Mani-GS: Gaussian Splatting Manipulation with Triangular Mesh
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Abstract (arXiv)
Neural 3D representations such as Neural Radiance Fields (NeRF), excel at producing photo-realistic rendering results but lack the flexibility for manipulation and editing which is crucial for content creation. Previous works have attempted to address this issue by deforming a NeRF in canonical space or manipulating the radiance field based on an explicit mesh. However, manipulating NeRF is not highly controllable and requires a long training and inference time. With the emergence of 3D Gaussian Splatting (3DGS), extremely high-fidelity novel view synthesis can be achieved using an explicit point-based 3D representation with much faster training and rendering speed. However, there is still a lack of effective means to manipulate 3DGS freely while maintaining rendering quality. In this work, we aim to tackle the challenge of achieving manipulable photo-realistic rendering. We propose to utilize a triangular mesh to manipulate 3DGS directly with self-adaptation. This approach reduces the need to design various algorithms for different types of Gaussian manipulation. By utilizing a triangle shape-aware Gaussian binding and adapting method, we can achieve 3DGS manipulation and preserve high-fidelity rendering after manipulation. Our approach is capable of handling large deformations, local manipulations, and soft body simulations while keeping high-quality rendering. Furthermore, we demonstrate that our method is also effective with inaccurate meshes extracted from 3DGS. Experiments conducted demonstrate the effectiveness of our method and its superiority over baseline approaches.
Key facts. Cited by 22 papers in the map (data through 7 Oct 2026). Builds on 47 of its 61 references that are in the map. First posted on arXiv 28 May 2024.
Builds on
47 of 61 references.
References · 47
- 2021Learning Transferable Visual Models From Natural Language Supervisioncited by 33,456
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
- 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,701
- 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,144
- 2023DreamGaussian: Generative Gaussian Splatting for Efficient 3D Content Creationcited by 837
- 2023Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstructioncited by 753
- 2023SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Renderingcited by 611
- 2022Point-NeRF: Point-based Neural Radiance Fieldscited by 503
- 2021CLIP-NeRF: Text-and-Image Driven Manipulation of Neural Radiance Fieldscited by 369
- 2023PhysGaussian: Physics-Integrated 3D Gaussians for Generative Dynamicscited by 368
- 2023DrivingGaussian: Composite Gaussian Splatting for Surrounding Dynamic Autonomous Driving Scenescited by 359
- 2023SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenescited by 339
35 more
- 2022MobileNeRF: Exploiting the Polygon Rasterization Pipeline for Efficient Neural Field Rendering on Mobile Architecturescited by 308
- 2021Editing Conditional Radiance Fieldscited by 222
- 2023BakedSDF: Meshing Neural SDFs for Real-Time View Synthesiscited by 220
- 2023GS-IR: 3D Gaussian Splatting for Inverse Renderingcited by 220
- 2022NeRF-Editing: Geometry Editing of Neural Radiance Fieldscited by 216
- 2023Gaussian-Flow: 4D Reconstruction with Dynamic 3D Gaussian Particlecited by 210
- 2023GaussianAvatar: Towards Realistic Human Avatar Modeling from a Single Video via Animatable 3D Gaussianscited by 190
- 2024VR-GS: A Physical Dynamics-Aware Interactive Gaussian Splatting System in Virtual Realitycited by 175
- 2022NeuMesh: Learning Disentangled Neural Mesh-based Implicit Field for Geometry and Texture Editingcited by 141
- 2023Drivable 3D Gaussian Avatarscited by 120
- 2022Structured Local Radiance Fields for Human Avatar Modelingcited by 116
- 2021FENeRF: Face Editing in Neural Radiance Fieldscited by 112
- 2023Delicate Textured Mesh Recovery from NeRF via Adaptive Surface Refinementcited by 106
- 2022NeILF: Neural Incident Light Field for Physically-based Material Estimationcited by 105
- 2021NeuTex: Neural Texture Mapping for Volumetric Neural Renderingcited by 98
- 2021MoFaNeRF: Morphable Facial Neural Radiance Fieldcited by 94
- 2023SINE: Semantic-driven Image-based NeRF Editing with Prior-guided Editing Fieldcited by 93
- 2024GaMeS: Mesh-Based Adapting and Modification of Gaussian Splattingcited by 69
- 2023GAvatar: Animatable 3D Gaussian Avatars with Implicit Mesh Learningcited by 63
- 2023Gaussian Shell Maps for Efficient 3D Human Generationcited by 61
- 2022MPS-NeRF: Generalizable 3D Human Rendering from Multiview Imagescited by 52
- 2023NeRFMeshing: Distilling Neural Radiance Fields into Geometrically-Accurate 3D Meshescited by 52
- 2022UV Volumes for Real-time Rendering of Editable Free-view Human Performancecited by 43
- 2023DiffusionAvatars: Deferred Diffusion for High-fidelity 3D Head Avatarscited by 42
- 2022FDNeRF: Few-shot Dynamic Neural Radiance Fields for Face Reconstruction and Expression Editingcited by 38
- 2023HiFi-123: Towards High-fidelity One Image to 3D Content Generationcited by 34
- 2023High-Fidelity 3D Face Generation from Natural Language Descriptionscited by 32
- 2024Mesh-based Gaussian Splatting for Real-time Large-scale Deformationcited by 28
- 2024Gaussian Frosting: Editable Complex Radiance Fields with Real-Time Renderingcited by 19
- 2023Seal-3D: Interactive Pixel-Level Editing for Neural Radiance Fieldscited by 18
- 2022Neural Parameterization for Dynamic Human Head Editingcited by 16
- 2023ConTex-Human: Free-View Rendering of Human from a Single Image with Texture-Consistent Synthesiscited by 16
- 2023General Neural Gauge Fieldscited by 12
- 2023Neural Impostor: Editing Neural Radiance Fields with Explicit Shape Manipulationcited by 11
- 2023Mesh-Guided Neural Implicit Field Editingcited by 10
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Citing papers per year: 2024: 6; 2025: 8; 2026: 8.
