mlsanityData to 7 Oct 2026

From Sparse and Imperfect 2D Anchors to Consistent 3D Gaussian Street Scenes: Support-Aware Appearance

arXiv 2606.26007 ↗First posted 24 Jun 2026cs.CV cs.GRcited by 0

Not on the map. Why?

Abstract (arXiv)

Image priors can synthesize target conditions for 3D Gaussian street scenes, but independently edited views do not define a coherent 3D target. Direct fitting can propagate view-specific noise, while existing pipelines do not jointly handle imperfect sparse anchors and standard-rasterizer deployment. To address this gap, teacher-relative appearance residual distillation is introduced for appearance baking. A structured space for frequency decomposition, confidence estimation, and primitive-level lifting is formed by residuals between teacher anchors and original renders. The direct optimization signal is supplied by renderer-space matching, while primitive assignment is regularized by support-aware Gaussian-space aggregation. Supported detail is admitted and unsupported noise is suppressed through confidence-gated coarse-to-fine optimization, after which all residuals are baked into fixed-geometry spherical-harmonic coefficients. The teacher and auxiliary training modules are discarded at inference. Evaluation across Waymo street assets, Tanks and Temples scenes, and multiple target conditions shows a favorable overall balance of target alignment, content preservation, artifact suppression, and cross-view consistency over editing-based baselines. Ablations confirm the effectiveness of the main components. Code will be released at https://github.com/Cagares/Baking-for-3D-Gaussian.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 40 of its 55 references that are in the map. First posted on arXiv 24 Jun 2026.

Builds on

40 of 55 references.

References · 40

  1. 2014Adam: A Method for Stochastic Optimizationcited by 36,960
  2. 2021Learning Transferable Visual Models From Natural Language Supervisioncited by 33,456
  3. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  4. 2019Scalability in Perception for Autonomous Driving: Waymo Open Datasetcited by 2,436
  5. 2022Reproducible scaling laws for contrastive language-image learningcited by 1,163
  6. 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,061
  7. 2023Scaffold-GS: Structured 3D Gaussians for View-Adaptive Renderingcited by 684
  8. 2023Mip-Splatting: Alias-free 3D Gaussian Splattingcited by 661
  9. 2023SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Renderingcited by 611
  10. 2023DrivingGaussian: Composite Gaussian Splatting for Surrounding Dynamic Autonomous Driving Scenescited by 359
  11. 2023GaussianShader: 3D Gaussian Splatting with Shading Functions for Reflective Surfacescited by 249
  12. 2023GS-IR: 3D Gaussian Splatting for Inverse Renderingcited by 220
28 more
  1. 2024VastGaussian: Vast 3D Gaussians for Large Scene Reconstructioncited by 209
  2. 2024CityGaussian: Real-time High-quality Large-Scale Scene Rendering with Gaussianscited by 190
  3. 2023TensoIR: Tensorial Inverse Renderingcited by 166
  4. 2023NeRO: Neural Geometry and BRDF Reconstruction of Reflective Objects from Multiview Imagescited by 163
  5. 2024DiLightNet: Fine-grained Lighting Control for Diffusion-based Image Generationcited by 93
  6. 2024Neural Gaffer: Relighting Any Object via Diffusioncited by 91
  7. 2023GIR: 3D Gaussian Inverse Rendering for Relightable Scene Factorizationcited by 86
  8. 2024StyleGaussian: Instant 3D Style Transfer with Gaussian Splattingcited by 78
  9. 2023NeILF++: Inter-Reflectable Light Fields for Geometry and Material Estimationcited by 73
  10. 2023DiffusionLight: Light Probes for Free by Painting a Chrome Ballcited by 63
  11. 2024GS^3: Efficient Relighting with Triple Gaussian Splattingcited by 42
  12. 2024EditSplat: Multi-View Fusion and Attention-Guided Optimization for View-Consistent 3D Scene Editing with 3D Gaussian Splattingcited by 40
  13. 2024GI-GS: Global Illumination Decomposition on Gaussian Splatting for Inverse Renderingcited by 39
  14. 2024LumiNet: Latent Intrinsics Meets Diffusion Models for Indoor Scene Relightingcited by 37
  15. 2024GeoSplatting: Towards Geometry Guided Gaussian Splatting for Physically-based Inverse Renderingcited by 22
  16. 2024ScribbleLight: Single Image Indoor Relighting with Scribblescited by 22
  17. 2025SVG-IR: Spatially-Varying Gaussian Splatting for Inverse Renderingcited by 22
  18. 2025LightSwitch: Multi-view Relighting with Material-guided Diffusioncited by 15
  19. 2024GS-ID: Illumination Decomposition on Gaussian Splatting via Adaptive Light Aggregation and Diffusion-Guided Material Priorscited by 14
  20. 2024ReCap: Better Gaussian Relighting with Cross-Environment Capturescited by 14
  21. 2024RNG: Relightable Neural Gaussianscited by 13
  22. 2024GlossyGS: Inverse Rendering of Glossy Objects with 3D Gaussian Splattingcited by 13
  23. 2025Fast Multi-view Consistent 3D Editing with Video Priorscited by 12
  24. 2024GUS-IR: Gaussian Splatting with Unified Shading for Inverse Renderingcited by 11
  25. 2025GaRe: Relightable 3D Gaussian Splatting for Outdoor Scenes from Unconstrained Photo Collectionscited by 11
  26. 2025RTR-GS: 3D Gaussian Splatting for Inverse Rendering with Radiance Transfer and Reflectioncited by 9
  27. 2024Relighting from a Single Image: Datasets and Deep Intrinsic-based Architecturecited by 6
  28. 2023Towards Scalable Multi-View Reconstruction of Geometry and Materialscited by 3

Built on by

Not cited yet.