mlsanityData to 14 Oct 2026

SpectroMotion: Dynamic 3D Reconstruction of Specular Scenes

arXiv 2410.17249 ↗First posted 22 Oct 2024cs.CVcited by 24

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Abstract (arXiv)

We present SpectroMotion, a novel approach that combines 3D Gaussian Splatting (3DGS) with physically-based rendering (PBR) and deformation fields to reconstruct dynamic specular scenes. Previous methods extending 3DGS to model dynamic scenes have struggled to represent specular surfaces accurately. Our method addresses this limitation by introducing a residual correction technique for accurate surface normal computation during deformation, complemented by a deformable environment map that adapts to time-varying lighting conditions. We implement a coarse-to-fine training strategy significantly enhancing scene geometry and specular color prediction. It is the only existing 3DGS method capable of synthesizing photorealistic real-world dynamic specular scenes, outperforming state-of-the-art methods in rendering complex, dynamic, and specular scenes.

Key facts. Cited by 24 papers in the map (data through 14 Oct 2026). Builds on 47 of its 58 references that are in the map. First posted on arXiv 22 Oct 2024.

Builds on

47 of 58 references.

References · 47

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  2. 2020D-NeRF: Neural Radiance Fields for Dynamic Scenescited by 1,465
  3. 2020Nerfies: Deformable Neural Radiance Fieldscited by 1,198
  4. 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,157
  5. 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,076
  6. 2023Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstructioncited by 759
  7. 2020Neural Scene Flow Fields for Space-Time View Synthesis of Dynamic Scenescited by 751
  8. 2021Ref-NeRF: Structured View-Dependent Appearance for Neural Radiance Fieldscited by 575
  9. 2020NeRV: Neural Reflectance and Visibility Fields for Relighting and View Synthesiscited by 496
  10. 2023Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splattingcited by 476
  11. 2020Non-Rigid Neural Radiance Fields: Reconstruction and Novel View Synthesis of a Dynamic Scene From Monocular Videocited by 471
  12. 2020Space-time Neural Irradiance Fields for Free-Viewpoint Videocited by 414
35 more
  1. 2021Extracting Triangular 3D Models, Materials, and Lighting From Imagescited by 366
  2. 2023SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenescited by 347
  3. 2021Omnidata: A Scalable Pipeline for Making Multi-Task Mid-Level Vision Datasets from 3D Scanscited by 336
  4. 2021PhySG: Inverse Rendering with Spherical Gaussians for Physics-based Material Editing and Relightingcited by 335
  5. 2023GaussianShader: 3D Gaussian Splatting with Shading Functions for Reflective Surfacescited by 252
  6. 2024Shape of Motion: 4D Reconstruction from a Single Videocited by 250
  7. 2019Differentiable Surface Splatting for Point-based Geometry Processingcited by 239
  8. 2023Track Anything: Segment Anything Meets Videoscited by 234
  9. 2023GS-IR: 3D Gaussian Splatting for Inverse Renderingcited by 224
  10. 2021HyperNeRF: A Higher-Dimensional Representation for Topologically Varying Neural Radiance Fieldscited by 214
  11. 2021Neural-PIL: Neural Pre-Integrated Lighting for Reflectance Decompositioncited by 205
  12. 2023Robust Dynamic Radiance Fieldscited by 194
  13. 2023NeRO: Neural Geometry and BRDF Reconstruction of Reflective Objects from Multiview Imagescited by 163
  14. 2022NeRFPlayer: A Streamable Dynamic Scene Representation with Decomposed Neural Radiance Fieldscited by 152
  15. 2021Efficient Neural Radiance Fields for Interactive Free-viewpoint Videocited by 150
  16. 2021NeRFactor: Neural Factorization of Shape and Reflectance Under an Unknown Illuminationcited by 135
  17. 2023NeRF-DS: Neural Radiance Fields for Dynamic Specular Objectscited by 111
  18. 2024Dynamic Gaussian Marbles for Novel View Synthesis of Casual Monocular Videoscited by 97
  19. 2023GauFRe: Gaussian Deformation Fields for Real-time Dynamic Novel View Synthesiscited by 95
  20. 2023GIR: 3D Gaussian Inverse Rendering for Relightable Scene Factorizationcited by 87
  21. 2024Spec-Gaussian: Anisotropic View-Dependent Appearance for 3D Gaussian Splattingcited by 74
  22. 2023Ref-NeuS: Ambiguity-Reduced Neural Implicit Surface Learning for Multi-View Reconstruction with Reflectioncited by 69
  23. 2023Forward Flow for Novel View Synthesis of Dynamic Scenescited by 68
  24. 2023ENVIDR: Implicit Differentiable Renderer with Neural Environment Lightingcited by 65
  25. 20243D Gaussian Splatting with Deferred Reflectioncited by 63
  26. 2024SplatFields: Neural Gaussian Splats for Sparse 3D and 4D Reconstructioncited by 52
  27. 2023Representing Volumetric Videos as Dynamic MLP Mapscited by 51
  28. 2024NeRF-Casting: Improved View-Dependent Appearance with Consistent Reflectionscited by 33
  29. 2023SpecNeRF: Gaussian Directional Encoding for Specular Reflectionscited by 30
  30. 2024IllumiNeRF: 3D Relighting Without Inverse Renderingcited by 29
  31. 2022Neural Reflectance for Shape Recovery with Shadow Handlingcited by 28
  32. 2023Eclipse: Disambiguating Illumination and Materials using Unintended Shadowscited by 14
  33. 2024DeNVeR: Deformable Neural Vessel Representations for Unsupervised Video Vessel Segmentationcited by 13
  34. 2023HumanNeRF-SE: A Simple yet Effective Approach to Animate HumanNeRF with Diverse Posescited by 12
  35. 2024NaRCan: Natural Refined Canonical Image with Integration of Diffusion Prior for Video Editingcited by 7

