Faster-GS: Analyzing and Improving Gaussian Splatting Optimization
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Abstract (arXiv)
Recent advances in 3D Gaussian Splatting (3DGS) have focused on accelerating optimization while preserving reconstruction quality. However, many proposed methods entangle implementation-level improvements with fundamental algorithmic modifications or trade performance for fidelity, leading to a fragmented research landscape that complicates fair comparison. In this work, we consolidate and evaluate the most effective and broadly applicable strategies from prior 3DGS research and augment them with several novel optimizations. We further investigate underexplored aspects of the framework, including numerical stability, Gaussian truncation, and gradient approximation. The resulting system, Faster-GS, provides a rigorously optimized algorithm that we evaluate across a comprehensive suite of benchmarks. Our experiments demonstrate that Faster-GS achieves up to 5× faster training while maintaining visual quality, establishing a new cost-effective and resource efficient baseline for 3DGS optimization. Furthermore, we demonstrate that optimizations can be applied to 4D Gaussian reconstruction, leading to efficient non-rigid scene optimization.
Key facts. Cited by 13 papers in the map (data through 7 Oct 2026). Builds on 87 of its 106 references that are in the map. First posted on arXiv 10 Feb 2026.
Builds on
87 of 106 references.
References · 87
- 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,029
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
- 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,013
- 2020D-NeRF: Neural Radiance Fields for Dynamic Scenescited by 1,459
- 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,144
- 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,061
- 2023Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstructioncited by 753
- 2024Structured 3D Latents for Scalable and Versatile 3D Generationcited by 742
- 2023Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesiscited by 731
- 2024LGM: Large Multi-View Gaussian Model for High-Resolution 3D Content Creationcited by 730
- 2023Scaffold-GS: Structured 3D Gaussians for View-Adaptive Renderingcited by 684
38 more
- 2023pixelSplat: 3D Gaussian Splats from Image Pairs for Scalable Generalizable 3D Reconstructioncited by 668
- 2023Mip-Splatting: Alias-free 3D Gaussian Splattingcited by 661
- 2023SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Renderingcited by 611
- 2024MVSplat: Efficient 3D Gaussian Splatting from Sparse Multi-View Imagescited by 553
- 2023Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splattingcited by 470
- 2023Gaussian Splatting SLAMcited by 410
- 2023Splatter Image: Ultra-Fast Single-View 3D Reconstructioncited by 359
- 2023GaussianEditor: Swift and Controllable 3D Editing with Gaussian Splattingcited by 331
- 2024PGSR: Planar-based Gaussian Splatting for Efficient and High-Fidelity Surface Reconstructioncited by 280
- 2024gsplat: An Open-Source Library for Gaussian Splattingcited by 279
- 2024DepthSplat: Connecting Gaussian Splatting and Depthcited by 275
- 2025AnySplat: Feed-forward 3D Gaussian Splatting from Unconstrained Viewscited by 234
- 2024Gaussian Opacity Fields: Efficient Adaptive Surface Reconstruction in Unbounded Scenescited by 226
- 2024Octree-GS: Towards Consistent Real-time Rendering with LOD-Structured 3D Gaussianscited by 225
- 2023BakedSDF: Meshing Neural SDFs for Real-Time View Synthesiscited by 220
- 2024A Hierarchical 3D Gaussian Representation for Real-Time Rendering of Very Large Datasetscited by 214
- 20243D Gaussian Splatting as Markov Chain Monte Carlocited by 210
- 2024VastGaussian: Vast 3D Gaussians for Large Scene Reconstructioncited by 209
- 2024Mini-Splatting: Representing Scenes with a Constrained Number of Gaussianscited by 208
- 2024Taming 3DGS: High-Quality Radiance Fields with Limited Resourcescited by 198
- 2023EAGLES: Efficient Accelerated 3D Gaussians with Lightweight EncodingScited by 191
- 2023Depth-Regularized Optimization for 3D Gaussian Splatting in Few-Shot Imagescited by 172
- 20243D Gaussian Ray Tracing: Fast Tracing of Particle Scenescited by 138
- 2024Revising Densification in Gaussian Splattingcited by 127
- 2024RadSplat: Radiance Field-Informed Gaussian Splatting for Robust Real-Time Rendering with 900+ FPScited by 110
- 2024RaDe-GS: Rasterizing Depth in Gaussian Splattingcited by 110
- 2024StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Renderingcited by 107
- 2024Speedy-Splat: Fast 3D Gaussian Splatting with Sparse Pixels and Sparse Primitivescited by 90
- 2023HumanGaussian: Text-Driven 3D Human Generation with Gaussian Splattingcited by 89
- 20243DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splattingcited by 87
- 2024FlashGS: Efficient 3D Gaussian Splatting for Large-scale and High-resolution Renderingcited by 85
- 2024How NeRFs and 3D Gaussian Splatting are Reshaping SLAM: a Surveycited by 72
- 20243DGS.zip: A survey on 3D Gaussian Splatting Compression Methodscited by 66
- 2024SpotlessSplats: Ignoring Distractors in 3D Gaussian Splattingcited by 61
- 2024Representing Long Volumetric Video with Temporal Gaussian Hierarchycited by 58
- 2025FreeTimeGS: Free Gaussian Primitives at Anytime and Anywhere for Dynamic Scene Reconstructioncited by 53
- 20243D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexescited by 50
- 2025Triangle Splatting for Real-Time Radiance Field Renderingcited by 50
50 most cited of 87 All 87 (JSON)
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Citing papers per year: 2026: 13.
