Localized Gaussian Splatting Editing with Contextual Awareness
On the map: Diffusion models → 3D, point cloud and scene generation
Abstract (arXiv)
Recent text-guided generation of individual 3D object has achieved great success using diffusion priors. However, these methods are not suitable for object insertion and replacement tasks as they do not consider the background, leading to illumination mismatches within the environment. To bridge the gap, we introduce an illumination-aware 3D scene editing pipeline for 3D Gaussian Splatting (3DGS) representation. Our key observation is that inpainting by the state-of-the-art conditional 2D diffusion model is consistent with background in lighting. To leverage the prior knowledge from the well-trained diffusion models for 3D object generation, our approach employs a coarse-to-fine objection optimization pipeline with inpainted views. In the first coarse step, we achieve image-to-3D lifting given an ideal inpainted view. The process employs 3D-aware diffusion prior from a view-conditioned diffusion model, which preserves illumination present in the conditioning image. To acquire an ideal inpainted image, we introduce an Anchor View Proposal (AVP) algorithm to find a single view that best represents the scene illumination in target region. In the second Texture Enhancement step, we introduce a novel Depth-guided Inpainting Score Distillation Sampling (DI-SDS), which enhances geometry and texture details with the inpainting diffusion prior, beyond the scope of the 3D-aware diffusion prior knowledge in the first coarse step. DI-SDS not only provides fine-grained texture enhancement, but also urges optimization to respect scene lighting. Our approach efficiently achieves local editing with global illumination consistency without explicitly modeling light transport. We demonstrate robustness of our method by evaluating editing in real scenes containing explicit highlight and shadows, and compare against the state-of-the-art text-to-3D editing methods.
Key facts. Cited by 13 papers in the map (data through 7 Oct 2026). Placed in 3D, point cloud and scene generation, one of 14 directions in Diffusion models. Builds on 57 of its 62 references that are in the map. First posted on arXiv 31 Jul 2024.
Builds on
57 of 62 references.
Closest ancestors · 14
Same direction, newest first
- 2023GaussianEditor: Editing 3D Gaussians Delicately with Text Instructions27 Nov
- 2023Wonder3D: Single Image to 3D using Cross-Domain Diffusion23 Oct
- 2023Consistent-1-to-3: Consistent Image to 3D View Synthesis via Geometry-aware Diffusion Models4 Oct
- 2023SyncDreamer: Generating Multiview-consistent Images from a Single-view Image7 Sep
- 2023Magic123: One Image to High-Quality 3D Object Generation Using Both 2D and 3D Diffusion Priors30 Jun
- 2023One-2-3-45: Any Single Image to 3D Mesh in 45 Seconds without Per-Shape Optimization29 Jun
- 2023ProlificDreamer: High-Fidelity and Diverse Text-to-3D Generation with Variational Score Distillation25 May
- 2023Debiasing Scores and Prompts of 2D Diffusion for View-consistent Text-to-3D Generation27 Mar
- 2023Text2Tex: Text-driven Texture Synthesis via Diffusion Models20 Mar
- 2023Zero-1-to-3: Zero-shot One Image to 3D Object20 Mar
- 2022Point-E: A System for Generating 3D Point Clouds from Complex Prompts16 Dec
- 2022Score Jacobian Chaining: Lifting Pretrained 2D Diffusion Models for 3D Generation1 Dec
2 more
Other references · 43
- 2021Learning Transferable Visual Models From Natural Language Supervisioncited by 33,456
- 2021High-Resolution Image Synthesis with Latent Diffusion Modelscited by 18,694
- 2014Very Deep Convolutional Networks for Large-Scale Image Recognitioncited by 15,267
- 2021Emerging Properties in Self-Supervised Vision Transformerscited by 6,893
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
- 2023Adding Conditional Control to Text-to-Image Diffusion Modelscited by 5,466
