mlsanityData to 14 Oct 2026

SVG-IR: Spatially-Varying Gaussian Splatting for Inverse Rendering

arXiv 2504.06815 ↗First posted 9 Apr 2025cs.CVcited by 23

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Abstract (arXiv)

Reconstructing 3D assets from images, known as inverse rendering (IR), remains a challenging task due to its ill-posed nature. 3D Gaussian Splatting (3DGS) has demonstrated impressive capabilities for novel view synthesis (NVS) tasks. Methods apply it to relighting by separating radiance into BRDF parameters and lighting, yet produce inferior relighting quality with artifacts and unnatural indirect illumination due to the limited capability of each Gaussian, which has constant material parameters and normal, alongside the absence of physical constraints for indirect lighting. In this paper, we present a novel framework called Spatially-vayring Gaussian Inverse Rendering (SVG-IR), aimed at enhancing both NVS and relighting quality. To this end, we propose a new representation-Spatially-varying Gaussian (SVG)-that allows per-Gaussian spatially varying parameters. This enhanced representation is complemented by a SVG splatting scheme akin to vertex/fragment shading in traditional graphics pipelines. Furthermore, we integrate a physically-based indirect lighting model, enabling more realistic relighting. The proposed SVG-IR framework significantly improves rendering quality, outperforming state-of-the-art NeRF-based methods by 2.5 dB in peak signal-to-noise ratio (PSNR) and surpassing existing Gaussian-based techniques by 3.5 dB in relighting tasks, all while maintaining a real-time rendering speed.

Key facts. Cited by 23 papers in the map (data through 14 Oct 2026). Builds on 22 of its 31 references that are in the map. First posted on arXiv 9 Apr 2025.

Builds on

22 of 31 references.

References · 22

  1. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
  2. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  3. 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,032
  4. 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,076
  5. 2021Volume Rendering of Neural Implicit Surfacescited by 996
  6. 2020NeRV: Neural Reflectance and Visibility Fields for Relighting and View Synthesiscited by 496
  7. 2021PhySG: Inverse Rendering with Spherical Gaussians for Physics-based Material Editing and Relightingcited by 335
  8. 2023GaussianShader: 3D Gaussian Splatting with Shading Functions for Reflective Surfacescited by 252
  9. 2024Gaussian Opacity Fields: Efficient Adaptive Surface Reconstruction in Unbounded Scenescited by 232
  10. 2023GS-IR: 3D Gaussian Splatting for Inverse Renderingcited by 224
  11. 2021Neural-PIL: Neural Pre-Integrated Lighting for Reflectance Decompositioncited by 205
  12. 2022Modeling Indirect Illumination for Inverse Renderingcited by 168
10 more
  1. 2023TensoIR: Tensorial Inverse Renderingcited by 168
  2. 2023Aria Digital Twin: A New Benchmark Dataset for Egocentric 3D Machine Perceptioncited by 167
  3. 2022Shape, Light, and Material Decomposition from Images using Monte Carlo Rendering and Denoisingcited by 163
  4. 2024High-quality Surface Reconstruction using Gaussian Surfelscited by 161
  5. 2023Relightable 3D Gaussians: Realistic Point Cloud Relighting with BRDF Decomposition and Ray Tracingcited by 142
  6. 2022IRON: Inverse Rendering by Optimizing Neural SDFs and Materials from Photometric Imagescited by 111
  7. 2022NeILF: Neural Incident Light Field for Physically-based Material Estimationcited by 105
  8. 2023GIR: 3D Gaussian Inverse Rendering for Relightable Scene Factorizationcited by 87
  9. 2023NeILF++: Inter-Reflectable Light Fields for Geometry and Material Estimationcited by 74
  10. 2023SIRe-IR: Inverse Rendering for BRDF Reconstruction with Shadow and Illumination Removal in High-Illuminance Scenescited by 19

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 7; 2026: 16.

23 papers.

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  1. 2025MatSpray: Fusing 2D Material World Knowledge on 3D Geometrycited by 2
  2. 2026Radiometrically Consistent Gaussian Surfels for Inverse Renderingcited by 2
  3. 2025ComGS: Efficient 3D Object-Scene Composition via Surface Octahedral Probescited by 1
  4. 2025High Dynamic Range 3D Gaussian Splatting via Luminance-Chromaticity Decompositioncited by 1
  5. 2025FACT-GS: Frequency-Aligned Complexity-Aware Texture Reparameterization for 2D Gaussian Splattingcited by 1
  6. 2025GTAvatar: Bridging Gaussian Splatting and Texture Mapping for Relightable and Editable Gaussian Avatarscited by 1
  7. 2025GAINS: Gaussian-based Inverse Rendering from Sparse Multi-View Capturescited by 1
  8. 2026Stochastic Ray Tracing for the Reconstruction of 3D Gaussian Splattingcited by 1
  9. 2026SGS-Intrinsic: Semantic-Invariant Gaussian Splatting for Sparse-View Indoor Inverse Renderingcited by 1
  10. 2026GOR-IS: 3D Gaussian Object Removal in the Intrinsic Spacecited by 1
  11. 2026F-RNG: Feed-Forward Relightable Neural Gaussianscited by 1
  12. 2025COREA: Coupled Relightable 3D Gaussians and SDFs for Efficient Normal Alignmentcited by 0
11 more
  1. 2026BodyReLux: Temporally Consistent Full-Body Video Relightingcited by 0
  2. 2026TRON: Tracing Rays to Orchestrate a Neural Renderer for 3D Gaussian Reconstructionscited by 0
  3. 2026BRDFusion: Physics Meets Generation for Urban Scene Inverse Renderingcited by 0
  4. 2026From Sparse and Imperfect 2D Anchors to Consistent 3D Gaussian Street Scenes: Support-Aware Appearancecited by 0
  5. 2026AEGIR: Modeling Area Emitters for Indoor Inverse Rendering using Gaussian Splattingcited by 0
  6. 2026DR-GS: Physically-Based Deformable and Relightable 2D Gaussianscited by 0
  7. 2026Diffusion-Based Material Regularization for Physics-Based Inverse Renderingcited by 0
  8. 2026Dynamic Inverse Rendering for Enhanced Material-Lighting Decompositioncited by 0
  9. 2026ExMesh++: From Multi-View Images to Relightable UV-PBR Mesh Assets via Topology-Adaptive Reconstruction and Decompositioncited by 0
  10. 2026EvenSplat: Coupled 2D-3D Decomposition for Gaussian Splatting under Exposure and Illumination Variationcited by 0
  11. 2026Casual Flash Lighting for Gaussian Splat Inverse Renderingcited by 0