GIR: 3D Gaussian Inverse Rendering for Relightable Scene Factorization
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Abstract (arXiv)
This paper presents a 3D Gaussian Inverse Rendering (GIR) method, employing 3D Gaussian representations to effectively factorize the scene into material properties, light, and geometry. The key contributions lie in three-fold. We compute the normal of each 3D Gaussian using the shortest eigenvector, with a directional masking scheme forcing accurate normal estimation without external supervision. We adopt an efficient voxel-based indirect illumination tracing scheme that stores direction-aware outgoing radiance in each 3D Gaussian to disentangle secondary illumination for approximating multi-bounce light transport. To further enhance the illumination disentanglement, we represent a high-resolution environmental map with a learnable low-resolution map and a lightweight, fully convolutional network. Our method achieves state-of-the-art performance in both relighting and novel view synthesis tasks among the recently proposed inverse rendering methods while achieving real-time rendering. This substantiates our proposed method's efficacy and broad applicability, highlighting its potential as an influential tool in various real-time interactive graphics applications such as material editing and relighting. The code will be released at https://github.com/guduxiaolang/GIR.
Key facts. Cited by 87 papers in the map (data through 14 Oct 2026). Builds on 40 of its 65 references that are in the map. First posted on arXiv 8 Dec 2023.
Builds on
40 of 65 references.
References · 40
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
- 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,964
- 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,712
- 2017Deep Image Priorcited by 1,098
- 2021Volume Rendering of Neural Implicit Surfacescited by 996
- 2023DreamGaussian: Generative Gaussian Splatting for Efficient 3D Content Creationcited by 843
- 2023Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesiscited by 737
- 2023Zip-NeRF: Anti-Aliased Grid-Based Neural Radiance Fieldscited by 671
- 2021UNISURF: Unifying Neural Implicit Surfaces and Radiance Fields for Multi-View Reconstructioncited by 646
- 2021Ref-NeRF: Structured View-Dependent Appearance for Neural Radiance Fieldscited by 575
- 2022Point-NeRF: Point-based Neural Radiance Fieldscited by 503
28 more
- 2020NeRV: Neural Reflectance and Visibility Fields for Relighting and View Synthesiscited by 496
- 2021Deep Marching Tetrahedra: a Hybrid Representation for High-Resolution 3D Shape Synthesiscited by 460
- 2020NeRD: Neural Reflectance Decomposition from Image Collectionscited by 449
- 2021Extracting Triangular 3D Models, Materials, and Lighting From Imagescited by 366
- 2021PhySG: Inverse Rendering with Spherical Gaussians for Physics-based Material Editing and Relightingcited by 335
- 2019Neural Point-Based Graphicscited by 327
- 2023GaussianShader: 3D Gaussian Splatting with Shading Functions for Reflective Surfacescited by 252
- 2019Differentiable Surface Splatting for Point-based Geometry Processingcited by 239
- 2023GS-IR: 3D Gaussian Splatting for Inverse Renderingcited by 224
- 2021Neural-PIL: Neural Pre-Integrated Lighting for Reflectance Decompositioncited by 205
- 2022Modeling Indirect Illumination for Inverse Renderingcited by 168
- 2023TensoIR: Tensorial Inverse Renderingcited by 168
- 2022Shape, Light, and Material Decomposition from Images using Monte Carlo Rendering and Denoisingcited by 163
- 2023NeRO: Neural Geometry and BRDF Reconstruction of Reflective Objects from Multiview Imagescited by 163
- 2018Unsupervised Learning of Monocular Depth Estimation and Visual Odometry with Deep Feature Reconstructioncited by 159
- 2023Relightable 3D Gaussians: Realistic Point Cloud Relighting with BRDF Decomposition and Ray Tracingcited by 142
- 2022NeILF: Neural Incident Light Field for Physically-based Material Estimationcited by 105
- 2023NeILF++: Inter-Reflectable Light Fields for Geometry and Material Estimationcited by 74
- 2023ENVIDR: Implicit Differentiable Renderer with Neural Environment Lightingcited by 65
- 2023Neural-PBIR Reconstruction of Shape, Material, and Illuminationcited by 45
- 2023Relighting Neural Radiance Fields with Shadow and Highlight Hintscited by 42
- 2022Neural Radiance Transfer Fields for Relightable Novel-view Synthesis with Global Illuminationcited by 41
- 2023NeFII: Inverse Rendering for Reflectance Decomposition with Near-Field Indirect Illuminationcited by 38
- 2023Neural Microfacet Fields for Inverse Renderingcited by 38
- 2023Factored-NeuS: Reconstructing Surfaces, Illumination, and Materials of Possibly Glossy Objectscited by 15
- 2022Physics-Based Inverse Rendering using Combined Implicit and Explicit Geometriescited by 14
- 2020DeepSurfels: Learning Online Appearance Fusioncited by 13
- 2023NeuS-PIR: Learning Relightable Neural Surface using Pre-Integrated Renderingcited by 6
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Citing papers per year: 2024: 40; 2025: 25; 2026: 22.
