mlsanityData to 7 Oct 2026

Prune Wisely, Reconstruct Sharply: Compact 3D Gaussian Splatting via Adaptive Pruning and Difference-of-Gaussian Primitives

arXiv 2602.24136 ↗First posted 27 Feb 2026cs.CVcited by 4

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Abstract (arXiv)

Recent significant advances in 3D scene representation have been driven by 3D Gaussian Splatting (3DGS), which has enabled real-time rendering with photorealistic quality. 3DGS often requires a large number of primitives to achieve high fidelity, leading to redundant representations and high resource consumption, thereby limiting its scalability for complex or large-scale scenes. Consequently, effective pruning strategies and more expressive primitives that can reduce redundancy while preserving visual quality are crucial for practical deployment. We propose an efficient, integrated reconstruction-aware pruning strategy that adaptively determines pruning timing and refining intervals based on reconstruction quality, thus reducing model size while enhancing rendering quality. Moreover, we introduce a 3D Difference-of-Gaussians primitive that jointly models both positive and negative densities in a single primitive, improving the expressiveness of Gaussians under compact configurations. Our method significantly improves model compactness, achieving up to 90% reduction in Gaussian-count while delivering visual quality that is similar to, or in some cases better than, that produced by state-of-the-art methods. Code will be made publicly available.

Key facts. Cited by 4 papers in the map (data through 7 Oct 2026). Builds on 30 of its 43 references that are in the map. First posted on arXiv 27 Feb 2026.

Builds on

30 of 43 references.

References · 30

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  2. 2016Categorical Reparameterization with Gumbel-Softmaxcited by 2,708
  3. 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,013
  4. 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,607
  5. 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,144
  6. 2021Depth-supervised NeRF: Fewer Views and Faster Training for Freecited by 732
  7. 2023Mip-Splatting: Alias-free 3D Gaussian Splattingcited by 661
  8. 2023LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPScited by 420
  9. 2023SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenescited by 339
  10. 2023Gaussian-Flow: 4D Reconstruction with Dynamic 3D Gaussian Particlecited by 210
  11. 2024Mini-Splatting: Representing Scenes with a Constrained Number of Gaussianscited by 208
  12. 2024Taming 3DGS: High-Quality Radiance Fields with Limited Resourcescited by 198
18 more
  1. 2021Deblur-NeRF: Neural Radiance Fields from Blurry Imagescited by 179
  2. 2023Multi-Scale 3D Gaussian Splatting for Anti-Aliased Renderingcited by 137
  3. 2023CompGS: Smaller and Faster Gaussian Splatting with Vector Quantizationcited by 127
  4. 2024Pixel-GS: Density Control with Pixel-aware Gradient for 3D Gaussian Splattingcited by 111
  5. 2024RadSplat: Radiance Field-Informed Gaussian Splatting for Robust Real-Time Rendering with 900+ FPScited by 110
  6. 2024FreGS: 3D Gaussian Splatting with Progressive Frequency Regularizationcited by 103
  7. 2024Speedy-Splat: Fast 3D Gaussian Splatting with Sparse Pixels and Sparse Primitivescited by 90
  8. 2024PUP 3D-GS: Principled Uncertainty Pruning for 3D Gaussian Splattingcited by 85
  9. 2024FlashGS: Efficient 3D Gaussian Splatting for Large-scale and High-resolution Renderingcited by 85
  10. 2024Deblurring 3D Gaussian Splattingcited by 66
  11. 20243DGS.zip: A survey on 3D Gaussian Splatting Compression Methodscited by 66
  12. 2024LP-3DGS: Learning to Prune 3D Gaussian Splattingcited by 53
  13. 2024MaskGaussian: Adaptive 3D Gaussian Representation from Probabilistic Maskscited by 39
  14. 2025DashGaussian: Optimizing 3D Gaussian Splatting in 200 Secondscited by 37
  15. 2024UW-GS: Distractor-Aware 3D Gaussian Splatting for Enhanced Underwater Scene Reconstructioncited by 23
  16. 2025Compression in 3D Gaussian Splatting: A Survey of Methods, Trends, and Future Directionscited by 19
  17. 20253D Student Splatting and Scoopingcited by 14
  18. 2025Decomposing Densification in Gaussian Splatting for Faster 3D Scene Reconstructioncited by 3

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2026: 4.

4 papers.