IRON: Inverse Rendering by Optimizing Neural SDFs and Materials from Photometric Images
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Abstract (arXiv)
We propose a neural inverse rendering pipeline called IRON that operates on photometric images and outputs high-quality 3D content in the format of triangle meshes and material textures readily deployable in existing graphics pipelines. Our method adopts neural representations for geometry as signed distance fields (SDFs) and materials during optimization to enjoy their flexibility and compactness, and features a hybrid optimization scheme for neural SDFs: first, optimize using a volumetric radiance field approach to recover correct topology, then optimize further using edgeaware physics-based surface rendering for geometry refinement and disentanglement of materials and lighting. In the second stage, we also draw inspiration from mesh-based differentiable rendering, and design a novel edge sampling algorithm for neural SDFs to further improve performance. We show that our IRON achieves significantly better inverse rendering quality compared to prior works. Our project page is here: https://kai-46.github.io/IRON-website/
Key facts. Cited by 110 papers in the map (data through 7 Oct 2026). Builds on 18 of its 43 references that are in the map. First posted on arXiv 5 Apr 2022.
Builds on
18 of 43 references.
References · 18
- 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,029
- 2019DeepSDF: Learning Continuous Signed Distance Functions for Shape Representationcited by 2,682
- 2016Perceptual Losses for Real-Time Style Transfer and Super-Resolutioncited by 2,678
- 2020Fourier Features Let Networks Learn High Frequency Functions in Low Dimensional Domainscited by 2,170
- 2018Occupancy Networks: Learning 3D Reconstruction in Function Spacecited by 2,037
- 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,701
- 2021Volume Rendering of Neural Implicit Surfacescited by 990
- 2020Implicit Geometric Regularization for Learning Shapescited by 707
- 2019Differentiable Volumetric Rendering: Learning Implicit 3D Representations without 3D Supervisioncited by 699
- 2021UNISURF: Unifying Neural Implicit Surfaces and Radiance Fields for Multi-View Reconstructioncited by 643
- 2020NeRD: Neural Reflectance Decomposition from Image Collectionscited by 446
- 2020Modular Primitives for High-Performance Differentiable Renderingcited by 439
6 more
- 2021PhySG: Inverse Rendering with Spherical Gaussians for Physics-based Material Editing and Relightingcited by 332
- 2019Texture Fields: Learning Texture Representations in Function Spacecited by 210
- 2020Deep Reflectance Volumes: Relightable Reconstructions from Multi-View Photometric Imagescited by 98
- 2021Unified Shape and SVBRDF Recovery using Differentiable Monte Carlo Renderingcited by 71
- 2020Deep 3D Capture: Geometry and Reflectance from Sparse Multi-View Imagescited by 65
- 2021Differentiable Surface Rendering via Non-Differentiable Samplingcited by 28
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Citing papers per year: 2022: 9; 2023: 43; 2024: 26; 2025: 22; 2026: 10.
110 papers.
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- 2023GS-IR: 3D Gaussian Splatting for Inverse Renderingcited by 220
- 2023TensoIR: Tensorial Inverse Renderingcited by 166
- 2023NeRO: Neural Geometry and BRDF Reconstruction of Reflective Objects from Multiview Imagescited by 163
- 2023Relightable 3D Gaussians: Realistic Point Cloud Relighting with BRDF Decomposition and Ray Tracingcited by 138
- 2024Neural Gaffer: Relighting Any Object via Diffusioncited by 91
- 2023Neural Fields meet Explicit Geometric Representation for Inverse Rendering of Urban Scenescited by 89
- 2022Object-Compositional Neural Implicit Surfacescited by 74
- 2024IntrinsicAnything: Learning Diffusion Priors for Inverse Rendering Under Unknown Illuminationcited by 67
- 2024Advances in 3D Generation: A Surveycited by 62
- 2022Interactive Segmentation of Radiance Fieldscited by 60
