mlsanityData to 14 Oct 2026

GS-IR: 3D Gaussian Splatting for Inverse Rendering

arXiv 2311.16473 ↗First posted 26 Nov 2023cs.CVcited by 224

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Abstract (arXiv)

We propose GS-IR, a novel inverse rendering approach based on 3D Gaussian Splatting (GS) that leverages forward mapping volume rendering to achieve photorealistic novel view synthesis and relighting results. Unlike previous works that use implicit neural representations and volume rendering (e.g. NeRF), which suffer from low expressive power and high computational complexity, we extend GS, a top-performance representation for novel view synthesis, to estimate scene geometry, surface material, and environment illumination from multi-view images captured under unknown lighting conditions. There are two main problems when introducing GS to inverse rendering: 1) GS does not support producing plausible normal natively; 2) forward mapping (e.g. rasterization and splatting) cannot trace the occlusion like backward mapping (e.g. ray tracing). To address these challenges, our GS-IR proposes an efficient optimization scheme that incorporates a depth-derivation-based regularization for normal estimation and a baking-based occlusion to model indirect lighting. The flexible and expressive GS representation allows us to achieve fast and compact geometry reconstruction, photorealistic novel view synthesis, and effective physically-based rendering. We demonstrate the superiority of our method over baseline methods through qualitative and quantitative evaluations on various challenging scenes.

Key facts. Cited by 224 papers in the map (data through 14 Oct 2026). Builds on 34 of its 48 references that are in the map. First posted on arXiv 26 Nov 2023.

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34 of 48 references.

References · 34

  1. 2019PyTorch: An Imperative Style, High-Performance Deep Learning Librarycited by 20,305
  2. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
  3. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  4. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
  5. 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,032
  6. 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,613
  7. 2022TensoRF: Tensorial Radiance Fieldscited by 1,280
  8. 2021Efficient Geometry-aware 3D Generative Adversarial Networkscited by 1,205
  9. 2020Nerfies: Deformable Neural Radiance Fieldscited by 1,198
  10. 2021Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstructioncited by 964
  11. 2020NeRF++: Analyzing and Improving Neural Radiance Fieldscited by 861
  12. 2020Neural Scene Flow Fields for Space-Time View Synthesis of Dynamic Scenescited by 751
22 more
  1. 2023K-Planes: Explicit Radiance Fields in Space, Time, and Appearancecited by 746
  2. 2020pi-GAN: Periodic Implicit Generative Adversarial Networks for 3D-Aware Image Synthesiscited by 708
  3. 2023HexPlane: A Fast Representation for Dynamic Scenescited by 587
  4. 2022Point-NeRF: Point-based Neural Radiance Fieldscited by 503
  5. 2020NeRV: Neural Reflectance and Visibility Fields for Relighting and View Synthesiscited by 496
  6. 2021Baking Neural Radiance Fields for Real-Time View Synthesiscited by 468
  7. 2020NeRD: Neural Reflectance Decomposition from Image Collectionscited by 449
  8. 2021Extracting Triangular 3D Models, Materials, and Lighting From Imagescited by 366
  9. 2021PhySG: Inverse Rendering with Spherical Gaussians for Physics-based Material Editing and Relightingcited by 335
  10. 2021Neural-PIL: Neural Pre-Integrated Lighting for Reflectance Decompositioncited by 205
  11. 2020Neural Reflectance Fields for Appearance Acquisitioncited by 196
  12. 2022Modeling Indirect Illumination for Inverse Renderingcited by 168
  13. 2023TensoIR: Tensorial Inverse Renderingcited by 168
  14. 2022Shape, Light, and Material Decomposition from Images using Monte Carlo Rendering and Denoisingcited by 163
  15. 2022ARF: Artistic Radiance Fieldscited by 147
  16. 2022IRON: Inverse Rendering by Optimizing Neural SDFs and Materials from Photometric Imagescited by 111
  17. 2020Deep Reflectance Volumes: Relightable Reconstructions from Multi-View Photometric Imagescited by 98
  18. 2021Unified Shape and SVBRDF Recovery using Differentiable Monte Carlo Renderingcited by 71
  19. 2020Deep 3D Capture: Geometry and Reflectance from Sparse Multi-View Imagescited by 65
  20. 2022Approximate Differentiable Rendering with Algebraic Surfacescited by 44
  21. 2023Flexible Techniques for Differentiable Rendering with 3D Gaussianscited by 28
  22. 2023HelixSurf: A Robust and Efficient Neural Implicit Surface Learning of Indoor Scenes with Iterative Intertwined Regularizationcited by 20

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2023: 1; 2024: 73; 2025: 71; 2026: 79.

224 papers.

