Deep 3D Capture: Geometry and Reflectance from Sparse Multi-View Images
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Abstract (arXiv)
We introduce a novel learning-based method to reconstruct the high-quality geometry and complex, spatially-varying BRDF of an arbitrary object from a sparse set of only six images captured by wide-baseline cameras under collocated point lighting. We first estimate per-view depth maps using a deep multi-view stereo network; these depth maps are used to coarsely align the different views. We propose a novel multi-view reflectance estimation network architecture that is trained to pool features from these coarsely aligned images and predict per-view spatially-varying diffuse albedo, surface normals, specular roughness and specular albedo. We do this by jointly optimizing the latent space of our multi-view reflectance network to minimize the photometric error between images rendered with our predictions and the input images. While previous state-of-the-art methods fail on such sparse acquisition setups, we demonstrate, via extensive experiments on synthetic and real data, that our method produces high-quality reconstructions that can be used to render photorealistic images.
Key facts. Cited by 65 papers in the map (data through 7 Oct 2026). First posted on arXiv 27 Mar 2020.
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Citing papers per year: 2021: 13; 2022: 10; 2023: 18; 2024: 11; 2025: 10; 2026: 3.
65 papers.
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- 2021ABO: Dataset and Benchmarks for Real-World 3D Object Understandingcited by 360
- 2021PhySG: Inverse Rendering with Spherical Gaussians for Physics-based Material Editing and Relightingcited by 332
- 2023GS-IR: 3D Gaussian Splatting for Inverse Renderingcited by 220
- 2021Neural-PIL: Neural Pre-Integrated Lighting for Reflectance Decompositioncited by 204
- 2022Modeling Indirect Illumination for Inverse Renderingcited by 167
- 2023TensoIR: Tensorial Inverse Renderingcited by 166
- 2023Relightable 3D Gaussians: Realistic Point Cloud Relighting with BRDF Decomposition and Ray Tracingcited by 138
- 2021NeRS: Neural Reflectance Surfaces for Sparse-view 3D Reconstruction in the Wildcited by 136
- 2022IRON: Inverse Rendering by Optimizing Neural SDFs and Materials from Photometric Imagescited by 110
- 2022NeILF: Neural Incident Light Field for Physically-based Material Estimationcited by 105
- 2022SAMURAI: Shape And Material from Unconstrained Real-world Arbitrary Image collectionscited by 89
- 2023NeILF++: Inter-Reflectable Light Fields for Geometry and Material Estimationcited by 73
38 more
- 2021Unified Shape and SVBRDF Recovery using Differentiable Monte Carlo Renderingcited by 71
- 2022Physically-Based Editing of Indoor Scene Lighting from a Single Imagecited by 62
- 2023Stanford-ORB: A Real-World 3D Object Inverse Rendering Benchmarkcited by 51
- 2021Neural Video Portrait Relighting in Real-time via Consistency Modelingcited by 46
- 2023MatFuse: Controllable Material Generation with Diffusion Modelscited by 39
- 2021NeLF: Neural Light-transport Field for Portrait View Synthesis and Relightingcited by 38
- 2021Shape and Material Capture at Homecited by 36
- 2024LRM-Zero: Training Large Reconstruction Models with Synthesized Datacited by 35
- 2023NeMF: Inverse Volume Rendering with Neural Microflake Fieldcited by 34
- 2024MeshAvatar: Learning High-quality Triangular Human Avatars from Multi-view Videoscited by 34
- 2022De-rendering 3D Objects in the Wildcited by 31
- 2023OpenIllumination: A Multi-Illumination Dataset for Inverse Rendering Evaluation on Real Objectscited by 31