- 2022BLIP: Bootstrapping Language-Image Pre-training for Unified Vision-Language Understanding and Generationcited by 4,310
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
- 2022InstructPix2Pix: Learning to Follow Image Editing Instructionscited by 2,591
- 2021CLIPScore: A Reference-free Evaluation Metric for Image Captioningcited by 2,388
- 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,013
- 2023DreamGaussian: Generative Gaussian Splatting for Efficient 3D Content Creationcited by 837
31 more
- 2021Ref-NeRF: Structured View-Dependent Appearance for Neural Radiance Fieldscited by 569
- 2021Neural Fields in Visual Computing and Beyondcited by 539
- 2023LERF: Language Embedded Radiance Fieldscited by 538
- 2021Zero-Shot Text-Guided Object Generation with Dream Fieldscited by 513
- 2023Instruct-NeRF2NeRF: Editing 3D Scenes with Instructionscited by 482
- 2023LangSplat: 3D Language Gaussian Splattingcited by 410
- 2021CLIP-NeRF: Text-and-Image Driven Manipulation of Neural Radiance Fieldscited by 369
- 2023GaussianEditor: Swift and Controllable 3D Editing with Gaussian Splattingcited by 331
- 2023Text-to-3D using Gaussian Splattingcited by 299
- 2022CLIP-Mesh: Generating textured meshes from text using pretrained image-text modelscited by 281
- 2021CLIP-Forge: Towards Zero-Shot Text-to-Shape Generationcited by 254
- 2023Michelangelo: Conditional 3D Shape Generation based on Shape-Image-Text Aligned Latent Representationcited by 225
- 2021Editing Conditional Radiance Fieldscited by 222
- 2023GS-IR: 3D Gaussian Splatting for Inverse Renderingcited by 220
- 2023DreamEditor: Text-Driven 3D Scene Editing with Neural Fieldscited by 154
- 2022NeRF-Art: Text-Driven Neural Radiance Fields Stylizationcited by 126
- 2020Deformed Implicit Field: Modeling 3D Shapes with Learned Dense Correspondencecited by 119
- 2023SINE: Semantic-driven Image-based NeRF Editing with Prior-guided Editing Fieldcited by 93
- 2023ATT3D: Amortized Text-to-3D Object Synthesiscited by 87
- 2023StyleRF: Zero-shot 3D Style Transfer of Neural Radiance Fieldscited by 79
- 2024ViCA-NeRF: View-Consistency-Aware 3D Editing of Neural Radiance Fieldscited by 68
- 2022Unified Implicit Neural Stylizationcited by 67
- 2023OBJECT 3DIT: Language-guided 3D-aware Image Editingcited by 62
- 2022Neural Radiance Transfer Fields for Relightable Novel-view Synthesis with Global Illuminationcited by 41
- 2023Relighting Neural Radiance Fields with Shadow and Highlight Hintscited by 41
- 2023Blending-NeRF: Text-Driven Localized Editing in Neural Radiance Fieldscited by 27
- 2022SNeRF: Stylized Neural Implicit Representations for 3D Scenescited by 26
- 2023Blended-NeRF: Zero-Shot Object Generation and Blending in Existing Neural Radiance Fieldscited by 23
- 20233D-aware Blending with Generative NeRFscited by 13
- 2024InseRF: Text-Driven Generative Object Insertion in Neural 3D Scenescited by 10
- 2023Language-driven Object Fusion into Neural Radiance Fields with Pose-Conditioned Dataset Updatescited by 9
Built on by
Citing papers per year: 2024: 2; 2025: 4; 2026: 7.
13 papers.
Sort:
By area:
- 2024SplatFlow: Multi-View Rectified Flow Model for 3D Gaussian Splatting Synthesiscited by 34
- 20243DSceneEditor: Controllable 3D Scene Editing with Gaussian Splattingcited by 20
- 2025Viser: Imperative, Web-based 3D Visualization in Pythoncited by 19
- 2025A Survey on 3D Gaussian Splatting Applications: Segmentation, Editing, and Generationcited by 19
- 2026LMMs Meet Object-Centric Vision: Understanding, Segmentation, Editing and Generationcited by 6
- 2026Edit in 2D, Verify in 3D: Reinforcement Learning for Multi-view Consistent Scene Editingcited by 3
- 2025Diffusion Models are Secretly Zero-Shot 3DGS Harmonizerscited by 2
- 2026Sparse Code Uplifting for Efficient 3D Language Gaussian Splattingcited by 1
- 2025Mastering Regional 3DGS: Locating, Initializing, and Editing with Diverse 2D Priorscited by 0