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  1. 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,076
  2. 2024A Survey on 3D Gaussian Splattingcited by 224
  3. 20243D Gaussian Ray Tracing: Fast Tracing of Particle Scenescited by 139
  4. 2024DN-Splatter: Depth and Normal Priors for Gaussian Splatting and Meshingcited by 138
  5. 2024Recent Advances in 3D Gaussian Splattingcited by 131
  6. 20243D Gaussian as a New Era: A Surveycited by 104
  7. 2024HUGSIM: A Real-Time, Photo-Realistic and Closed-Loop Simulator for Autonomous Drivingcited by 90
  8. 2023GIR: 3D Gaussian Inverse Rendering for Relightable Scene Factorizationcited by 87
  9. 20243D Gaussian Splatting: Survey, Technologies, Challenges, and Opportunitiescited by 78
  10. 2024Analytic-Splatting: Anti-Aliased 3D Gaussian Splatting via Analytic Integrationcited by 67
  11. 2024IntrinsicAnything: Learning Diffusion Priors for Inverse Rendering Under Unknown Illuminationcited by 67
  12. 2024R2-Gaussian: Rectifying Radiative Gaussian Splatting for Tomographic Reconstructioncited by 67
38 more
  1. 2024Meta 3D AssetGen: Text-to-Mesh Generation with High-Quality Geometry, Texture, and PBR Materialscited by 66
  2. 2024Advances in 3D Generation: A Surveycited by 63
  3. 2024Radiative Gaussian Splatting for Efficient X-ray Novel View Synthesiscited by 58
  4. 2025DiffusionRenderer: Neural Inverse and Forward Rendering with Video Diffusion Modelscited by 57
  5. 2024DreamMat: High-quality PBR Material Generation with Geometry- and Light-aware Diffusion Modelscited by 50
  6. 2024DeSiRe-GS: 4D Street Gaussians for Static-Dynamic Decomposition and Surface Reconstruction for Urban Driving Scenescited by 45
  7. 2024GS^3: Efficient Relighting with Triple Gaussian Splattingcited by 44
  8. 2024GI-GS: Global Illumination Decomposition on Gaussian Splatting for Inverse Renderingcited by 42
  9. 2024DeferredGS: Decoupled and Editable Gaussian Splatting with Deferred Shadingcited by 41
  10. 2024Gaussian Splatting: 3D Reconstruction and Novel View Synthesis, a Reviewcited by 41
  11. 2025UniRelight: Learning Joint Decomposition and Synthesis for Video Relightingcited by 40
  12. 2024A Diffusion Approach to Radiance Field Relighting using Multi-Illumination Synthesiscited by 37
  13. 2024HDR-GS: Efficient High Dynamic Range Novel View Synthesis at 1000x Speed via Gaussian Splattingcited by 35
  14. 2025Radiant Foam: Real-Time Differentiable Ray Tracingcited by 34
  15. 2024Baking Gaussian Splatting into Diffusion Denoiser for Fast and Scalable Single-stage Image-to-3D Generation and Reconstructioncited by 32
  16. 2024SAGD: Boundary-Enhanced Segment Anything in 3D Gaussian via Gaussian Decompositioncited by 30
  17. 2024Sort-free Gaussian Splatting via Weighted Sum Renderingcited by 29
  18. 2024Ref-GS: Directional Factorization for 2D Gaussian Splattingcited by 29
  19. 2024MaterialFusion: Enhancing Inverse Rendering with Material Diffusion Priorscited by 28
  20. 2025Gaussian Graph Network: Learning Efficient and Generalizable Gaussian Representations from Multi-view Imagescited by 27
  21. 2025Luminance-GS: Adapting 3D Gaussian Splatting to Challenging Lighting Conditions with View-Adaptive Curve Adjustmentcited by 27
  22. 2024GauStudio: A Modular Framework for 3D Gaussian Splatting and Beyondcited by 25
  23. 2024LM-Gaussian: Boost Sparse-view 3D Gaussian Splatting with Large Model Priorscited by 25
  24. 2024SpectroMotion: Dynamic 3D Reconstruction of Specular Scenescited by 24
  25. 2024RelitLRM: Generative Relightable Radiance for Large Reconstruction Modelscited by 23
  26. 2025SVG-IR: Spatially-Varying Gaussian Splatting for Inverse Renderingcited by 23
  27. 2025MaterialRefGS: Reflective Gaussian Splatting with Multi-view Consistent Material Inferencecited by 23
  28. 2024Mani-GS: Gaussian Splatting Manipulation with Triangular Meshcited by 22
  29. 2024GeoSplatting: Towards Geometry Guided Gaussian Splatting for Physically-based Inverse Renderingcited by 22
  30. 2025Relightable Full-Body Gaussian Codec Avatarscited by 22
  31. 2024MirrorGaussian: Reflecting 3D Gaussians for Reconstructing Mirror Reflectionscited by 21
  32. 2024LumiGauss: Relightable Gaussian Splatting in the Wildcited by 21
  33. 2025A Survey on 3D Gaussian Splatting Applications: Segmentation, Editing, and Generationcited by 19
  34. 2024PRTGS: Precomputed Radiance Transfer of Gaussian Splats for Real-Time High-Quality Relightingcited by 18
  35. 2025iVR-GS: Inverse Volume Rendering for Explorable Visualization via Editable 3D Gaussian Splattingcited by 18
  36. 2024Advancing Extended Reality with 3D Gaussian Splatting: Innovations and Prospectscited by 17
  37. 2024RNG: Relightable Neural Gaussianscited by 16
  38. 2024HybridGS: Decoupling Transients and Statics with 2D and 3D Gaussian Splattingcited by 16

50 most cited of 224 All 224 (JSON)