Deep Reflectance Volumes: Relightable Reconstructions from Multi-View Photometric Images
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Abstract (arXiv)
We present a deep learning approach to reconstruct scene appearance from unstructured images captured under collocated point lighting. At the heart of Deep Reflectance Volumes is a novel volumetric scene representation consisting of opacity, surface normal and reflectance voxel grids. We present a novel physically-based differentiable volume ray marching framework to render these scene volumes under arbitrary viewpoint and lighting. This allows us to optimize the scene volumes to minimize the error between their rendered images and the captured images. Our method is able to reconstruct real scenes with challenging non-Lambertian reflectance and complex geometry with occlusions and shadowing. Moreover, it accurately generalizes to novel viewpoints and lighting, including non-collocated lighting, rendering photorealistic images that are significantly better than state-of-the-art mesh-based methods. We also show that our learned reflectance volumes are editable, allowing for modifying the materials of the captured scenes.
Key facts. Cited by 98 papers in the map (data through 7 Oct 2026). First posted on arXiv 20 Jul 2020.
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Citing papers per year: 2021: 15; 2022: 22; 2023: 32; 2024: 16; 2025: 10; 2026: 3.
98 papers.
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- 2022TensoRF: Tensorial Radiance Fieldscited by 1,275
- 2021MVSNeRF: Fast Generalizable Radiance Field Reconstruction from Multi-View Stereocited by 735
- 2021Neural Fields in Visual Computing and Beyondcited by 539
- 2021FastNeRF: High-Fidelity Neural Rendering at 200FPScited by 510
- 2022Point-NeRF: Point-based Neural Radiance Fieldscited by 503
- 2021PhySG: Inverse Rendering with Spherical Gaussians for Physics-based Material Editing and Relightingcited by 332
- 2023GS-IR: 3D Gaussian Splatting for Inverse Renderingcited by 220
- 2021Neural-PIL: Neural Pre-Integrated Lighting for Reflectance Decompositioncited by 204
- 2022Modeling Indirect Illumination for Inverse Renderingcited by 167
- 2023TensoIR: Tensorial Inverse Renderingcited by 166
- 2023NeRO: Neural Geometry and BRDF Reconstruction of Reflective Objects from Multiview Imagescited by 163
- 2021Modulated Periodic Activations for Generalizable Local Functional Representationscited by 140
38 more
- 2023Relightable 3D Gaussians: Realistic Point Cloud Relighting with BRDF Decomposition and Ray Tracingcited by 138
- 2023Relightable Gaussian Codec Avatarscited by 126
- 2022IRON: Inverse Rendering by Optimizing Neural SDFs and Materials from Photometric Imagescited by 110
- 2022NeILF: Neural Incident Light Field for Physically-based Material Estimationcited by 105
- 2022NeRFusion: Fusing Radiance Fields for Large-Scale Scene Reconstructioncited by 99
- 2021NeuTex: Neural Texture Mapping for Volumetric Neural Renderingcited by 98
- 2024Neural Gaffer: Relighting Any Object via Diffusioncited by 91
- 2022SAMURAI: Shape And Material from Unconstrained Real-world Arbitrary Image collectionscited by 89
- 2023Neural Fields meet Explicit Geometric Representation for Inverse Rendering of Urban Scenescited by 89
- 2023NeILF++: Inter-Reflectable Light Fields for Geometry and Material Estimationcited by 73
- 2022Conditional-Flow NeRF: Accurate 3D Modelling with Reliable Uncertainty Quantificationcited by 71
- 2022Physically-Based Editing of Indoor Scene Lighting from a Single Imagecited by 62
- 2023Factor Fields: A Unified Framework for Neural Fields and Beyondcited by 58
- 2021DIB-R++: Learning to Predict Lighting and Material with a Hybrid Differentiable Renderercited by 52
- 2023Stanford-ORB: A Real-World 3D Object Inverse Rendering Benchmarkcited by 51
- 2021Shadow Neural Radiance Fields for Multi-view Satellite Photogrammetrycited by 47
- 2024URAvatar: Universal Relightable Gaussian Codec Avatarscited by 43
- 2023ReLight My NeRF: A Dataset for Novel View Synthesis and Relighting of Real World Objectscited by 42
- 2023Relighting Neural Radiance Fields with Shadow and Highlight Hintscited by 41
- 2021NeLF: Neural Light-transport Field for Portrait View Synthesis and Relightingcited by 38
