EvenSplat: Coupled 2D-3D Decomposition for Gaussian Splatting under Exposure and Illumination Variation
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Abstract (arXiv)
A surface photographed under even light presents nearly the same appearance from every angle; the same surface under uneven light does not. Exposure changes between views, illumination varies within a single image, and locally strong light sources leave one region bright and its neighbor in shadow. Multi-view reconstruction methods such as 3D Gaussian Splatting treat these lighting artifacts as if they were properties of the scene, entangling capture-specific illumination with the geometry and color they recover. We present EvenSplat, a framework that separates the two. EvenSplat couples an image-space illumination decomposition with an illumination field carried by the Gaussians, so that the same explanation of the lighting is shared between the two-dimensional and three-dimensional views of the scene; a camera-response network and a local exposure-compensation module absorb the global and residual differences that remain across training images. Through extensive experiments across multiple datasets and diverse forms of uneven illumination (cross-view exposure, spatial illumination variation, and high-contrast lighting) on both real-world captured and simulated benchmarks, EvenSplat generally outperforms state-of-the-art methods, particularly under high-contrast illumination.
Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 41 of its 55 references that are in the map. First posted on arXiv 1 Oct 2026.
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41 of 55 references.
References · 41
- 2015U-Net: Convolutional Networks for Biomedical Image Segmentationcited by 19,604
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- 2021NeRF in the Dark: High Dynamic Range View Synthesis from Noisy Raw Imagescited by 336
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- 2024WildGaussians: 3D Gaussian Splatting in the Wildcited by 150
29 more
- 2023Relightable 3D Gaussians: Realistic Point Cloud Relighting with BRDF Decomposition and Ray Tracingcited by 138
- 2024Gaussian in the Wild: 3D Gaussian Splatting for Unconstrained Image Collectionscited by 117
- 2021HDR-NeRF: High Dynamic Range Neural Radiance Fieldscited by 113
- 2018Single Image Reflection Separation with Perceptual Lossescited by 98
- 2023Reti-Diff: Illumination Degradation Image Restoration with Retinex-based Latent Diffusion Modelcited by 69
- 2024SWAG: Splatting in the Wild images with Appearance-conditioned Gaussianscited by 61
- 2024Retinexmamba: Retinex-based Mamba for Low-light Image Enhancementcited by 59
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- 2024GI-GS: Global Illumination Decomposition on Gaussian Splatting for Inverse Renderingcited by 39
- 2023Aleth-NeRF: Illumination Adaptive NeRF with Concealing Field Assumptioncited by 35
- 2024HDR-GS: Efficient High Dynamic Range Novel View Synthesis at 1000x Speed via Gaussian Splattingcited by 35
- 2024Bilateral Guided Radiance Field Processingcited by 28
- 2025Luminance-GS: Adapting 3D Gaussian Splatting to Challenging Lighting Conditions with View-Adaptive Curve Adjustmentcited by 27
- 2024DarkGS: Learning Neural Illumination and 3D Gaussians Relighting for Robotic Exploration in the Darkcited by 25
- 2025SVG-IR: Spatially-Varying Gaussian Splatting for Inverse Renderingcited by 22
- 2024Gaussian in the Dark: Real-Time View Synthesis From Inconsistent Dark Images Using Gaussian Splattingcited by 20
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- 2024ECMamba: Consolidating Selective State Space Model with Retinex Guidance for Efficient Multiple Exposure Correctioncited by 15
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- 2026PPISP: Physically-Plausible Compensation and Control of Photometric Variations in Radiance Field Reconstructioncited by 7
- 2025ReasonX: MLLM-Guided Intrinsic Image Decompositioncited by 5
- 2025CHROMA: Consistent Harmonization of Multi-View Appearance via Bilateral Grid Predictioncited by 4
- 2024Learning Exposure Correction in Dynamic Scenescited by 1
- 2026Physically Inspired Gaussian Splatting for HDR Novel View Synthesiscited by 1
- 2026P2GS: Physical Prior-guided Gaussian Splatting for Photometrically Consistent Urban Reconstructioncited by 1
- 2026WildSplat: Feedforward Gaussian Splatting from Unposed In-the-Wild Imagescited by 1
- 2026WilLaGS: Latent-Conditional 3D Appearance Fields for Robust Gaussian Splatting In-the-Wildcited by 1
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