- 2025DiffusionRenderer: Neural Inverse and Forward Rendering with Video Diffusion Modelscited by 55
- 2023Stanford-ORB: A Real-World 3D Object Inverse Rendering Benchmarkcited by 51
38 more
- 2022NeuPhysics: Editable Neural Geometry and Physics from Monocular Videoscited by 50
- 2024DreamMat: High-quality PBR Material Generation with Geometry- and Light-aware Diffusion Modelscited by 50
- 2023Relighting Neural Radiance Fields with Shadow and Highlight Hintscited by 41
- 2023ObjectSDF++: Improved Object-Compositional Neural Implicit Surfacescited by 38
- 2025UniRelight: Learning Joint Decomposition and Synthesis for Video Relightingcited by 38
- 2023Neural Microfacet Fields for Inverse Renderingcited by 37
- 2023NeMF: Inverse Volume Rendering with Neural Microflake Fieldcited by 34
- 2023DreamSparse: Escaping from Plato's Cave with 2D Frozen Diffusion Model Given Sparse Viewscited by 31
- 2023OpenIllumination: A Multi-Illumination Dataset for Inverse Rendering Evaluation on Real Objectscited by 31
- 2022S3-NeRF: Neural Reflectance Field from Shading and Shadow under a Single Viewpointcited by 30
- 2023Scalable, Detailed and Mask-Free Universal Photometric Stereocited by 30
- 2025Digital Twin Catalog: A Large-Scale Photorealistic 3D Object Digital Twin Datasetcited by 29
- 2024MaterialFusion: Enhancing Inverse Rendering with Material Diffusion Priorscited by 28
- 2023NeuManifold: Neural Watertight Manifold Reconstruction with Efficient and High-Quality Rendering Supportcited by 25
- 2023NeISF: Neural Incident Stokes Field for Geometry and Material Estimationcited by 25
- 2022Multi-view Inverse Rendering for Large-scale Real-world Indoor Scenescited by 23
- 2024RelitLRM: Generative Relightable Radiance for Large Reconstruction Modelscited by 23
- 2023UrbanIR: Large-Scale Urban Scene Inverse Rendering from a Single Videocited by 22
- 2025SVG-IR: Spatially-Varying Gaussian Splatting for Inverse Renderingcited by 22
- 2022High-Res Facial Appearance Capture from Polarized Smartphone Imagescited by 21
- 2023Dynamic Mesh-Aware Radiance Fieldscited by 21
- 2024IDArb: Intrinsic Decomposition for Arbitrary Number of Input Views and Illuminationscited by 21
- 2023WildLight: In-the-wild Inverse Rendering with a Flashlightcited by 20
- 2023SIRe-IR: Inverse Rendering for BRDF Reconstruction with Shadow and Illumination Removal in High-Illuminance Scenescited by 19
- 2022ShadowNeuS: Neural SDF Reconstruction by Shadow Ray Supervisioncited by 17
- 2025LIRM: Large Inverse Rendering Model for Progressive Reconstruction of Shape, Materials and View-dependent Radiance Fieldscited by 16
- 2023Learning Object-Centric Neural Scattering Functions for Free-Viewpoint Relighting and Scene Compositioncited by 15
- 2023VDN-NeRF: Resolving Shape-Radiance Ambiguity via View-Dependence Normalizationcited by 15
- 2023Factored-NeuS: Reconstructing Surfaces, Illumination, and Materials of Possibly Glossy Objectscited by 15
- 2023Accidental Light Probescited by 13
- 2024RNG: Relightable Neural Gaussianscited by 13
- 2024Surfel-based Gaussian Inverse Rendering for Fast and Relightable Dynamic Human Reconstruction from Monocular Videocited by 12
- 2025Gaussian Splatting with Discretized SDF for Relightable Assetscited by 12
- 2023Relightable Neural Actor with Intrinsic Decomposition and Pose Controlcited by 11
- 2024GUS-IR: Gaussian Splatting with Unified Shading for Inverse Renderingcited by 11
- 2024GS-ROR2: Bidirectional-guided 3DGS and SDF for Reflective Object Relighting and Reconstructioncited by 10
- 2025Materialist: Physically Based Editing Using Single-Image Inverse Renderingcited by 10
- 2023High-Quality Facial Geometry and Appearance Capture at Homecited by 9
50 most cited of 110 All 110 (JSON)
- 2026Integrating Multi-view Multi-light Surface Reconstruction into Cultural Heritage Workflows14 Sep 2026
- 2026RelightFormer: Feed-forward Generative Transformer for Multiview Object Relighting7 Sep 2026
- 2026mmIR: Frequency-Space Inverse Rendering for 3D Millimeter-Wave Radar ADC Synthesis28 Aug 2026
