mlsanityData to 14 Oct 2026

TransmissiveGS: Residual-Guided Disentangled Gaussian Splatting for Transmissive Scene Reconstruction and Rendering

arXiv 2605.10705 ↗First posted 11 May 2026cs.CVcited by 1

Not on the map. Why?

Abstract (arXiv)

Transmissive scenes are ubiquitous in daily life, yet reconstructing and rendering them remains highly challenging due to the inherent entanglement between near-field reflections from the surrounding environment on the transmissive surface, and the transmitted content of the scene behind it. This coupling gives rise to dual surface geometries and dual radiance components within each observation, posing ambiguities for standard methods. We present TransmissiveGS, a novel framework for disentangled reconstruction and rendering of transmissive scenes. Specifically, we model the scene with a dual-Gaussian representation and introduce a deferred shading function to jointly render the two Gaussian components. To separate reflection and transmission, we exploit the inherent multi-view inconsistency of reflections and leverage the residuals from reconstructing multi-view consistent content as cues for disentangled geometry and appearance modeling. We further propose a reflection light field that enables high-fidelity estimation of near-field reflections. During training, we introduce a high-frequency regularization to preserve fine details. We also contribute a new synthetic dataset for evaluating transmissive surface reconstruction. Experiments on both synthetic and real-world scenes demonstrate that TransmissiveGS consistently outperforms prior Gaussian Splatting-based methods in both reconstruction and rendering quality for transmissive scenes.

Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 36 of its 48 references that are in the map. First posted on arXiv 11 May 2026.

Builds on

36 of 48 references.

References · 36

  1. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
  2. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  3. 2019DeepSDF: Learning Continuous Signed Distance Functions for Shape Representationcited by 2,689
  4. 2020Fourier Features Let Networks Learn High Frequency Functions in Low Dimensional Domainscited by 2,200
  5. 2018On the Spectral Bias of Neural Networkscited by 1,341
  6. 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,076
  7. 2021Ref-NeRF: Structured View-Dependent Appearance for Neural Radiance Fieldscited by 575
  8. 2020NeRD: Neural Reflectance Decomposition from Image Collectionscited by 449
  9. 2021PhySG: Inverse Rendering with Spherical Gaussians for Physics-based Material Editing and Relightingcited by 335
  10. 2023GaussianShader: 3D Gaussian Splatting with Shading Functions for Reflective Surfacescited by 252
  11. 2023GS-IR: 3D Gaussian Splatting for Inverse Renderingcited by 224
  12. 2023NeRO: Neural Geometry and BRDF Reconstruction of Reflective Objects from Multiview Imagescited by 163
24 more
  1. 2024StableNormal: Reducing Diffusion Variance for Stable and Sharp Normalcited by 154
  2. 2021NeRFReN: Neural Radiance Fields with Reflectionscited by 122
  3. 2023NeILF++: Inter-Reflectable Light Fields for Geometry and Material Estimationcited by 74
  4. 2020Polarized Reflection Removal with Perfect Alignment in the Wildcited by 69
  5. 20243D Gaussian Splatting with Deferred Reflectioncited by 63
  6. 2017A Generic Deep Architecture for Single Image Reflection Removal and Image Smoothingcited by 60
  7. 2019Single Image Reflection Removal through Cascaded Refinementcited by 58
  8. 2019Single Image Reflection Removal Exploiting Misaligned Training Data and Network Enhancementscited by 54
  9. 2024IRGS: Inter-Reflective Gaussian Splatting with 2D Gaussian Ray Tracingcited by 54
  10. 2024Reflective Gaussian Splattingcited by 42
  11. 2024EnvGS: Modeling View-Dependent Appearance with Environment Gaussiancited by 35
  12. 2024NeRF-Casting: Improved View-Dependent Appearance with Consistent Reflectionscited by 33
  13. 2024Ref-GS: Directional Factorization for 2D Gaussian Splattingcited by 29
  14. 2025MaterialRefGS: Reflective Gaussian Splatting with Multi-view Consistent Material Inferencecited by 23
  15. 2023Looking Through the Glass: Neural Surface Reconstruction Against High Specular Reflectionscited by 19
  16. 2024DC-Gaussian: Improving 3D Gaussian Splatting for Reflective Dash Cam Videoscited by 16
  17. 20243iGS: Factorised Tensorial Illumination for 3D Gaussian Splattingcited by 16
  18. 2025TransparentGS: Fast Inverse Rendering of Transparent Objects with Gaussianscited by 16
  19. 2025TSGS: Improving Gaussian Splatting for Transparent Surface Reconstruction via Normal and De-lighting Priorscited by 14
  20. 2025RTR-GS: 3D Gaussian Splatting for Inverse Rendering with Radiance Transfer and Reflectioncited by 10
  21. 2024Planar Reflection-Aware Neural Radiance Fieldscited by 6
  22. 2024Flash-Splat: 3D Reflection Removal with Flash Cues and Gaussian Splatscited by 3
  23. 2025TR-Gaussians: High-fidelity Real-time Rendering of Planar Transmission and Reflection with 3D Gaussian Splattingcited by 1
  24. 2026RT-GS: Gaussian Splatting with Reflection and Transmittance Primitivescited by 1

Built on by

Cited by year (2026 to 14 Oct)

Citing papers per year: 2026: 1.

1 paper.