in Geometric Latent Space28 Sep 2026
- 2026Light Field Primitive for Novel View Synthesis25 Sep 2026
- 2026Only What Was Seen: Observation-Gram Compaction of View-Dependent Appearance in 3D Gaussian Splatting24 Sep 2026
- 20263dgs-sc: a controlled static screen-content benchmark for 3d gaussian splatting23 Sep 2026
- 2026GARO: Geometry-Aware Redundancy Optimization for Real-Time and High-Fidelity Dynamic Gaussian Splatting20 Sep 2026
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- 2026What Makes a 3D Scene Editable? A Factorized Benchmark of Fidelity, Locality, Consistency, and Preservation14 Sep 2026
- 2026Is Gaussian Splatting Becoming Neural Again? A Taxonomy and Controlled Study of Learned Parameterization11 Sep 2026
- 2026LinearMask-GS: Stable-Mask Importance Pruning for Compact 3D Gaussian Splatting9 Sep 2026
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- 2026FIRE3D: Feed-forward Interactive 3D Scene Reconstruction Within A Minute8 Sep 2026
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- 2026MedGSSR: Generalizable Medical Image Super-Resolution 3D Reconstruction via Hierarchical Feed-forward Gaussian Splatting6 Sep 2026
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- 2024Gaussian Opacity Fields: Efficient Adaptive Surface Reconstruction in Unbounded Scenescited by 232
- 2024Octree-GS: Towards Consistent Real-time Rendering with LOD-Structured 3D Gaussianscited by 230
- 2024A Survey on 3D Gaussian Splattingcited by 224
- 20243D Gaussian Splatting as Markov Chain Monte Carlocited by 217
- 2024A Hierarchical 3D Gaussian Representation for Real-Time Rendering of Very Large Datasetscited by 216
- 2024Mini-Splatting: Representing Scenes with a Constrained Number of Gaussianscited by 213
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- 2026Efficient Confidence-Aware Densification for 3DGS9 Oct 2026
- 2026CompactSplat: Spatially Adaptive Gaussian Distribution for Feedforward Scene Reconstruction9 Oct 2026
- 2026PocketSplat: Mobile Gaussian Reconstruction via World-Space Latent Allocatio2 Oct 2026
- 2026FactorSplat: Appearance-Controllable Gaussian Proxies for Medical Volume Rendering1 Oct 2026
- 2026EffGS: Efficient and High-Fidelity Gaussian Splatting30 Sep 2026
- 2026GeoVerse: World-Consistent Novel View Synthesis in Geometric Latent Space28 Sep 2026
- 2026Light Field Primitive for Novel View Synthesis25 Sep 2026
- 2026Only What Was Seen: Observation-Gram Compaction of View-Dependent Appearance in 3D Gaussian Splatting24 Sep 2026
- 20263dgs-sc: a controlled static screen-content benchmark for 3d gaussian splatting23 Sep 2026
- 2026GARO: Geometry-Aware Redundancy Optimization for Real-Time and High-Fidelity Dynamic Gaussian Splatting20 Sep 2026
12 newest of 614 All 614 (JSON)