- 2023NeFII: Inverse Rendering for Reflectance Decomposition with Near-Field Indirect Illuminationcited by 38
- 2023NeMF: Inverse Volume Rendering with Neural Microflake Fieldcited by 34
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- 2022RC-MVSNet: Unsupervised Multi-View Stereo with Neural Renderingcited by 30
- 2022OutCast: Outdoor Single-image Relighting with Cast Shadowscited by 30
- 2025Digital Twin Catalog: A Large-Scale Photorealistic 3D Object Digital Twin Datasetcited by 29
- 2022Ray Priors through Reprojection: Improving Neural Radiance Fields for Novel View Extrapolationcited by 26
- 2022Differentiable Rendering of Neural SDFs through Reparameterizationcited by 26
- 2023NeuManifold: Neural Watertight Manifold Reconstruction with Efficient and High-Quality Rendering Supportcited by 25
- 2024RelitLRM: Generative Relightable Radiance for Large Reconstruction Modelscited by 23
- 2025MaterialRefGS: Reflective Gaussian Splatting with Multi-view Consistent Material Inferencecited by 22
- 2023WildLight: In-the-wild Inverse Rendering with a Flashlightcited by 20
- 2023SIRe-IR: Inverse Rendering for BRDF Reconstruction with Shadow and Illumination Removal in High-Illuminance Scenescited by 19
- 2022One is All: Bridging the Gap Between Neural Radiance Fields Architectures with Progressive Volume Distillationcited by 18
- 2024Objects With Lighting: A Real-World Dataset for Evaluating Reconstruction and Rendering for Object Relightingcited by 18
- 2024SHINOBI: Shape and Illumination using Neural Object Decomposition via BRDF Optimization In-the-wildcited by 18
- 2022ShadowNeuS: Neural SDF Reconstruction by Shadow Ray Supervisioncited by 17
- 2023Learning Object-Centric Neural Scattering Functions for Free-Viewpoint Relighting and Scene Compositioncited by 15
50 most cited of 98 All 98 (JSON)
- 2026RelightFormer: Feed-forward Generative Transformer for Multiview Object Relighting7 Sep 2026
- 2026Decoupled Illumination Priors for Spatially Controllable Multi-View Indoor Scene Relighting9 Jul 2026
- 2026LuxRemix: Lighting Decomposition and Remixing for Indoor Scenes21 Jan 2026
- 2025MaterialRefGS: Reflective Gaussian Splatting with Multi-view Consistent Material Inference13 Oct 2025
- 2025SViM3D: Stable Video Material Diffusion for Single Image 3D Generation9 Oct 2025
- 2025ROSGS: Relightable Outdoor Scenes With Gaussian Splatting14 Sep 2025
- 2025RTR-GS: 3D Gaussian Splatting for Inverse Rendering with Radiance Transfer and Reflection10 Jul 2025
- 2025Splat and Replace: 3D Reconstruction with Repetitive Elements6 Jun 2025
- 2025RGS-DR: Deferred Reflections and Residual Shading in 2D Gaussian Splatting25 Apr 2025
- 2025Digital Twin Catalog: A Large-Scale Photorealistic 3D Object Digital Twin Dataset11 Apr 2025
- 2025Real-time Global Illumination for Dynamic 3D Gaussian Scenes23 Mar 2025
- 2025Twinner: Shining Light on Digital Twins in a Few Snaps11 Mar 2025
38 more
- 2025NeRFs are Mirror Detectors: Using Structural Similarity for Multi-View Mirror Scene Reconstruction with 3D Surface Primitives7 Jan 2025
- 2024ReCap: Better Gaussian Relighting with Cross-Environment Captures10 Dec 2024
- 2024GUS-IR: Gaussian Splatting with Unified Shading for Inverse Rendering12 Nov 2024
- 2024URAvatar: Universal Relightable Gaussian Codec Avatars31 Oct 2024
- 2024Improving 3D Finger Traits Recognition via Generalizable Neural Rendering12 Oct 2024
- 2024RelitLRM: Generative Relightable Radiance for Large Reconstruction Models8 Oct 2024
- 2024PBIR-NIE: Glossy Object Capture under Non-Distant Lighting13 Aug 2024
- 2024PIR: Photometric Inverse Rendering with Shading Cues Modeling and Surface Reflectance Regularization13 Aug 2024
- 2024Inverse Rendering using Multi-Bounce Path Tracing and Reservoir Sampling24 Jun 2024
- 2024Neural Gaffer: Relighting Any Object via Diffusion11 Jun 2024
- 20243D Reconstruction with Fast Dipole Sums27 May 2024
- 2024Unveiling the Ambiguity in Neural Inverse Rendering: A Parameter Compensation Analysis19 Apr 2024
- 2024Sparse Views, Near Light: A Practical Paradigm for Uncalibrated Point-light Photometric Stereo29 Mar 2024
- 2024GaNI: Global and Near Field Illumination Aware Neural Inverse Rendering22 Mar 2024
- 2024NeRF as a Non-Distant Environment Emitter in Physics-based Inverse Rendering7 Feb 2024