- 2026Learning Spectral and Polarimetric Clues for One-to-Multimodal Novel View Synthesis2 Jul 2026
- 2026Ambient-robust Inverse Rendering using Active RGB-NIR Imaging28 May 2026
- 2026Snapshot Polarimetric Display Inverse Rendering24 May 2026
- 2026LSRM: High-Fidelity Object-Centric Reconstruction via Scaled Context Windows6 Apr 2026
- 2026RehearsalNeRF: Decoupling Intrinsic Neural Fields of Dynamic Illuminations for Scene Editing30 Mar 2026
- 2026GTSR: Subsurface Scattering Awared 3D Gaussians for Translucent Surface Reconstruction23 Mar 2026
- 2026DIAMOND-SSS: Diffusion-Augmented Multi-View Optimization for Data-efficient SubSurface Scattering17 Jan 2026
- 2025MVInverse: Feed-forward Multi-view Inverse Rendering in Seconds24 Dec 2025
- 2025GLOW: Global Illumination-Aware Inverse Rendering of Indoor Scenes Captured with Dynamic Co-Located Light & Camera28 Nov 2025
38 more
- 2025Improving Multi-View Reconstruction via Texture-Guided Gaussian-Mesh Joint Optimization6 Nov 2025
- 2025ROGR: Relightable 3D Objects using Generative Relighting3 Oct 2025
- 2025ReLumix: Extending Image Relighting to Video via Video Diffusion Models28 Sep 2025
- 2025SAFT: Shape and Appearance of Fabrics from Template via Differentiable Physical Simulations from Monocular Video10 Sep 2025
- 2025A Real-world Display Inverse Rendering Dataset20 Aug 2025
- 2025Neural Multi-View Self-Calibrated Photometric Stereo without Photometric Stereo Cues30 Jul 2025
- 2025Gaussian Splatting with Discretized SDF for Relightable Assets21 Jul 2025
- 2025UniRelight: Learning Joint Decomposition and Synthesis for Video Relighting18 Jun 2025
- 2025Visual Anomaly Detection under Complex View-Illumination Interplay: A Large-Scale Benchmark16 May 2025
- 2025LIRM: Large Inverse Rendering Model for Progressive Reconstruction of Shape, Materials and View-dependent Radiance Fields28 Apr 2025
- 2025Digital Twin Catalog: A Large-Scale Photorealistic 3D Object Digital Twin Dataset11 Apr 2025
- 2025SVG-IR: Spatially-Varying Gaussian Splatting for Inverse Rendering9 Apr 2025
- 20253D Gaussian Inverse Rendering with Approximated Global Illumination2 Apr 2025
- 2025SuperCarver: Texture-Consistent 3D Geometry Super-Resolution for High-Fidelity Surface Detail Generation12 Mar 2025
- 2025On Neural BRDFs: A Thorough Comparison of State-of-the-Art Approaches21 Feb 2025
- 2025Mobile Robotic Multi-View Photometric Stereo15 Feb 2025
- 2025ROSA: Reconstructing Object Shape and Appearance Textures by Adaptive Detail Transfer30 Jan 2025
- 2025DiffusionRenderer: Neural Inverse and Forward Rendering with Video Diffusion Models30 Jan 2025
- 2025Materialist: Physically Based Editing Using Single-Image Inverse Rendering7 Jan 2025
- 2025TexHOI: Reconstructing Textures of 3D Unknown Objects in Monocular Hand-Object Interaction Scenes7 Jan 2025
- 2024IDArb: Intrinsic Decomposition for Arbitrary Number of Input Views and Illuminations16 Dec 2024
- 2024Surf-NeRF: Surface Regularised Neural Radiance Fields27 Nov 2024
- 2024Differentiable Inverse Rendering with Interpretable Basis BRDFs27 Nov 2024
- 2024SuperMat: Physically Consistent PBR Material Estimation at Interactive Rates26 Nov 2024
- 2024GUS-IR: Gaussian Splatting with Unified Shading for Inverse Rendering12 Nov 2024
- 2024RelitLRM: Generative Relightable Radiance for Large Reconstruction Models8 Oct 2024
- 2024RNG: Relightable Neural Gaussians29 Sep 2024
- 2024MaterialFusion: Enhancing Inverse Rendering with Material Diffusion Priors23 Sep 2024
- 2024Incorporating dense metric depth into neural 3D representations for view synthesis and relighting4 Sep 2024
- 2024PBIR-NIE: Glossy Object Capture under Non-Distant Lighting13 Aug 2024
- 2024PIR: Photometric Inverse Rendering with Shading Cues Modeling and Surface Reflectance Regularization13 Aug 2024
- 2024Surfel-based Gaussian Inverse Rendering for Fast and Relightable Dynamic Human Reconstruction from Monocular Video21 Jul 2024
- 2024Neural Gaffer: Relighting Any Object via Diffusion11 Jun 2024
- 2024MetaGS: A Meta-Learned Gaussian-Phong Model for Out-of-Distribution 3D Scene Relighting31 May 2024