87 papers.
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- 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,076
- 2024A Survey on 3D Gaussian Splattingcited by 224
- 2024OpenGaussian: Towards Point-Level 3D Gaussian-based Open Vocabulary Understandingcited by 145
- 2024Recent Advances in 3D Gaussian Splattingcited by 131
- 2024HUGSIM: A Real-Time, Photo-Realistic and Closed-Loop Simulator for Autonomous Drivingcited by 90
- 2024Spec-Gaussian: Anisotropic View-Dependent Appearance for 3D Gaussian Splattingcited by 74
- 2024Analytic-Splatting: Anti-Aliased 3D Gaussian Splatting via Analytic Integrationcited by 67
- 2024IntrinsicAnything: Learning Diffusion Priors for Inverse Rendering Under Unknown Illuminationcited by 67
- 2025DiffusionRenderer: Neural Inverse and Forward Rendering with Video Diffusion Modelscited by 57
- 2024GS^3: Efficient Relighting with Triple Gaussian Splattingcited by 44
- 2024GI-GS: Global Illumination Decomposition on Gaussian Splatting for Inverse Renderingcited by 42
- 2024DeferredGS: Decoupled and Editable Gaussian Splatting with Deferred Shadingcited by 41
38 more
- 2025UniRelight: Learning Joint Decomposition and Synthesis for Video Relightingcited by 40
- 2024A Diffusion Approach to Radiance Field Relighting using Multi-Illumination Synthesiscited by 37
- 2024Effective Rank Analysis and Regularization for Enhanced 3D Gaussian Splattingcited by 30
- 2024TexGaussian: Generating High-quality PBR Material via Octree-based 3D Gaussian Splattingcited by 28
- 2024GS-Hider: Hiding Messages into 3D Gaussian Splattingcited by 26
- 2024GauStudio: A Modular Framework for 3D Gaussian Splatting and Beyondcited by 25
- 2024SpectroMotion: Dynamic 3D Reconstruction of Specular Scenescited by 24
- 2024RelitLRM: Generative Relightable Radiance for Large Reconstruction Modelscited by 23
- 2025SVG-IR: Spatially-Varying Gaussian Splatting for Inverse Renderingcited by 23
- 2024GeoSplatting: Towards Geometry Guided Gaussian Splatting for Physically-based Inverse Renderingcited by 22
- 2024MirrorGaussian: Reflecting 3D Gaussians for Reconstructing Mirror Reflectionscited by 21
- 2024LumiGauss: Relightable Gaussian Splatting in the Wildcited by 21
- 2024ELMGS: Enhancing memory and computation scaLability through coMpression for 3D Gaussian Splattingcited by 20
- 2024Mirror-3DGS: Incorporating Mirror Reflections into 3D Gaussian Splattingcited by 18
- 20243iGS: Factorised Tensorial Illumination for 3D Gaussian Splattingcited by 16
- 2024RNG: Relightable Neural Gaussianscited by 16
- 2024HDGS: Textured 2D Gaussian Splatting for Enhanced Scene Renderingcited by 16
- 2025LIRM: Large Inverse Rendering Model for Progressive Reconstruction of Shape, Materials and View-dependent Radiance Fieldscited by 16
- 2024Gaussian Splatting for Efficient Satellite Image Photogrammetrycited by 15
- 2025Gaussian Splatting with Discretized SDF for Relightable Assetscited by 13
- 2024Reference-based Controllable Scene Stylization with Gaussian Splattingcited by 12
- 2024Surfel-based Gaussian Inverse Rendering for Fast and Relightable Dynamic Human Reconstruction from Monocular Videocited by 12
- 2024GS-ROR2: Bidirectional-guided 3DGS and SDF for Reflective Object Relighting and Reconstructioncited by 11
