mlsanityData to 14 Oct 2026

Casual Flash Lighting for Gaussian Splat Inverse Rendering

arXiv 2610.06035 ↗First posted 5 Oct 2026cs.CVcited by 0

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Abstract (arXiv)

Recovering geometry, materials, and lighting from photographs is highly ambiguous when only static illumination is available. Active-lighting setups reduce the ambiguity but require dark rooms or specialized hardware. Instead, we synergize both static and flash lighting from casual indoor capture, with the flash on or off, each from independent viewpoints. The flash residual constrains albedo and the BRDF, while static lighting captures grazing-angle specular highlights that flash misses. With a 2DGS reconstruction framing, our key contribution is a GS-anchored diffuse field: a hash-encoded MLP is queried at the rasterized 2DGS depth. As it depends only on world position, it is view consistent in 3D and allows the flash residual to drive material decomposition instead of being absorbed by alpha-blending drift across views. At the same time, we render static lighting with deferred shading such that it can also supervise material decomposition. On five synthetic and three real indoor scenes, our method outperforms six recent baselines on diffuse color, albedo and roughness material parameters, and in relighting where PSNR improves by 4.17 dB over the next-best baseline.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 30 of its 41 references that are in the map. First posted on arXiv 5 Oct 2026.

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30 of 41 references.

References · 30

  1. 2014Adam: A Method for Stochastic Optimizationcited by 37,240
  2. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  3. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
  4. 2024SAM 2: Segment Anything in Images and Videoscited by 2,863
  5. 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,076
  6. 2021Extracting Triangular 3D Models, Materials, and Lighting From Imagescited by 366
  7. 2023GS-IR: 3D Gaussian Splatting for Inverse Renderingcited by 224
  8. 2024RGBleftrightarrowX: Image decomposition and synthesis using material- and lighting-aware diffusion modelscited by 161
  9. 2023Relightable 3D Gaussians: Realistic Point Cloud Relighting with BRDF Decomposition and Ray Tracingcited by 142
  10. 2022IRON: Inverse Rendering by Optimizing Neural SDFs and Materials from Photometric Imagescited by 111
  11. 2024GS^3: Efficient Relighting with Triple Gaussian Splattingcited by 44
  12. 2024GI-GS: Global Illumination Decomposition on Gaussian Splatting for Inverse Renderingcited by 42
18 more
  1. 2024Reflective Gaussian Splattingcited by 42
  2. 2015Direct Intrinsics: Learning Albedo-Shading Decomposition by Convolutional Regressioncited by 33
  3. 2024Ref-GS: Directional Factorization for 2D Gaussian Splattingcited by 29
  4. 2022Multi-view Inverse Rendering for Large-scale Real-world Indoor Scenescited by 24
  5. 2023Factorized Inverse Path Tracing for Efficient and Accurate Material-Lighting Estimationcited by 23
  6. 2025SVG-IR: Spatially-Varying Gaussian Splatting for Inverse Renderingcited by 23
  7. 2025MaterialRefGS: Reflective Gaussian Splatting with Multi-view Consistent Material Inferencecited by 23
  8. 2024IDArb: Intrinsic Decomposition for Arbitrary Number of Input Views and Illuminationscited by 22
  9. 2023WildLight: In-the-wild Inverse Rendering with a Flashlightcited by 21
  10. 2024IRIS: Inverse Rendering of Indoor Scenes from Low Dynamic Range Imagescited by 20
  11. 2025Gaussian Splatting with Discretized SDF for Relightable Assetscited by 13
  12. 2024GS-ROR2: Bidirectional-guided 3DGS and SDF for Reflective Object Relighting and Reconstructioncited by 11
  13. 2025RTR-GS: 3D Gaussian Splatting for Inverse Rendering with Radiance Transfer and Reflectioncited by 10
  14. 2023Differentiable Point-based Inverse Renderingcited by 8
  15. 2024Sparse Views, Near Light: A Practical Paradigm for Uncalibrated Point-light Photometric Stereocited by 6
  16. 2025MVInverse: Feed-forward Multi-view Inverse Rendering in Secondscited by 6
  17. 2026SSD-GS: Scattering and Shadow Decomposition for Relightable 3D Gaussian Splattingcited by 4
  18. 2024Phys3DGS: Physically-based 3D Gaussian Splatting for Inverse Renderingcited by 3

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