Built on by

Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 12; 2026: 12.

24 papers.

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  1. 2025LongSplat: Robust Unposed 3D Gaussian Splatting for Casual Long Videoscited by 24
  2. 2025AuraFusion360: Augmented Unseen Region Alignment for Reference-based 360deg Unbounded Scene Inpaintingcited by 21
  3. 2025Skyfall-GS: Synthesizing Immersive 3D Urban Scenes from Satellite Imagerycited by 17
  4. 2025Reconstructing 4D Spatial Intelligence: A Surveycited by 14
  5. 2026AdaGaR: Adaptive Gabor Representation for Dynamic Scene Reconstructioncited by 9
  6. 2025Eye2Eye: A Simple Approach for Monocular-to-Stereo Video Synthesiscited by 6
  7. 2025StealthAttack: Robust 3D Gaussian Splatting Poisoning via Density-Guided Illusionscited by 6
  8. 2025Generative Refocusing: Flexible Defocus Control from a Single Imagecited by 4
  9. 20263AM: 3egment Anything with Geometric Consistency in Videoscited by 4
  10. 2026Pantheon360: Taming Digital Twin Generation via 3D-Aware 360deg Video Diffusioncited by 4
  11. 2025StreamSTGS: Streaming Spatial and Temporal Gaussian Grids for Real-Time Free-Viewpoint Videocited by 2
  12. 2025Splannequin: Freezing Monocular Mannequin-Challenge Footage with Dual-Detection Splattingcited by 2
12 more
  1. 2026MoCam: Unified Novel View Synthesis via Structured Denoising Dynamicscited by 2
  2. 2025Interpretable Single-View 3D Gaussian Splatting using Unsupervised Hierarchical Disentangled Representation Learningcited by 1
  3. 2026Reconstructing the Dynamic World: A Representation-Centric View of 4D Scene Reconstructioncited by 1
  4. 2025Every Camera Effect, Every Time, All at Once: 4D Gaussian Ray Tracing for Physics-based Camera Effect Data Generationcited by 0
  5. 2025TraceFlow: Dynamic 3D Reconstruction of Specular Scenes Driven by Ray Tracingcited by 0
  6. 2026Detailed Geometry and Appearance from Opportunistic Motioncited by 0
  7. 2026Multi4D: High-Fidelity Dynamic Gaussian Splatting via Multi-Level Competitive Allocationcited by 0
  8. 2026Deformable Triangle Splatting: Flexible Primitives for Real-Time Radiance Field Renderingcited by 0
  9. 2026LightFuse: Relightable Interactive Gaussian Scene Reconstruction via Multi-Scan Fusion and 2D Gaussian Ray Tracingcited by 0
  10. 2026EvoGS: Modeling Deformation Evolution for Dynamic Gaussian Splattingcited by 0
  11. 2026Reflection-Robust 6DoF Object Tracking with Light Fieldscited by 0
  12. 2026Cepheid: Decoupling Scale from Structure for Cross-Family Motion Completioncited by 0