- 2024SHINOBI: Shape and Illumination using Neural Object Decomposition via BRDF Optimization In-the-wild18 Jan 2024
- 2024Objects With Lighting: A Real-World Dataset for Evaluating Reconstruction and Rendering for Object Relighting17 Jan 2024
- 2023Relightable Gaussian Codec Avatars6 Dec 2023
- 2023Relightable 3D Gaussians: Realistic Point Cloud Relighting with BRDF Decomposition and Ray Tracing27 Nov 2023
- 2023GS-IR: 3D Gaussian Splatting for Inverse Rendering26 Nov 2023
- 2023NePF: Neural Photon Field for Single-Stage Inverse Rendering20 Nov 2023
- 2023FPO++: Efficient Encoding and Rendering of Dynamic Neural Radiance Fields by Analyzing and Enhancing Fourier PlenOctrees31 Oct 2023
- 2023Stanford-ORB: A Real-World 3D Object Inverse Rendering Benchmark24 Oct 2023
- 2023SIRe-IR: Inverse Rendering for BRDF Reconstruction with Shadow and Illumination Removal in High-Illuminance Scenes19 Oct 2023
- 2023TraM-NeRF: Tracing Mirror and Near-Perfect Specular Reflections through Neural Radiance Fields16 Oct 2023
- 2023ReShader: View-Dependent Highlights for Single Image View-Synthesis19 Sep 2023
- 2023Relighting Neural Radiance Fields with Shadow and Highlight Hints25 Aug 2023
- 2023Learning Photometric Feature Transform for Free-form Object Scan7 Aug 2023
- 2023NeRFs: The Search for the Best 3D Representation5 Aug 2023
- 2023Improved Neural Radiance Fields Using Pseudo-depth and Fusion27 Jul 2023
- 2023Fast Image-based Neural Relighting with Translucency-Reflection Modeling15 Jun 2023
- 2023NeuS-PIR: Learning Relightable Neural Surface using Pre-Integrated Rendering13 Jun 2023
- 2023Towards Scalable Multi-View Reconstruction of Geometry and Materials6 Jun 2023
- 2023NeRO: Neural Geometry and BRDF Reconstruction of Reflective Objects from Multiview Images27 May 2023
- 2023NeuManifold: Neural Watertight Manifold Reconstruction with Efficient and High-Quality Rendering Support26 May 2023
- 2023Eclipse: Disambiguating Illumination and Materials using Unintended Shadows25 May 2023
- 2023TensoIR: Tensorial Inverse Rendering24 Apr 2023
- 2023ReLight My NeRF: A Dataset for Novel View Synthesis and Relighting of Real World Objects20 Apr 2023
50 newest of 98 All 98 (JSON)
- 2022TensoRF: Tensorial Radiance Fieldscited by 1,275
- 2021MVSNeRF: Fast Generalizable Radiance Field Reconstruction from Multi-View Stereocited by 735
- 2021Neural Fields in Visual Computing and Beyondcited by 539
- 2021FastNeRF: High-Fidelity Neural Rendering at 200FPScited by 510
- 2022Point-NeRF: Point-based Neural Radiance Fieldscited by 503
- 2021PhySG: Inverse Rendering with Spherical Gaussians for Physics-based Material Editing and Relightingcited by 332
- 2023GS-IR: 3D Gaussian Splatting for Inverse Renderingcited by 220
- 2021Neural-PIL: Neural Pre-Integrated Lighting for Reflectance Decompositioncited by 204
- 2022Modeling Indirect Illumination for Inverse Renderingcited by 167
- 2023TensoIR: Tensorial Inverse Renderingcited by 166
- 2023NeRO: Neural Geometry and BRDF Reconstruction of Reflective Objects from Multiview Imagescited by 163
- 2021Modulated Periodic Activations for Generalizable Local Functional Representationscited by 140
12 most cited of 95 All 95 (JSON)
- 2026RelightFormer: Feed-forward Generative Transformer for Multiview Object Relighting7 Sep 2026
- 2026LuxRemix: Lighting Decomposition and Remixing for Indoor Scenes21 Jan 2026
- 2025MaterialRefGS: Reflective Gaussian Splatting with Multi-view Consistent Material Inference13 Oct 2025
- 2025ROSGS: Relightable Outdoor Scenes With Gaussian Splatting14 Sep 2025
- 2025RTR-GS: 3D Gaussian Splatting for Inverse Rendering with Radiance Transfer and Reflection10 Jul 2025
- 2025Splat and Replace: 3D Reconstruction with Repetitive Elements6 Jun 2025
- 2025RGS-DR: Deferred Reflections and Residual Shading in 2D Gaussian Splatting25 Apr 2025
- 2025Digital Twin Catalog: A Large-Scale Photorealistic 3D Object Digital Twin Dataset11 Apr 2025
- 2025Real-time Global Illumination for Dynamic 3D Gaussian Scenes23 Mar 2025
- 2025Twinner: Shining Light on Digital Twins in a Few Snaps11 Mar 2025
- 2025NeRFs are Mirror Detectors: Using Structural Similarity for Multi-View Mirror Scene Reconstruction with 3D Surface Primitives7 Jan 2025
- 2024ReCap: Better Gaussian Relighting with Cross-Environment Captures10 Dec 2024
12 newest of 95 All 95 (JSON)