mlsanityData to 7 Oct 2026

DANTE-W: Diffuse Albedo Neural Texturing in the Wild

arXiv 2606.30677 ↗First posted 26 Jun 2026cs.GR cs.CVcited by 0

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Abstract (arXiv)

Classical mesh texturing techniques blend captured multi-view images directly, which inevitably suffer from baked-in shading and casted shadows that compromise visual fidelity during relighting. To circumvent this issue, we present a neural texturing framework, namely DANTE-W, to enable high-fidelity diffuse albedo texture recovery from unstructured image collections for large-scale, in-the-wild scenes, which integrates seamlessly with traditional 3D reconstruction pipelines. Given a reconstructed mesh and its surface parameterization, our method fuses view-space generative albedo priors into a coherent texture space via an expressive neural representation, while substantially enhancing fine-grained textural details through physically principled neural rendering. To comprehensively evaluate our method, we curate a benchmark dataset featuring diverse, fine-grained textures, comprising both real-world in-the-wild scenes and synthetic objects. Extensive experiments verify the effectiveness of our approach in reconstructing accurate albedo textures and boosting relighting fidelity. Project page: dante-wild.github.io.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 47 of its 68 references that are in the map. First posted on arXiv 26 Jun 2026.

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References · 47

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35 more
  1. 2021Extracting Triangular 3D Models, Materials, and Lighting From Imagescited by 363
  2. 2021PhySG: Inverse Rendering with Spherical Gaussians for Physics-based Material Editing and Relightingcited by 332
  3. 2024PGSR: Planar-based Gaussian Splatting for Efficient and High-Fidelity Surface Reconstructioncited by 280
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  14. 2024Neural Gaffer: Relighting Any Object via Diffusioncited by 91
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  16. 2024IntrinsicAnything: Learning Diffusion Priors for Inverse Rendering Under Unknown Illuminationcited by 67
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  21. 2024A Diffusion Approach to Radiance Field Relighting using Multi-Illumination Synthesiscited by 37
  22. 2024IllumiNeRF: 3D Relighting Without Inverse Renderingcited by 29
  23. 2024MaterialFusion: Enhancing Inverse Rendering with Material Diffusion Priorscited by 28
  24. 2024LumiGauss: Relightable Gaussian Splatting in the Wildcited by 21
  25. 2024IDArb: Intrinsic Decomposition for Arbitrary Number of Input Views and Illuminationscited by 21
  26. 2025LightSwitch: Multi-view Relighting with Material-guided Diffusioncited by 15
  27. 2024Generative Multiview Relighting for 3D Reconstruction under Extreme Illumination Variationcited by 13
  28. 2023The Sky's the Limit: Re-lightable Outdoor Scenes via a Sky-pixel Constrained Illumination Prior and Outside-In Visibilitycited by 11
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  30. 2023Fast Sun-aligned Outdoor Scene Relighting based on TensoRFcited by 7
  31. 2025ROGR: Relightable 3D Objects using Generative Relightingcited by 7
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  33. 2023Large-scale and Efficient Texture Mapping Algorithm via Loopy Belief Propagationcited by 2
  34. 2025StableIntrinsic: Detail-preserving One-step Diffusion Model for Multi-view Material Estimationcited by 2
  35. 2025ROSGS: Relightable Outdoor Scenes With Gaussian Splattingcited by 2

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