Prune Wisely, Reconstruct Sharply: Compact 3D Gaussian Splatting via Adaptive Pruning and Difference-of-Gaussian Primitives
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Abstract (arXiv)
Recent significant advances in 3D scene representation have been driven by 3D Gaussian Splatting (3DGS), which has enabled real-time rendering with photorealistic quality. 3DGS often requires a large number of primitives to achieve high fidelity, leading to redundant representations and high resource consumption, thereby limiting its scalability for complex or large-scale scenes. Consequently, effective pruning strategies and more expressive primitives that can reduce redundancy while preserving visual quality are crucial for practical deployment. We propose an efficient, integrated reconstruction-aware pruning strategy that adaptively determines pruning timing and refining intervals based on reconstruction quality, thus reducing model size while enhancing rendering quality. Moreover, we introduce a 3D Difference-of-Gaussians primitive that jointly models both positive and negative densities in a single primitive, improving the expressiveness of Gaussians under compact configurations. Our method significantly improves model compactness, achieving up to 90% reduction in Gaussian-count while delivering visual quality that is similar to, or in some cases better than, that produced by state-of-the-art methods. Code will be made publicly available.
Key facts. Cited by 4 papers in the map (data through 7 Oct 2026). Builds on 30 of its 43 references that are in the map. First posted on arXiv 27 Feb 2026.
Builds on
30 of 43 references.
References · 30
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
- 2016Categorical Reparameterization with Gumbel-Softmaxcited by 2,708
- 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,013
- 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,607
- 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,144
- 2021Depth-supervised NeRF: Fewer Views and Faster Training for Freecited by 732
- 2023Mip-Splatting: Alias-free 3D Gaussian Splattingcited by 661
- 2023LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPScited by 420
- 2023SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenescited by 339
- 2023Gaussian-Flow: 4D Reconstruction with Dynamic 3D Gaussian Particlecited by 210
- 2024Mini-Splatting: Representing Scenes with a Constrained Number of Gaussianscited by 208
- 2024Taming 3DGS: High-Quality Radiance Fields with Limited Resourcescited by 198
18 more
- 2021Deblur-NeRF: Neural Radiance Fields from Blurry Imagescited by 179
- 2023Multi-Scale 3D Gaussian Splatting for Anti-Aliased Renderingcited by 137
- 2023CompGS: Smaller and Faster Gaussian Splatting with Vector Quantizationcited by 127
- 2024Pixel-GS: Density Control with Pixel-aware Gradient for 3D Gaussian Splattingcited by 111
- 2024RadSplat: Radiance Field-Informed Gaussian Splatting for Robust Real-Time Rendering with 900+ FPScited by 110
- 2024FreGS: 3D Gaussian Splatting with Progressive Frequency Regularizationcited by 103
- 2024Speedy-Splat: Fast 3D Gaussian Splatting with Sparse Pixels and Sparse Primitivescited by 90
- 2024PUP 3D-GS: Principled Uncertainty Pruning for 3D Gaussian Splattingcited by 85
- 2024FlashGS: Efficient 3D Gaussian Splatting for Large-scale and High-resolution Renderingcited by 85
- 2024Deblurring 3D Gaussian Splattingcited by 66
- 20243DGS.zip: A survey on 3D Gaussian Splatting Compression Methodscited by 66
- 2024LP-3DGS: Learning to Prune 3D Gaussian Splattingcited by 53
- 2024MaskGaussian: Adaptive 3D Gaussian Representation from Probabilistic Maskscited by 39
- 2025DashGaussian: Optimizing 3D Gaussian Splatting in 200 Secondscited by 37
- 2024UW-GS: Distractor-Aware 3D Gaussian Splatting for Enhanced Underwater Scene Reconstructioncited by 23
- 2025Compression in 3D Gaussian Splatting: A Survey of Methods, Trends, and Future Directionscited by 19
- 20253D Student Splatting and Scoopingcited by 14
- 2025Decomposing Densification in Gaussian Splatting for Faster 3D Scene Reconstructioncited by 3
Built on by
Citing papers per year: 2026: 4.
4 papers.
- 2026Local-GS: Accelerating 3D Gaussian Splatting via Tile-Local Warp Coherencecited by 1
- 2026RoofGS: Roofline-Guided End-to-End Acceleration of 3D Gaussian Splattingcited by 0
- 2026TruncGradGS: Improved 3D Gaussian Splatting via Truncated Gradient Updatescited by 0
- 2026Gauss What You Need: Compact Gaussian Splatting Across Scene Scalescited by 0
- 2026Gauss What You Need: Compact Gaussian Splatting Across Scene Scales25 Sep 2026
- 2026TruncGradGS: Improved 3D Gaussian Splatting via Truncated Gradient Updates3 Sep 2026
- 2026RoofGS: Roofline-Guided End-to-End Acceleration of 3D Gaussian Splatting16 Aug 2026
- 2026Local-GS: Accelerating 3D Gaussian Splatting via Tile-Local Warp Coherence15 Jun 2026