HDR-GS: Efficient High Dynamic Range Novel View Synthesis at 1000x Speed via Gaussian Splatting
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Abstract (arXiv)
High dynamic range (HDR) novel view synthesis (NVS) aims to create photorealistic images from novel viewpoints using HDR imaging techniques. The rendered HDR images capture a wider range of brightness levels containing more details of the scene than normal low dynamic range (LDR) images. Existing HDR NVS methods are mainly based on NeRF. They suffer from long training time and slow inference speed. In this paper, we propose a new framework, High Dynamic Range Gaussian Splatting (HDR-GS), which can efficiently render novel HDR views and reconstruct LDR images with a user input exposure time. Specifically, we design a Dual Dynamic Range (DDR) Gaussian point cloud model that uses spherical harmonics to fit HDR color and employs an MLP-based tone-mapper to render LDR color. The HDR and LDR colors are then fed into two Parallel Differentiable Rasterization (PDR) processes to reconstruct HDR and LDR views. To establish the data foundation for the research of 3D Gaussian splatting-based methods in HDR NVS, we recalibrate the camera parameters and compute the initial positions for Gaussian point clouds. Experiments demonstrate that our HDR-GS surpasses the state-of-the-art NeRF-based method by 3.84 and 1.91 dB on LDR and HDR NVS while enjoying 1000x inference speed and only requiring 6.3% training time. Code and recalibrated data will be publicly available at https://github.com/caiyuanhao1998/HDR-GS . A brief video introduction of our work is available at https://youtu.be/wtU7Kcwe7ck
Key facts. Cited by 35 papers in the map (data through 14 Oct 2026). Builds on 58 of its 82 references that are in the map. First posted on arXiv 24 May 2024.
Builds on
58 of 82 references.
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- 2023SparseNeRF: Distilling Depth Ranking for Few-shot Novel View Synthesiscited by 247
- 2023Retinexformer: One-stage Retinex-based Transformer for Low-light Image Enhancementcited by 231
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50 most cited of 58 All 58 (JSON)
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Citing papers per year: 2024: 7; 2025: 17; 2026: 11.
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- 2024Large Spatial Model: End-to-end Unposed Images to Semantic 3Dcited by 73
- 2025LangSplatV2: High-dimensional 3D Language Gaussian Splatting with 450+ FPScited by 41
- 2024PromptFix: You Prompt and We Fix the Photocited by 40
- 2024Baking Gaussian Splatting into Diffusion Denoiser for Fast and Scalable Single-stage Image-to-3D Generation and Reconstructioncited by 32
- 2024Lighting Every Darkness with 3DGS: Fast Training and Real-Time Rendering for HDR View Synthesiscited by 27
- 2025Luminance-GS: Adapting 3D Gaussian Splatting to Challenging Lighting Conditions with View-Adaptive Curve Adjustmentcited by 27
- 2025RealX3D: A Physically-Degraded 3D Benchmark for Multi-view Visual Restoration and Reconstructioncited by 19
- 2024LangSurf: Language-Embedded Surface Gaussians for 3D Scene Understandingcited by 17
- 2025OmniVCus: Feedforward Subject-driven Video Customization with Multimodal Control Conditionscited by 17
- 2025LL-Gaussian: Low-Light Scene Reconstruction and Enhancement via Gaussian Splatting for Novel View Synthesiscited by 14
- 2024Cinematic Gaussians: Real-Time HDR Radiance Fields with Depth of Fieldcited by 12
- 2025GaSLight: Gaussian Splats for Spatially-Varying Lighting in HDRcited by 12
23 more
- 2025GaussHDR: High Dynamic Range Gaussian Splatting via Learning Unified 3D and 2D Local Tone Mappingcited by 9
- 2026Unifying Color and Lightness Correction with View-Adaptive Curve Adjustment for Robust 3D Novel View Synthesiscited by 8
- 2026PPISP: Physically-Plausible Compensation and Control of Photometric Variations in Radiance Field Reconstructioncited by 7
- 2025LLGS: Unsupervised Gaussian Splatting for Image Enhancement and Reconstruction in Pure Dark Environmentcited by 6
