GS-IR: 3D Gaussian Splatting for Inverse Rendering
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Abstract (arXiv)
We propose GS-IR, a novel inverse rendering approach based on 3D Gaussian Splatting (GS) that leverages forward mapping volume rendering to achieve photorealistic novel view synthesis and relighting results. Unlike previous works that use implicit neural representations and volume rendering (e.g. NeRF), which suffer from low expressive power and high computational complexity, we extend GS, a top-performance representation for novel view synthesis, to estimate scene geometry, surface material, and environment illumination from multi-view images captured under unknown lighting conditions. There are two main problems when introducing GS to inverse rendering: 1) GS does not support producing plausible normal natively; 2) forward mapping (e.g. rasterization and splatting) cannot trace the occlusion like backward mapping (e.g. ray tracing). To address these challenges, our GS-IR proposes an efficient optimization scheme that incorporates a depth-derivation-based regularization for normal estimation and a baking-based occlusion to model indirect lighting. The flexible and expressive GS representation allows us to achieve fast and compact geometry reconstruction, photorealistic novel view synthesis, and effective physically-based rendering. We demonstrate the superiority of our method over baseline methods through qualitative and quantitative evaluations on various challenging scenes.
Key facts. Cited by 224 papers in the map (data through 14 Oct 2026). Builds on 34 of its 48 references that are in the map. First posted on arXiv 26 Nov 2023.
Builds on
34 of 48 references.
References · 34
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- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
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- 2020NeRF++: Analyzing and Improving Neural Radiance Fieldscited by 861
- 2020Neural Scene Flow Fields for Space-Time View Synthesis of Dynamic Scenescited by 751
22 more
- 2023K-Planes: Explicit Radiance Fields in Space, Time, and Appearancecited by 746
- 2020pi-GAN: Periodic Implicit Generative Adversarial Networks for 3D-Aware Image Synthesiscited by 708
- 2023HexPlane: A Fast Representation for Dynamic Scenescited by 587
- 2022Point-NeRF: Point-based Neural Radiance Fieldscited by 503
- 2020NeRV: Neural Reflectance and Visibility Fields for Relighting and View Synthesiscited by 496
- 2021Baking Neural Radiance Fields for Real-Time View Synthesiscited by 468
- 2020NeRD: Neural Reflectance Decomposition from Image Collectionscited by 449
- 2021Extracting Triangular 3D Models, Materials, and Lighting From Imagescited by 366
- 2021PhySG: Inverse Rendering with Spherical Gaussians for Physics-based Material Editing and Relightingcited by 335
- 2021Neural-PIL: Neural Pre-Integrated Lighting for Reflectance Decompositioncited by 205
- 2020Neural Reflectance Fields for Appearance Acquisitioncited by 196
- 2022Modeling Indirect Illumination for Inverse Renderingcited by 168
- 2023TensoIR: Tensorial Inverse Renderingcited by 168
- 2022Shape, Light, and Material Decomposition from Images using Monte Carlo Rendering and Denoisingcited by 163
- 2022ARF: Artistic Radiance Fieldscited by 147
- 2022IRON: Inverse Rendering by Optimizing Neural SDFs and Materials from Photometric Imagescited by 111
- 2020Deep Reflectance Volumes: Relightable Reconstructions from Multi-View Photometric Imagescited by 98
- 2021Unified Shape and SVBRDF Recovery using Differentiable Monte Carlo Renderingcited by 71
- 2020Deep 3D Capture: Geometry and Reflectance from Sparse Multi-View Imagescited by 65
- 2022Approximate Differentiable Rendering with Algebraic Surfacescited by 44
- 2023Flexible Techniques for Differentiable Rendering with 3D Gaussianscited by 28
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Citing papers per year: 2023: 1; 2024: 73; 2025: 71; 2026: 79.