- 2025Digital Twin Catalog: A Large-Scale Photorealistic 3D Object Digital Twin Datasetcited by 29
- 2021De-rendering the World's Revolutionary Artefactscited by 28
- 2024MaterialFusion: Enhancing Inverse Rendering with Material Diffusion Priorscited by 28
- 2021SurfaceNet: Adversarial SVBRDF Estimation from a Single Imagecited by 25
- 2023NeuManifold: Neural Watertight Manifold Reconstruction with Efficient and High-Quality Rendering Supportcited by 25
- 2024IDArb: Intrinsic Decomposition for Arbitrary Number of Input Views and Illuminationscited by 21
- 2023WildLight: In-the-wild Inverse Rendering with a Flashlightcited by 20
- 2024Objects With Lighting: A Real-World Dataset for Evaluating Reconstruction and Rendering for Object Relightingcited by 18
- 2024SHINOBI: Shape and Illumination using Neural Object Decomposition via BRDF Optimization In-the-wildcited by 18
- 2023VDN-NeRF: Resolving Shape-Radiance Ambiguity via View-Dependence Normalizationcited by 15
- 2025Comprehensive Relighting: Generalizable and Consistent Monocular Human Relighting and Harmonizationcited by 12
- 2024GUS-IR: Gaussian Splatting with Unified Shading for Inverse Renderingcited by 11
- 2022nLMVS-Net: Deep Non-Lambertian Multi-View Stereocited by 10
- 2023NeAI: A Pre-convoluted Representation for Plug-and-Play Neural Ambient Illuminationcited by 10
- 2023Inverse Rendering of Translucent Objects using Physical and Neural Rendererscited by 9
- 2025RTR-GS: 3D Gaussian Splatting for Inverse Rendering with Radiance Transfer and Reflectioncited by 9
- 2022GAN2X: Non-Lambertian Inverse Rendering of Image GANscited by 8
- 2025SViM3D: Stable Video Material Diffusion for Single Image 3D Generationcited by 7
- 2026Thinking in Blender: Staged Executable Inverse Graphics with Vision-Language Modelscited by 6
- 2023SFDM: Robust Decomposition of Geometry and Reflectance for Realistic Face Rendering from Sparse-view Imagescited by 4
- 2024StableMaterials: Enhancing Diversity in Material Generation via Semi-Supervised Learningcited by 4
- 2025Generalizable and Relightable Gaussian Splatting for Human Novel View Synthesiscited by 4
- 2021One Ring to Rule Them All: a simple solution to multi-view 3D-Reconstruction of shapes with unknown BRDF via a small Recurrent ResNetcited by 3
- 2021Learning Neural Transmittance for Efficient Rendering of Reflectance Fieldscited by 3
- 2023Towards Scalable Multi-View Reconstruction of Geometry and Materialscited by 3
- 2024NECA: Neural Customizable Human Avatarcited by 3
50 most cited of 65 All 65 (JSON)
- 2026Thinking in Blender: Staged Executable Inverse Graphics with Vision-Language Models1 Jun 2026
- 2026LSRM: High-Fidelity Object-Centric Reconstruction via Scaled Context Windows6 Apr 2026
- 2026CEI-3D: Collaborative Explicit-Implicit 3D Reconstruction for Realistic and Fine-Grained Object Editing12 Mar 2026
- 2025GLOW: Global Illumination-Aware Inverse Rendering of Indoor Scenes Captured with Dynamic Co-Located Light & Camera28 Nov 2025
- 2025SViM3D: Stable Video Material Diffusion for Single Image 3D Generation9 Oct 2025
- 2025RTR-GS: 3D Gaussian Splatting for Inverse Rendering with Radiance Transfer and Reflection10 Jul 2025
- 2025Generalizable and Relightable Gaussian Splatting for Human Novel View Synthesis27 May 2025
- 2025Spatial Polarization Multiplexing: Single-Shot Invisible Shape and Reflectance Recovery17 Apr 2025
- 2025Digital Twin Catalog: A Large-Scale Photorealistic 3D Object Digital Twin Dataset11 Apr 2025
- 2025Stereophotoclinometry Revisited11 Apr 2025