- 2024DreamMat: High-quality PBR Material Generation with Geometry- and Light-aware Diffusion Models27 May 2024
- 2024GS-ROR2: Bidirectional-guided 3DGS and SDF for Reflective Object Relighting and Reconstruction22 May 2024
- 2024A Simple Approach to Differentiable Rendering of SDFs14 May 2024
- 2024ESR-NeRF: Emissive Source Reconstruction Using LDR Multi-view Images24 Apr 2024
50 newest of 110 All 110 (JSON)
- 2024Neural Gaffer: Relighting Any Object via Diffusioncited by 91
- 2024IntrinsicAnything: Learning Diffusion Priors for Inverse Rendering Under Unknown Illuminationcited by 67
- 2025DiffusionRenderer: Neural Inverse and Forward Rendering with Video Diffusion Modelscited by 55
- 2024DreamMat: High-quality PBR Material Generation with Geometry- and Light-aware Diffusion Modelscited by 50
- 2023DreamSparse: Escaping from Plato's Cave with 2D Frozen Diffusion Model Given Sparse Viewscited by 31
- 2024MaterialFusion: Enhancing Inverse Rendering with Material Diffusion Priorscited by 28
- 2025ReLumix: Extending Image Relighting to Video via Video Diffusion Modelscited by 1
- 2025ReLumix: Extending Image Relighting to Video via Video Diffusion Models28 Sep 2025
- 2025DiffusionRenderer: Neural Inverse and Forward Rendering with Video Diffusion Models30 Jan 2025
- 2024MaterialFusion: Enhancing Inverse Rendering with Material Diffusion Priors23 Sep 2024
- 2024Neural Gaffer: Relighting Any Object via Diffusion11 Jun 2024
- 2024DreamMat: High-quality PBR Material Generation with Geometry- and Light-aware Diffusion Models27 May 2024
- 2024IntrinsicAnything: Learning Diffusion Priors for Inverse Rendering Under Unknown Illumination17 Apr 2024
- 2023DreamSparse: Escaping from Plato's Cave with 2D Frozen Diffusion Model Given Sparse Views6 Jun 2023
- 2023GS-IR: 3D Gaussian Splatting for Inverse Renderingcited by 220
- 2023TensoIR: Tensorial Inverse Renderingcited by 166
- 2023NeRO: Neural Geometry and BRDF Reconstruction of Reflective Objects from Multiview Imagescited by 163
- 2023Relightable 3D Gaussians: Realistic Point Cloud Relighting with BRDF Decomposition and Ray Tracingcited by 138
- 2023Neural Fields meet Explicit Geometric Representation for Inverse Rendering of Urban Scenescited by 89
- 2022Object-Compositional Neural Implicit Surfacescited by 74
- 2024Advances in 3D Generation: A Surveycited by 62
- 2022Interactive Segmentation of Radiance Fieldscited by 60
- 2023Stanford-ORB: A Real-World 3D Object Inverse Rendering Benchmarkcited by 51
- 2022NeuPhysics: Editable Neural Geometry and Physics from Monocular Videoscited by 50
- 2023Relighting Neural Radiance Fields with Shadow and Highlight Hintscited by 41
- 2023ObjectSDF++: Improved Object-Compositional Neural Implicit Surfacescited by 38
12 most cited of 103 All 103 (JSON)
- 2026Integrating Multi-view Multi-light Surface Reconstruction into Cultural Heritage Workflows14 Sep 2026
- 2026RelightFormer: Feed-forward Generative Transformer for Multiview Object Relighting7 Sep 2026
- 2026mmIR: Frequency-Space Inverse Rendering for 3D Millimeter-Wave Radar ADC Synthesis28 Aug 2026
- 2026Learning Spectral and Polarimetric Clues for One-to-Multimodal Novel View Synthesis2 Jul 2026
- 2026Ambient-robust Inverse Rendering using Active RGB-NIR Imaging28 May 2026
- 2026Snapshot Polarimetric Display Inverse Rendering24 May 2026
- 2026LSRM: High-Fidelity Object-Centric Reconstruction via Scaled Context Windows6 Apr 2026
- 2026RehearsalNeRF: Decoupling Intrinsic Neural Fields of Dynamic Illuminations for Scene Editing30 Mar 2026
- 2026GTSR: Subsurface Scattering Awared 3D Gaussians for Translucent Surface Reconstruction23 Mar 2026
- 2026DIAMOND-SSS: Diffusion-Augmented Multi-View Optimization for Data-efficient SubSurface Scattering17 Jan 2026
- 2025MVInverse: Feed-forward Multi-view Inverse Rendering in Seconds24 Dec 2025
- 2025GLOW: Global Illumination-Aware Inverse Rendering of Indoor Scenes Captured with Dynamic Co-Located Light & Camera28 Nov 2025
12 newest of 103 All 103 (JSON)