mlsanityData to 14 Oct 2026

LumiMotion: Improving Gaussian Relighting with Scene Dynamics

arXiv 2604.10994 ↗First posted 13 Apr 2026cs.CVcited by 1

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Abstract (arXiv)

In 3D reconstruction, the problem of inverse rendering, namely recovering the illumination of the scene and the material properties, is fundamental. Existing Gaussian Splatting-based methods primarily target static scenes and often assume simplified or moderate lighting to avoid entangling shadows with surface appearance. This limits their ability to accurately separate lighting effects from material properties, particularly in real-world conditions. We address this limitation by leveraging dynamic elements - regions of the scene that undergo motion - as a supervisory signal for inverse rendering. Motion reveals the same surfaces under varying lighting conditions, providing stronger cues for disentangling material and illumination. This thesis is supported by our experimental results which show we improve LPIPS by 23% for albedo estimation and by 15% for scene relighting relative to next-best baseline. To this end, we introduce LumiMotion, the first Gaussian-based approach that leverages dynamics for inverse rendering and operates in arbitrary dynamic scenes. Our method learns a dynamic 2D Gaussian Splatting representation that employs a set of novel constraints which encourage the dynamic regions of the scene to deform, while keeping static regions stable. As we demonstrate, this separation is crucial for correct optimization of the albedo. Finally, we release a new synthetic benchmark comprising five scenes under four lighting conditions, each in both static and dynamic variants, for the first time enabling systematic evaluation of inverse rendering methods in dynamic environments and challenging lighting. Link to project page: https://joaxkal.github.io/LumiMotion/

Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 43 of its 54 references that are in the map. First posted on arXiv 13 Apr 2026.

Builds on

43 of 54 references.

References · 43

  1. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
  2. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  3. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
  4. 2020D-NeRF: Neural Radiance Fields for Dynamic Scenescited by 1,465
  5. 2022TensoRF: Tensorial Radiance Fieldscited by 1,280
  6. 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,157
  7. 2016The Concrete Distribution: A Continuous Relaxation of Discrete Random Variablescited by 1,148
  8. 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,076
  9. 2023Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstructioncited by 759
  10. 2023SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Renderingcited by 616
  11. 2021FastNeRF: High-Fidelity Neural Rendering at 200FPScited by 511
  12. 2020NeRD: Neural Reflectance Decomposition from Image Collectionscited by 449
31 more
  1. 2023SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenescited by 347
  2. 2023GaussianEditor: Swift and Controllable 3D Editing with Gaussian Splattingcited by 335
  3. 2021NeRV: Neural Representations for Videoscited by 256
  4. 2023GaussianShader: 3D Gaussian Splatting with Shading Functions for Reflective Surfacescited by 252
  5. 2023GS-IR: 3D Gaussian Splatting for Inverse Renderingcited by 224
  6. 2022Modeling Indirect Illumination for Inverse Renderingcited by 168
  7. 2023TensoIR: Tensorial Inverse Renderingcited by 168
  8. 2021Efficient Neural Radiance Fields for Interactive Free-viewpoint Videocited by 150
  9. 2023Relightable 3D Gaussians: Realistic Point Cloud Relighting with BRDF Decomposition and Ray Tracingcited by 142
  10. 2023Relightable Gaussian Codec Avatarscited by 127
  11. 2022NeILF: Neural Incident Light Field for Physically-based Material Estimationcited by 105
  12. 2023DNA-Rendering: A Diverse Neural Actor Repository for High-Fidelity Human-centric Renderingcited by 103
  13. 2023NeILF++: Inter-Reflectable Light Fields for Geometry and Material Estimationcited by 74
  14. 2024GaMeS: Mesh-Based Adapting and Modification of Gaussian Splattingcited by 70
  15. 2024IRGS: Inter-Reflective Gaussian Splatting with 2D Gaussian Ray Tracingcited by 54
  16. 2023Stanford-ORB: A Real-World 3D Object Inverse Rendering Benchmarkcited by 51
  17. 2024GS^3: Efficient Relighting with Triple Gaussian Splattingcited by 44
  18. 2024URAvatar: Universal Relightable Gaussian Codec Avatarscited by 43
  19. 2024GI-GS: Global Illumination Decomposition on Gaussian Splatting for Inverse Renderingcited by 42
  20. 2024Reflective Gaussian Splattingcited by 42
  21. 2024DeferredGS: Decoupled and Editable Gaussian Splatting with Deferred Shadingcited by 41
  22. 2024EnvGS: Modeling View-Dependent Appearance with Environment Gaussiancited by 35
  23. 2023OpenIllumination: A Multi-Illumination Dataset for Inverse Rendering Evaluation on Real Objectscited by 31
  24. 2025Relightable Full-Body Gaussian Codec Avatarscited by 22
  25. 2024LumiGauss: Relightable Gaussian Splatting in the Wildcited by 21
  26. 2023IntrinsicAvatar: Physically Based Inverse Rendering of Dynamic Humans from Monocular Videos via Explicit Ray Tracingcited by 20
  27. 2024MeshGS: Adaptive Mesh-Aligned Gaussian Splatting for High-Quality Renderingcited by 19
  28. 2024Surfel-based Gaussian Inverse Rendering for Fast and Relightable Dynamic Human Reconstruction from Monocular Videocited by 12
  29. 2023Relightable Neural Actor with Intrinsic Decomposition and Pose Controlcited by 11
  30. 2024Interactive Rendering of Relightable and Animatable Gaussian Avatarscited by 6
  31. 2025BEAM: Bridging Physically-based Rendering and Gaussian Modeling for Relightable Volumetric Videocited by 5

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