22 papers.
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- 2024IDOL: Instant Photorealistic 3D Human Creation from a Single Imagecited by 55
- 2024FATE: Full-head Gaussian Avatar with Textural Editing from Monocular Videocited by 31
- 2024UW-GS: Distractor-Aware 3D Gaussian Splatting for Enhanced Underwater Scene Reconstructioncited by 23
- 2025LongSplat: Online Generalizable 3D Gaussian Splatting from Long Sequence Imagescited by 12
- 2024MaGS: Reconstructing and Simulating Dynamic 3D Objects with Mesh-adsorbed Gaussian Splattingcited by 8
- 2025Radiance Meshes for Volumetric Reconstructioncited by 6
- 2026LMMs Meet Object-Centric Vision: Understanding, Segmentation, Editing and Generationcited by 6
- 2024FruitNinja: 3D Object Interior Texture Generation with Gaussian Splattingcited by 5
- 2024GeoTexDensifier: Geometry-Texture-Aware Densification for High-Quality Photorealistic 3D Gaussian Splattingcited by 4
- 2026SIMART: Decomposing Monolithic Meshes into Sim-ready Articulated Assets via MLLMcited by 3
- 20254DGS-Craft: Consistent and Interactive 4D Gaussian Splatting Editingcited by 2
- 2025DynamicTree: Interactive Real Tree Animation via Sparse Voxel Spectrumcited by 1
10 more
- 2025Improving Multi-View Reconstruction via Texture-Guided Gaussian-Mesh Joint Optimizationcited by 0
- 2025Complex-Valued 2D Gaussian Representation for Computer-Generated Holographycited by 0
- 2025Proxy-Free Gaussian Splats Deformation with Splat-Based Surface Estimationcited by 0
- 2025COREA: Coupled Relightable 3D Gaussians and SDFs for Efficient Normal Alignmentcited by 0
- 2026PhysSkin: Real-Time and Generalizable Physics-Based Animation via Self-Supervised Neural Skinningcited by 0
- 2026RigPAPR: Rig-Based Animation of Static Neural Point Clouds from a Fixed-Viewpoint Videocited by 0
- 2026Mesh2GS: White-Box 3DGS Construction via Plenoptic Samplingcited by 0
- 2026DR-GS: Physically-Based Deformable and Relightable 2D Gaussianscited by 0
- 2026Gaussian Sculpting: End-to-End Controllable Surface Reconstruction via Field Optimizationcited by 0
- 2026P-CORE: Self-Supervised Surface Consistency for Point-Based Neural Editingcited by 0
- 2026P-CORE: Self-Supervised Surface Consistency for Point-Based Neural Editing3 Sep 2026
- 2026Gaussian Sculpting: End-to-End Controllable Surface Reconstruction via Field Optimization11 Aug 2026
- 2026DR-GS: Physically-Based Deformable and Relightable 2D Gaussians28 Jun 2026
- 2026Mesh2GS: White-Box 3DGS Construction via Plenoptic Sampling20 Jun 2026
- 2026RigPAPR: Rig-Based Animation of Static Neural Point Clouds from a Fixed-Viewpoint Video4 Jun 2026
- 2026LMMs Meet Object-Centric Vision: Understanding, Segmentation, Editing and Generation13 Apr 2026
- 2026SIMART: Decomposing Monolithic Meshes into Sim-ready Articulated Assets via MLLM24 Mar 2026
- 2026PhysSkin: Real-Time and Generalizable Physics-Based Animation via Self-Supervised Neural Skinning24 Mar 2026
- 2025COREA: Coupled Relightable 3D Gaussians and SDFs for Efficient Normal Alignment8 Dec 2025
- 2025Radiance Meshes for Volumetric Reconstruction3 Dec 2025
- 2025Proxy-Free Gaussian Splats Deformation with Splat-Based Surface Estimation24 Nov 2025
- 2025Complex-Valued 2D Gaussian Representation for Computer-Generated Holography19 Nov 2025
10 more
