MaterialRefGS: Reflective Gaussian Splatting with Multi-view Consistent Material Inference
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Abstract (arXiv)
Modeling reflections from 2D images is essential for photorealistic rendering and novel view synthesis. Recent approaches enhance Gaussian primitives with reflection-related material attributes to enable physically based rendering (PBR) with Gaussian Splatting. However, the material inference often lacks sufficient constraints, especially under limited environment modeling, resulting in illumination aliasing and reduced generalization. In this work, we revisit the problem from a multi-view perspective and show that multi-view consistent material inference with more physically-based environment modeling is key to learning accurate reflections with Gaussian Splatting. To this end, we enforce 2D Gaussians to produce multi-view consistent material maps during deferred shading. We also track photometric variations across views to identify highly reflective regions, which serve as strong priors for reflection strength terms. To handle indirect illumination caused by inter-object occlusions, we further introduce an environment modeling strategy through ray tracing with 2DGS, enabling photorealistic rendering of indirect radiance. Experiments on widely used benchmarks show that our method faithfully recovers both illumination and geometry, achieving state-of-the-art rendering quality in novel views synthesis.
Key facts. Cited by 23 papers in the map (data through 14 Oct 2026). Builds on 58 of its 73 references that are in the map. First posted on arXiv 13 Oct 2025.
Builds on
58 of 73 references.
References · 58
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- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
- 2017PointNet++: Deep Hierarchical Feature Learning on Point Sets in a Metric Spacecited by 4,401
- 2024SAM 2: Segment Anything in Images and Videoscited by 2,863
- 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,032
- 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,157
- 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,076
- 2023Scaffold-GS: Structured 3D Gaussians for View-Adaptive Renderingcited by 695
- 2023SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Renderingcited by 616
- 2021Ref-NeRF: Structured View-Dependent Appearance for Neural Radiance Fieldscited by 575
- 2024MVSplat: Efficient 3D Gaussian Splatting from Sparse Multi-View Imagescited by 566
- 2023LangSplat: 3D Language Gaussian Splattingcited by 415
38 more
- 2021Extracting Triangular 3D Models, Materials, and Lighting From Imagescited by 366
- 2024PGSR: Planar-based Gaussian Splatting for Efficient and High-Fidelity Surface Reconstructioncited by 285
- 2023GaussianShader: 3D Gaussian Splatting with Shading Functions for Reflective Surfacescited by 252
- 2023Uni3D: Exploring Unified 3D Representation at Scalecited by 237
- 2024Octree-GS: Towards Consistent Real-time Rendering with LOD-Structured 3D Gaussianscited by 230
- 2023GS-IR: 3D Gaussian Splatting for Inverse Renderingcited by 224
- 2024A Hierarchical 3D Gaussian Representation for Real-Time Rendering of Very Large Datasetscited by 216
- 2023TensoIR: Tensorial Inverse Renderingcited by 168
- 2023NeRO: Neural Geometry and BRDF Reconstruction of Reflective Objects from Multiview Imagescited by 163
- 2024StableNormal: Reducing Diffusion Variance for Stable and Sharp Normalcited by 154
- 2020Neural-Pull: Learning Signed Distance Functions from Point Clouds by Learning to Pull Space onto Surfacescited by 147
- 2023Relightable 3D Gaussians: Realistic Point Cloud Relighting with BRDF Decomposition and Ray Tracingcited by 142
- 20243D Gaussian Ray Tracing: Fast Tracing of Particle Scenescited by 139
- 2021Improving neural implicit surfaces geometry with patch warpingcited by 137
- 2018Point2Sequence: Learning the Shape Representation of 3D Point Clouds with an Attention-based Sequence to Sequence Networkcited by 100
- 2020Deep Reflectance Volumes: Relightable Reconstructions from Multi-View Photometric Imagescited by 98
- 2022PS-NeRF: Neural Inverse Rendering for Multi-view Photometric Stereocited by 69
- 2023Ref-NeuS: Ambiguity-Reduced Neural Implicit Surface Learning for Multi-View Reconstruction with Reflectioncited by 69
- 2023ENVIDR: Implicit Differentiable Renderer with Neural Environment Lightingcited by 65
- 20243D Gaussian Splatting with Deferred Reflectioncited by 63
- 2025HVI: A New Color Space for Low-light Image Enhancementcited by 63
- 2024IRGS: Inter-Reflective Gaussian Splatting with 2D Gaussian Ray Tracingcited by 54
- 2024DiffGS: Functional Gaussian Splatting Diffusioncited by 51
- 2024Neural Signed Distance Function Inference through Splatting 3D Gaussians Pulled on Zero-Level Setcited by 49
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- 2024Reflective Gaussian Splattingcited by 42
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- 2023Differentiable Registration of Images and LiDAR Point Clouds with VoxelPoint-to-Pixel Matchingcited by 37
- 2024EnvGS: Modeling View-Dependent Appearance with Environment Gaussiancited by 35
- 2025FatesGS: Fast and Accurate Sparse-View Surface Reconstruction using Gaussian Splatting with Depth-Feature Consistencycited by 31
- 2023UniSDF: Unifying Neural Representations for High-Fidelity 3D Reconstruction of Complex Scenes with Reflectionscited by 30
- 2024Ref-GS: Directional Factorization for 2D Gaussian Splattingcited by 29
- 2024TensoSDF: Roughness-aware Tensorial Representation for Robust Geometry and Material Reconstructioncited by 26
- 2024GeoSplatting: Towards Geometry Guided Gaussian Splatting for Physically-based Inverse Renderingcited by 22
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- 20243iGS: Factorised Tensorial Illumination for 3D Gaussian Splattingcited by 16
50 most cited of 58 All 58 (JSON)
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Citing papers per year: 2025: 4; 2026: 19.
