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TensoIR: Tensorial Inverse Rendering

arXiv 2304.12461 ↗First posted 24 Apr 2023cs.CVcited by 166

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Abstract (arXiv)

We propose TensoIR, a novel inverse rendering approach based on tensor factorization and neural fields. Unlike previous works that use purely MLP-based neural fields, thus suffering from low capacity and high computation costs, we extend TensoRF, a state-of-the-art approach for radiance field modeling, to estimate scene geometry, surface reflectance, and environment illumination from multi-view images captured under unknown lighting conditions. Our approach jointly achieves radiance field reconstruction and physically-based model estimation, leading to photo-realistic novel view synthesis and relighting results. Benefiting from the efficiency and extensibility of the TensoRF-based representation, our method can accurately model secondary shading effects (like shadows and indirect lighting) and generally support input images captured under single or multiple unknown lighting conditions. The low-rank tensor representation allows us to not only achieve fast and compact reconstruction but also better exploit shared information under an arbitrary number of capturing lighting conditions. We demonstrate the superiority of our method to baseline methods qualitatively and quantitatively on various challenging synthetic and real-world scenes.

Key facts. Cited by 166 papers in the map (data through 7 Oct 2026). Builds on 25 of its 48 references that are in the map. First posted on arXiv 24 Apr 2023.

Builds on

25 of 48 references.

References · 25

  1. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,029
  2. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
  3. 2022TensoRF: Tensorial Radiance Fieldscited by 1,275
  4. 2021Efficient Geometry-aware 3D Generative Adversarial Networkscited by 1,204
  5. 2020Nerfies: Deformable Neural Radiance Fieldscited by 1,194
  6. 2021Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstructioncited by 961
  7. 2020Neural Scene Flow Fields for Space-Time View Synthesis of Dynamic Scenescited by 750
  8. 2020pi-GAN: Periodic Implicit Generative Adversarial Networks for 3D-Aware Image Synthesiscited by 708
  9. 2021Ref-NeRF: Structured View-Dependent Appearance for Neural Radiance Fieldscited by 569
  10. 2022Point-NeRF: Point-based Neural Radiance Fieldscited by 503
  11. 2020NeRV: Neural Reflectance and Visibility Fields for Relighting and View Synthesiscited by 493
  12. 2020NeRD: Neural Reflectance Decomposition from Image Collectionscited by 446
13 more
  1. 2021PhySG: Inverse Rendering with Spherical Gaussians for Physics-based Material Editing and Relightingcited by 332
  2. 2019Neural Point-Based Graphicscited by 326
  3. 2019Deferred Neural Rendering: Image Synthesis using Neural Texturescited by 253
  4. 2021Neural-PIL: Neural Pre-Integrated Lighting for Reflectance Decompositioncited by 204
  5. 2020Neural Reflectance Fields for Appearance Acquisitioncited by 196
  6. 2019Neural Volumes: Learning Dynamic Renderable Volumes from Imagescited by 173
  7. 2022Modeling Indirect Illumination for Inverse Renderingcited by 167
  8. 2022ARF: Artistic Radiance Fieldscited by 147
  9. 2021NeRFactor: Neural Factorization of Shape and Reflectance Under an Unknown Illuminationcited by 135
  10. 2021NeRF for Outdoor Scene Relightingcited by 114
  11. 2022IRON: Inverse Rendering by Optimizing Neural SDFs and Materials from Photometric Imagescited by 110
  12. 2020Deep Reflectance Volumes: Relightable Reconstructions from Multi-View Photometric Imagescited by 98
  13. 2020Deep 3D Capture: Geometry and Reflectance from Sparse Multi-View Imagescited by 65

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2023: 26; 2024: 65; 2025: 43; 2026: 32.

166 papers.

