Luce: Relightable Gaussians for 3D Asset Generation
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Abstract (arXiv)
High-fidelity image-to-3D generation requires a 3D representation that captures both geometry and appearance. However, preserving fine detail across the physically based rendering (PBR) modalities needed for relighting remains challenging. To address this, we propose Luce, a 3D representation that unifies geometry and PBR materials within a voxelized multimodal Gaussian cloud, using dedicated Gaussian primitives for albedo, metallic-roughness, and surface normals. A variational autoencoder compresses this representation into a unified material-aware latent space. A rectified-flow transformer generates this latent from a single image using multi-layer features from a pretrained image encoder that preserve both semantic context and fine spatial detail. The latent is then decoded into relightable PBR Gaussians and an optional textured mesh with a tangent-space normal map. On Toys4K, Luce achieves state-of-the-art single-image-to-3D generation, improving FID by 28% over the strongest baseline. We further evaluate Luce on a benchmark of AI-generated images depicting diverse subjects and materials, where it improves the CLIP image-alignment score over the best baseline (0.8519 vs. 0.8299). Luce generates relightable, geometrically accurate, and materially faithful assets that preserve fine details such as text, logos, and inscriptions.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 53 of its 65 references that are in the map. First posted on arXiv 25 Aug 2026.
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38 more
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