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- 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,076
- 2024A Survey on 3D Gaussian Splattingcited by 224
- 20243D Gaussian Ray Tracing: Fast Tracing of Particle Scenescited by 139
- 2024DN-Splatter: Depth and Normal Priors for Gaussian Splatting and Meshingcited by 138
- 2024Recent Advances in 3D Gaussian Splattingcited by 131
- 20243D Gaussian as a New Era: A Surveycited by 104
- 2024HUGSIM: A Real-Time, Photo-Realistic and Closed-Loop Simulator for Autonomous Drivingcited by 90
- 2023GIR: 3D Gaussian Inverse Rendering for Relightable Scene Factorizationcited by 87
- 20243D Gaussian Splatting: Survey, Technologies, Challenges, and Opportunitiescited by 78
- 2024Analytic-Splatting: Anti-Aliased 3D Gaussian Splatting via Analytic Integrationcited by 67
- 2024IntrinsicAnything: Learning Diffusion Priors for Inverse Rendering Under Unknown Illuminationcited by 67
- 2024R2-Gaussian: Rectifying Radiative Gaussian Splatting for Tomographic Reconstructioncited by 67
38 more
- 2024Meta 3D AssetGen: Text-to-Mesh Generation with High-Quality Geometry, Texture, and PBR Materialscited by 66
- 2024Advances in 3D Generation: A Surveycited by 63
- 2024Radiative Gaussian Splatting for Efficient X-ray Novel View Synthesiscited by 58
- 2025DiffusionRenderer: Neural Inverse and Forward Rendering with Video Diffusion Modelscited by 57
- 2024DreamMat: High-quality PBR Material Generation with Geometry- and Light-aware Diffusion Modelscited by 50
- 2024DeSiRe-GS: 4D Street Gaussians for Static-Dynamic Decomposition and Surface Reconstruction for Urban Driving Scenescited by 45
- 2024GS^3: Efficient Relighting with Triple Gaussian Splattingcited by 44
- 2024GI-GS: Global Illumination Decomposition on Gaussian Splatting for Inverse Renderingcited by 42
- 2024DeferredGS: Decoupled and Editable Gaussian Splatting with Deferred Shadingcited by 41
- 2024Gaussian Splatting: 3D Reconstruction and Novel View Synthesis, a Reviewcited by 41
- 2025UniRelight: Learning Joint Decomposition and Synthesis for Video Relightingcited by 40
- 2024A Diffusion Approach to Radiance Field Relighting using Multi-Illumination Synthesiscited by 37
- 2024HDR-GS: Efficient High Dynamic Range Novel View Synthesis at 1000x Speed via Gaussian Splattingcited by 35
- 2025Radiant Foam: Real-Time Differentiable Ray Tracingcited by 34
- 2024Baking Gaussian Splatting into Diffusion Denoiser for Fast and Scalable Single-stage Image-to-3D Generation and Reconstructioncited by 32
- 2024SAGD: Boundary-Enhanced Segment Anything in 3D Gaussian via Gaussian Decompositioncited by 30
- 2024Sort-free Gaussian Splatting via Weighted Sum Renderingcited by 29
- 2024Ref-GS: Directional Factorization for 2D Gaussian Splattingcited by 29
- 2024MaterialFusion: Enhancing Inverse Rendering with Material Diffusion Priorscited by 28
- 2025Gaussian Graph Network: Learning Efficient and Generalizable Gaussian Representations from Multi-view Imagescited by 27
- 2025Luminance-GS: Adapting 3D Gaussian Splatting to Challenging Lighting Conditions with View-Adaptive Curve Adjustmentcited by 27
- 2024GauStudio: A Modular Framework for 3D Gaussian Splatting and Beyondcited by 25
- 2024LM-Gaussian: Boost Sparse-view 3D Gaussian Splatting with Large Model Priorscited by 25
- 2024SpectroMotion: Dynamic 3D Reconstruction of Specular Scenescited by 24
- 2024RelitLRM: Generative Relightable Radiance for Large Reconstruction Modelscited by 23
- 2025SVG-IR: Spatially-Varying Gaussian Splatting for Inverse Renderingcited by 23
- 2025MaterialRefGS: Reflective Gaussian Splatting with Multi-view Consistent Material Inferencecited by 23
