mlsanityData to 7 Oct 2026

DeferredGS: Decoupled and Editable Gaussian Splatting with Deferred Shading

arXiv 2404.09412 ↗First posted 15 Apr 2024cs.CVcited by 40

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Abstract (arXiv)

Reconstructing and editing 3D objects and scenes both play crucial roles in computer graphics and computer vision. Neural radiance fields (NeRFs) can achieve realistic reconstruction and editing results but suffer from inefficiency in rendering. Gaussian splatting significantly accelerates rendering by rasterizing Gaussian ellipsoids. However, Gaussian splatting utilizes a single Spherical Harmonic (SH) function to model both texture and lighting, limiting independent editing capabilities of these components. Recently, attempts have been made to decouple texture and lighting with the Gaussian splatting representation but may fail to produce plausible geometry and decomposition results on reflective scenes. Additionally, the forward shading technique they employ introduces noticeable blending artifacts during relighting, as the geometry attributes of Gaussians are optimized under the original illumination and may not be suitable for novel lighting conditions. To address these issues, we introduce DeferredGS, a method for decoupling and editing the Gaussian splatting representation using deferred shading. To achieve successful decoupling, we model the illumination with a learnable environment map and define additional attributes such as texture parameters and normal direction on Gaussians, where the normal is distilled from a jointly trained signed distance function. More importantly, we apply deferred shading, resulting in more realistic relighting effects compared to previous methods. Both qualitative and quantitative experiments demonstrate the superior performance of DeferredGS in novel view synthesis and editing tasks.

Key facts. Cited by 40 papers in the map (data through 7 Oct 2026). Builds on 51 of its 76 references that are in the map. First posted on arXiv 15 Apr 2024.

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51 of 76 references.

References · 51

  1. 2021High-Resolution Image Synthesis with Latent Diffusion Modelscited by 18,694
  2. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,029
  3. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  4. 2023Adding Conditional Control to Text-to-Image Diffusion Modelscited by 5,466
  5. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
  6. 2022DreamFusion: Text-to-3D using 2D Diffusioncited by 3,006
  7. 2019DeepSDF: Learning Continuous Signed Distance Functions for Shape Representationcited by 2,682
  8. 2018Occupancy Networks: Learning 3D Reconstruction in Function Spacecited by 2,037
  9. 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,701
  10. 2022TensoRF: Tensorial Radiance Fieldscited by 1,275
  11. 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,061
  12. 2018Learning Implicit Fields for Generative Shape Modelingcited by 1,060
38 more
  1. 2021Volume Rendering of Neural Implicit Surfacescited by 990
  2. 2021Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstructioncited by 961
  3. 2020Neural Sparse Voxel Fieldscited by 959
  4. 2019Differentiable Volumetric Rendering: Learning Implicit 3D Representations without 3D Supervisioncited by 699
  5. 2021UNISURF: Unifying Neural Implicit Surfaces and Radiance Fields for Multi-View Reconstructioncited by 643
  6. 2023SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Renderingcited by 611
  7. 2021Ref-NeRF: Structured View-Dependent Appearance for Neural Radiance Fieldscited by 569
  8. 2020NeRV: Neural Reflectance and Visibility Fields for Relighting and View Synthesiscited by 493
  9. 2023Instruct-NeRF2NeRF: Editing 3D Scenes with Instructionscited by 482
  10. 2021Deep Marching Tetrahedra: a Hybrid Representation for High-Resolution 3D Shape Synthesiscited by 459
  11. 2020NeRD: Neural Reflectance Decomposition from Image Collectionscited by 446
  12. 2021Extracting Triangular 3D Models, Materials, and Lighting From Imagescited by 363
  13. 2021PhySG: Inverse Rendering with Spherical Gaussians for Physics-based Material Editing and Relightingcited by 332
  14. 2023GaussianEditor: Swift and Controllable 3D Editing with Gaussian Splattingcited by 331
  15. 2022MobileNeRF: Exploiting the Polygon Rasterization Pipeline for Efficient Neural Field Rendering on Mobile Architecturescited by 308
  16. 2023GaussianShader: 3D Gaussian Splatting with Shading Functions for Reflective Surfacescited by 249
  17. 2021Editing Conditional Radiance Fieldscited by 222
  18. 2023BakedSDF: Meshing Neural SDFs for Real-Time View Synthesiscited by 220
  19. 2023GS-IR: 3D Gaussian Splatting for Inverse Renderingcited by 220
  20. 2022Modeling Indirect Illumination for Inverse Renderingcited by 167
  21. 2023TensoIR: Tensorial Inverse Renderingcited by 166
  22. 2023GaussianEditor: Editing 3D Gaussians Delicately with Text Instructionscited by 166
  23. 2022Shape, Light, and Material Decomposition from Images using Monte Carlo Rendering and Denoisingcited by 163
  24. 2023NeRO: Neural Geometry and BRDF Reconstruction of Reflective Objects from Multiview Imagescited by 163
  25. 2022NeuMesh: Learning Disentangled Neural Mesh-based Implicit Field for Geometry and Texture Editingcited by 141
  26. 2023NeuSG: Neural Implicit Surface Reconstruction with 3D Gaussian Splatting Guidancecited by 137
  27. 2021NeRF for Outdoor Scene Relightingcited by 114
  28. 2021NeuTex: Neural Texture Mapping for Volumetric Neural Renderingcited by 98
  29. 2024DiLightNet: Fine-grained Lighting Control for Diffusion-based Image Generationcited by 93
  30. 2023Neural Fields meet Explicit Geometric Representation for Inverse Rendering of Urban Scenescited by 89
  31. 2023GIR: 3D Gaussian Inverse Rendering for Relightable Scene Factorizationcited by 86
  32. 2023Ref-NeuS: Ambiguity-Reduced Neural Implicit Surface Learning for Multi-View Reconstruction with Reflectioncited by 68
  33. 2022NeuralUDF: Learning Unsigned Distance Fields for Multi-view Reconstruction of Surfaces with Arbitrary Topologiescited by 62
  34. 2024FlashTex: Fast Relightable Mesh Texturing with LightControlNetcited by 56
  35. 2023Stanford-ORB: A Real-World 3D Object Inverse Rendering Benchmarkcited by 51
  36. 2023NeUDF: Leaning Neural Unsigned Distance Fields with Volume Renderingcited by 40
  37. 2023Neural Microfacet Fields for Inverse Renderingcited by 37
  38. 2023NeAT: Learning Neural Implicit Surfaces with Arbitrary Topologies from Multi-view Imagescited by 32

