RNG: Relightable Neural Gaussians
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Abstract (arXiv)
3D Gaussian Splatting (3DGS) has shown impressive results for the novel view synthesis task, where lighting is assumed to be fixed. However, creating relightable 3D assets, especially for objects with ill-defined shapes (fur, fabric, etc.), remains a challenging task. The decomposition between light, geometry, and material is ambiguous, especially if either smooth surface assumptions or surfacebased analytical shading models do not apply. We propose Relightable Neural Gaussians (RNG), a novel 3DGS-based framework that enables the relighting of objects with both hard surfaces or soft boundaries, while avoiding assumptions on the shading model. We condition the radiance at each point on both view and light directions. We also introduce a shadow cue, as well as a depth refinement network to improve shadow accuracy. Finally, we propose a hybrid forward-deferred fitting strategy to balance geometry and appearance quality. Our method achieves significantly faster training (1.3 hours) and rendering (60 frames per second) compared to a prior method based on neural radiance fields and produces higher-quality shadows than a concurrent 3DGS-based method. Project page: https://www.whois-jiahui.fun/project_pages/RNG.
Key facts. Cited by 16 papers in the map (data through 14 Oct 2026). Builds on 30 of its 48 references that are in the map. First posted on arXiv 29 Sep 2024.
Builds on
30 of 48 references.
References · 30
- 2014Adam: A Method for Stochastic Optimizationcited by 37,240
- 2019PyTorch: An Imperative Style, High-Performance Deep Learning Librarycited by 20,305
- 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
- 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,964
- 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,712
- 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,613
- 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,076
- 2023SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Renderingcited by 616
- 2020NeRD: Neural Reflectance Decomposition from Image Collectionscited by 449
- 2021PhySG: Inverse Rendering with Spherical Gaussians for Physics-based Material Editing and Relightingcited by 335
18 more
- 2023GaussianShader: 3D Gaussian Splatting with Shading Functions for Reflective Surfacescited by 252
- 2023GS-IR: 3D Gaussian Splatting for Inverse Renderingcited by 224
- 2021Neural-PIL: Neural Pre-Integrated Lighting for Reflectance Decompositioncited by 205
- 2020Neural Reflectance Fields for Appearance Acquisitioncited by 196
- 2023TensoIR: Tensorial Inverse Renderingcited by 168
- 2023NeRO: Neural Geometry and BRDF Reconstruction of Reflective Objects from Multiview Imagescited by 163
- 2024High-quality Surface Reconstruction using Gaussian Surfelscited by 161
- 2023NeuSG: Neural Implicit Surface Reconstruction with 3D Gaussian Splatting Guidancecited by 138
- 2022IRON: Inverse Rendering by Optimizing Neural SDFs and Materials from Photometric Imagescited by 111
- 2023GIR: 3D Gaussian Inverse Rendering for Relightable Scene Factorizationcited by 87
- 2023NeILF++: Inter-Reflectable Light Fields for Geometry and Material Estimationcited by 74
- 2022PermutoSDF: Fast Multi-View Reconstruction with Implicit Surfaces using Permutohedral Latticescited by 73
- 2023Relighting Neural Radiance Fields with Shadow and Highlight Hintscited by 42
- 2023Neural-Singular-Hessian: Implicit Neural Representation of Unoriented Point Clouds by Enforcing Singular Hessiancited by 35
- 2023NeMF: Inverse Volume Rendering with Neural Microflake Fieldcited by 34
- 2024TensoSDF: Roughness-aware Tensorial Representation for Robust Geometry and Material Reconstructioncited by 26
- 2023SIRe-IR: Inverse Rendering for BRDF Reconstruction with Shadow and Illumination Removal in High-Illuminance Scenescited by 19
- 2023RNA: Relightable Neural Assetscited by 2
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Citing papers per year: 2025: 6; 2026: 10.
16 papers.