- 20253D-UIR: 3D Gaussian for Underwater 3D Scene Reconstruction via Physics Based Appearance-Medium Decouplingcited by 5
- 2025Learning Neural Exposure Fields for View Synthesiscited by 4
- 2025GS-I3: Gaussian Splatting for Surface Reconstruction from Illumination-Inconsistent Imagescited by 2
- 2025High Dynamic Range Novel View Synthesis with Single Exposurecited by 2
- 2025Mono4DGS-HDR: High Dynamic Range 4D Gaussian Splatting from Alternating-exposure Monocular Videoscited by 2
- 2026Active View Selection with Perturbed Gaussian Ensemble for Tomographic Reconstructioncited by 2
- 2025Casual3DHDR: Deblurring High Dynamic Range 3D Gaussian Splatting from Casually Captured Videoscited by 1
- 2025High Dynamic Range 3D Gaussian Splatting via Luminance-Chromaticity Decompositioncited by 1
- 2025SplatBright: Generalizable Low-Light Scene Reconstruction from Sparse Views via Physically-Guided Gaussian Enhancementcited by 1
- 2026Physically Inspired Gaussian Splatting for HDR Novel View Synthesiscited by 1
- 2026Light 'em Up: Enabling Few-Shot Low-Light 3D Gaussian Splatting with Multi-Scale Explicit Retinex Illumination Decouplingcited by 1
- 2026P2GS: Physical Prior-guided Gaussian Splatting for Photometrically Consistent Urban Reconstructioncited by 1
- 2024PanDORA: Casual HDR Radiance Acquisition of Indoor Scenes for Image-based Lightingcited by 0
- 2025Dynamic Novel View Synthesis in High Dynamic Rangecited by 0
- 2026Seeing through Light and Darkness: Sensor-Physics Grounded Deblurring HDR NeRF from Single-Exposure Images and Eventscited by 0
- 2026InstantHDR: Single-forward Gaussian Splatting Initialization for HDR 3D Reconstructioncited by 0
- 2026FujinSplat: Seeing Through Smoke with RAW-Domain Gaussian Splattingcited by 0
- 2026RawSLAM: Online HDR Gaussian SLAM from Linear Radiancecited by 0
- 2026EvenSplat: Coupled 2D-3D Decomposition for Gaussian Splatting under Exposure and Illumination Variationcited by 0
- 2026EvenSplat: Coupled 2D-3D Decomposition for Gaussian Splatting under Exposure and Illumination Variation1 Oct 2026
- 2026RawSLAM: Online HDR Gaussian SLAM from Linear Radiance17 Sep 2026
- 2026FujinSplat: Seeing Through Smoke with RAW-Domain Gaussian Splatting5 Sep 2026
- 2026P2GS: Physical Prior-guided Gaussian Splatting for Photometrically Consistent Urban Reconstruction16 May 2026
- 2026Light 'em Up: Enabling Few-Shot Low-Light 3D Gaussian Splatting with Multi-Scale Explicit Retinex Illumination Decoupling27 Apr 2026
- 2026Physically Inspired Gaussian Splatting for HDR Novel View Synthesis30 Mar 2026
- 2026InstantHDR: Single-forward Gaussian Splatting Initialization for HDR 3D Reconstruction11 Mar 2026
- 2026Active View Selection with Perturbed Gaussian Ensemble for Tomographic Reconstruction6 Mar 2026
- 2026Unifying Color and Lightness Correction with View-Adaptive Curve Adjustment for Robust 3D Novel View Synthesis20 Feb 2026
- 2026PPISP: Physically-Plausible Compensation and Control of Photometric Variations in Radiance Field Reconstruction26 Jan 2026
- 2026Seeing through Light and Darkness: Sensor-Physics Grounded Deblurring HDR NeRF from Single-Exposure Images and Events21 Jan 2026
- 2025RealX3D: A Physically-Degraded 3D Benchmark for Multi-view Visual Restoration and Reconstruction29 Dec 2025
23 more
- 2025SplatBright: Generalizable Low-Light Scene Reconstruction from Sparse Views via Physically-Guided Gaussian Enhancement21 Dec 2025
- 2025High Dynamic Range 3D Gaussian Splatting via Luminance-Chromaticity Decomposition17 Nov 2025
- 2025Mono4DGS-HDR: High Dynamic Range 4D Gaussian Splatting from Alternating-exposure Monocular Videos21 Oct 2025
- 2025Learning Neural Exposure Fields for View Synthesis9 Oct 2025
- 2025Dynamic Novel View Synthesis in High Dynamic Range26 Sep 2025
- 2025LangSplatV2: High-dimensional 3D Language Gaussian Splatting with 450+ FPS9 Jul 2025
- 2025OmniVCus: Feedforward Subject-driven Video Customization with Multimodal Control Conditions29 Jun 2025
- 20253D-UIR: 3D Gaussian for Underwater 3D Scene Reconstruction via Physics Based Appearance-Medium Decoupling27 May 2025
- 2025High Dynamic Range Novel View Synthesis with Single Exposure2 May 2025