- 2024Mani-GS: Gaussian Splatting Manipulation with Triangular Meshcited by 22
- 2024GeoSplatting: Towards Geometry Guided Gaussian Splatting for Physically-based Inverse Renderingcited by 22
- 2025Relightable Full-Body Gaussian Codec Avatarscited by 22
- 2024MirrorGaussian: Reflecting 3D Gaussians for Reconstructing Mirror Reflectionscited by 21
- 2024LumiGauss: Relightable Gaussian Splatting in the Wildcited by 21
- 2025A Survey on 3D Gaussian Splatting Applications: Segmentation, Editing, and Generationcited by 19
- 2024PRTGS: Precomputed Radiance Transfer of Gaussian Splats for Real-Time High-Quality Relightingcited by 18
- 2025iVR-GS: Inverse Volume Rendering for Explorable Visualization via Editable 3D Gaussian Splattingcited by 18
- 2024Advancing Extended Reality with 3D Gaussian Splatting: Innovations and Prospectscited by 17
- 2024RNG: Relightable Neural Gaussianscited by 16
- 2024HybridGS: Decoupling Transients and Statics with 2D and 3D Gaussian Splattingcited by 16
50 most cited of 224 All 224 (JSON)
- 2026VisibilitySplat: Ray-Traced Occlusion for Relighting with 3D Gaussian Splatting14 Oct 2026
- 2026Spectral World Renderer: Unified 3D Hyperspectral Unmixing14 Oct 2026
- 2026Casual Flash Lighting for Gaussian Splat Inverse Rendering5 Oct 2026
- 2026VolS-GS: Relightable Gaussian Splatting with Volumetric Subsurface Scattering2 Oct 2026
- 2026EvenSplat: Coupled 2D-3D Decomposition for Gaussian Splatting under Exposure and Illumination Variation1 Oct 2026
- 2026LINGO: Latent Initialization and Gradient Optimization for Sparse-view X-ray Novel View Synthesis and CT Reconstruction with 3D Gaussian Splatting19 Sep 2026
- 2026RGS: Reflection-aware Gaussian Splatting via Learning Geometry Continuity for Reflective Objects16 Sep 2026
- 2026RelightFormer: Feed-forward Generative Transformer for Multiview Object Relighting7 Sep 2026
- 2026LightBridge: Feed-Forward Generative Relighting for 3D Gaussian Splatting2 Sep 2026
- 2026HELIOS: From midnight to noon, continuous outdoor urban scene relighting1 Sep 2026
- 2026LightFuse: Relightable Interactive Gaussian Scene Reconstruction via Multi-Scan Fusion and 2D Gaussian Ray Tracing29 Aug 2026
- 2026ExMesh++: From Multi-View Images to Relightable UV-PBR Mesh Assets via Topology-Adaptive Reconstruction and Decomposition25 Aug 2026
38 more
- 2026Luce: Relightable Gaussians for 3D Asset Generation25 Aug 2026
- 2026LumiTokens: 3D Relighting via Token-Space Lighting Transformation18 Aug 2026
- 2026UniqueSplat: View-conditioned 3D Gaussian Splatting for Generalizable 3D Reconstruction3 Aug 2026
- 2026PanoLess: Environment Reconstruction from Partial Reflective Views28 Jul 2026
- 2026Meshless Domain Randomization via Explicit Parameter Perturbation of 3D Gaussian Splatting24 Jul 2026
- 2026Plenoptic Condensation: A Novel Approach to Generalized Scene Reconstruction20 Jul 2026
- 2026Dynamic Inverse Rendering for Enhanced Material-Lighting Decomposition10 Jul 2026
- 2026UniSpine-GS: An Efficient Physics-Aware Gaussian Framework for Cross-Modality Multi-view Spine Image Synthesis6 Jul 2026
- 2026Learning Spectral and Polarimetric Clues for One-to-Multimodal Novel View Synthesis2 Jul 2026
- 2026InvSplat: Inverse Feed-Forward Scene Splatting2 Jul 2026
- 2026Intrinsic decomposition and editing of 3D Gaussian splats30 Jun 2026
- 2026Learning Efficient 4D Gaussian Representations from Monocular Videos with Flow Splatting29 Jun 2026
- 2026DR-GS: Physically-Based Deformable and Relightable 2D Gaussians28 Jun 2026
- 2026RAGA: Real Time Ray Traced Gaussian Shadow Casting for 3DGS Avatar-Scene Interaction28 Jun 2026
- 2026DANTE-W: Diffuse Albedo Neural Texturing in the Wild26 Jun 2026
- 2026Extracting Neural Materials from Images25 Jun 2026