- 2025GaRe: Relightable 3D Gaussian Splatting for Outdoor Scenes from Unconstrained Photo Collectionscited by 11
- 20253D Gaussian Inverse Rendering with Approximated Global Illuminationcited by 9
- 2026LuxRemix: Lighting Decomposition and Remixing for Indoor Scenescited by 9
- 2024Normal-GS: 3D Gaussian Splatting with Normal-Involved Renderingcited by 7
- 2025GroomLight: Hybrid Inverse Rendering for Relightable Human Hair Appearance Modelingcited by 7
- 2025Digital Twin Generation from Visual Data: A Surveycited by 7
- 2025HumanOLAT: A Large-Scale Dataset for Full-Body Human Relighting and Novel-View Synthesiscited by 7
- 2024Interactive Rendering of Relightable and Animatable Gaussian Avatarscited by 6
- 2024Differentiable Inverse Rendering with Interpretable Basis BRDFscited by 6
- 2025MVInverse: Feed-forward Multi-view Inverse Rendering in Secondscited by 6
- 2024SpikeGS: Reconstruct 3D scene via fast-moving bio-inspired sensorscited by 5
- 2024Progressive Radiance Distillation for Inverse Rendering with Gaussian Splattingcited by 5
- 2025ARAP-GS: Drag-driven As-Rigid-As-Possible 3D Gaussian Splatting Editing with Diffusion Priorcited by 5
- 2025OLATverse: A Large-scale Real-world Object Dataset with Precise Lighting Controlcited by 5
- 2024PRTGaussian: Efficient Relighting Using 3D Gaussians with Precomputed Radiance Transfercited by 4
50 most cited of 87 All 87 (JSON)
- 2026VisibilitySplat: Ray-Traced Occlusion for Relighting with 3D Gaussian Splatting14 Oct 2026
- 2026RelightFormer: Feed-forward Generative Transformer for Multiview Object Relighting7 Sep 2026
- 2026LightBridge: Feed-Forward Generative Relighting for 3D Gaussian Splatting2 Sep 2026
- 2026DR-GS: Physically-Based Deformable and Relightable 2D Gaussians28 Jun 2026
- 2026From Sparse and Imperfect 2D Anchors to Consistent 3D Gaussian Street Scenes: Support-Aware Appearance24 Jun 2026
- 2026TRON: Tracing Rays to Orchestrate a Neural Renderer for 3D Gaussian Reconstructions9 Jun 2026
- 2026F-RNG: Feed-Forward Relightable Neural Gaussians25 May 2026
- 2026RT-Splatting: Joint Reflection-Transmission Modeling with Gaussian Splatting18 May 2026
- 2026Denoising-GS: Gaussian Splatting with Spatial-aware Denoising14 May 2026
- 2026SplatWeaver: Learning to Allocate Gaussian Primitives for Generalizable Novel View Synthesis8 May 2026
- 20263DSS: 3D Surface Splatting for Inverse Rendering7 May 2026
- 2026GOR-IS: 3D Gaussian Object Removal in the Intrinsic Space1 May 2026
38 more
- 2026LSRM: High-Fidelity Object-Centric Reconstruction via Scaled Context Windows6 Apr 2026
- 2026RehearsalNeRF: Decoupling Intrinsic Neural Fields of Dynamic Illuminations for Scene Editing30 Mar 2026
- 2026SGS-Intrinsic: Semantic-Invariant Gaussian Splatting for Sparse-View Indoor Inverse Rendering29 Mar 2026
- 2026R-PGA: Robust Physical Adversarial Camouflage Generation via Relightable 3D Gaussian Splatting27 Mar 2026
- 2026PhyGaP: Physically-Grounded Gaussians with Polarization Cues14 Mar 2026
- 2026VIRGi: View-dependent Instant Recoloring of 3D Gaussians Splats3 Mar 2026
- 2026Radiometrically Consistent Gaussian Surfels for Inverse Rendering2 Mar 2026
- 2026Rotated Lights for Consistent and Efficient 2D Gaussians Inverse Rendering9 Feb 2026
- 2026Bridging Visual and Wireless Sensing via a Unified Radiation Field for 3D Radio Map Construction27 Jan 2026
