mlsanityData to 7 Oct 2026

EvenSplat: Coupled 2D-3D Decomposition for Gaussian Splatting under Exposure and Illumination Variation

arXiv 2610.01876 ↗First posted 1 Oct 2026cs.CVcited by 0

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Abstract (arXiv)

A surface photographed under even light presents nearly the same appearance from every angle; the same surface under uneven light does not. Exposure changes between views, illumination varies within a single image, and locally strong light sources leave one region bright and its neighbor in shadow. Multi-view reconstruction methods such as 3D Gaussian Splatting treat these lighting artifacts as if they were properties of the scene, entangling capture-specific illumination with the geometry and color they recover. We present EvenSplat, a framework that separates the two. EvenSplat couples an image-space illumination decomposition with an illumination field carried by the Gaussians, so that the same explanation of the lighting is shared between the two-dimensional and three-dimensional views of the scene; a camera-response network and a local exposure-compensation module absorb the global and residual differences that remain across training images. Through extensive experiments across multiple datasets and diverse forms of uneven illumination (cross-view exposure, spatial illumination variation, and high-contrast lighting) on both real-world captured and simulated benchmarks, EvenSplat generally outperforms state-of-the-art methods, particularly under high-contrast illumination.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 41 of its 55 references that are in the map. First posted on arXiv 1 Oct 2026.

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41 of 55 references.

References · 41

  1. 2015U-Net: Convolutional Networks for Biomedical Image Segmentationcited by 19,604
  2. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  3. 2017FiLM: Visual Reasoning with a General Conditioning Layercited by 2,286
  4. 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,013
  5. 2020NeRF in the Wild: Neural Radiance Fields for Unconstrained Photo Collectionscited by 1,230
  6. 2018Deep Retinex Decomposition for Low-Light Enhancementcited by 720
  7. 2019Kindling the Darkness: A Practical Low-light Image Enhancercited by 355
  8. 2021NeRF in the Dark: High Dynamic Range View Synthesis from Noisy Raw Imagescited by 336
  9. 2024gsplat: An Open-Source Library for Gaussian Splattingcited by 279
  10. 2023Retinexformer: One-stage Retinex-based Transformer for Low-light Image Enhancementcited by 228
  11. 2023GS-IR: 3D Gaussian Splatting for Inverse Renderingcited by 220
  12. 2024WildGaussians: 3D Gaussian Splatting in the Wildcited by 150
29 more
  1. 2023Relightable 3D Gaussians: Realistic Point Cloud Relighting with BRDF Decomposition and Ray Tracingcited by 138
  2. 2024Gaussian in the Wild: 3D Gaussian Splatting for Unconstrained Image Collectionscited by 117
  3. 2021HDR-NeRF: High Dynamic Range Neural Radiance Fieldscited by 113
  4. 2018Single Image Reflection Separation with Perceptual Lossescited by 98
  5. 2023Reti-Diff: Illumination Degradation Image Restoration with Retinex-based Latent Diffusion Modelcited by 69
  6. 2024SWAG: Splatting in the Wild images with Appearance-conditioned Gaussianscited by 61
  7. 2024Retinexmamba: Retinex-based Mamba for Low-light Image Enhancementcited by 59
  8. 2024Colorful Diffuse Intrinsic Image Decomposition in the Wildcited by 44
  9. 2023Lighting up NeRF via Unsupervised Decomposition and Enhancementcited by 40
  10. 2024GI-GS: Global Illumination Decomposition on Gaussian Splatting for Inverse Renderingcited by 39
  11. 2023Aleth-NeRF: Illumination Adaptive NeRF with Concealing Field Assumptioncited by 35
  12. 2024HDR-GS: Efficient High Dynamic Range Novel View Synthesis at 1000x Speed via Gaussian Splattingcited by 35
  13. 2024Bilateral Guided Radiance Field Processingcited by 28
  14. 2025Luminance-GS: Adapting 3D Gaussian Splatting to Challenging Lighting Conditions with View-Adaptive Curve Adjustmentcited by 27
  15. 2024DarkGS: Learning Neural Illumination and 3D Gaussians Relighting for Robotic Exploration in the Darkcited by 25
  16. 2025SVG-IR: Spatially-Varying Gaussian Splatting for Inverse Renderingcited by 22
  17. 2024Gaussian in the Dark: Real-Time View Synthesis From Inconsistent Dark Images Using Gaussian Splattingcited by 20
  18. 2024IRIS: Inverse Rendering of Indoor Scenes from Low Dynamic Range Imagescited by 19
  19. 2024ECMamba: Consolidating Selective State Space Model with Retinex Guidance for Efficient Multiple Exposure Correctioncited by 15
  20. 2024GS-ID: Illumination Decomposition on Gaussian Splatting via Adaptive Light Aggregation and Diffusion-Guided Material Priorscited by 14
  21. 2025LL-Gaussian: Low-Light Scene Reconstruction and Enhancement via Gaussian Splatting for Novel View Synthesiscited by 14
  22. 2026PPISP: Physically-Plausible Compensation and Control of Photometric Variations in Radiance Field Reconstructioncited by 7
  23. 2025ReasonX: MLLM-Guided Intrinsic Image Decompositioncited by 5
  24. 2025CHROMA: Consistent Harmonization of Multi-View Appearance via Bilateral Grid Predictioncited by 4
  25. 2024Learning Exposure Correction in Dynamic Scenescited by 1
  26. 2026Physically Inspired Gaussian Splatting for HDR Novel View Synthesiscited by 1
  27. 2026P2GS: Physical Prior-guided Gaussian Splatting for Photometrically Consistent Urban Reconstructioncited by 1
  28. 2026WildSplat: Feedforward Gaussian Splatting from Unposed In-the-Wild Imagescited by 1
  29. 2026WilLaGS: Latent-Conditional 3D Appearance Fields for Robust Gaussian Splatting In-the-Wildcited by 1

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