HelixSurf: A Robust and Efficient Neural Implicit Surface Learning of Indoor Scenes with Iterative Intertwined Regularization
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Abstract (arXiv)
Recovery of an underlying scene geometry from multiview images stands as a long-time challenge in computer vision research. The recent promise leverages neural implicit surface learning and differentiable volume rendering, and achieves both the recovery of scene geometry and synthesis of novel views, where deep priors of neural models are used as an inductive smoothness bias. While promising for object-level surfaces, these methods suffer when coping with complex scene surfaces. In the meanwhile, traditional multi-view stereo can recover the geometry of scenes with rich textures, by globally optimizing the local, pixel-wise correspondences across multiple views. We are thus motivated to make use of the complementary benefits from the two strategies, and propose a method termed Helix-shaped neural implicit Surface learning or HelixSurf; HelixSurf uses the intermediate prediction from one strategy as the guidance to regularize the learning of the other one, and conducts such intertwined regularization iteratively during the learning process. We also propose an efficient scheme for differentiable volume rendering in HelixSurf. Experiments on surface reconstruction of indoor scenes show that our method compares favorably with existing methods and is orders of magnitude faster, even when some of existing methods are assisted with auxiliary training data. The source code is available at https://github.com/Gorilla-Lab-SCUT/HelixSurf.
Key facts. Cited by 20 papers in the map (data through 7 Oct 2026). Builds on 36 of its 63 references that are in the map. First posted on arXiv 28 Feb 2023.
Builds on
36 of 63 references.
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Citing papers per year: 2023: 6; 2024: 10; 2025: 2; 2026: 2.
20 papers.
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- 2023GS-IR: 3D Gaussian Splatting for Inverse Renderingcited by 220
- 2023StreetSurf: Extending Multi-view Implicit Surface Reconstruction to Street Viewscited by 120
- 2024Neural Signed Distance Function Inference through Splatting 3D Gaussians Pulled on Zero-Level Setcited by 47
- 2024GaussianRoom: Improving 3D Gaussian Splatting with SDF Guidance and Monocular Cues for Indoor Scene Reconstructioncited by 31
- 2023DebSDF: Delving into the Details and Bias of Neural Indoor Scene Reconstructioncited by 17
- 2023Learning Neural Implicit through Volume Rendering with Attentive Depth Fusion Priorscited by 11
- 2024ND-SDF: Learning Normal Deflection Fields for High-Fidelity Indoor Reconstructioncited by 11
- 2024GUS-IR: Gaussian Splatting with Unified Shading for Inverse Renderingcited by 11
- 2024SolidGS: Consolidating Gaussian Surfel Splatting for Sparse-View Surface Reconstructioncited by 10
- 2024H2O-SDF: Two-phase Learning for 3D Indoor Reconstruction using Object Surface Fieldscited by 9
- 2024Sur2f: A Hybrid Representation for High-Quality and Efficient Surface Reconstruction from Multi-view Imagescited by 5
- 2024NC-SDF: Enhancing Indoor Scene Reconstruction Using Neural SDFs with View-Dependent Normal Compensationcited by 5
8 more
- 20233D Reconstruction with Generalizable Neural Fields using Scene Priorscited by 4
- 2024Ray-Distance Volume Rendering for Neural Scene Reconstructioncited by 4
- 2023Indoor Scene Reconstruction with Fine-Grained Details Using Hybrid Representation and Normal Prior Enhancementcited by 3
- 2025OmniIndoor3D: Comprehensive Indoor 3D Reconstructioncited by 3
- 2025FreBIS: Frequency-Based Stratification for Neural Implicit Surface Representationscited by 1
- 20263D Gaussian Splatting with Self-Constrained Priors for High Fidelity Surface Reconstructioncited by 1
- 2024Fine-detailed Neural Indoor Scene Reconstruction using multi-level importance sampling and multi-view consistencycited by 0
- 2026CASA-SDF: Curriculum-Aware Spatial Adaptation with Curvature-Guided Density for Neural Implicit Surface Reconstructioncited by 0
- 2026CASA-SDF: Curriculum-Aware Spatial Adaptation with Curvature-Guided Density for Neural Implicit Surface Reconstruction15 Jul 2026
- 20263D Gaussian Splatting with Self-Constrained Priors for High Fidelity Surface Reconstruction20 Mar 2026
- 2025OmniIndoor3D: Comprehensive Indoor 3D Reconstruction27 May 2025