- 2026LuxRemix: Lighting Decomposition and Remixing for Indoor Scenes21 Jan 2026
- 2025MVInverse: Feed-forward Multi-view Inverse Rendering in Seconds24 Dec 2025
- 2025ASAP-Textured Gaussians: Enhancing Textured Gaussians with Adaptive Sampling and Anisotropic Parameterization16 Dec 2025
- 2025GAINS: Gaussian-based Inverse Rendering from Sparse Multi-View Captures10 Dec 2025
- 2025COREA: Coupled Relightable 3D Gaussians and SDFs for Efficient Normal Alignment8 Dec 2025
- 2025Auto3R: Automated 3D Reconstruction and Scanning via Data-driven Uncertainty Quantification4 Dec 2025
- 2025High Dynamic Range 3D Gaussian Splatting via Luminance-Chromaticity Decomposition17 Nov 2025
- 2025OLATverse: A Large-scale Real-world Object Dataset with Precise Lighting Control4 Nov 2025
- 2025Yesnt: Are Diffusion Relighting Models Ready for Capture Stage Compositing? A Hybrid Alternative to Bridge the Gap27 Oct 2025
- 2025UniGS: Unified Geometry-Aware Gaussian Splatting for Multimodal Rendering14 Oct 2025
- 2025GS-2M: Material-aware Gaussian Splatting for High-fidelity Mesh Reconstruction26 Sep 2025
- 2025HumanOLAT: A Large-Scale Dataset for Full-Body Human Relighting and Novel-View Synthesis12 Aug 2025
- 2025GaRe: Relightable 3D Gaussian Splatting for Outdoor Scenes from Unconstrained Photo Collections28 Jul 2025
- 2025InvRGB+L: Inverse Rendering of Complex Scenes with Unified Color and LiDAR Reflectance Modeling23 Jul 2025
- 2025Gaussian Splatting with Discretized SDF for Relightable Assets21 Jul 2025
- 2025UniRelight: Learning Joint Decomposition and Synthesis for Video Relighting18 Jun 2025
- 2025LIRM: Large Inverse Rendering Model for Progressive Reconstruction of Shape, Materials and View-dependent Radiance Fields28 Apr 2025
- 2025Metamon-GS: Enhancing Representability with Variance-Guided Densification and Light Encoding20 Apr 2025
- 2025Digital Twin Generation from Visual Data: A Survey17 Apr 2025
- 2025ARAP-GS: Drag-driven As-Rigid-As-Possible 3D Gaussian Splatting Editing with Diffusion Prior17 Apr 2025
- 2025SVG-IR: Spatially-Varying Gaussian Splatting for Inverse Rendering9 Apr 2025
- 2025InstantSticker: Realistic Decal Blending via Disentangled Object Reconstruction9 Apr 2025
- 20253D Gaussian Inverse Rendering with Approximated Global Illumination2 Apr 2025
- 2025Industrial-Grade Sensor Simulation via Gaussian Splatting: A Modular Framework for Scalable Editing and Full-Stack Validation14 Mar 2025
- 2025GroomLight: Hybrid Inverse Rendering for Relightable Human Hair Appearance Modeling13 Mar 2025
- 2025DiffusionRenderer: Neural Inverse and Forward Rendering with Video Diffusion Models30 Jan 2025
- 2024Gaussian Splatting for Efficient Satellite Image Photogrammetry17 Dec 2024
- 2024HDGS: Textured 2D Gaussian Splatting for Enhanced Scene Rendering2 Dec 2024
- 2024HUGSIM: A Real-Time, Photo-Realistic and Closed-Loop Simulator for Autonomous Driving2 Dec 2024
50 newest of 87 All 87 (JSON)
- 2024IntrinsicAnything: Learning Diffusion Priors for Inverse Rendering Under Unknown Illuminationcited by 67
- 2025DiffusionRenderer: Neural Inverse and Forward Rendering with Video Diffusion Modelscited by 57
- 2024A Diffusion Approach to Radiance Field Relighting using Multi-Illumination Synthesiscited by 37