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- 2026MoRe: Motion-aware Feed-forward 4D Reconstruction Transformercited by 9
- 2026Speeding Up the Learning of 3D Gaussians with Much Shorter Gaussian Listscited by 4
- 20264C4D: 4 Camera 4D Gaussian Splattingcited by 4
- 2025U-CAN: Unsupervised Point Cloud Denoising with Consistency-Aware Noise2Noise Matchingcited by 3
- 2025GAINS: Gaussian-based Inverse Rendering from Sparse Multi-View Capturescited by 1
- 2026EAG-PT: Emission-Aware Gaussians and Path Tracing for Diffuse Indoor Scene Reconstruction and Editingcited by 1
- 20263D Gaussian Splatting with Self-Constrained Priors for High Fidelity Surface Reconstructioncited by 1
- 2026SGAD-SLAM: Splatting Gaussians at Adjusted Depth for Better Radiance Fields in RGBD SLAMcited by 1
- 2026RT-GS: Gaussian Splatting with Reflection and Transmittance Primitivescited by 1
- 2026GaussianGrow: Geometry-aware Gaussian Growing from 3D Point Clouds with Text Guidancecited by 1
- 2026GOR-IS: 3D Gaussian Object Removal in the Intrinsic Spacecited by 1
- 2026TransmissiveGS: Residual-Guided Disentangled Gaussian Splatting for Transmissive Scene Reconstruction and Renderingcited by 1
11 more
- 2026VidSplat: Gaussian Splatting Reconstruction with Geometry-Guided Video Diffusion Priorscited by 1
- 2026Revisiting Photometric Ambiguity for Accurate Gaussian-Splatting Surface Reconstructioncited by 1
- 2025HybridSplat: Fast Reflection-baked Gaussian Tracing using Hybrid Splattingcited by 0
- 2025FROMAT: Multiview Material Appearance Transfer via Few-Shot Self-Attention Adaptationcited by 0
- 2026SSR-GS: Separating Specular Reflection in Gaussian Splatting for Glossy Surface Reconstructioncited by 0
- 2026Ref-DGS: Reflective Dual Gaussian Splattingcited by 0
- 2026TRON: Tracing Rays to Orchestrate a Neural Renderer for 3D Gaussian Reconstructionscited by 0
- 2026RefGlass-GS: A UAV-Enabled Fusion Framework for Photorealistic, Semantic and Interactive Digitization of Reflective Glass Facades via Gaussian Splattingcited by 0
- 2026PanoLess: Environment Reconstruction from Partial Reflective Viewscited by 0
- 2026Confidence matters: Leveraging Multi-view Geometric Priors for GS-based Reconstructioncited by 0
- 2026Casual Flash Lighting for Gaussian Splat Inverse Renderingcited by 0
- 2026Casual Flash Lighting for Gaussian Splat Inverse Rendering5 Oct 2026
- 2026Confidence matters: Leveraging Multi-view Geometric Priors for GS-based Reconstruction6 Aug 2026
- 2026PanoLess: Environment Reconstruction from Partial Reflective Views28 Jul 2026
- 2026RefGlass-GS: A UAV-Enabled Fusion Framework for Photorealistic, Semantic and Interactive Digitization of Reflective Glass Facades via Gaussian Splatting27 Jun 2026
- 2026TRON: Tracing Rays to Orchestrate a Neural Renderer for 3D Gaussian Reconstructions9 Jun 2026
- 2026Revisiting Photometric Ambiguity for Accurate Gaussian-Splatting Surface Reconstruction12 May 2026
- 2026VidSplat: Gaussian Splatting Reconstruction with Geometry-Guided Video Diffusion Priors12 May 2026
- 2026TransmissiveGS: Residual-Guided Disentangled Gaussian Splatting for Transmissive Scene Reconstruction and Rendering11 May 2026
- 2026GOR-IS: 3D Gaussian Object Removal in the Intrinsic Space1 May 2026
- 2026GaussianGrow: Geometry-aware Gaussian Growing from 3D Point Clouds with Text Guidance7 Apr 2026
- 20264C4D: 4 Camera 4D Gaussian Splatting5 Apr 2026
- 2026RT-GS: Gaussian Splatting with Reflection and Transmittance Primitives1 Apr 2026
11 more
- 2026SGAD-SLAM: Splatting Gaussians at Adjusted Depth for Better Radiance Fields in RGBD SLAM22 Mar 2026
- 20263D Gaussian Splatting with Self-Constrained Priors for High Fidelity Surface Reconstruction20 Mar 2026
- 2026Speeding Up the Learning of 3D Gaussians with Much Shorter Gaussian Lists10 Mar 2026
- 2026Ref-DGS: Reflective Dual Gaussian Splatting8 Mar 2026
