GOR-IS: 3D Gaussian Object Removal in the Intrinsic Space
Not on the map. Why?
Abstract (arXiv)
Recent advances in Neural Radiance Fields (NeRF) and 3D Gaussian Splatting (3DGS) have made it standard practice to reconstruct 3D scenes from multi-view images. Removing objects from such 3D representations is a fundamental editing task that requires complete and seamless inpainting of occluded regions, ensuring consistency in geometry and appearance. Although existing methods have made notable progress in improving inpainting consistency, they often neglect global lighting effects, leading to physically implausible results. Moreover, these methods struggle with view-dependent non-Lambertian surfaces, where appearance varies across viewpoints, leading to unreliable inpainting. In this paper, we present 3D Gaussian Object Removal in the Intrinsic Space (GOR-IS), a novel framework for physically consistent and visually coherent 3D object removal. Our approach decomposes the scene into intrinsic components and explicitly models light transport to maintain global lighting effects consistency. Furthermore, we introduce an intrinsic-space inpainting module that operates directly in the material and lighting domains, effectively addressing the challenges posed by non-Lambertian surfaces. Extensive experiments on both synthetic and real-world datasets demonstrate that our framework substantially improves the physical consistency and visual coherence of object removal, outperforming existing methods by 13% in perceptual similarity (LPIPS) and 2dB in peak signal-to-noise ratio (PSNR). Code is publicly available at https://applezyh.github.io/GOR-IS-project-page/
Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 51 of its 67 references that are in the map. First posted on arXiv 1 May 2026.
Builds on
51 of 67 references.
References · 51
- 2020Denoising Diffusion Probabilistic Modelscited by 21,076
- 2019PyTorch: An Imperative Style, High-Performance Deep Learning Librarycited by 20,305
- 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
- 2020Denoising Diffusion Implicit Modelscited by 9,781
- 2023Segment Anythingcited by 8,234
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
- 2024SAM 2: Segment Anything in Images and Videoscited by 2,863
- 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,032
- 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,964
- 2022TensoRF: Tensorial Radiance Fieldscited by 1,280
- 2021Resolution-robust Large Mask Inpainting with Fourier Convolutionscited by 738
- 2023Scaffold-GS: Structured 3D Gaussians for View-Adaptive Renderingcited by 695
38 more
- 2021Ref-NeRF: Structured View-Dependent Appearance for Neural Radiance Fieldscited by 575
- 2023Gaussian Grouping: Segment and Edit Anything in 3D Scenescited by 393
- 2021PhySG: Inverse Rendering with Spherical Gaussians for Physics-based Material Editing and Relightingcited by 335
- 2023GaussianShader: 3D Gaussian Splatting with Shading Functions for Reflective Surfacescited by 252
- 2023GS-IR: 3D Gaussian Splatting for Inverse Renderingcited by 224
- 2020Neural Reflectance Fields for Appearance Acquisitioncited by 196
- 2022Modeling Indirect Illumination for Inverse Renderingcited by 168
- 2023TensoIR: Tensorial Inverse Renderingcited by 168
- 2023NeRO: Neural Geometry and BRDF Reconstruction of Reflective Objects from Multiview Imagescited by 163
- 2022SPIn-NeRF: Multiview Segmentation and Perceptual Inpainting with Neural Radiance Fieldscited by 144
- 2023Relightable 3D Gaussians: Realistic Point Cloud Relighting with BRDF Decomposition and Ray Tracingcited by 142
- 2024Recent Advances in 3D Gaussian Splattingcited by 131
- 2024RaDe-GS: Rasterizing Depth in Gaussian Splattingcited by 111
- 2022NeILF: Neural Incident Light Field for Physically-based Material Estimationcited by 105
- 2023GIR: 3D Gaussian Inverse Rendering for Relightable Scene Factorizationcited by 87
- 2023NeILF++: Inter-Reflectable Light Fields for Geometry and Material Estimationcited by 74
- 2023Intrinsic Image Diffusion for Indoor Single-view Material Estimationcited by 73
- 2024IntrinsicAnything: Learning Diffusion Priors for Inverse Rendering Under Unknown Illuminationcited by 67
- 2022Removing Objects From Neural Radiance Fieldscited by 66
- 20243D Gaussian Splatting with Deferred Reflectioncited by 63
- 2024InFusion: Inpainting 3D Gaussians via Learning Depth Completion from Diffusion Priorcited by 56
- 2024IRGS: Inter-Reflective Gaussian Splatting with 2D Gaussian Ray Tracingcited by 54
- 2024Reflective Gaussian Splattingcited by 42
- 2023OR-NeRF: Object Removing from 3D Scenes Guided by Multiview Segmentation with Neural Radiance Fieldscited by 34
- 2024TensoSDF: Roughness-aware Tensorial Representation for Robust Geometry and Material Reconstructioncited by 26
- 2024MVIP-NeRF: Multi-view 3D Inpainting on NeRF Scenes via Diffusion Priorcited by 24
- 20253D Gaussian Inpainting with Depth-Guided Cross-View Consistencycited by 24
- 2025SVG-IR: Spatially-Varying Gaussian Splatting for Inverse Renderingcited by 23
- 2025MaterialRefGS: Reflective Gaussian Splatting with Multi-view Consistent Material Inferencecited by 23
- 2025AuraFusion360: Augmented Unseen Region Alignment for Reference-based 360deg Unbounded Scene Inpaintingcited by 21
- 2024Taming Latent Diffusion Model for Neural Radiance Field Inpaintingcited by 20
- 2025IntrinsicEdit: Precise generative image manipulation in intrinsic spacecited by 17
- 2024GS-ID: Illumination Decomposition on Gaussian Splatting via Adaptive Light Aggregation and Diffusion-Guided Material Priorscited by 14
- 2025When Gaussian Meets Surfel: Ultra-fast High-fidelity Radiance Field Renderingcited by 14
- 2024GS-ROR2: Bidirectional-guided 3DGS and SDF for Reflective Object Relighting and Reconstructioncited by 11
- 2025IMFine: 3D Inpainting via Geometry-guided Multi-view Refinementcited by 10
- 2025InstaInpaint: Instant 3D-Scene Inpainting with Masked Large Reconstruction Modelcited by 10
- 2025Inpaint360GS: Efficient Object-Aware 3D Inpainting via Gaussian Splatting for 360deg Scenescited by 8
50 most cited of 51 All 51 (JSON)
Built on by
Citing papers per year: 2026: 1.
1 paper.