mlsanityData to 7 Oct 2026

Mani-GS: Gaussian Splatting Manipulation with Triangular Mesh

arXiv 2405.17811 ↗First posted 28 May 2024cs.GR cs.CVcited by 22

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Abstract (arXiv)

Neural 3D representations such as Neural Radiance Fields (NeRF), excel at producing photo-realistic rendering results but lack the flexibility for manipulation and editing which is crucial for content creation. Previous works have attempted to address this issue by deforming a NeRF in canonical space or manipulating the radiance field based on an explicit mesh. However, manipulating NeRF is not highly controllable and requires a long training and inference time. With the emergence of 3D Gaussian Splatting (3DGS), extremely high-fidelity novel view synthesis can be achieved using an explicit point-based 3D representation with much faster training and rendering speed. However, there is still a lack of effective means to manipulate 3DGS freely while maintaining rendering quality. In this work, we aim to tackle the challenge of achieving manipulable photo-realistic rendering. We propose to utilize a triangular mesh to manipulate 3DGS directly with self-adaptation. This approach reduces the need to design various algorithms for different types of Gaussian manipulation. By utilizing a triangle shape-aware Gaussian binding and adapting method, we can achieve 3DGS manipulation and preserve high-fidelity rendering after manipulation. Our approach is capable of handling large deformations, local manipulations, and soft body simulations while keeping high-quality rendering. Furthermore, we demonstrate that our method is also effective with inaccurate meshes extracted from 3DGS. Experiments conducted demonstrate the effectiveness of our method and its superiority over baseline approaches.

Key facts. Cited by 22 papers in the map (data through 7 Oct 2026). Builds on 47 of its 61 references that are in the map. First posted on arXiv 28 May 2024.

Builds on

47 of 61 references.

References · 47

  1. 2021Learning Transferable Visual Models From Natural Language Supervisioncited by 33,456
  2. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  3. 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,701
  4. 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,144
  5. 2023DreamGaussian: Generative Gaussian Splatting for Efficient 3D Content Creationcited by 837
  6. 2023Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstructioncited by 753
  7. 2023SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Renderingcited by 611
  8. 2022Point-NeRF: Point-based Neural Radiance Fieldscited by 503
  9. 2021CLIP-NeRF: Text-and-Image Driven Manipulation of Neural Radiance Fieldscited by 369
  10. 2023PhysGaussian: Physics-Integrated 3D Gaussians for Generative Dynamicscited by 368
  11. 2023DrivingGaussian: Composite Gaussian Splatting for Surrounding Dynamic Autonomous Driving Scenescited by 359
  12. 2023SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenescited by 339
35 more
  1. 2022MobileNeRF: Exploiting the Polygon Rasterization Pipeline for Efficient Neural Field Rendering on Mobile Architecturescited by 308
  2. 2021Editing Conditional Radiance Fieldscited by 222
  3. 2023BakedSDF: Meshing Neural SDFs for Real-Time View Synthesiscited by 220
  4. 2023GS-IR: 3D Gaussian Splatting for Inverse Renderingcited by 220
  5. 2022NeRF-Editing: Geometry Editing of Neural Radiance Fieldscited by 216
  6. 2023Gaussian-Flow: 4D Reconstruction with Dynamic 3D Gaussian Particlecited by 210
  7. 2023GaussianAvatar: Towards Realistic Human Avatar Modeling from a Single Video via Animatable 3D Gaussianscited by 190
  8. 2024VR-GS: A Physical Dynamics-Aware Interactive Gaussian Splatting System in Virtual Realitycited by 175
  9. 2022NeuMesh: Learning Disentangled Neural Mesh-based Implicit Field for Geometry and Texture Editingcited by 141
  10. 2023Drivable 3D Gaussian Avatarscited by 120
  11. 2022Structured Local Radiance Fields for Human Avatar Modelingcited by 116
  12. 2021FENeRF: Face Editing in Neural Radiance Fieldscited by 112
  13. 2023Delicate Textured Mesh Recovery from NeRF via Adaptive Surface Refinementcited by 106
  14. 2022NeILF: Neural Incident Light Field for Physically-based Material Estimationcited by 105
  15. 2021NeuTex: Neural Texture Mapping for Volumetric Neural Renderingcited by 98
  16. 2021MoFaNeRF: Morphable Facial Neural Radiance Fieldcited by 94
  17. 2023SINE: Semantic-driven Image-based NeRF Editing with Prior-guided Editing Fieldcited by 93
  18. 2024GaMeS: Mesh-Based Adapting and Modification of Gaussian Splattingcited by 69
  19. 2023GAvatar: Animatable 3D Gaussian Avatars with Implicit Mesh Learningcited by 63
  20. 2023Gaussian Shell Maps for Efficient 3D Human Generationcited by 61
  21. 2022MPS-NeRF: Generalizable 3D Human Rendering from Multiview Imagescited by 52
  22. 2023NeRFMeshing: Distilling Neural Radiance Fields into Geometrically-Accurate 3D Meshescited by 52
  23. 2022UV Volumes for Real-time Rendering of Editable Free-view Human Performancecited by 43
  24. 2023DiffusionAvatars: Deferred Diffusion for High-fidelity 3D Head Avatarscited by 42
  25. 2022FDNeRF: Few-shot Dynamic Neural Radiance Fields for Face Reconstruction and Expression Editingcited by 38
  26. 2023HiFi-123: Towards High-fidelity One Image to 3D Content Generationcited by 34
  27. 2023High-Fidelity 3D Face Generation from Natural Language Descriptionscited by 32
  28. 2024Mesh-based Gaussian Splatting for Real-time Large-scale Deformationcited by 28
  29. 2024Gaussian Frosting: Editable Complex Radiance Fields with Real-Time Renderingcited by 19
  30. 2023Seal-3D: Interactive Pixel-Level Editing for Neural Radiance Fieldscited by 18
  31. 2022Neural Parameterization for Dynamic Human Head Editingcited by 16
  32. 2023ConTex-Human: Free-View Rendering of Human from a Single Image with Texture-Consistent Synthesiscited by 16
  33. 2023General Neural Gauge Fieldscited by 12
  34. 2023Neural Impostor: Editing Neural Radiance Fields with Explicit Shape Manipulationcited by 11
  35. 2023Mesh-Guided Neural Implicit Field Editingcited by 10

