mlsanityData to 14 Oct 2026

TRON: Tracing Rays to Orchestrate a Neural Renderer for 3D Gaussian Reconstructions

arXiv 2606.11314 ↗First posted 9 Jun 2026cs.CV cs.GRcited by 0

Not on the map. Why?

Abstract (arXiv)

We introduce TRON, a rendering framework that combines 3D Gaussian ray tracing with neural rendering to enable realistic and controllable rendering of real-world 3D scenes under novel lighting, dynamic object motion, object insertion, and material editing. Prior approaches that rely solely on physically based rendering (PBR) of Gaussian representations struggle to achieve realistic relighting due to imperfections in reconstructed geometry, material estimates, and light transport estimation. At the same time, neural rendering methods often lack an explicit scene representation, limiting their ability to support interactive editing with fine-grained manipulation. TRON bridges these two paradigms. We use intrinsic decomposition priors from a learned inverse rendering model to regularize the material properties of a Gaussian field, and repurpose a ray tracer to provide radiometric guidance rather than final pixels. By treating this output as a structured 3D scaffold, we empower a lightweight neural renderer to bridge the domain gap between shading-model constrained estimates and photorealistic output. Our key insight is that the combination of explicit 3D knowledge with robust material priors provides speed and controllability, while neural rendering enables the synthesis of photorealistic images. To support real-world scenarios, we train our neural renderer with a multi-stage strategy consisting of large-scale pretraining and targeted fine-tuning on a newly constructed dataset of 2.1M rendered synthetic and real-world frames from 3D reconstructions. TRON outperforms Gaussian-based relighting methods in realism, and prior neural renderers in editability and speed. To the best of our knowledge, TRON is the first method to enable practical interactive applications in captured 3D environments, offering realistic appearance under dynamic geometric, lighting and material conditions.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 90 of its 111 references that are in the map. First posted on arXiv 9 Jun 2026.

Builds on

90 of 111 references.

References · 90

  1. 2014Very Deep Convolutional Networks for Large-Scale Image Recognitioncited by 15,364
  2. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
  3. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  4. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
  5. 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,032
  6. 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,076
  7. 2025Cosmos World Foundation Model Platform for Physical AIcited by 864
  8. 2023SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Renderingcited by 616
  9. 2021Ref-NeRF: Structured View-Dependent Appearance for Neural Radiance Fieldscited by 575
  10. 2023DL3DV-10K: A Large-Scale Scene Dataset for Deep Learning-based 3D Visioncited by 537
  11. 2020NeRD: Neural Reflectance Decomposition from Image Collectionscited by 449
  12. 2023PhysGaussian: Physics-Integrated 3D Gaussians for Generative Dynamicscited by 377
38 more
  1. 2021Extracting Triangular 3D Models, Materials, and Lighting From Imagescited by 366
  2. 2021Omnidata: A Scalable Pipeline for Making Multi-Task Mid-Level Vision Datasets from 3D Scanscited by 336
  3. 2021PhySG: Inverse Rendering with Spherical Gaussians for Physics-based Material Editing and Relightingcited by 335
  4. 2023Repurposing Diffusion-Based Image Generators for Monocular Depth Estimationcited by 327
  5. 2023GaussianShader: 3D Gaussian Splatting with Shading Functions for Reflective Surfacescited by 252
  6. 2024Gaussian Opacity Fields: Efficient Adaptive Surface Reconstruction in Unbounded Scenescited by 232
  7. 2023GS-IR: 3D Gaussian Splatting for Inverse Renderingcited by 224
  8. 20243D Gaussian Splatting as Markov Chain Monte Carlocited by 217
  9. 2022Modeling Indirect Illumination for Inverse Renderingcited by 168
  10. 2023TensoIR: Tensorial Inverse Renderingcited by 168
  11. 2022Shape, Light, and Material Decomposition from Images using Monte Carlo Rendering and Denoisingcited by 163
  12. 2024RGBleftrightarrowX: Image decomposition and synthesis using material- and lighting-aware diffusion modelscited by 161
  13. 2025Difix3D+: Improving 3D Reconstructions with Single-Step Diffusion Modelscited by 161
  14. 2023Relightable 3D Gaussians: Realistic Point Cloud Relighting with BRDF Decomposition and Ray Tracingcited by 142
  15. 20243D Gaussian Ray Tracing: Fast Tracing of Particle Scenescited by 139
  16. 2021NeRFactor: Neural Factorization of Shape and Reflectance Under an Unknown Illuminationcited by 135
  17. 2022NeILF: Neural Incident Light Field for Physically-based Material Estimationcited by 105
  18. 2024DiLightNet: Fine-grained Lighting Control for Diffusion-based Image Generationcited by 93
  19. 2024Neural Gaffer: Relighting Any Object via Diffusioncited by 91
  20. 2023Neural Fields meet Explicit Geometric Representation for Inverse Rendering of Urban Scenescited by 90
  21. 20243DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splattingcited by 88
  22. 2023GIR: 3D Gaussian Inverse Rendering for Relightable Scene Factorizationcited by 87
  23. 2023NeILF++: Inter-Reflectable Light Fields for Geometry and Material Estimationcited by 74
  24. 2023Intrinsic Image Diffusion for Indoor Single-view Material Estimationcited by 73
  25. 2024IntrinsicAnything: Learning Diffusion Priors for Inverse Rendering Under Unknown Illuminationcited by 67
  26. 2023ENVIDR: Implicit Differentiable Renderer with Neural Environment Lightingcited by 65
  27. 20243D Gaussian Splatting with Deferred Reflectioncited by 63
  28. 2025DiffusionRenderer: Neural Inverse and Forward Rendering with Video Diffusion Modelscited by 57
  29. 2024IRGS: Inter-Reflective Gaussian Splatting with 2D Gaussian Ray Tracingcited by 54
  30. 2024Fast Feedforward 3D Gaussian Splatting Compressioncited by 52
  31. 2024EVER: Exact Volumetric Ellipsoid Rendering for Real-time View Synthesiscited by 48
  32. 2024GS^3: Efficient Relighting with Triple Gaussian Splattingcited by 44
  33. 2024GI-GS: Global Illumination Decomposition on Gaussian Splatting for Inverse Renderingcited by 42
  34. 2024Binary Opacity Grids: Capturing Fine Geometric Detail for Mesh-Based View Synthesiscited by 41
  35. 2024DeferredGS: Decoupled and Editable Gaussian Splatting with Deferred Shadingcited by 41
  36. 2024Evaluation Agent: Efficient and Promptable Evaluation Framework for Visual Generative Modelscited by 41
  37. 2025UniRelight: Learning Joint Decomposition and Synthesis for Video Relightingcited by 40
  38. 2023Neural Microfacet Fields for Inverse Renderingcited by 38

50 most cited of 90 All 90 (JSON)

Built on by

Not cited yet.