Dynamic Inverse Rendering for Enhanced Material-Lighting Decomposition
Not on the map. Why?
Abstract (arXiv)
Decomposing outgoing surface radiance into material and illumination during inverse rendering is essential for applications such as relighting and augmented reality, yet it is severely ill-posed since multiple combinations can result in the same observed colour. Capturing an object under multiple lighting conditions usually helps resolve this ambiguity as it constrains the optimization towards correct solutions. In this work, we explore the potential of reconstructing rigidly moving objects -- which provides observations of diverse light-surface interactions -- to resolve the material-lighting ambiguity in inverse rendering. For this purpose, we introduce a relightable approach that marries object tracking and reconstruction with inverse rendering for general rigidly moving objects. Our experimental analysis on synthetic data demonstrates that motion can be an advantage for disentangling material and lighting: the reconstructed material is significantly more accurate when the object is observed under rigid motion than when it is static. Moreover, results on RGB videos of real hand-held objects show that our pipeline preserves this advantage even under noisy real-world conditions.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 49 of its 63 references that are in the map. First posted on arXiv 10 Jul 2026.
Builds on
49 of 63 references.
References · 49
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
- 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,712
- 2022TensoRF: Tensorial Radiance Fieldscited by 1,280
- 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,076
- 2021Volume Rendering of Neural Implicit Surfacescited by 996
- 2021LoFTR: Detector-Free Local Feature Matching with Transformerscited by 984
- 2024Grounding Image Matching in 3D with MASt3Rcited by 983
- 2025SAM 3: Segment Anything with Conceptscited by 906
- 2020NeRD: Neural Reflectance Decomposition from Image Collectionscited by 449
- 2023FoundationPose: Unified 6D Pose Estimation and Tracking of Novel Objectscited by 429
- 2023GaussianShader: 3D Gaussian Splatting with Shading Functions for Reflective Surfacescited by 252
37 more
- 2023GS-IR: 3D Gaussian Splatting for Inverse Renderingcited by 224
- 2023COLMAP-Free 3D Gaussian Splattingcited by 193
- 2023TensoIR: Tensorial Inverse Renderingcited by 168
- 2022Shape, Light, and Material Decomposition from Images using Monte Carlo Rendering and Denoisingcited by 163
- 2023NeRO: Neural Geometry and BRDF Reconstruction of Reflective Objects from Multiview Imagescited by 163
- 2023BundleSDF: Neural 6-DoF Tracking and 3D Reconstruction of Unknown Objectscited by 148
- 2023Relightable 3D Gaussians: Realistic Point Cloud Relighting with BRDF Decomposition and Ray Tracingcited by 142
- 20243D Gaussian Ray Tracing: Fast Tracing of Particle Scenescited by 139
- 2024HOT3D: Hand and Object Tracking in 3D from Egocentric Multi-View Videoscited by 129
- 2024RaDe-GS: Rasterizing Depth in Gaussian Splattingcited by 111
- 2022NeILF: Neural Incident Light Field for Physically-based Material Estimationcited by 105
- 2020se(3)-TrackNet: Data-driven 6D Pose Tracking by Calibrating Image Residuals in Synthetic Domainscited by 90
- 2022SAMURAI: Shape And Material from Unconstrained Real-world Arbitrary Image collectionscited by 89
- 20196-PACK: Category-level 6D Pose Tracker with Anchor-Based Keypointscited by 78
- 2023HOLD: Category-agnostic 3D Reconstruction of Interacting Hands and Objects from Videocited by 78
- 2023NeILF++: Inter-Reflectable Light Fields for Geometry and Material Estimationcited by 74
- 2024IntrinsicAnything: Learning Diffusion Priors for Inverse Rendering Under Unknown Illuminationcited by 67
- 2024IRGS: Inter-Reflective Gaussian Splatting with 2D Gaussian Ray Tracingcited by 54
- 2025RoMa v2: Harder Better Faster Denser Feature Matchingcited by 51
- 2025FastGS: Training 3D Gaussian Splatting in 100 Secondscited by 43
- 2023NeFII: Inverse Rendering for Reflectance Decomposition with Near-Field Indirect Illuminationcited by 38
- 2024A Diffusion Approach to Radiance Field Relighting using Multi-Illumination Synthesiscited by 37
- 2024Effective Rank Analysis and Regularization for Enhanced 3D Gaussian Splattingcited by 30
- 2024TensoSDF: Roughness-aware Tensorial Representation for Robust Geometry and Material Reconstructioncited by 26
- 2025SVG-IR: Spatially-Varying Gaussian Splatting for Inverse Renderingcited by 23
- 2024SHINOBI: Shape and Illumination using Neural Object Decomposition via BRDF Optimization In-the-wildcited by 18
- 2023Eclipse: Disambiguating Illumination and Materials using Unintended Shadowscited by 14
- 2024ReCap: Better Gaussian Relighting with Cross-Environment Capturescited by 14
- 2024Generative Multiview Relighting for 3D Reconstruction under Extreme Illumination Variationcited by 13
- 20246DOPE-GS: Online 6D Object Pose Estimation using Gaussian Splattingcited by 11
- 2025HORT: Monocular Hand-held Objects Reconstruction with Transformerscited by 11
- 2022Large-displacement 3D Object Tracking with Hybrid Non-local Optimizationcited by 7
- 2025ROGR: Relightable 3D Objects using Generative Relightingcited by 7
- 2025Unified Category-Level Object Detection and Pose Estimation from RGB Images using 3D Prototypescited by 4
- 2024Free-Moving Object Reconstruction and Pose Estimation with Virtual Cameracited by 3
- 2025TensoFlow: Tensorial Flow-based Sampler for Inverse Renderingcited by 2
- 2025OnlineSplatter: Pose-Free Online 3D Reconstruction for Free-Moving Objectscited by 2
Built on by
Not cited yet.