DeferredGS: Decoupled and Editable Gaussian Splatting with Deferred Shading
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Abstract (arXiv)
Reconstructing and editing 3D objects and scenes both play crucial roles in computer graphics and computer vision. Neural radiance fields (NeRFs) can achieve realistic reconstruction and editing results but suffer from inefficiency in rendering. Gaussian splatting significantly accelerates rendering by rasterizing Gaussian ellipsoids. However, Gaussian splatting utilizes a single Spherical Harmonic (SH) function to model both texture and lighting, limiting independent editing capabilities of these components. Recently, attempts have been made to decouple texture and lighting with the Gaussian splatting representation but may fail to produce plausible geometry and decomposition results on reflective scenes. Additionally, the forward shading technique they employ introduces noticeable blending artifacts during relighting, as the geometry attributes of Gaussians are optimized under the original illumination and may not be suitable for novel lighting conditions. To address these issues, we introduce DeferredGS, a method for decoupling and editing the Gaussian splatting representation using deferred shading. To achieve successful decoupling, we model the illumination with a learnable environment map and define additional attributes such as texture parameters and normal direction on Gaussians, where the normal is distilled from a jointly trained signed distance function. More importantly, we apply deferred shading, resulting in more realistic relighting effects compared to previous methods. Both qualitative and quantitative experiments demonstrate the superior performance of DeferredGS in novel view synthesis and editing tasks.
Key facts. Cited by 40 papers in the map (data through 7 Oct 2026). Builds on 51 of its 76 references that are in the map. First posted on arXiv 15 Apr 2024.
Builds on
51 of 76 references.
References · 51
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- 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,029
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
- 2023Adding Conditional Control to Text-to-Image Diffusion Modelscited by 5,466
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- 2019DeepSDF: Learning Continuous Signed Distance Functions for Shape Representationcited by 2,682
- 2018Occupancy Networks: Learning 3D Reconstruction in Function Spacecited by 2,037
- 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,701
- 2022TensoRF: Tensorial Radiance Fieldscited by 1,275
- 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,061
- 2018Learning Implicit Fields for Generative Shape Modelingcited by 1,060
38 more
- 2021Volume Rendering of Neural Implicit Surfacescited by 990
- 2021Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstructioncited by 961
- 2020Neural Sparse Voxel Fieldscited by 959
- 2019Differentiable Volumetric Rendering: Learning Implicit 3D Representations without 3D Supervisioncited by 699
- 2021UNISURF: Unifying Neural Implicit Surfaces and Radiance Fields for Multi-View Reconstructioncited by 643
- 2023SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Renderingcited by 611
- 2021Ref-NeRF: Structured View-Dependent Appearance for Neural Radiance Fieldscited by 569
- 2020NeRV: Neural Reflectance and Visibility Fields for Relighting and View Synthesiscited by 493
- 2023Instruct-NeRF2NeRF: Editing 3D Scenes with Instructionscited by 482
- 2021Deep Marching Tetrahedra: a Hybrid Representation for High-Resolution 3D Shape Synthesiscited by 459
- 2020NeRD: Neural Reflectance Decomposition from Image Collectionscited by 446
- 2021Extracting Triangular 3D Models, Materials, and Lighting From Imagescited by 363
- 2021PhySG: Inverse Rendering with Spherical Gaussians for Physics-based Material Editing and Relightingcited by 332
- 2023GaussianEditor: Swift and Controllable 3D Editing with Gaussian Splattingcited by 331