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- 2026GenSmoke-GS: A Multi-Stage Method for Novel View Synthesis from Smoke-Degraded Images Using a Generative Modelcited by 11
- 2026NTIRE 2026 3D Restoration and Reconstruction in Real-world Adverse Conditions: RealX3D Challenge Resultscited by 11
- 2026HiGS: A Hierarchical Rendering Architecture for Real-Time 3D Gaussian Splattingcited by 2
- 2026ABot-3DWorld 0: A Universal World Model to Explore Any 3D Spacecited by 1
- 2026EntON: Eigenentropy-Optimized Neighborhood Densification in 3D Gaussian Splattingcited by 0
- 2026From ex(p) to poly: Gaussian Splatting with Polynomial Kernelscited by 0
- 2026Triangle Splatting SLAMcited by 0
- 2026LEGS: Laplacian-Enhanced Gaussian Splatting with a Nonlinear Weighted Losscited by 0
- 20263D Gaussian Accelerated Ray Tracing: Fast training through particle-based backward propagationcited by 0
- 2026KISS-GS: 3D Gaussian Splatting Compression Kept Simplecited by 0
- 2026Compact Neural Appearance Models for Efficient Gaussian Splattingcited by 0
- 2026From Splats to Silicon: Rethinking Computational Efficiency of 3DGScited by 0
1 more
- 2026LiteTex-GS: Fast and Lightweight Texturing for Gaussian Splatting20 Sep 2026
- 2026From Splats to Silicon: Rethinking Computational Efficiency of 3DGS5 Sep 2026
- 2026Compact Neural Appearance Models for Efficient Gaussian Splatting4 Sep 2026
- 2026KISS-GS: 3D Gaussian Splatting Compression Kept Simple27 Aug 2026
- 20263D Gaussian Accelerated Ray Tracing: Fast training through particle-based backward propagation18 Aug 2026
- 2026ABot-3DWorld 0: A Universal World Model to Explore Any 3D Space13 Jul 2026
- 2026LEGS: Laplacian-Enhanced Gaussian Splatting with a Nonlinear Weighted Loss6 Jun 2026
- 2026HiGS: A Hierarchical Rendering Architecture for Real-Time 3D Gaussian Splatting29 May 2026
- 2026Triangle Splatting SLAM29 May 2026
- 2026NTIRE 2026 3D Restoration and Reconstruction in Real-world Adverse Conditions: RealX3D Challenge Results5 Apr 2026
- 2026GenSmoke-GS: A Multi-Stage Method for Novel View Synthesis from Smoke-Degraded Images Using a Generative Model3 Apr 2026
- 2026From ex(p) to poly: Gaussian Splatting with Polynomial Kernels19 Mar 2026
- 2026GenSmoke-GS: A Multi-Stage Method for Novel View Synthesis from Smoke-Degraded Images Using a Generative Modelcited by 11
- 2026NTIRE 2026 3D Restoration and Reconstruction in Real-world Adverse Conditions: RealX3D Challenge Resultscited by 11
- 2026HiGS: A Hierarchical Rendering Architecture for Real-Time 3D Gaussian Splattingcited by 2
- 2026EntON: Eigenentropy-Optimized Neighborhood Densification in 3D Gaussian Splattingcited by 0
- 2026From ex(p) to poly: Gaussian Splatting with Polynomial Kernelscited by 0
- 2026Triangle Splatting SLAMcited by 0
- 2026LEGS: Laplacian-Enhanced Gaussian Splatting with a Nonlinear Weighted Losscited by 0
- 20263D Gaussian Accelerated Ray Tracing: Fast training through particle-based backward propagationcited by 0
- 2026KISS-GS: 3D Gaussian Splatting Compression Kept Simplecited by 0
- 2026Compact Neural Appearance Models for Efficient Gaussian Splattingcited by 0
- 2026From Splats to Silicon: Rethinking Computational Efficiency of 3DGScited by 0
- 2026LiteTex-GS: Fast and Lightweight Texturing for Gaussian Splattingcited by 0
- 2026LiteTex-GS: Fast and Lightweight Texturing for Gaussian Splatting20 Sep 2026
- 2026From Splats to Silicon: Rethinking Computational Efficiency of 3DGS5 Sep 2026
- 2026Compact Neural Appearance Models for Efficient Gaussian Splatting4 Sep 2026
- 2026KISS-GS: 3D Gaussian Splatting Compression Kept Simple27 Aug 2026
- 20263D Gaussian Accelerated Ray Tracing: Fast training through particle-based backward propagation18 Aug 2026
- 2026LEGS: Laplacian-Enhanced Gaussian Splatting with a Nonlinear Weighted Loss6 Jun 2026
- 2026HiGS: A Hierarchical Rendering Architecture for Real-Time 3D Gaussian Splatting29 May 2026
- 2026Triangle Splatting SLAM29 May 2026
- 2026NTIRE 2026 3D Restoration and Reconstruction in Real-world Adverse Conditions: RealX3D Challenge Results5 Apr 2026
- 2026GenSmoke-GS: A Multi-Stage Method for Novel View Synthesis from Smoke-Degraded Images Using a Generative Model3 Apr 2026
- 2026From ex(p) to poly: Gaussian Splatting with Polynomial Kernels19 Mar 2026
- 2026EntON: Eigenentropy-Optimized Neighborhood Densification in 3D Gaussian Splatting6 Mar 2026