- 2025Casual3DHDR: Deblurring High Dynamic Range 3D Gaussian Splatting from Casually Captured Videos24 Apr 2025
- 2025GaSLight: Gaussian Splats for Spatially-Varying Lighting in HDR15 Apr 2025
- 2025LL-Gaussian: Low-Light Scene Reconstruction and Enhancement via Gaussian Splatting for Novel View Synthesis14 Apr 2025
- 2025Luminance-GS: Adapting 3D Gaussian Splatting to Challenging Lighting Conditions with View-Adaptive Curve Adjustment2 Apr 2025
- 2025LLGS: Unsupervised Gaussian Splatting for Image Enhancement and Reconstruction in Pure Dark Environment24 Mar 2025
- 2025GS-I3: Gaussian Splatting for Surface Reconstruction from Illumination-Inconsistent Images16 Mar 2025
- 2025GaussHDR: High Dynamic Range Gaussian Splatting via Learning Unified 3D and 2D Local Tone Mapping13 Mar 2025
- 2024LangSurf: Language-Embedded Surface Gaussians for 3D Scene Understanding23 Dec 2024
- 2024Baking Gaussian Splatting into Diffusion Denoiser for Fast and Scalable Single-stage Image-to-3D Generation and Reconstruction21 Nov 2024
- 2024Large Spatial Model: End-to-end Unposed Images to Semantic 3D24 Oct 2024
- 2024PanDORA: Casual HDR Radiance Acquisition of Indoor Scenes for Image-based Lighting8 Jul 2024
- 2024Cinematic Gaussians: Real-Time HDR Radiance Fields with Depth of Field11 Jun 2024
- 2024Lighting Every Darkness with 3DGS: Fast Training and Real-Time Rendering for HDR View Synthesis10 Jun 2024
- 2024PromptFix: You Prompt and We Fix the Photo27 May 2024
- 2024Large Spatial Model: End-to-end Unposed Images to Semantic 3Dcited by 73
- 2025LangSplatV2: High-dimensional 3D Language Gaussian Splatting with 450+ FPScited by 41
- 2024Lighting Every Darkness with 3DGS: Fast Training and Real-Time Rendering for HDR View Synthesiscited by 27
- 2025Luminance-GS: Adapting 3D Gaussian Splatting to Challenging Lighting Conditions with View-Adaptive Curve Adjustmentcited by 27
- 2025RealX3D: A Physically-Degraded 3D Benchmark for Multi-view Visual Restoration and Reconstructioncited by 19
- 2024LangSurf: Language-Embedded Surface Gaussians for 3D Scene Understandingcited by 17
- 2025OmniVCus: Feedforward Subject-driven Video Customization with Multimodal Control Conditionscited by 17
- 2025LL-Gaussian: Low-Light Scene Reconstruction and Enhancement via Gaussian Splatting for Novel View Synthesiscited by 14
- 2024Cinematic Gaussians: Real-Time HDR Radiance Fields with Depth of Fieldcited by 12
- 2025GaSLight: Gaussian Splats for Spatially-Varying Lighting in HDRcited by 12
- 2025GaussHDR: High Dynamic Range Gaussian Splatting via Learning Unified 3D and 2D Local Tone Mappingcited by 9
- 2026Unifying Color and Lightness Correction with View-Adaptive Curve Adjustment for Robust 3D Novel View Synthesiscited by 8
12 most cited of 33 All 33 (JSON)
- 2026EvenSplat: Coupled 2D-3D Decomposition for Gaussian Splatting under Exposure and Illumination Variation1 Oct 2026
- 2026RawSLAM: Online HDR Gaussian SLAM from Linear Radiance17 Sep 2026
- 2026FujinSplat: Seeing Through Smoke with RAW-Domain Gaussian Splatting5 Sep 2026
- 2026P2GS: Physical Prior-guided Gaussian Splatting for Photometrically Consistent Urban Reconstruction16 May 2026
- 2026Light 'em Up: Enabling Few-Shot Low-Light 3D Gaussian Splatting with Multi-Scale Explicit Retinex Illumination Decoupling27 Apr 2026
- 2026Physically Inspired Gaussian Splatting for HDR Novel View Synthesis30 Mar 2026
- 2026InstantHDR: Single-forward Gaussian Splatting Initialization for HDR 3D Reconstruction11 Mar 2026
- 2026Active View Selection with Perturbed Gaussian Ensemble for Tomographic Reconstruction6 Mar 2026
- 2026Unifying Color and Lightness Correction with View-Adaptive Curve Adjustment for Robust 3D Novel View Synthesis20 Feb 2026
- 2026PPISP: Physically-Plausible Compensation and Control of Photometric Variations in Radiance Field Reconstruction26 Jan 2026
- 2026Seeing through Light and Darkness: Sensor-Physics Grounded Deblurring HDR NeRF from Single-Exposure Images and Events21 Jan 2026
- 2025RealX3D: A Physically-Degraded 3D Benchmark for Multi-view Visual Restoration and Reconstruction29 Dec 2025
12 newest of 33 All 33 (JSON)