- 2022MobileNeRF: Exploiting the Polygon Rasterization Pipeline for Efficient Neural Field Rendering on Mobile Architecturescited by 308
- 2023GaussianShader: 3D Gaussian Splatting with Shading Functions for Reflective Surfacescited by 249
- 2021Editing Conditional Radiance Fieldscited by 222
- 2023BakedSDF: Meshing Neural SDFs for Real-Time View Synthesiscited by 220
- 2023GS-IR: 3D Gaussian Splatting for Inverse Renderingcited by 220
- 2022Modeling Indirect Illumination for Inverse Renderingcited by 167
- 2023TensoIR: Tensorial Inverse Renderingcited by 166
- 2023GaussianEditor: Editing 3D Gaussians Delicately with Text Instructionscited by 166
- 2022Shape, Light, and Material Decomposition from Images using Monte Carlo Rendering and Denoisingcited by 163
- 2023NeRO: Neural Geometry and BRDF Reconstruction of Reflective Objects from Multiview Imagescited by 163
- 2022NeuMesh: Learning Disentangled Neural Mesh-based Implicit Field for Geometry and Texture Editingcited by 141
- 2023NeuSG: Neural Implicit Surface Reconstruction with 3D Gaussian Splatting Guidancecited by 137
- 2021NeRF for Outdoor Scene Relightingcited by 114
- 2021NeuTex: Neural Texture Mapping for Volumetric Neural Renderingcited by 98
- 2024DiLightNet: Fine-grained Lighting Control for Diffusion-based Image Generationcited by 93
- 2023Neural Fields meet Explicit Geometric Representation for Inverse Rendering of Urban Scenescited by 89
- 2023GIR: 3D Gaussian Inverse Rendering for Relightable Scene Factorizationcited by 86
- 2023Ref-NeuS: Ambiguity-Reduced Neural Implicit Surface Learning for Multi-View Reconstruction with Reflectioncited by 68
- 2022NeuralUDF: Learning Unsigned Distance Fields for Multi-view Reconstruction of Surfaces with Arbitrary Topologiescited by 62
- 2024FlashTex: Fast Relightable Mesh Texturing with LightControlNetcited by 56
- 2023Stanford-ORB: A Real-World 3D Object Inverse Rendering Benchmarkcited by 51
- 2023NeUDF: Leaning Neural Unsigned Distance Fields with Volume Renderingcited by 40
- 2023Neural Microfacet Fields for Inverse Renderingcited by 37
- 2023NeAT: Learning Neural Implicit Surfaces with Arbitrary Topologies from Multi-view Imagescited by 32
50 most cited of 51 All 51 (JSON)
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Citing papers per year: 2024: 10; 2025: 22; 2026: 8.
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- 2024GI-GS: Global Illumination Decomposition on Gaussian Splatting for Inverse Renderingcited by 39
- 2024Ref-GS: Directional Factorization for 2D Gaussian Splattingcited by 27
- 2025HRAvatar: High-Quality and Relightable Gaussian Head Avatarcited by 24
- 2025DecoupledGaussian: Object-Scene Decoupling for Physics-Based Interactioncited by 16
- 2025Ouroboros: Single-step Diffusion Models for Cycle-consistent Forward and Inverse Renderingcited by 16
- 2025Neural Shell Texture Splatting: More Details and Fewer Primitivescited by 14
- 2024GlossyGS: Inverse Rendering of Glossy Objects with 3D Gaussian Splattingcited by 13
- 2025Gaussian Splatting with Discretized SDF for Relightable Assetscited by 12
- 20253D Gaussian Inverse Rendering with Approximated Global Illuminationcited by 9
- 2025RTR-GS: 3D Gaussian Splatting for Inverse Rendering with Radiance Transfer and Reflectioncited by 9
- 2024Normal-GS: 3D Gaussian Splatting with Normal-Involved Renderingcited by 7
- 2025Digital Twin Generation from Visual Data: A Surveycited by 7
28 more
- 2025HumanOLAT: A Large-Scale Dataset for Full-Body Human Relighting and Novel-View Synthesiscited by 7
- 2025VGD: Visual Geometry Gaussian Splatting for Feed-Forward Surround-view Driving Reconstructioncited by 7
- 2024Interactive Rendering of Relightable and Animatable Gaussian Avatarscited by 6
- 2024Progressive Radiance Distillation for Inverse Rendering with Gaussian Splattingcited by 5
- 2025MVInverse: Feed-forward Multi-view Inverse Rendering in Secondscited by 5
- 2024MetaGS: A Meta-Learned Gaussian-Phong Model for Out-of-Distribution 3D Scene Relightingcited by 4