- 2025ARAP-GS: Drag-driven As-Rigid-As-Possible 3D Gaussian Splatting Editing with Diffusion Priorcited by 5
- 2025Yesnt: Are Diffusion Relighting Models Ready for Capture Stage Compositing? A Hybrid Alternative to Bridge the Gapcited by 1
- 2025GAINS: Gaussian-based Inverse Rendering from Sparse Multi-View Capturescited by 1
- 2026LightBridge: Feed-Forward Generative Relighting for 3D Gaussian Splattingcited by 0
- 2026LightBridge: Feed-Forward Generative Relighting for 3D Gaussian Splatting2 Sep 2026
- 2025GAINS: Gaussian-based Inverse Rendering from Sparse Multi-View Captures10 Dec 2025
- 2025Yesnt: Are Diffusion Relighting Models Ready for Capture Stage Compositing? A Hybrid Alternative to Bridge the Gap27 Oct 2025
- 2025ARAP-GS: Drag-driven As-Rigid-As-Possible 3D Gaussian Splatting Editing with Diffusion Prior17 Apr 2025
- 2025DiffusionRenderer: Neural Inverse and Forward Rendering with Video Diffusion Models30 Jan 2025
- 2024A Diffusion Approach to Radiance Field Relighting using Multi-Illumination Synthesis13 Sep 2024
- 2024IntrinsicAnything: Learning Diffusion Priors for Inverse Rendering Under Unknown Illumination17 Apr 2024
- 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,076
- 2024A Survey on 3D Gaussian Splattingcited by 224
- 2024OpenGaussian: Towards Point-Level 3D Gaussian-based Open Vocabulary Understandingcited by 145
- 2024Recent Advances in 3D Gaussian Splattingcited by 131
- 2024Spec-Gaussian: Anisotropic View-Dependent Appearance for 3D Gaussian Splattingcited by 74
- 2024Analytic-Splatting: Anti-Aliased 3D Gaussian Splatting via Analytic Integrationcited by 67
- 2024GS^3: Efficient Relighting with Triple Gaussian Splattingcited by 44
- 2024GI-GS: Global Illumination Decomposition on Gaussian Splatting for Inverse Renderingcited by 42
- 2024DeferredGS: Decoupled and Editable Gaussian Splatting with Deferred Shadingcited by 41
- 2025UniRelight: Learning Joint Decomposition and Synthesis for Video Relightingcited by 40
- 2024Effective Rank Analysis and Regularization for Enhanced 3D Gaussian Splattingcited by 30
- 2024TexGaussian: Generating High-quality PBR Material via Octree-based 3D Gaussian Splattingcited by 28
12 most cited of 79 All 79 (JSON)
- 2026VisibilitySplat: Ray-Traced Occlusion for Relighting with 3D Gaussian Splatting14 Oct 2026
- 2026RelightFormer: Feed-forward Generative Transformer for Multiview Object Relighting7 Sep 2026
- 2026DR-GS: Physically-Based Deformable and Relightable 2D Gaussians28 Jun 2026
- 2026From Sparse and Imperfect 2D Anchors to Consistent 3D Gaussian Street Scenes: Support-Aware Appearance24 Jun 2026
- 2026TRON: Tracing Rays to Orchestrate a Neural Renderer for 3D Gaussian Reconstructions9 Jun 2026
- 2026F-RNG: Feed-Forward Relightable Neural Gaussians25 May 2026
- 2026RT-Splatting: Joint Reflection-Transmission Modeling with Gaussian Splatting18 May 2026
- 2026Denoising-GS: Gaussian Splatting with Spatial-aware Denoising14 May 2026
- 2026SplatWeaver: Learning to Allocate Gaussian Primitives for Generalizable Novel View Synthesis8 May 2026
- 20263DSS: 3D Surface Splatting for Inverse Rendering7 May 2026
- 2026GOR-IS: 3D Gaussian Object Removal in the Intrinsic Space1 May 2026
- 2026LSRM: High-Fidelity Object-Centric Reconstruction via Scaled Context Windows6 Apr 2026
12 newest of 79 All 79 (JSON)