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  1. 2024Evaluating Real-World Robot Manipulation Policies in Simulationcited by 484
  2. 2023GS-IR: 3D Gaussian Splatting for Inverse Renderingcited by 220
  3. 2023Relightable 3D Gaussians: Realistic Point Cloud Relighting with BRDF Decomposition and Ray Tracingcited by 138
  4. 2024Neural Gaffer: Relighting Any Object via Diffusioncited by 91
  5. 2023GIR: 3D Gaussian Inverse Rendering for Relightable Scene Factorizationcited by 86
  6. 2024IntrinsicAnything: Learning Diffusion Priors for Inverse Rendering Under Unknown Illuminationcited by 67
  7. 2024DeferredGS: Decoupled and Editable Gaussian Splatting with Deferred Shadingcited by 40
  8. 2024GI-GS: Global Illumination Decomposition on Gaussian Splatting for Inverse Renderingcited by 39
  9. 2024A Diffusion Approach to Radiance Field Relighting using Multi-Illumination Synthesiscited by 37
  10. 2024MeshAvatar: Learning High-quality Triangular Human Avatars from Multi-view Videoscited by 34
  11. 2023OpenIllumination: A Multi-Illumination Dataset for Inverse Rendering Evaluation on Real Objectscited by 31
  12. 2023SpecNeRF: Gaussian Directional Encoding for Specular Reflectionscited by 30
38 more
  1. 2024SAGD: Boundary-Enhanced Segment Anything in 3D Gaussian via Gaussian Decompositioncited by 29
  2. 2024IllumiNeRF: 3D Relighting Without Inverse Renderingcited by 29
  3. 2025Digital Twin Catalog: A Large-Scale Photorealistic 3D Object Digital Twin Datasetcited by 29
  4. 2024Recent Trends in 3D Reconstruction of General Non-Rigid Scenescited by 28
  5. 2024MaterialFusion: Enhancing Inverse Rendering with Material Diffusion Priorscited by 28
  6. 2023Animatable and Relightable Gaussians for High-fidelity Human Avatar Modelingcited by 27
  7. 2024Ref-GS: Directional Factorization for 2D Gaussian Splattingcited by 27
  8. 2024SRGS: Super-Resolution 3D Gaussian Splattingcited by 26
  9. 2023NeISF: Neural Incident Stokes Field for Geometry and Material Estimationcited by 25
  10. 2024LetsGo: Large-Scale Garage Modeling and Rendering via LiDAR-Assisted Gaussian Primitivescited by 25
  11. 2025HRAvatar: High-Quality and Relightable Gaussian Head Avatarcited by 24
  12. 2024RelitLRM: Generative Relightable Radiance for Large Reconstruction Modelscited by 23
  13. 2023UrbanIR: Large-Scale Urban Scene Inverse Rendering from a Single Videocited by 22
  14. 2024GeoSplatting: Towards Geometry Guided Gaussian Splatting for Physically-based Inverse Renderingcited by 22
  15. 2025SVG-IR: Spatially-Varying Gaussian Splatting for Inverse Renderingcited by 22
  16. 2025MaterialRefGS: Reflective Gaussian Splatting with Multi-view Consistent Material Inferencecited by 22
  17. 2024IDArb: Intrinsic Decomposition for Arbitrary Number of Input Views and Illuminationscited by 21
  18. 2023IntrinsicAvatar: Physically Based Inverse Rendering of Dynamic Humans from Monocular Videos via Explicit Ray Tracingcited by 20
  19. 2023SIRe-IR: Inverse Rendering for BRDF Reconstruction with Shadow and Illumination Removal in High-Illuminance Scenescited by 19
  20. 2024IRIS: Inverse Rendering of Indoor Scenes from Low Dynamic Range Imagescited by 19
  21. 2024Objects With Lighting: A Real-World Dataset for Evaluating Reconstruction and Rendering for Object Relightingcited by 18
  22. 2024GuardSplat: Efficient and Robust Watermarking for 3D Gaussian Splattingcited by 18
  23. 2024URHand: Universal Relightable Handscited by 17
  24. 2025iVR-GS: Inverse Volume Rendering for Explorable Visualization via Editable 3D Gaussian Splattingcited by 17
  25. 20243iGS: Factorised Tensorial Illumination for 3D Gaussian Splattingcited by 16
  26. 2025LIRM: Large Inverse Rendering Model for Progressive Reconstruction of Shape, Materials and View-dependent Radiance Fieldscited by 16
  27. 2023Factored-NeuS: Reconstructing Surfaces, Illumination, and Materials of Possibly Glossy Objectscited by 15
  28. 2025LightSwitch: Multi-view Relighting with Material-guided Diffusioncited by 15
  29. 2024GS-ID: Illumination Decomposition on Gaussian Splatting via Adaptive Light Aggregation and Diffusion-Guided Material Priorscited by 14
  30. 2024ReCap: Better Gaussian Relighting with Cross-Environment Capturescited by 14
  31. 2024RNG: Relightable Neural Gaussianscited by 13
  32. 2024GlossyGS: Inverse Rendering of Glossy Objects with 3D Gaussian Splattingcited by 13
  33. 2024Generative Multiview Relighting for 3D Reconstruction under Extreme Illumination Variationcited by 13
  34. 2024Surfel-based Gaussian Inverse Rendering for Fast and Relightable Dynamic Human Reconstruction from Monocular Videocited by 12
  35. 2024Flash Cache: Reducing Bias in Radiance Cache Based Inverse Renderingcited by 12
  36. 2024PBR-NeRF: Inverse Rendering with Physics-Based Neural Fieldscited by 12
  37. 2025Gaussian Splatting with Discretized SDF for Relightable Assetscited by 12
  38. 2023Relightable Neural Actor with Intrinsic Decomposition and Pose Controlcited by 11

50 most cited of 166 All 166 (JSON)