- 2024PR-ENDO: Physically Based Relightable Gaussian Splatting for Endoscopycited by 4
- 2025Generalizable and Relightable Gaussian Splatting for Human Novel View Synthesiscited by 4
- 2024RISE-SDF: a Relightable Information-Shared Signed Distance Field for Glossy Object Inverse Renderingcited by 3
- 2025RGS-DR: Deferred Reflections and Residual Shading in 2D Gaussian Splattingcited by 3
- 2024Monocular Facial Appearance Capture in the Wildcited by 2
- 2025DNRSelect: Active Best View Selection for Deferred Neural Renderingcited by 2
- 2025Micro-macro Gaussian Splatting with Enhanced Scalability for Unconstrained Scene Reconstructioncited by 2
- 2025ROSGS: Relightable Outdoor Scenes With Gaussian Splattingcited by 2
- 2025UniGS: Unified Geometry-Aware Gaussian Splatting for Multimodal Renderingcited by 2
- 2026RT-Splatting: Joint Reflection-Transmission Modeling with Gaussian Splattingcited by 2
- 2025PS-GS: Gaussian Splatting for Multi-View Photometric Stereocited by 1
- 2025HybridWorldSim: A Scalable and Controllable High-fidelity Simulator for Autonomous Drivingcited by 1
- 2026CEI-3D: Collaborative Explicit-Implicit 3D Reconstruction for Realistic and Fine-Grained Object Editingcited by 1
- 2026LumiMotion: Improving Gaussian Relighting with Scene Dynamicscited by 1
- 2026SPARE-GS: Structural Parsimony and Resource Efficiency for 3D Gaussian Splattingcited by 1
- 2025TraGraph-GS: Trajectory Graph-based Gaussian Splatting for Arbitrary Large-Scale Scene Renderingcited by 0
- 2025Effective Gaussian Management for High-fidelity Scene Reconstructioncited by 0
- 2025GS-2M: Material-aware Gaussian Splatting for High-fidelity Mesh Reconstructioncited by 0
- 2026Augmented Radiance Field: A General Framework for Enhanced Gaussian Splattingcited by 0
- 2026Relightable Gaussian Splatting for Virtual Production Using Image-Based Illuminationcited by 0
- 2026TRON: Tracing Rays to Orchestrate a Neural Renderer for 3D Gaussian Reconstructionscited by 0
- 2026FF-ProCams: Feed-Forward Gaussian Splatting for Projector-Camera Systemcited by 0
- 2026FF-ProCams: Feed-Forward Gaussian Splatting for Projector-Camera System20 Jul 2026
- 2026SPARE-GS: Structural Parsimony and Resource Efficiency for 3D Gaussian Splatting18 Jul 2026
- 2026TRON: Tracing Rays to Orchestrate a Neural Renderer for 3D Gaussian Reconstructions9 Jun 2026
- 2026RT-Splatting: Joint Reflection-Transmission Modeling with Gaussian Splatting18 May 2026
- 2026Relightable Gaussian Splatting for Virtual Production Using Image-Based Illumination9 May 2026
- 2026LumiMotion: Improving Gaussian Relighting with Scene Dynamics13 Apr 2026
- 2026CEI-3D: Collaborative Explicit-Implicit 3D Reconstruction for Realistic and Fine-Grained Object Editing12 Mar 2026
- 2026Augmented Radiance Field: A General Framework for Enhanced Gaussian Splatting23 Feb 2026
- 2025MVInverse: Feed-forward Multi-view Inverse Rendering in Seconds24 Dec 2025
- 2025HybridWorldSim: A Scalable and Controllable High-fidelity Simulator for Autonomous Driving27 Nov 2025
- 2025VGD: Visual Geometry Gaussian Splatting for Feed-Forward Surround-view Driving Reconstruction22 Oct 2025
- 2025UniGS: Unified Geometry-Aware Gaussian Splatting for Multimodal Rendering14 Oct 2025
28 more
- 2025GS-2M: Material-aware Gaussian Splatting for High-fidelity Mesh Reconstruction26 Sep 2025
- 2025Effective Gaussian Management for High-fidelity Scene Reconstruction16 Sep 2025
- 2025ROSGS: Relightable Outdoor Scenes With Gaussian Splatting14 Sep 2025
- 2025Ouroboros: Single-step Diffusion Models for Cycle-consistent Forward and Inverse Rendering20 Aug 2025
- 2025HumanOLAT: A Large-Scale Dataset for Full-Body Human Relighting and Novel-View Synthesis12 Aug 2025
- 2025Neural Shell Texture Splatting: More Details and Fewer Primitives27 Jul 2025
- 2025PS-GS: Gaussian Splatting for Multi-View Photometric Stereo24 Jul 2025
- 2025Gaussian Splatting with Discretized SDF for Relightable Assets21 Jul 2025
- 2025RTR-GS: 3D Gaussian Splatting for Inverse Rendering with Radiance Transfer and Reflection10 Jul 2025
