PanoLess: Environment Reconstruction from Partial Reflective Views
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Abstract (arXiv)
Reflections from shiny objects and glass facades naturally extend the field of view of a camera, capturing the surrounding environment without the need to pan the camera or acquire a full panorama. We propose PanoLess, a Gaussian-splat-based framework that reconstructs the surrounding environment as a distant illumination map from images captured on only one side of a reflective surface. PanoLess leverages surface-aligned 2D Gaussian splats with deferred shading to recover accurate per-pixel normals and reflection cues, which are fused into a neural cubemap representation of the environment. In addition, PanoLess produces a visibility map that explicitly denotes which regions of the environment are supported by the partial reflective observations. Unlike existing inverse-rendering and reflection-aware Gaussian-splatting approaches, which typically require full 360-degree coverage and struggle under incomplete views, PanoLess enables consistent, physically grounded illumination estimation from partial-view input. We show that PanoLess achieves high-fidelity and geometrically consistent environment reconstruction, outperforming reflection-aware baselines on a new custom synthetic benchmark and publicly available datasets, and demonstrating generalization to real-world reflective captures.
Key facts. No citing papers in the map yet (data through 13 Oct 2026). Builds on 27 of its 40 references that are in the map. First posted on arXiv 28 Jul 2026.
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27 of 40 references.
References · 27
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,170
- 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,070
- 2021Ref-NeRF: Structured View-Dependent Appearance for Neural Radiance Fieldscited by 570
- 2021Extracting Triangular 3D Models, Materials, and Lighting From Imagescited by 364
- 2024PGSR: Planar-based Gaussian Splatting for Efficient and High-Fidelity Surface Reconstructioncited by 283
- 2023GaussianShader: 3D Gaussian Splatting with Shading Functions for Reflective Surfacescited by 250
- 2024Gaussian Opacity Fields: Efficient Adaptive Surface Reconstruction in Unbounded Scenescited by 228
- 2023GS-IR: 3D Gaussian Splatting for Inverse Renderingcited by 222
- 2024Street Gaussians: Modeling Dynamic Urban Scenes with Gaussian Splattingcited by 218
- 2023NeRO: Neural Geometry and BRDF Reconstruction of Reflective Objects from Multiview Imagescited by 163
- 2024High-quality Surface Reconstruction using Gaussian Surfelscited by 160
- 2023Relightable 3D Gaussians: Realistic Point Cloud Relighting with BRDF Decomposition and Ray Tracingcited by 141
15 more
- 2024DN-Splatter: Depth and Normal Priors for Gaussian Splatting and Meshingcited by 136
- 2024Spec-Gaussian: Anisotropic View-Dependent Appearance for 3D Gaussian Splattingcited by 73
- 2023ENVIDR: Implicit Differentiable Renderer with Neural Environment Lightingcited by 63
- 2023DiffusionLight: Light Probes for Free by Painting a Chrome Ballcited by 63
- 20243D Gaussian Splatting with Deferred Reflectioncited by 62
- 2024IRGS: Inter-Reflective Gaussian Splatting with 2D Gaussian Ray Tracingcited by 54
- 2020HDR Environment Map Estimation for Real-Time Augmented Realitycited by 46
- 2024Reflective Gaussian Splattingcited by 41
- 2024EnvGS: Modeling View-Dependent Appearance with Environment Gaussiancited by 34
- 2021Neural Radiositycited by 33
- 2024GaussianRoom: Improving 3D Gaussian Splatting with SDF Guidance and Monocular Cues for Indoor Scene Reconstructioncited by 31
- 2024Ref-GS: Directional Factorization for 2D Gaussian Splattingcited by 28
- 2025MaterialRefGS: Reflective Gaussian Splatting with Multi-view Consistent Material Inferencecited by 23
- 2024Mirror-3DGS: Incorporating Mirror Reflections into 3D Gaussian Splattingcited by 18
- 2024REFRAME: Reflective Surface Real-Time Rendering for Mobile Devicescited by 2
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