Geometry Gaussians: Decoupling Appearance and Geometry in Gaussian Splatting
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Abstract (arXiv)
After the success of 3D Gaussian Splatting (3DGS) for novel view synthesis, many works have explored how to also use it for geometric surface representation. However, extracting accurate geometric information directly from 3DGS remains challenging and can often reduce the appearance rendering quality. In this work, we show that 3DGS in its default form is inheritedly unsuited to represent texture and geometry at the same time, by training with complete ground-truth texture and geometry information. We also propose a simple solution by applying a single additional geometry opacity parameter to each splat, together with an optional transparency-curated optimization pipeline. Our experiments, both with ground-truth and vision foundation model geometric input, show that this change leads to improved rendering and geometry performance on a wide variety of dataset, and especially complex scenes with transparent objects benefit significantly from our method.
Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 41 of its 47 references that are in the map. First posted on arXiv 3 Jun 2026.
Builds on
41 of 47 references.
References · 41
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29 more
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Citing papers per year: 2026: 1.
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