mlsanityData to 14 Oct 2026

MatSpray: Fusing 2D Material World Knowledge on 3D Geometry

arXiv 2512.18314 ↗First posted 20 Dec 2025cs.CV cs.GRcited by 2

On the map: Diffusion models → 3D, point cloud and scene generation

Abstract (arXiv)

Manual modeling of material parameters and 3D geometry is a time consuming yet essential task in the gaming and film industries. While recent advances in 3D reconstruction have enabled accurate approximations of scene geometry and appearance, these methods often fall short in relighting scenarios due to the lack of precise, spatially varying material parameters. At the same time, diffusion models operating on 2D images have shown strong performance in predicting physically based rendering (PBR) properties such as albedo, roughness, and metallicity. However, transferring these 2D material maps onto reconstructed 3D geometry remains a significant challenge. We propose a framework for fusing 2D material data into 3D geometry using a combination of novel learning-based and projection-based approaches. We begin by reconstructing scene geometry via Gaussian Splatting. From the input images, a diffusion model generates 2D maps for albedo, roughness, and metallic parameters. Any existing diffusion model that can convert images or videos to PBR materials can be applied. The predictions are further integrated into the 3D representation either by optimizing an image-based loss or by directly projecting the material parameters onto the Gaussians using Gaussian ray tracing. To enhance fine-scale accuracy and multi-view consistency, we further introduce a light-weight neural refinement step (Neural Merger), which takes ray-traced material features as input and produces detailed adjustments. Our results demonstrate that the proposed methods outperform existing techniques in both quantitative metrics and perceived visual realism. This enables more accurate, relightable, and photorealistic renderings from reconstructed scenes, significantly improving the realism and efficiency of asset creation workflows in content production pipelines.

Key facts. Cited by 2 papers in the map (data through 14 Oct 2026). Placed in 3D, point cloud and scene generation, one of 14 directions in Diffusion models. Builds on 39 of its 57 references that are in the map. First posted on arXiv 20 Dec 2025.

Builds on

39 of 57 references.

Closest ancestors · 5

Same direction, newest first

  1. 2025SViM3D: Stable Video Material Diffusion for Single Image 3D Generation9 Oct
  2. 2025Chord: Chain of Rendering Decomposition for PBR Material Estimation from Generated Texture Images12 Sep
  3. 2025LightSwitch: Multi-view Relighting with Material-guided Diffusion8 Aug
  4. 2025DNF-Intrinsic: Deterministic Noise-Free Diffusion for Indoor Inverse Rendering5 Jul
  5. 2024RGBleftrightarrowX: Image decomposition and synthesis using material- and lighting-aware diffusion models1 May

Other references · 34

  1. 2020Denoising Diffusion Probabilistic Modelscited by 21,076
  2. 2021High-Resolution Image Synthesis with Latent Diffusion Modelscited by 18,863
  3. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
  4. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  5. 2022Video Diffusion Modelscited by 2,305
  6. 2023Align your Latents: High-Resolution Video Synthesis with Latent Diffusion Modelscited by 1,476
  7. 2020NeRD: Neural Reflectance Decomposition from Image Collectionscited by 449
  8. 2024DepthSplat: Connecting Gaussian Splatting and Depthcited by 286
  9. 2023GS-IR: 3D Gaussian Splatting for Inverse Renderingcited by 224
  10. 2021Neural-PIL: Neural Pre-Integrated Lighting for Reflectance Decompositioncited by 205
  11. 20243D Gaussian Ray Tracing: Fast Tracing of Particle Scenescited by 139
  12. 2021NeRF for Outdoor Scene Relightingcited by 114
22 more
  1. 2025Marigold: Affordable Adaptation of Diffusion-Based Image Generators for Image Analysiscited by 78
  2. 2024IRGS: Inter-Reflective Gaussian Splatting with 2D Gaussian Ray Tracingcited by 54
  3. 2023NAVI: Category-Agnostic Image Collections with High-Quality 3D Shape and Pose Annotationscited by 53
  4. 2024EVER: Exact Volumetric Ellipsoid Rendering for Real-time View Synthesiscited by 48
  5. 2024GI-GS: Global Illumination Decomposition on Gaussian Splatting for Inverse Renderingcited by 42
  6. 2025Radiant Foam: Real-Time Differentiable Ray Tracingcited by 34
  7. 2024IllumiNeRF: 3D Relighting Without Inverse Renderingcited by 29
  8. 2025SVG-IR: Spatially-Varying Gaussian Splatting for Inverse Renderingcited by 23
  9. 2024LumiGauss: Relightable Gaussian Splatting in the Wildcited by 21
  10. 2024ReCap: Better Gaussian Relighting with Cross-Environment Capturescited by 14
  11. 2024GlossyGS: Inverse Rendering of Glossy Objects with 3D Gaussian Splattingcited by 13
  12. 2024PBR-NeRF: Inverse Rendering with Physics-Based Neural Fieldscited by 13
  13. 2025OccluGaussian: Occlusion-Aware Gaussian Splatting for Large Scene Reconstruction and Renderingcited by 10
  14. 20253D Gaussian Inverse Rendering with Approximated Global Illuminationcited by 9
  15. 2024BiGS: Bidirectional Gaussian Primitives for Relightable 3D Gaussian Splattingcited by 8
  16. 2025MV-CoLight: Efficient Object Compositing with Consistent Lighting and Shadow Generationcited by 8
  17. 2023NeuS-PIR: Learning Relightable Neural Surface using Pre-Integrated Renderingcited by 6
  18. 2025Diffusion-Guided Gaussian Splatting for Large-Scale Unconstrained 3D Reconstruction and Novel View Synthesiscited by 3
  19. 2025ePBR: Extended PBR Materials in Image Synthesiscited by 3
  20. 2025Real-time Global Illumination for Dynamic 3D Gaussian Scenescited by 2
  21. 2025GOGS: High-Fidelity Geometry and Relighting for Glossy Objects via Gaussian Surfelscited by 2
  22. 2025DualMat: PBR Material Estimation via Coherent Dual-Path Diffusioncited by 1

Built on by

Cited by year (2026 to 14 Oct)

Citing papers per year: 2026: 2.

2 papers.

Similar, not cited

Close in wording, no citation either way

  1. 2025Large Material Gaussian Model for Relightable 3D Generation
  2. 2024TexGaussian: Generating High-quality PBR Material via Octree-based 3D Gaussian Splatting
  3. 2026Diffusion-Based Material Regularization for Physics-Based Inverse Rendering
  4. 2025MatE: Material Extraction from Single-Image via Geometric Prior
  5. 2024MaterialFusion: Enhancing Inverse Rendering with Material Diffusion Priors
  6. 2025MatMart: Material Reconstruction of 3D Objects via Diffusion
  7. 2024MCMat: Multiview-Consistent and Physically Accurate PBR Material Generation
  8. 2024Boosting 3D Object Generation through PBR Materials