mlsanityData to 7 Oct 2026

Thinking in Blender: Staged Executable Inverse Graphics with Vision-Language Models

arXiv 2606.02580 ↗First posted 1 Jun 2026cs.CVcited by 6

On the map: Multimodal LLMs / vision-language models → VLM benchmarks and visual reasoning

Abstract (arXiv)

Inverse graphics is a longstanding and highly underconstrained problem that seeks to reconstruct images as editable 3D scenes which can be rendered, relit, and manipulated. In this work, we investigate whether pretrained vision-language models (VLMs) can perform executable inverse graphics directly from a single image by reconstructing a scene as an editable Blender program, without relying on specialized 2D or 3D foundation models, differentiable rendering, or multi-view supervision. We introduce Staged Executable Inverse Graphics (SEIG), an agentic framework that reconstructs a 3D scene from a single image by progressively refining scene factors including geometry, materials, composition, and lighting directly in executable Blender code space. We evaluate our framework across diverse scenes using a range of reconstruction metrics spanning pixel-level, perceptual, and semantic fidelity. Our experiments show that staged reconstruction substantially improves reconstruction fidelity, highlighting the importance of task decomposition for executable inverse graphics with general-purpose VLMs. Finally, we showcase various downstream applications enabled by the reconstructed editable Blender scenes.

Key facts. Cited by 6 papers in the map (data through 7 Oct 2026). Placed in VLM benchmarks and visual reasoning, one of 16 directions in Multimodal LLMs / vision-language models. Builds on 23 of its 46 references that are in the map. First posted on arXiv 1 Jun 2026.

Builds on

23 of 46 references.

Closest ancestors · 1

Same direction, newest first

  1. 2026Vision-as-Inverse-Graphics Agent via Interleaved Multimodal Reasoning16 Jan

Other references · 22

  1. 2021Learning Transferable Visual Models From Natural Language Supervisioncited by 33,456
  2. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  3. 2024CAT3D: Create Anything in 3D with Multi-View Diffusion Modelscited by 425
  4. 2021Extracting Triangular 3D Models, Materials, and Lighting From Imagescited by 363
  5. 2021PhySG: Inverse Rendering with Spherical Gaussians for Physics-based Material Editing and Relightingcited by 332
  6. 2025SAM 3D: 3Dfy Anything in Imagescited by 230
  7. 2021Learning Object-Compositional Neural Radiance Field for Editable Scene Renderingcited by 228
  8. 2023GS-IR: 3D Gaussian Splatting for Inverse Renderingcited by 220
  9. 2017CSGNet: Neural Shape Parser for Constructive Solid Geometrycited by 106
  10. 2024Articulate-Anything: Automatic Modeling of Articulated Objects via a Vision-Language Foundation Modelcited by 90
  11. 2020Deep 3D Capture: Geometry and Reflectance from Sparse Multi-View Imagescited by 65
  12. 2022Non-rigid Point Cloud Registration with Neural Deformation Pyramidcited by 41
10 more
  1. 2025VoxHammer: Training-Free Precise and Coherent 3D Editing in Native 3D Spacecited by 40
  2. 2023Differentiable Blocks World: Qualitative 3D Decomposition by Rendering Primitivescited by 37
  3. 2024The Scene Language: Representing Scenes with Programs, Words, and Embeddingscited by 31
  4. 2025Generating Physically Stable and Buildable Brick Structures from Textcited by 23
  5. 2023Dynamic LiDAR Re-simulation using Compositional Neural Fieldscited by 22
  6. 2025IR3D-Bench: Evaluating Vision-Language Model Scene Understanding as Agentic Inverse Renderingcited by 17
  7. 20233DAxiesPrompts: Unleashing the 3D Spatial Task Capabilities of GPT-4Vcited by 15
  8. 2025MeshCoder: LLM-Powered Structured Mesh Code Generation from Point Cloudscited by 15
  9. 2022Volumetric Disentanglement for 3D Scene Manipulationcited by 13
  10. 2024Unsupervised Discovery of Object-Centric Neural Fieldscited by 12

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2026: 6.

6 papers.

Similar, not cited

Close in wording, no citation either way

  1. 2024Re-Thinking Inverse Graphics With Large Language Models
  2. 2025BlenderGym: Benchmarking Foundational Model Systems for Graphics Editing
  3. 2024BlenderAlchemy: Editing 3D Graphics with Vision-Language Models
  4. 20263D-CoS: A New 3D Reconstruction Paradigm Based on VLM Code Synthesis
  5. 2024Photorealistic Object Insertion with Diffusion-Guided Inverse Rendering
  6. 2025BlenderFusion: 3D-Grounded Visual Editing and Generative Compositing
  7. 2024SceneCraft: An LLM Agent for Synthesizing 3D Scene as Blender Code
  8. 2024MaterialFusion: Enhancing Inverse Rendering with Material Diffusion Priors