- 2025FreBIS: Frequency-Based Stratification for Neural Implicit Surface Representations28 Apr 2025
- 2024SolidGS: Consolidating Gaussian Surfel Splatting for Sparse-View Surface Reconstruction19 Dec 2024
- 2024GUS-IR: Gaussian Splatting with Unified Shading for Inverse Rendering12 Nov 2024
- 2024Neural Signed Distance Function Inference through Splatting 3D Gaussians Pulled on Zero-Level Set18 Oct 2024
- 2024Fine-detailed Neural Indoor Scene Reconstruction using multi-level importance sampling and multi-view consistency10 Oct 2024
- 2024Ray-Distance Volume Rendering for Neural Scene Reconstruction28 Aug 2024
- 2024ND-SDF: Learning Normal Deflection Fields for High-Fidelity Indoor Reconstruction22 Aug 2024
- 2024GaussianRoom: Improving 3D Gaussian Splatting with SDF Guidance and Monocular Cues for Indoor Scene Reconstruction30 May 2024
- 2024NC-SDF: Enhancing Indoor Scene Reconstruction Using Neural SDFs with View-Dependent Normal Compensation1 May 2024
8 more
- 2024H2O-SDF: Two-phase Learning for 3D Indoor Reconstruction using Object Surface Fields13 Feb 2024
- 2024Sur2f: A Hybrid Representation for High-Quality and Efficient Surface Reconstruction from Multi-view Images8 Jan 2024
- 2023GS-IR: 3D Gaussian Splatting for Inverse Rendering26 Nov 2023
- 2023Learning Neural Implicit through Volume Rendering with Attentive Depth Fusion Priors17 Oct 2023
- 20233D Reconstruction with Generalizable Neural Fields using Scene Priors26 Sep 2023
- 2023Indoor Scene Reconstruction with Fine-Grained Details Using Hybrid Representation and Normal Prior Enhancement14 Sep 2023
- 2023DebSDF: Delving into the Details and Bias of Neural Indoor Scene Reconstruction29 Aug 2023
- 2023StreetSurf: Extending Multi-view Implicit Surface Reconstruction to Street Views8 Jun 2023
- 2023GS-IR: 3D Gaussian Splatting for Inverse Renderingcited by 220
- 2023StreetSurf: Extending Multi-view Implicit Surface Reconstruction to Street Viewscited by 120
- 2024Neural Signed Distance Function Inference through Splatting 3D Gaussians Pulled on Zero-Level Setcited by 47
- 2024GaussianRoom: Improving 3D Gaussian Splatting with SDF Guidance and Monocular Cues for Indoor Scene Reconstructioncited by 31
- 2023DebSDF: Delving into the Details and Bias of Neural Indoor Scene Reconstructioncited by 17
- 2023Learning Neural Implicit through Volume Rendering with Attentive Depth Fusion Priorscited by 11
- 2024ND-SDF: Learning Normal Deflection Fields for High-Fidelity Indoor Reconstructioncited by 11
- 2024GUS-IR: Gaussian Splatting with Unified Shading for Inverse Renderingcited by 11
- 2024SolidGS: Consolidating Gaussian Surfel Splatting for Sparse-View Surface Reconstructioncited by 10
- 2024H2O-SDF: Two-phase Learning for 3D Indoor Reconstruction using Object Surface Fieldscited by 9
- 2024Sur2f: A Hybrid Representation for High-Quality and Efficient Surface Reconstruction from Multi-view Imagescited by 5
- 2024NC-SDF: Enhancing Indoor Scene Reconstruction Using Neural SDFs with View-Dependent Normal Compensationcited by 5
12 most cited of 20 All 20 (JSON)
- 2026CASA-SDF: Curriculum-Aware Spatial Adaptation with Curvature-Guided Density for Neural Implicit Surface Reconstruction15 Jul 2026
- 20263D Gaussian Splatting with Self-Constrained Priors for High Fidelity Surface Reconstruction20 Mar 2026
- 2025OmniIndoor3D: Comprehensive Indoor 3D Reconstruction27 May 2025
- 2025FreBIS: Frequency-Based Stratification for Neural Implicit Surface Representations28 Apr 2025
- 2024SolidGS: Consolidating Gaussian Surfel Splatting for Sparse-View Surface Reconstruction19 Dec 2024
- 2024GUS-IR: Gaussian Splatting with Unified Shading for Inverse Rendering12 Nov 2024
- 2024Neural Signed Distance Function Inference through Splatting 3D Gaussians Pulled on Zero-Level Set18 Oct 2024
- 2024Fine-detailed Neural Indoor Scene Reconstruction using multi-level importance sampling and multi-view consistency10 Oct 2024
- 2024Ray-Distance Volume Rendering for Neural Scene Reconstruction28 Aug 2024
- 2024ND-SDF: Learning Normal Deflection Fields for High-Fidelity Indoor Reconstruction22 Aug 2024
- 2024GaussianRoom: Improving 3D Gaussian Splatting with SDF Guidance and Monocular Cues for Indoor Scene Reconstruction30 May 2024
- 2024NC-SDF: Enhancing Indoor Scene Reconstruction Using Neural SDFs with View-Dependent Normal Compensation1 May 2024
12 newest of 20 All 20 (JSON)