- 2026From Sparse and Imperfect 2D Anchors to Consistent 3D Gaussian Street Scenes: Support-Aware Appearance24 Jun 2026
- 2026Lighting-Consistent Object Transfer Across Radiance Fields21 Jun 2026
- 2026BRDFusion: Physics Meets Generation for Urban Scene Inverse Rendering15 Jun 2026
- 2026TRON: Tracing Rays to Orchestrate a Neural Renderer for 3D Gaussian Reconstructions9 Jun 2026
- 2026Geometry Gaussians: Decoupling Appearance and Geometry in Gaussian Splatting3 Jun 2026
- 2026Thinking in Blender: Staged Executable Inverse Graphics with Vision-Language Models1 Jun 2026
- 2026Directed Distance Fields for Constant-Time Ray Queries on Gaussian Splatting30 May 2026
- 2026Ambient-robust Inverse Rendering using Active RGB-NIR Imaging28 May 2026
- 2026Seeing through boxes: Non-Line-of-Sight 3D Reconstruction from Radar Signals27 May 2026
- 2026GeRaF: Neural Geometry Reconstruction from Radio Frequency Signals27 May 2026
- 2026F-RNG: Feed-Forward Relightable Neural Gaussians25 May 2026
- 2026SRUG: Shadow-Guided Relightable Urban Scene with Generation Model23 May 2026
- 2026BodyReLux: Temporally Consistent Full-Body Video Relighting20 May 2026
- 2026RT-Splatting: Joint Reflection-Transmission Modeling with Gaussian Splatting18 May 2026
- 2026TransmissiveGS: Residual-Guided Disentangled Gaussian Splatting for Transmissive Scene Reconstruction and Rendering11 May 2026
- 20263DReflecNet: A Large-Scale Dataset for 3D Reconstruction of Reflective, Transparent, and Low-Texture Objects11 May 2026
- 2026SeasonScapes: Learning Large-scale Re-lightable 3D Landscapes with Seasonal Variation from Sparse Webcams9 May 2026
- 2026Relightable Gaussian Splatting for Virtual Production Using Image-Based Illumination9 May 2026
- 20263DSS: 3D Surface Splatting for Inverse Rendering7 May 2026
- 2026GOR-IS: 3D Gaussian Object Removal in the Intrinsic Space1 May 2026
- 2026Splats in Splats++: Robust and Generalizable 3D Gaussian Splatting Steganography17 Apr 2026
- 2026LumiMotion: Improving Gaussian Relighting with Scene Dynamics13 Apr 2026
50 newest of 224 All 224 (JSON)
- 2024IntrinsicAnything: Learning Diffusion Priors for Inverse Rendering Under Unknown Illuminationcited by 67
- 2025DiffusionRenderer: Neural Inverse and Forward Rendering with Video Diffusion Modelscited by 57
- 2024DreamMat: High-quality PBR Material Generation with Geometry- and Light-aware Diffusion Modelscited by 50
- 2024A Diffusion Approach to Radiance Field Relighting using Multi-Illumination Synthesiscited by 37
- 2024Baking Gaussian Splatting into Diffusion Denoiser for Fast and Scalable Single-stage Image-to-3D Generation and Reconstructioncited by 32
- 2024MaterialFusion: Enhancing Inverse Rendering with Material Diffusion Priorscited by 28
- 2024LM-Gaussian: Boost Sparse-view 3D Gaussian Splatting with Large Model Priorscited by 25
- 2025LightSwitch: Multi-view Relighting with Material-guided Diffusioncited by 15
- 2024Localized Gaussian Splatting Editing with Contextual Awarenesscited by 13
- 2025MatMart: Material Reconstruction of 3D Objects via Diffusioncited by 2
- 2025MatSpray: Fusing 2D Material World Knowledge on 3D Geometrycited by 2
- 2024SOAR: Self-Occluded Avatar Recovery from a Single Video In the Wildcited by 1
12 most cited of 17 All 17 (JSON)
- 2026LightBridge: Feed-Forward Generative Relighting for 3D Gaussian Splatting2 Sep 2026
- 2026Lighting-Consistent Object Transfer Across Radiance Fields21 Jun 2026
- 2025MatSpray: Fusing 2D Material World Knowledge on 3D Geometry20 Dec 2025
- 2025GAINS: Gaussian-based Inverse Rendering from Sparse Multi-View Captures10 Dec 2025
- 2025MatMart: Material Reconstruction of 3D Objects via Diffusion24 Nov 2025