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2024: 6; 2025: 8; 2026: 8.

22 papers.

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  1. 2024IDOL: Instant Photorealistic 3D Human Creation from a Single Imagecited by 55
  2. 2024FATE: Full-head Gaussian Avatar with Textural Editing from Monocular Videocited by 31
  3. 2024UW-GS: Distractor-Aware 3D Gaussian Splatting for Enhanced Underwater Scene Reconstructioncited by 23
  4. 2025LongSplat: Online Generalizable 3D Gaussian Splatting from Long Sequence Imagescited by 12
  5. 2024MaGS: Reconstructing and Simulating Dynamic 3D Objects with Mesh-adsorbed Gaussian Splattingcited by 8
  6. 2025Radiance Meshes for Volumetric Reconstructioncited by 6
  7. 2026LMMs Meet Object-Centric Vision: Understanding, Segmentation, Editing and Generationcited by 6
  8. 2024FruitNinja: 3D Object Interior Texture Generation with Gaussian Splattingcited by 5
  9. 2024GeoTexDensifier: Geometry-Texture-Aware Densification for High-Quality Photorealistic 3D Gaussian Splattingcited by 4
  10. 2026SIMART: Decomposing Monolithic Meshes into Sim-ready Articulated Assets via MLLMcited by 3
  11. 20254DGS-Craft: Consistent and Interactive 4D Gaussian Splatting Editingcited by 2
  12. 2025DynamicTree: Interactive Real Tree Animation via Sparse Voxel Spectrumcited by 1
10 more
  1. 2025Improving Multi-View Reconstruction via Texture-Guided Gaussian-Mesh Joint Optimizationcited by 0
  2. 2025Complex-Valued 2D Gaussian Representation for Computer-Generated Holographycited by 0
  3. 2025Proxy-Free Gaussian Splats Deformation with Splat-Based Surface Estimationcited by 0
  4. 2025COREA: Coupled Relightable 3D Gaussians and SDFs for Efficient Normal Alignmentcited by 0
  5. 2026PhysSkin: Real-Time and Generalizable Physics-Based Animation via Self-Supervised Neural Skinningcited by 0
  6. 2026RigPAPR: Rig-Based Animation of Static Neural Point Clouds from a Fixed-Viewpoint Videocited by 0
  7. 2026Mesh2GS: White-Box 3DGS Construction via Plenoptic Samplingcited by 0
  8. 2026DR-GS: Physically-Based Deformable and Relightable 2D Gaussianscited by 0
  9. 2026Gaussian Sculpting: End-to-End Controllable Surface Reconstruction via Field Optimizationcited by 0
  10. 2026P-CORE: Self-Supervised Surface Consistency for Point-Based Neural Editingcited by 0