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- 2026LuxRemix: Lighting Decomposition and Remixing for Indoor Scenescited by 9
- 2025Digital Twin Generation from Visual Data: A Surveycited by 7
- 2025HumanOLAT: A Large-Scale Dataset for Full-Body Human Relighting and Novel-View Synthesiscited by 7
- 2025ROGR: Relightable 3D Objects using Generative Relightingcited by 7
- 2025OLATverse: A Large-scale Real-world Object Dataset with Precise Lighting Controlcited by 5
- 2026SSD-GS: Scattering and Shadow Decomposition for Relightable 3D Gaussian Splattingcited by 4
- 2025ROSGS: Relightable Outdoor Scenes With Gaussian Splattingcited by 2
- 2025Training-Free Multi-View Extension of IC-Light for Textual Position-Aware Scene Relightingcited by 2
- 2026Stochastic Ray Tracing for the Reconstruction of 3D Gaussian Splattingcited by 1
- 2026TRON: Tracing Rays to Orchestrate a Neural Renderer for 3D Gaussian Reconstructionscited by 0
- 2026From Sparse and Imperfect 2D Anchors to Consistent 3D Gaussian Street Scenes: Support-Aware Appearancecited by 0
- 2026Extracting Neural Materials from Imagescited by 0
4 more
- 2026RAGA: Real Time Ray Traced Gaussian Shadow Casting for 3DGS Avatar-Scene Interactioncited by 0
- 2026Objects as Audio-Visual Modal Sound Fieldscited by 0
- 2026VolS-GS: Relightable Gaussian Splatting with Volumetric Subsurface Scatteringcited by 0
- 2026VisibilitySplat: Ray-Traced Occlusion for Relighting with 3D Gaussian Splattingcited by 0
- 2026VisibilitySplat: Ray-Traced Occlusion for Relighting with 3D Gaussian Splatting14 Oct 2026
- 2026VolS-GS: Relightable Gaussian Splatting with Volumetric Subsurface Scattering2 Oct 2026
- 2026Objects as Audio-Visual Modal Sound Fields5 Aug 2026
- 2026RAGA: Real Time Ray Traced Gaussian Shadow Casting for 3DGS Avatar-Scene Interaction28 Jun 2026
- 2026Extracting Neural Materials from Images25 Jun 2026
- 2026From Sparse and Imperfect 2D Anchors to Consistent 3D Gaussian Street Scenes: Support-Aware Appearance24 Jun 2026
- 2026TRON: Tracing Rays to Orchestrate a Neural Renderer for 3D Gaussian Reconstructions9 Jun 2026
- 2026SSD-GS: Scattering and Shadow Decomposition for Relightable 3D Gaussian Splatting14 Apr 2026
- 2026Stochastic Ray Tracing for the Reconstruction of 3D Gaussian Splatting24 Mar 2026
- 2026LuxRemix: Lighting Decomposition and Remixing for Indoor Scenes21 Jan 2026
- 2025Training-Free Multi-View Extension of IC-Light for Textual Position-Aware Scene Relighting17 Nov 2025
- 2025OLATverse: A Large-scale Real-world Object Dataset with Precise Lighting Control4 Nov 2025
4 more
- 2025ROGR: Relightable 3D Objects using Generative Relighting3 Oct 2025
- 2025ROSGS: Relightable Outdoor Scenes With Gaussian Splatting14 Sep 2025
- 2025HumanOLAT: A Large-Scale Dataset for Full-Body Human Relighting and Novel-View Synthesis12 Aug 2025
- 2025Digital Twin Generation from Visual Data: A Survey17 Apr 2025
- 2026LuxRemix: Lighting Decomposition and Remixing for Indoor Scenescited by 9
- 2025Digital Twin Generation from Visual Data: A Surveycited by 7
- 2025HumanOLAT: A Large-Scale Dataset for Full-Body Human Relighting and Novel-View Synthesiscited by 7
- 2025ROGR: Relightable 3D Objects using Generative Relightingcited by 7
- 2025OLATverse: A Large-scale Real-world Object Dataset with Precise Lighting Controlcited by 5
- 2026SSD-GS: Scattering and Shadow Decomposition for Relightable 3D Gaussian Splattingcited by 4
- 2025ROSGS: Relightable Outdoor Scenes With Gaussian Splattingcited by 2
- 2026Stochastic Ray Tracing for the Reconstruction of 3D Gaussian Splattingcited by 1
- 2026TRON: Tracing Rays to Orchestrate a Neural Renderer for 3D Gaussian Reconstructionscited by 0
- 2026From Sparse and Imperfect 2D Anchors to Consistent 3D Gaussian Street Scenes: Support-Aware Appearancecited by 0
- 2026Extracting Neural Materials from Imagescited by 0
- 2026RAGA: Real Time Ray Traced Gaussian Shadow Casting for 3DGS Avatar-Scene Interactioncited by 0
12 most cited of 15 All 15 (JSON)
- 2026VisibilitySplat: Ray-Traced Occlusion for Relighting with 3D Gaussian Splatting14 Oct 2026
- 2026VolS-GS: Relightable Gaussian Splatting with Volumetric Subsurface Scattering2 Oct 2026
- 2026Objects as Audio-Visual Modal Sound Fields5 Aug 2026
- 2026RAGA: Real Time Ray Traced Gaussian Shadow Casting for 3DGS Avatar-Scene Interaction28 Jun 2026
- 2026Extracting Neural Materials from Images25 Jun 2026
- 2026From Sparse and Imperfect 2D Anchors to Consistent 3D Gaussian Street Scenes: Support-Aware Appearance24 Jun 2026
- 2026TRON: Tracing Rays to Orchestrate a Neural Renderer for 3D Gaussian Reconstructions9 Jun 2026
- 2026SSD-GS: Scattering and Shadow Decomposition for Relightable 3D Gaussian Splatting14 Apr 2026
- 2026Stochastic Ray Tracing for the Reconstruction of 3D Gaussian Splatting24 Mar 2026
- 2026LuxRemix: Lighting Decomposition and Remixing for Indoor Scenes21 Jan 2026
- 2025OLATverse: A Large-scale Real-world Object Dataset with Precise Lighting Control4 Nov 2025
- 2025ROGR: Relightable 3D Objects using Generative Relighting3 Oct 2025
12 newest of 15 All 15 (JSON)