- 2026CSGaussian: Progressive Rate-Distortion Compression and Segmentation for 3D Gaussian Splattingcited by 0
- 2026AdvScene: Rethinking Adversarial Patch Evaluation Through Scene Robustnesscited by 0
- 2026TASE: Truncation-Aware Semantic Embeddings for 3D Scene Understanding and Editingcited by 0
1 more
- 2026ReAge3D: Re-Aging 3D Faces with View Consistencycited by 0
- 2026ReAge3D: Re-Aging 3D Faces with View Consistency16 Jun 2026
- 2026TASE: Truncation-Aware Semantic Embeddings for 3D Scene Understanding and Editing2 Jun 2026
- 2026AdvScene: Rethinking Adversarial Patch Evaluation Through Scene Robustness28 May 2026
- 2026Sparse Code Uplifting for Efficient 3D Language Gaussian Splatting13 May 2026
- 2026LMMs Meet Object-Centric Vision: Understanding, Segmentation, Editing and Generation13 Apr 2026
- 2026Edit in 2D, Verify in 3D: Reinforcement Learning for Multi-view Consistent Scene Editing3 Mar 2026
- 2026CSGaussian: Progressive Rate-Distortion Compression and Segmentation for 3D Gaussian Splatting19 Jan 2026
- 2025A Survey on 3D Gaussian Splatting Applications: Segmentation, Editing, and Generation13 Aug 2025
- 2025Viser: Imperative, Web-based 3D Visualization in Python30 Jul 2025
- 2025Mastering Regional 3DGS: Locating, Initializing, and Editing with Diverse 2D Priors7 Jul 2025
- 2025Diffusion Models are Secretly Zero-Shot 3DGS Harmonizers9 Mar 2025
- 20243DSceneEditor: Controllable 3D Scene Editing with Gaussian Splatting2 Dec 2024
1 more
- 20243DSceneEditor: Controllable 3D Scene Editing with Gaussian Splattingcited by 20
- 2025Viser: Imperative, Web-based 3D Visualization in Pythoncited by 19
- 2025A Survey on 3D Gaussian Splatting Applications: Segmentation, Editing, and Generationcited by 19
- 2026Sparse Code Uplifting for Efficient 3D Language Gaussian Splattingcited by 1
- 2025Mastering Regional 3DGS: Locating, Initializing, and Editing with Diverse 2D Priorscited by 0
- 2026CSGaussian: Progressive Rate-Distortion Compression and Segmentation for 3D Gaussian Splattingcited by 0
- 2026AdvScene: Rethinking Adversarial Patch Evaluation Through Scene Robustnesscited by 0
- 2026TASE: Truncation-Aware Semantic Embeddings for 3D Scene Understanding and Editingcited by 0
- 2026ReAge3D: Re-Aging 3D Faces with View Consistencycited by 0
- 2026ReAge3D: Re-Aging 3D Faces with View Consistency16 Jun 2026
- 2026TASE: Truncation-Aware Semantic Embeddings for 3D Scene Understanding and Editing2 Jun 2026
- 2026AdvScene: Rethinking Adversarial Patch Evaluation Through Scene Robustness28 May 2026
- 2026Sparse Code Uplifting for Efficient 3D Language Gaussian Splatting13 May 2026
- 2026CSGaussian: Progressive Rate-Distortion Compression and Segmentation for 3D Gaussian Splatting19 Jan 2026
- 2025A Survey on 3D Gaussian Splatting Applications: Segmentation, Editing, and Generation13 Aug 2025
- 2025Viser: Imperative, Web-based 3D Visualization in Python30 Jul 2025
- 2025Mastering Regional 3DGS: Locating, Initializing, and Editing with Diverse 2D Priors7 Jul 2025
- 20243DSceneEditor: Controllable 3D Scene Editing with Gaussian Splatting2 Dec 2024
Similar, not cited
Close in wording, no citation either way
- 2026WINGS: Reference-Free Gaussian Splatting Inpainting with 3D-Native Generative Priors
- 2024Generative Object Insertion in Gaussian Splatting with a Multi-View Diffusion Model
- 2026Benchmarking Single-Step Inpainting Methods for Multi-Object 3D Gaussian Splatting Scenes
- 2025Generative Gaussian Splatting: Generating 3D Scenes with Video Diffusion Priors
- 2024Enhancing Single Image to 3D Generation using Gaussian Splatting and Hybrid Diffusion Priors
- 2025Visibility-Uncertainty-guided 3D Gaussian Inpainting via Scene Conceptional Learning
- 2026SVGS: Single-View to 3D Object Editing via Gaussian Splatting
- 2025RI3D: Few-Shot Gaussian Splatting With Repair and Inpainting Diffusion Priors