- 2025Improving Multi-View Reconstruction via Texture-Guided Gaussian-Mesh Joint Optimization6 Nov 2025
- 2025DynamicTree: Interactive Real Tree Animation via Sparse Voxel Spectrum25 Oct 2025
- 20254DGS-Craft: Consistent and Interactive 4D Gaussian Splatting Editing2 Oct 2025
- 2025LongSplat: Online Generalizable 3D Gaussian Splatting from Long Sequence Images22 Jul 2025
- 2024GeoTexDensifier: Geometry-Texture-Aware Densification for High-Quality Photorealistic 3D Gaussian Splatting22 Dec 2024
- 2024IDOL: Instant Photorealistic 3D Human Creation from a Single Image19 Dec 2024
- 2024FATE: Full-head Gaussian Avatar with Textural Editing from Monocular Video23 Nov 2024
- 2024FruitNinja: 3D Object Interior Texture Generation with Gaussian Splatting18 Nov 2024
- 2024UW-GS: Distractor-Aware 3D Gaussian Splatting for Enhanced Underwater Scene Reconstruction2 Oct 2024
- 2024MaGS: Reconstructing and Simulating Dynamic 3D Objects with Mesh-adsorbed Gaussian Splatting3 Jun 2024
- 2024IDOL: Instant Photorealistic 3D Human Creation from a Single Imagecited by 55
- 2024FATE: Full-head Gaussian Avatar with Textural Editing from Monocular Videocited by 31
- 2024UW-GS: Distractor-Aware 3D Gaussian Splatting for Enhanced Underwater Scene Reconstructioncited by 23
- 2025LongSplat: Online Generalizable 3D Gaussian Splatting from Long Sequence Imagescited by 12
- 2024MaGS: Reconstructing and Simulating Dynamic 3D Objects with Mesh-adsorbed Gaussian Splattingcited by 8
- 2025Radiance Meshes for Volumetric Reconstructioncited by 6
- 2024FruitNinja: 3D Object Interior Texture Generation with Gaussian Splattingcited by 5
- 2024GeoTexDensifier: Geometry-Texture-Aware Densification for High-Quality Photorealistic 3D Gaussian Splattingcited by 4
- 2026SIMART: Decomposing Monolithic Meshes into Sim-ready Articulated Assets via MLLMcited by 3
- 20254DGS-Craft: Consistent and Interactive 4D Gaussian Splatting Editingcited by 2
- 2025DynamicTree: Interactive Real Tree Animation via Sparse Voxel Spectrumcited by 1
- 2025Improving Multi-View Reconstruction via Texture-Guided Gaussian-Mesh Joint Optimizationcited by 0
12 most cited of 21 All 21 (JSON)
- 2026P-CORE: Self-Supervised Surface Consistency for Point-Based Neural Editing3 Sep 2026
- 2026Gaussian Sculpting: End-to-End Controllable Surface Reconstruction via Field Optimization11 Aug 2026
- 2026DR-GS: Physically-Based Deformable and Relightable 2D Gaussians28 Jun 2026
- 2026Mesh2GS: White-Box 3DGS Construction via Plenoptic Sampling20 Jun 2026
- 2026RigPAPR: Rig-Based Animation of Static Neural Point Clouds from a Fixed-Viewpoint Video4 Jun 2026
- 2026SIMART: Decomposing Monolithic Meshes into Sim-ready Articulated Assets via MLLM24 Mar 2026
- 2026PhysSkin: Real-Time and Generalizable Physics-Based Animation via Self-Supervised Neural Skinning24 Mar 2026
- 2025COREA: Coupled Relightable 3D Gaussians and SDFs for Efficient Normal Alignment8 Dec 2025
- 2025Radiance Meshes for Volumetric Reconstruction3 Dec 2025
- 2025Proxy-Free Gaussian Splats Deformation with Splat-Based Surface Estimation24 Nov 2025
- 2025Complex-Valued 2D Gaussian Representation for Computer-Generated Holography19 Nov 2025
- 2025Improving Multi-View Reconstruction via Texture-Guided Gaussian-Mesh Joint Optimization6 Nov 2025
12 newest of 21 All 21 (JSON)