Shape, Light, and Material Decomposition from Images using Monte Carlo Rendering and Denoising
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Abstract (arXiv)
Recent advances in differentiable rendering have enabled high-quality reconstruction of 3D scenes from multi-view images. Most methods rely on simple rendering algorithms: pre-filtered direct lighting or learned representations of irradiance. We show that a more realistic shading model, incorporating ray tracing and Monte Carlo integration, substantially improves decomposition into shape, materials & lighting. Unfortunately, Monte Carlo integration provides estimates with significant noise, even at large sample counts, which makes gradient-based inverse rendering very challenging. To address this, we incorporate multiple importance sampling and denoising in a novel inverse rendering pipeline. This substantially improves convergence and enables gradient-based optimization at low sample counts. We present an efficient method to jointly reconstruct geometry (explicit triangle meshes), materials, and lighting, which substantially improves material and light separation compared to previous work. We argue that denoising can become an integral part of high quality inverse rendering pipelines.
Key facts. Cited by 163 papers in the map (data through 7 Oct 2026). Builds on 36 of its 83 references that are in the map. First posted on arXiv 7 Jun 2022.
Builds on
36 of 83 references.
References · 36
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- 2021UNISURF: Unifying Neural Implicit Surfaces and Radiance Fields for Multi-View Reconstructioncited by 643
- 2021FastNeRF: High-Fidelity Neural Rendering at 200FPScited by 510
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- 2021Extracting Triangular 3D Models, Materials, and Lighting From Imagescited by 363
- 2021PhySG: Inverse Rendering with Spherical Gaussians for Physics-based Material Editing and Relightingcited by 332
- 2019Learning to Predict 3D Objects with an Interpolation-based Differentiable Renderercited by 221
- 2021NeX: Real-time View Synthesis with Neural Basis Expansioncited by 215
- 2021Neural-PIL: Neural Pre-Integrated Lighting for Reflectance Decompositioncited by 204
- 2019Inverse Rendering for Complex Indoor Scenes: Shape, Spatially-Varying Lighting and SVBRDF from a Single Imagecited by 202
- 2020Neural Reflectance Fields for Appearance Acquisitioncited by 196
- 2022Modeling Indirect Illumination for Inverse Renderingcited by 167
- 2021NeRF--: Neural Radiance Fields Without Known Camera Parameterscited by 155
- 2020Image GANs meet Differentiable Rendering for Inverse Graphics and Interpretable 3D Neural Renderingcited by 101
- 2020Learning Deformable Tetrahedral Meshes for 3D Reconstructioncited by 84
- 2021Learning Indoor Inverse Rendering with 3D Spatially-Varying Lightingcited by 82
- 2021Unified Shape and SVBRDF Recovery using Differentiable Monte Carlo Renderingcited by 71
- 2020Two-shot Spatially-varying BRDF and Shape Estimationcited by 59
- 2021DIB-R++: Learning to Predict Lighting and Material with a Hybrid Differentiable Renderercited by 52
- 2021Appearance-Driven Automatic 3D Model Simplificationcited by 24
- 2022Towards Learning Neural Representations from Shadowscited by 12
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Citing papers per year: 2022: 3; 2023: 52; 2024: 54; 2025: 32; 2026: 22.
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- 2025LightSwitch: Multi-view Relighting with Material-guided Diffusion8 Aug 2025
- 2025DiffusionRenderer: Neural Inverse and Forward Rendering with Video Diffusion Models30 Jan 2025
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