- 2026SSR-GS: Separating Specular Reflection in Gaussian Splatting for Glossy Surface Reconstruction5 Mar 2026
- 2026MoRe: Motion-aware Feed-forward 4D Reconstruction Transformer5 Mar 2026
- 2026EAG-PT: Emission-Aware Gaussians and Path Tracing for Diffuse Indoor Scene Reconstruction and Editing30 Jan 2026
- 2025GAINS: Gaussian-based Inverse Rendering from Sparse Multi-View Captures10 Dec 2025
- 2025FROMAT: Multiview Material Appearance Transfer via Few-Shot Self-Attention Adaptation10 Dec 2025
- 2025HybridSplat: Fast Reflection-baked Gaussian Tracing using Hybrid Splatting9 Dec 2025
- 2025U-CAN: Unsupervised Point Cloud Denoising with Consistency-Aware Noise2Noise Matching29 Oct 2025
- 2025GAINS: Gaussian-based Inverse Rendering from Sparse Multi-View Capturescited by 1
- 2026GaussianGrow: Geometry-aware Gaussian Growing from 3D Point Clouds with Text Guidancecited by 1
- 2026VidSplat: Gaussian Splatting Reconstruction with Geometry-Guided Video Diffusion Priorscited by 1
- 2025FROMAT: Multiview Material Appearance Transfer via Few-Shot Self-Attention Adaptationcited by 0
- 2026VidSplat: Gaussian Splatting Reconstruction with Geometry-Guided Video Diffusion Priors12 May 2026
- 2026GaussianGrow: Geometry-aware Gaussian Growing from 3D Point Clouds with Text Guidance7 Apr 2026
- 2025GAINS: Gaussian-based Inverse Rendering from Sparse Multi-View Captures10 Dec 2025
- 2025FROMAT: Multiview Material Appearance Transfer via Few-Shot Self-Attention Adaptation10 Dec 2025
- 2026MoRe: Motion-aware Feed-forward 4D Reconstruction Transformercited by 9
- 2026Speeding Up the Learning of 3D Gaussians with Much Shorter Gaussian Listscited by 4
- 20264C4D: 4 Camera 4D Gaussian Splattingcited by 4
- 2025U-CAN: Unsupervised Point Cloud Denoising with Consistency-Aware Noise2Noise Matchingcited by 3
- 2026EAG-PT: Emission-Aware Gaussians and Path Tracing for Diffuse Indoor Scene Reconstruction and Editingcited by 1
- 20263D Gaussian Splatting with Self-Constrained Priors for High Fidelity Surface Reconstructioncited by 1
- 2026SGAD-SLAM: Splatting Gaussians at Adjusted Depth for Better Radiance Fields in RGBD SLAMcited by 1
- 2026RT-GS: Gaussian Splatting with Reflection and Transmittance Primitivescited by 1
- 2026GOR-IS: 3D Gaussian Object Removal in the Intrinsic Spacecited by 1
- 2026TransmissiveGS: Residual-Guided Disentangled Gaussian Splatting for Transmissive Scene Reconstruction and Renderingcited by 1
- 2026Revisiting Photometric Ambiguity for Accurate Gaussian-Splatting Surface Reconstructioncited by 1
- 2025HybridSplat: Fast Reflection-baked Gaussian Tracing using Hybrid Splattingcited by 0
12 most cited of 19 All 19 (JSON)
- 2026Casual Flash Lighting for Gaussian Splat Inverse Rendering5 Oct 2026
- 2026Confidence matters: Leveraging Multi-view Geometric Priors for GS-based Reconstruction6 Aug 2026
- 2026PanoLess: Environment Reconstruction from Partial Reflective Views28 Jul 2026
- 2026RefGlass-GS: A UAV-Enabled Fusion Framework for Photorealistic, Semantic and Interactive Digitization of Reflective Glass Facades via Gaussian Splatting27 Jun 2026
- 2026TRON: Tracing Rays to Orchestrate a Neural Renderer for 3D Gaussian Reconstructions9 Jun 2026
- 2026Revisiting Photometric Ambiguity for Accurate Gaussian-Splatting Surface Reconstruction12 May 2026
- 2026TransmissiveGS: Residual-Guided Disentangled Gaussian Splatting for Transmissive Scene Reconstruction and Rendering11 May 2026
- 2026GOR-IS: 3D Gaussian Object Removal in the Intrinsic Space1 May 2026
- 20264C4D: 4 Camera 4D Gaussian Splatting5 Apr 2026
- 2026RT-GS: Gaussian Splatting with Reflection and Transmittance Primitives1 Apr 2026
- 2026SGAD-SLAM: Splatting Gaussians at Adjusted Depth for Better Radiance Fields in RGBD SLAM22 Mar 2026
- 20263D Gaussian Splatting with Self-Constrained Priors for High Fidelity Surface Reconstruction20 Mar 2026
12 newest of 19 All 19 (JSON)