- 2025Micro-macro Gaussian Splatting with Enhanced Scalability for Unconstrained Scene Reconstruction16 Jun 2025
- 2025TraGraph-GS: Trajectory Graph-based Gaussian Splatting for Arbitrary Large-Scale Scene Rendering10 Jun 2025
- 2025Generalizable and Relightable Gaussian Splatting for Human Novel View Synthesis27 May 2025
- 2025RGS-DR: Deferred Reflections and Residual Shading in 2D Gaussian Splatting25 Apr 2025
- 2025Digital Twin Generation from Visual Data: A Survey17 Apr 2025
- 20253D Gaussian Inverse Rendering with Approximated Global Illumination2 Apr 2025
- 2025HRAvatar: High-Quality and Relightable Gaussian Head Avatar11 Mar 2025
- 2025DecoupledGaussian: Object-Scene Decoupling for Physics-Based Interaction7 Mar 2025
- 2025DNRSelect: Active Best View Selection for Deferred Neural Rendering21 Jan 2025
- 2024Monocular Facial Appearance Capture in the Wild17 Dec 2024
- 2024Ref-GS: Directional Factorization for 2D Gaussian Splatting1 Dec 2024
- 2024PR-ENDO: Physically Based Relightable Gaussian Splatting for Endoscopy19 Nov 2024
- 2024Normal-GS: 3D Gaussian Splatting with Normal-Involved Rendering27 Oct 2024
- 2024GlossyGS: Inverse Rendering of Glossy Objects with 3D Gaussian Splatting17 Oct 2024
- 2024GI-GS: Global Illumination Decomposition on Gaussian Splatting for Inverse Rendering3 Oct 2024
- 2024RISE-SDF: a Relightable Information-Shared Signed Distance Field for Glossy Object Inverse Rendering30 Sep 2024
- 2024Progressive Radiance Distillation for Inverse Rendering with Gaussian Splatting14 Aug 2024
- 2024Interactive Rendering of Relightable and Animatable Gaussian Avatars15 Jul 2024
- 2024MetaGS: A Meta-Learned Gaussian-Phong Model for Out-of-Distribution 3D Scene Relighting31 May 2024
- 2024GI-GS: Global Illumination Decomposition on Gaussian Splatting for Inverse Renderingcited by 39
- 2024Ref-GS: Directional Factorization for 2D Gaussian Splattingcited by 27
- 2025HRAvatar: High-Quality and Relightable Gaussian Head Avatarcited by 24
- 2025DecoupledGaussian: Object-Scene Decoupling for Physics-Based Interactioncited by 16
- 2025Neural Shell Texture Splatting: More Details and Fewer Primitivescited by 14
- 2024GlossyGS: Inverse Rendering of Glossy Objects with 3D Gaussian Splattingcited by 13
- 2025Gaussian Splatting with Discretized SDF for Relightable Assetscited by 12
- 20253D Gaussian Inverse Rendering with Approximated Global Illuminationcited by 9
- 2025RTR-GS: 3D Gaussian Splatting for Inverse Rendering with Radiance Transfer and Reflectioncited by 9
- 2024Normal-GS: 3D Gaussian Splatting with Normal-Involved Renderingcited by 7
- 2025Digital Twin Generation from Visual Data: A Surveycited by 7
- 2025HumanOLAT: A Large-Scale Dataset for Full-Body Human Relighting and Novel-View Synthesiscited by 7
12 most cited of 37 All 37 (JSON)
- 2026FF-ProCams: Feed-Forward Gaussian Splatting for Projector-Camera System20 Jul 2026
- 2026SPARE-GS: Structural Parsimony and Resource Efficiency for 3D Gaussian Splatting18 Jul 2026
- 2026TRON: Tracing Rays to Orchestrate a Neural Renderer for 3D Gaussian Reconstructions9 Jun 2026
- 2026RT-Splatting: Joint Reflection-Transmission Modeling with Gaussian Splatting18 May 2026
- 2026Relightable Gaussian Splatting for Virtual Production Using Image-Based Illumination9 May 2026
- 2026LumiMotion: Improving Gaussian Relighting with Scene Dynamics13 Apr 2026
- 2026CEI-3D: Collaborative Explicit-Implicit 3D Reconstruction for Realistic and Fine-Grained Object Editing12 Mar 2026
- 2026Augmented Radiance Field: A General Framework for Enhanced Gaussian Splatting23 Feb 2026
- 2025MVInverse: Feed-forward Multi-view Inverse Rendering in Seconds24 Dec 2025
- 2025UniGS: Unified Geometry-Aware Gaussian Splatting for Multimodal Rendering14 Oct 2025
- 2025GS-2M: Material-aware Gaussian Splatting for High-fidelity Mesh Reconstruction26 Sep 2025
- 2025Effective Gaussian Management for High-fidelity Scene Reconstruction16 Sep 2025
12 newest of 37 All 37 (JSON)