- 2025Yesnt: Are Diffusion Relighting Models Ready for Capture Stage Compositing? A Hybrid Alternative to Bridge the Gap27 Oct 2025
- 2025DreamLifting: A Plug-in Module Lifting MV Diffusion Models for 3D Asset Generation9 Sep 2025
- 2025LightSwitch: Multi-view Relighting with Material-guided Diffusion8 Aug 2025
- 2025DiffusionRenderer: Neural Inverse and Forward Rendering with Video Diffusion Models30 Jan 2025
- 2024Baking Gaussian Splatting into Diffusion Denoiser for Fast and Scalable Single-stage Image-to-3D Generation and Reconstruction21 Nov 2024
- 2024SOAR: Self-Occluded Avatar Recovery from a Single Video In the Wild31 Oct 2024
- 2024MaterialFusion: Enhancing Inverse Rendering with Material Diffusion Priors23 Sep 2024
12 newest of 17 All 17 (JSON)
- 2024HUGSIM: A Real-Time, Photo-Realistic and Closed-Loop Simulator for Autonomous Drivingcited by 90
- 2024DeSiRe-GS: 4D Street Gaussians for Static-Dynamic Decomposition and Surface Reconstruction for Urban Driving Scenescited by 45
- 2025Visionary: The World Model Carrier Built on WebGPU-Powered Gaussian Splatting Platformcited by 1
- 2025Visionary: The World Model Carrier Built on WebGPU-Powered Gaussian Splatting Platform9 Dec 2025
- 2024HUGSIM: A Real-Time, Photo-Realistic and Closed-Loop Simulator for Autonomous Driving2 Dec 2024
- 2024DeSiRe-GS: 4D Street Gaussians for Static-Dynamic Decomposition and Surface Reconstruction for Urban Driving Scenes18 Nov 2024
- 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,076
- 2024A Survey on 3D Gaussian Splattingcited by 224
- 20243D Gaussian Ray Tracing: Fast Tracing of Particle Scenescited by 139
- 2024DN-Splatter: Depth and Normal Priors for Gaussian Splatting and Meshingcited by 138
- 2024Recent Advances in 3D Gaussian Splattingcited by 131
- 20243D Gaussian as a New Era: A Surveycited by 104
- 2023GIR: 3D Gaussian Inverse Rendering for Relightable Scene Factorizationcited by 87
- 20243D Gaussian Splatting: Survey, Technologies, Challenges, and Opportunitiescited by 78
- 2024Analytic-Splatting: Anti-Aliased 3D Gaussian Splatting via Analytic Integrationcited by 67
- 2024R2-Gaussian: Rectifying Radiative Gaussian Splatting for Tomographic Reconstructioncited by 67
- 2024Meta 3D AssetGen: Text-to-Mesh Generation with High-Quality Geometry, Texture, and PBR Materialscited by 66
- 2024Advances in 3D Generation: A Surveycited by 63
12 most cited of 202 All 202 (JSON)
- 2026VisibilitySplat: Ray-Traced Occlusion for Relighting with 3D Gaussian Splatting14 Oct 2026
- 2026Spectral World Renderer: Unified 3D Hyperspectral Unmixing14 Oct 2026
- 2026Casual Flash Lighting for Gaussian Splat Inverse Rendering5 Oct 2026
- 2026VolS-GS: Relightable Gaussian Splatting with Volumetric Subsurface Scattering2 Oct 2026
- 2026EvenSplat: Coupled 2D-3D Decomposition for Gaussian Splatting under Exposure and Illumination Variation1 Oct 2026
- 2026LINGO: Latent Initialization and Gradient Optimization for Sparse-view X-ray Novel View Synthesis and CT Reconstruction with 3D Gaussian Splatting19 Sep 2026
- 2026RGS: Reflection-aware Gaussian Splatting via Learning Geometry Continuity for Reflective Objects16 Sep 2026
- 2026RelightFormer: Feed-forward Generative Transformer for Multiview Object Relighting7 Sep 2026
- 2026HELIOS: From midnight to noon, continuous outdoor urban scene relighting1 Sep 2026
- 2026LightFuse: Relightable Interactive Gaussian Scene Reconstruction via Multi-Scan Fusion and 2D Gaussian Ray Tracing29 Aug 2026
- 2026ExMesh++: From Multi-View Images to Relightable UV-PBR Mesh Assets via Topology-Adaptive Reconstruction and Decomposition25 Aug 2026
- 2026Luce: Relightable Gaussians for 3D Asset Generation25 Aug 2026
12 newest of 202 All 202 (JSON)