- 2025Comprehensive Relighting: Generalizable and Consistent Monocular Human Relighting and Harmonization3 Apr 2025
- 2025Twinner: Shining Light on Digital Twins in a Few Snaps11 Mar 2025
38 more
- 2025ROSA: Reconstructing Object Shape and Appearance Textures by Adaptive Detail Transfer30 Jan 2025
- 2024IDArb: Intrinsic Decomposition for Arbitrary Number of Input Views and Illuminations16 Dec 2024
- 2024GUS-IR: Gaussian Splatting with Unified Shading for Inverse Rendering12 Nov 2024
- 2024MaterialFusion: Enhancing Inverse Rendering with Material Diffusion Priors23 Sep 2024
- 2024UniVoxel: Fast Inverse Rendering by Unified Voxelization of Scene Representation28 Jul 2024
- 2024MeshAvatar: Learning High-quality Triangular Human Avatars from Multi-view Videos11 Jul 2024
- 2024LRM-Zero: Training Large Reconstruction Models with Synthesized Data13 Jun 2024
- 2024StableMaterials: Enhancing Diversity in Material Generation via Semi-Supervised Learning13 Jun 2024
- 2024GaNI: Global and Near Field Illumination Aware Neural Inverse Rendering22 Mar 2024
- 2024NECA: Neural Customizable Human Avatar15 Mar 2024
- 2024SHINOBI: Shape and Illumination using Neural Object Decomposition via BRDF Optimization In-the-wild18 Jan 2024
- 2024Objects With Lighting: A Real-World Dataset for Evaluating Reconstruction and Rendering for Object Relighting17 Jan 2024
- 2023Keypoint-based Stereophotoclinometry for Characterizing and Navigating Small Bodies: A Factor Graph Approach11 Dec 2023
- 2023SFDM: Robust Decomposition of Geometry and Reflectance for Realistic Face Rendering from Sparse-view Images11 Dec 2023
- 2023Relightable 3D Gaussians: Realistic Point Cloud Relighting with BRDF Decomposition and Ray Tracing27 Nov 2023
- 2023GS-IR: 3D Gaussian Splatting for Inverse Rendering26 Nov 2023
- 2023NePF: Neural Photon Field for Single-Stage Inverse Rendering20 Nov 2023
- 2023DeepShaRM: Multi-View Shape and Reflectance Map Recovery Under Unknown Lighting26 Oct 2023
- 2023Stanford-ORB: A Real-World 3D Object Inverse Rendering Benchmark24 Oct 2023
- 2023OpenIllumination: A Multi-Illumination Dataset for Inverse Rendering Evaluation on Real Objects14 Sep 2023
- 2023MatFuse: Controllable Material Generation with Diffusion Models22 Aug 2023
- 2023Towards Scalable Multi-View Reconstruction of Geometry and Materials6 Jun 2023
- 2023NeuManifold: Neural Watertight Manifold Reconstruction with Efficient and High-Quality Rendering Support26 May 2023
- 2023Inverse Rendering of Translucent Objects using Physical and Neural Renderers15 May 2023
- 2023TensoIR: Tensorial Inverse Rendering24 Apr 2023
- 2023NeAI: A Pre-convoluted Representation for Plug-and-Play Neural Ambient Illumination18 Apr 2023
- 2023NeMF: Inverse Volume Rendering with Neural Microflake Field3 Apr 2023
- 2023VDN-NeRF: Resolving Shape-Radiance Ambiguity via View-Dependence Normalization31 Mar 2023
- 2023NeILF++: Inter-Reflectable Light Fields for Geometry and Material Estimation30 Mar 2023
- 2023WildLight: In-the-wild Inverse Rendering with a Flashlight24 Mar 2023
- 2022Deep scene-scale material estimation from multi-view indoor captures15 Nov 2022
- 2022nLMVS-Net: Deep Non-Lambertian Multi-View Stereo25 Jul 2022
- 2022GAN2X: Non-Lambertian Inverse Rendering of Image GANs18 Jun 2022
- 2022Reconstructing vehicles from orthographic drawings using deep neural networks14 Jun 2022
- 2022SAMURAI: Shape And Material from Unconstrained Real-world Arbitrary Image collections31 May 2022
- 2022Physically-Based Editing of Indoor Scene Lighting from a Single Image19 May 2022
- 2022Modeling Indirect Illumination for Inverse Rendering14 Apr 2022