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2024: 10; 2025: 22; 2026: 8.

40 papers.

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  1. 2024GI-GS: Global Illumination Decomposition on Gaussian Splatting for Inverse Renderingcited by 39
  2. 2024Ref-GS: Directional Factorization for 2D Gaussian Splattingcited by 27
  3. 2025HRAvatar: High-Quality and Relightable Gaussian Head Avatarcited by 24
  4. 2025DecoupledGaussian: Object-Scene Decoupling for Physics-Based Interactioncited by 16
  5. 2025Ouroboros: Single-step Diffusion Models for Cycle-consistent Forward and Inverse Renderingcited by 16
  6. 2025Neural Shell Texture Splatting: More Details and Fewer Primitivescited by 14
  7. 2024GlossyGS: Inverse Rendering of Glossy Objects with 3D Gaussian Splattingcited by 13
  8. 2025Gaussian Splatting with Discretized SDF for Relightable Assetscited by 12
  9. 20253D Gaussian Inverse Rendering with Approximated Global Illuminationcited by 9
  10. 2025RTR-GS: 3D Gaussian Splatting for Inverse Rendering with Radiance Transfer and Reflectioncited by 9
  11. 2024Normal-GS: 3D Gaussian Splatting with Normal-Involved Renderingcited by 7
  12. 2025Digital Twin Generation from Visual Data: A Surveycited by 7
28 more
  1. 2025HumanOLAT: A Large-Scale Dataset for Full-Body Human Relighting and Novel-View Synthesiscited by 7
  2. 2025VGD: Visual Geometry Gaussian Splatting for Feed-Forward Surround-view Driving Reconstructioncited by 7
  3. 2024Interactive Rendering of Relightable and Animatable Gaussian Avatarscited by 6
  4. 2024Progressive Radiance Distillation for Inverse Rendering with Gaussian Splattingcited by 5
  5. 2025MVInverse: Feed-forward Multi-view Inverse Rendering in Secondscited by 5
  6. 2024MetaGS: A Meta-Learned Gaussian-Phong Model for Out-of-Distribution 3D Scene Relightingcited by 4
  7. 2024PR-ENDO: Physically Based Relightable Gaussian Splatting for Endoscopycited by 4
  8. 2025Generalizable and Relightable Gaussian Splatting for Human Novel View Synthesiscited by 4
  9. 2024RISE-SDF: a Relightable Information-Shared Signed Distance Field for Glossy Object Inverse Renderingcited by 3
  10. 2025RGS-DR: Deferred Reflections and Residual Shading in 2D Gaussian Splattingcited by 3
  11. 2024Monocular Facial Appearance Capture in the Wildcited by 2
  12. 2025DNRSelect: Active Best View Selection for Deferred Neural Renderingcited by 2
  13. 2025Micro-macro Gaussian Splatting with Enhanced Scalability for Unconstrained Scene Reconstructioncited by 2
  14. 2025ROSGS: Relightable Outdoor Scenes With Gaussian Splattingcited by 2
  15. 2025UniGS: Unified Geometry-Aware Gaussian Splatting for Multimodal Renderingcited by 2
  16. 2026RT-Splatting: Joint Reflection-Transmission Modeling with Gaussian Splattingcited by 2
  17. 2025PS-GS: Gaussian Splatting for Multi-View Photometric Stereocited by 1
  18. 2025HybridWorldSim: A Scalable and Controllable High-fidelity Simulator for Autonomous Drivingcited by 1
  19. 2026CEI-3D: Collaborative Explicit-Implicit 3D Reconstruction for Realistic and Fine-Grained Object Editingcited by 1
  20. 2026LumiMotion: Improving Gaussian Relighting with Scene Dynamicscited by 1
  21. 2026SPARE-GS: Structural Parsimony and Resource Efficiency for 3D Gaussian Splattingcited by 1
  22. 2025TraGraph-GS: Trajectory Graph-based Gaussian Splatting for Arbitrary Large-Scale Scene Renderingcited by 0
  23. 2025Effective Gaussian Management for High-fidelity Scene Reconstructioncited by 0
  24. 2025GS-2M: Material-aware Gaussian Splatting for High-fidelity Mesh Reconstructioncited by 0
  25. 2026Augmented Radiance Field: A General Framework for Enhanced Gaussian Splattingcited by 0
  26. 2026Relightable Gaussian Splatting for Virtual Production Using Image-Based Illuminationcited by 0
  27. 2026TRON: Tracing Rays to Orchestrate a Neural Renderer for 3D Gaussian Reconstructionscited by 0
  28. 2026FF-ProCams: Feed-Forward Gaussian Splatting for Projector-Camera Systemcited by 0