mlsanityData to 7 Oct 2026

RGS: Reflection-aware Gaussian Splatting via Learning Geometry Continuity for Reflective Objects

arXiv 2609.19421 ↗First posted 16 Sep 2026cs.CVcited by 0

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Abstract (arXiv)

Gaussian Splatting has significantly improved the quality of novel view synthesis with explicit Gaussian representation. However, we observed that existing 3D Gaussian Splatting methods (3DGS) often suffer from surface collapse issues on reflective regions, and thus produce inferior geometry and low-quality specular. In this work, we propose a physically-based deferred rendering framework, named Reflection-aware Gaussian Splatting (RGS), that can accurately model specular regions and improve novel view synthesis performance. Specifically, we found that a powerful 3D foundation model can provide a strong 3D geometric prior to foster correct geometric modeling. Based on this, we propose a cross-view shape consistency regularization to regularize the geometry surface with the large model prior and cross-view constraints. In this manner, our RGS can produce smoother geometric surfaces on reflective regions while reducing geometric hollows. To further improve rendering results on reflective regions, we present a reflection-aware densification strategy that is designed to capture specular variations across various views. With this strategy, our RGS is able to render novel views of objects in higher quality. Extensive experiments demonstrate our method consistently renders high-quality reflective objects, achieving state-of-the-art performance.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 40 of its 44 references that are in the map. First posted on arXiv 16 Sep 2026.

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40 of 44 references.

References · 40

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  2. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
  3. 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,013
  4. 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,957
  5. 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,701
  6. 2025VGGT: Visual Geometry Grounded Transformercited by 1,475
  7. 2024Depth Anything: Unleashing the Power of Large-Scale Unlabeled Datacited by 1,346
  8. 2022TensoRF: Tensorial Radiance Fieldscited by 1,275
  9. 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,061
  10. 2021Volume Rendering of Neural Implicit Surfacescited by 990
  11. 2020Neural Sparse Voxel Fieldscited by 959
  12. 2021Depth-supervised NeRF: Fewer Views and Faster Training for Freecited by 732
28 more
  1. 2023Zip-NeRF: Anti-Aliased Grid-Based Neural Radiance Fieldscited by 667
  2. 2023Mip-Splatting: Alias-free 3D Gaussian Splattingcited by 661
  3. 2021Ref-NeRF: Structured View-Dependent Appearance for Neural Radiance Fieldscited by 569
  4. 2022MonoSDF: Exploring Monocular Geometric Cues for Neural Implicit Surface Reconstructioncited by 467
  5. 2023Gaussian Splatting SLAMcited by 410
  6. 2024Depth Pro: Sharp Monocular Metric Depth in Less Than a Secondcited by 395
  7. 2022NeuS2: Fast Learning of Neural Implicit Surfaces for Multi-view Reconstructioncited by 311
  8. 2023GaussianShader: 3D Gaussian Splatting with Shading Functions for Reflective Surfacescited by 249
  9. 2023GS-IR: 3D Gaussian Splatting for Inverse Renderingcited by 220
  10. 2023NeRO: Neural Geometry and BRDF Reconstruction of Reflective Objects from Multiview Imagescited by 163
  11. 2024Rethinking Inductive Biases for Surface Normal Estimationcited by 122
  12. 2022HF-NeuS: Improved Surface Reconstruction Using High-Frequency Detailscited by 120
  13. 2023F2-NeRF: Fast Neural Radiance Field Training with Free Camera Trajectoriescited by 118
  14. 2023Neural Point Catacaustics for Novel-View Synthesis of Reflectionscited by 81
  15. 2024Spec-Gaussian: Anisotropic View-Dependent Appearance for 3D Gaussian Splattingcited by 73
  16. 2023Ref-NeuS: Ambiguity-Reduced Neural Implicit Surface Learning for Multi-View Reconstruction with Reflectioncited by 68
  17. 2023ENVIDR: Implicit Differentiable Renderer with Neural Environment Lightingcited by 63
  18. 20243D Gaussian Splatting with Deferred Reflectioncited by 61
  19. 2024Reflective Gaussian Splattingcited by 39
  20. 20243DRealCar: An In-the-wild RGB-D Car Dataset with 360-degree Viewscited by 37
  21. 2024EnvGS: Modeling View-Dependent Appearance with Environment Gaussiancited by 34
  22. 2024Ref-GS: Directional Factorization for 2D Gaussian Splattingcited by 27
  23. 2024MVGS: Multi-view Regulated Gaussian Splatting for Novel View Synthesiscited by 19
  24. 20243iGS: Factorised Tensorial Illumination for 3D Gaussian Splattingcited by 16
  25. 2024DreamCar: Leveraging Car-specific Prior for in-the-wild 3D Car Reconstructioncited by 15
  26. 2025ZeroGrasp: Zero-Shot Shape Reconstruction Enabled Robotic Graspingcited by 13
  27. 2025HiNeuS: High-fidelity Neural Surface Mitigating Low-texture and Reflective Ambiguitycited by 3
  28. 2025Self-supervised Latent Space Optimization with Nebula Variational Codingcited by 1

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