- 2022IRON: Inverse Rendering by Optimizing Neural SDFs and Materials from Photometric Images5 Apr 2022
50 newest of 65 All 65 (JSON)
- 2021Neural Video Portrait Relighting in Real-time via Consistency Modelingcited by 46
- 2023MatFuse: Controllable Material Generation with Diffusion Modelscited by 39
- 2024MaterialFusion: Enhancing Inverse Rendering with Material Diffusion Priorscited by 28
- 2025Comprehensive Relighting: Generalizable and Consistent Monocular Human Relighting and Harmonizationcited by 12
- 2025SViM3D: Stable Video Material Diffusion for Single Image 3D Generationcited by 7
- 2024StableMaterials: Enhancing Diversity in Material Generation via Semi-Supervised Learningcited by 4
- 2025SViM3D: Stable Video Material Diffusion for Single Image 3D Generation9 Oct 2025
- 2025Comprehensive Relighting: Generalizable and Consistent Monocular Human Relighting and Harmonization3 Apr 2025
- 2024MaterialFusion: Enhancing Inverse Rendering with Material Diffusion Priors23 Sep 2024
- 2024StableMaterials: Enhancing Diversity in Material Generation via Semi-Supervised Learning13 Jun 2024
- 2023MatFuse: Controllable Material Generation with Diffusion Models22 Aug 2023
- 2021Neural Video Portrait Relighting in Real-time via Consistency Modeling1 Apr 2021
- 2021ABO: Dataset and Benchmarks for Real-World 3D Object Understandingcited by 360
- 2021PhySG: Inverse Rendering with Spherical Gaussians for Physics-based Material Editing and Relightingcited by 332
- 2023GS-IR: 3D Gaussian Splatting for Inverse Renderingcited by 220
- 2021Neural-PIL: Neural Pre-Integrated Lighting for Reflectance Decompositioncited by 204
- 2022Modeling Indirect Illumination for Inverse Renderingcited by 167
- 2023TensoIR: Tensorial Inverse Renderingcited by 166
- 2023Relightable 3D Gaussians: Realistic Point Cloud Relighting with BRDF Decomposition and Ray Tracingcited by 138
- 2021NeRS: Neural Reflectance Surfaces for Sparse-view 3D Reconstruction in the Wildcited by 136
- 2022IRON: Inverse Rendering by Optimizing Neural SDFs and Materials from Photometric Imagescited by 110
- 2022NeILF: Neural Incident Light Field for Physically-based Material Estimationcited by 105
- 2022SAMURAI: Shape And Material from Unconstrained Real-world Arbitrary Image collectionscited by 89
- 2023NeILF++: Inter-Reflectable Light Fields for Geometry and Material Estimationcited by 73
12 most cited of 58 All 58 (JSON)
- 2026LSRM: High-Fidelity Object-Centric Reconstruction via Scaled Context Windows6 Apr 2026
- 2026CEI-3D: Collaborative Explicit-Implicit 3D Reconstruction for Realistic and Fine-Grained Object Editing12 Mar 2026
- 2025GLOW: Global Illumination-Aware Inverse Rendering of Indoor Scenes Captured with Dynamic Co-Located Light & Camera28 Nov 2025
- 2025RTR-GS: 3D Gaussian Splatting for Inverse Rendering with Radiance Transfer and Reflection10 Jul 2025
- 2025Generalizable and Relightable Gaussian Splatting for Human Novel View Synthesis27 May 2025
- 2025Spatial Polarization Multiplexing: Single-Shot Invisible Shape and Reflectance Recovery17 Apr 2025
- 2025Digital Twin Catalog: A Large-Scale Photorealistic 3D Object Digital Twin Dataset11 Apr 2025
- 2025Stereophotoclinometry Revisited11 Apr 2025
- 2025Twinner: Shining Light on Digital Twins in a Few Snaps11 Mar 2025
- 2025ROSA: Reconstructing Object Shape and Appearance Textures by Adaptive Detail Transfer30 Jan 2025
- 2024IDArb: Intrinsic Decomposition for Arbitrary Number of Input Views and Illuminations16 Dec 2024
- 2024GUS-IR: Gaussian Splatting with Unified Shading for Inverse Rendering12 Nov 2024
12 newest of 58 All 58 (JSON)