SRUG: Shadow-Guided Relightable Urban Scene with Generation Model
Not on the map. Why?
Abstract (arXiv)
Creating relightable urban scenes from images or videos is widely useful but highly ill-posed. Urban environments are typically unbounded and extend beyond the visible regions. As a result, many portions of the scene remain unobserved, yet these invisible regions can cast shadows onto visible areas. Reasonably modeling shadows cast by such invisible regions is challenging and poses a significant obstacle to creating relightable urban scenes. At the same time, sparse input views and complex illumination conditions further complicate relighting, as they introduce severe ambiguities in material decomposition. In this paper, we propose Shadow-guided Relightable Urban Scene with Generation model (SRUG), a novel framework designed to address relighting challenges in urban scenes. SRUG leverages shadows to guide a 3D completion model for recovering the geometry of invisible regions, promoting the synthesis of physically reasonable shadows. In addition, SRUG employs an iterative material decomposition scheme that applies the large material model (LMM) to provide material supervision and iteratively decompose the scene's material properties, enabling robust material decomposition. Building upon these components, we introduce a physically-based lighting model that captures the complex illumination of urban scenes and supports reliable relighting. Extensive quantitative evaluations and visual comparisons demonstrate that our method outperforms existing approaches in both novel view synthesis and relighting tasks.
Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 34 of its 63 references that are in the map. First posted on arXiv 23 May 2026.
Builds on
34 of 63 references.
References · 34
- 2019PyTorch: An Imperative Style, High-Performance Deep Learning Librarycited by 20,160
- 2015U-Net: Convolutional Networks for Biomedical Image Segmentationcited by 19,604
- 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,029
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
- 2022DreamFusion: Text-to-3D using 2D Diffusioncited by 3,006
- 2019Scalability in Perception for Autonomous Driving: Waymo Open Datasetcited by 2,436
- 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,701
- 2020D-NeRF: Neural Radiance Fields for Dynamic Scenescited by 1,459
- 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,061
- 2022Block-NeRF: Scalable Large Scene Neural View Synthesiscited by 720
- 2020NeRV: Neural Reflectance and Visibility Fields for Relighting and View Synthesiscited by 493
22 more
- 2023Instruct-NeRF2NeRF: Editing 3D Scenes with Instructionscited by 482
- 2020NeRD: Neural Reflectance Decomposition from Image Collectionscited by 446
- 2023SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenescited by 339
- 2023GaussianShader: 3D Gaussian Splatting with Shading Functions for Reflective Surfacescited by 249
- 2023GS-IR: 3D Gaussian Splatting for Inverse Renderingcited by 220
- 2021Neural-PIL: Neural Pre-Integrated Lighting for Reflectance Decompositioncited by 204
- 2024GaussianPro: 3D Gaussian Splatting with Progressive Propagationcited by 199
- 2023NeRO: Neural Geometry and BRDF Reconstruction of Reflective Objects from Multiview Imagescited by 163
- 2025Difix3D+: Improving 3D Reconstructions with Single-Step Diffusion Modelscited by 160
- 2024RGBleftrightarrowX: Image decomposition and synthesis using material- and lighting-aware diffusion modelscited by 159
- 2024Rethinking Inductive Biases for Surface Normal Estimationcited by 122
- 2024RaDe-GS: Rasterizing Depth in Gaussian Splattingcited by 110
- 2022NeILF: Neural Incident Light Field for Physically-based Material Estimationcited by 105
- 2023NeILF++: Inter-Reflectable Light Fields for Geometry and Material Estimationcited by 73
- 2024IRGS: Inter-Reflective Gaussian Splatting with 2D Gaussian Ray Tracingcited by 53
- 2022OutCast: Outdoor Single-image Relighting with Cast Shadowscited by 30
- 2024TensoSDF: Roughness-aware Tensorial Representation for Robust Geometry and Material Reconstructioncited by 26
- 2023UrbanIR: Large-Scale Urban Scene Inverse Rendering from a Single Videocited by 22
- 2025GaRe: Relightable 3D Gaussian Splatting for Outdoor Scenes from Unconstrained Photo Collectionscited by 11
- 2024GS-ROR2: Bidirectional-guided 3DGS and SDF for Reflective Object Relighting and Reconstructioncited by 10
- 2023Differentiable Shadow Mapping for Efficient Inverse Graphicscited by 4
- 2025InvRGB+L: Inverse Rendering of Complex Scenes with Unified Color and LiDAR Reflectance Modelingcited by 4
Built on by
Not cited yet.